I’ll be moving to Mill Creek in the summer so maybe we can organize something then!
Posts made by Schroeder
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RE: Anyone in Washington State?
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RE: Anyone in Washington State?
I’m in Washington State and willing to make a long commute for G40 or 42 on a weekend (in port Angeles but could go to Seattle and maybe whatcom but Seattle area is preferable)
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RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB
TripleA Turn Summary: Americans round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - Americans Americans buy 1 carrier, 3 destroyers and 2 transports; Remaining resources: 0 PUs; Politics - Americans Americans takes Political Action: Political Action Americans To War With Germans Americans succeeds on action: Political Action Americans To War With Germans: Changing Relationship for Germans and Americans from Neutrality to War Americans takes Political Action: Political Action Americans To War With Italians Americans succeeds on action: Political Action Americans To War With Italians: Changing Relationship for Italians and Americans from Neutrality to War Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 54 Sea Zone to 46 Sea Zone 1 submarine moved from 54 Sea Zone to 55 Sea Zone 1 destroyer moved from 54 Sea Zone to 55 Sea Zone 1 cruiser moved from 54 Sea Zone to 46 Sea Zone 1 bomber moved from Hawaiian Islands to 46 Sea Zone Combat - Americans Battle in 46 Sea Zone Americans attack with 1 bomber, 1 cruiser and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 46 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 bomber and 1 cruiser in 46 Sea Zone, round 2 : 1/2 hits, 1.17 expected hits Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 46 Sea Zone Americans win with 1 bomber and 1 cruiser remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Battle in 55 Sea Zone Americans attack with 1 destroyer and 1 submarine Japanese defend with 1 destroyer Americans roll dice for 1 submarine in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 submarine in 55 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits 1 submarine owned by the Americans and 1 destroyer owned by the Japanese lost in 55 Sea Zone Americans win with 1 destroyer remaining. Battle score for attacker is 2 Casualties for Americans: 1 submarine Casualties for Japanese: 1 destroyer Non Combat Move - Americans 1 bomber moved from 46 Sea Zone to Queensland 1 fighter moved from Wake Island to Hawaiian Islands 2 artilleries, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 fighter, 4 infantry, 1 tactical_bomber and 4 transports moved from 11 Sea Zone to 26 Sea Zone 2 infantry moved from Central United States to Western United States 2 infantry moved from Western United States to 10 Sea Zone 1 armour moved from Western United States to 10 Sea Zone 1 mech_infantry moved from Western United States to 10 Sea Zone 1 armour, 1 battleship, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone 6 infantry moved from 26 Sea Zone to Hawaiian Islands 2 artilleries moved from 26 Sea Zone to Hawaiian Islands 1 armour moved from 26 Sea Zone to Hawaiian Islands 1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from Western United States to 26 Sea Zone 1 fighter moved from Hawaiian Islands to 26 Sea Zone Place Units - Americans 2 destroyers placed in 101 Sea Zone Americans undo move 1. 3 destroyers placed in 101 Sea Zone 1 carrier and 2 transports placed in 10 Sea Zone Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 60 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Combat Hit Differential Summary :
Americans : -0.83 Japanese : 1.00
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RE: Derek v Schroeder game2
Your decision was fine, I would not have scrambled. Now do you want to kamikaze this destroyer? and if so, how many?
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RE: Derek v Schroeder game2
TripleA Manual Gamesave Post: Americans round 2
TripleA Manual Gamesave Post for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Americans Americans buy 2 destroyers, 5 infantry and 3 transports; Remaining resources: 0 PUs; Politics - Americans Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States Combat Move - Americans Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttachment attached to Americans 1 submarine moved from 26 Sea Zone to 17 Sea Zone 1 destroyer moved from 26 Sea Zone to 16 Sea Zone 1 destroyer moved from 26 Sea Zone to 17 Sea Zone 3 infantry moved from Hawaiian Islands to 26 Sea Zone 1 artillery moved from Hawaiian Islands to 26 Sea Zone 1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 33 Sea Zone 1 artillery moved from 33 Sea Zone to Caroline Islands 3 infantry moved from 33 Sea Zone to Caroline Islands 1 bomber moved from Hawaiian Islands to 16 Sea Zone Combat - Americans
Combat Hit Differential Summary :
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RE: Crocket vs. Schroeder
Yeah I did start out strong as Japan, my mistake was not getting ready to invade Hawaii earlier. If I was more prepared for that, I likely could have held on to enough cities in the pacific and would have won. Once you reinforced Hawaii though, the game was over. My Germany strategy was pretty default, not executed the best, and ultimately I could not knock Russia out, even though I came close. You played the UK very well with helping Russia and holding the middle east, for a time. And Scandinavia was just a huge blunder, there are too many resources up there for Germany to lose, not only the National Objective, but Russia’s National objective, huge IPC shift for whoever holds Finland and Norway.
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RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB
TripleA Turn Summary: Russians round 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 3 Purchase Units - Russians Russians buy 12 infantry; Remaining resources: 2 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 9 infantry moved from Vyborg to Finland Russians take Finland from Germans 1 infantry moved from Bessarabia to Eastern Poland 1 artillery moved from Bessarabia to Eastern Poland 1 fighter moved from Vyborg to Eastern Poland 1 fighter moved from Vyborg to Eastern Poland 1 tactical_bomber moved from Vyborg to Eastern Poland Combat - Russians Battle in Eastern Poland Russians attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber Germans defend with 1 artillery and 1 infantry Russians roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Eastern Poland, round 2 : 4/5 hits, 2.33 expected hits Germans roll dice for 1 artillery and 1 infantry in Eastern Poland, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Eastern Poland Russians win, taking Eastern Poland from Germans with 1 artillery, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 4 Casualties for Russians: 1 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 aaGun and 3 infantry moved from Novgorod to Archangel 5 infantry moved from Belarus to Smolensk 1 aaGun moved from Belarus to Smolensk 1 artillery moved from Belarus to Bryansk 4 artilleries moved from Vyborg to Finland 1 infantry moved from Vyborg to Finland 1 infantry moved from Vyborg to Karelia 3 infantry moved from Bryansk to Western Ukraine 1 tactical_bomber moved from Eastern Poland to Western Ukraine 2 fighters moved from Eastern Poland to Western Ukraine 2 mech_infantrys moved from Bessarabia to Bryansk 2 armour moved from Bessarabia to Bryansk 3 artilleries moved from Bessarabia to Ukraine 2 infantry moved from Bessarabia to Ukraine 3 infantry moved from Bessarabia to Western Ukraine 6 infantry moved from Russia to Bryansk 6 infantry moved from Buryatia to Amur 1 aaGun moved from Vyborg to Finland Place Units - Russians 3 infantry placed in Novgorod 3 infantry placed in Ukraine 6 infantry placed in Russia Turn Complete - Russians Russians collect 38 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : 0.33 Russians : 1.67
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RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2 Combat Move - French 1 destroyer moved from 92 Sea Zone to 93 Sea Zone 1 cruiser moved from 92 Sea Zone to 93 Sea Zone 2 infantry moved from Algeria to Tunisia French take Tunisia from Italians Combat - French Battle in 93 Sea Zone French attack with 1 cruiser and 1 destroyer Italians defend with 1 cruiser French roll dice for 1 cruiser and 1 destroyer in 93 Sea Zone, round 2 : 1/2 hits, 0.83 expected hits Italians roll dice for 1 cruiser in 93 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 93 Sea Zone French win, taking 93 Sea Zone from Neutral with 1 cruiser and 1 destroyer remaining. Battle score for attacker is 12 Casualties for Italians: 1 cruiser Non Combat Move - French 1 infantry moved from French Central Africa to French Equatorial Africa 1 destroyer moved from 78 Sea Zone to 39 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
Italians : -0.50 French : 0.17
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RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB
TripleA Turn Summary: ANZAC round 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 2 infantry and 1 transport; Remaining resources: 2 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 infantry moved from Java to 42 Sea Zone 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone 1 infantry moved from 41 Sea Zone to Sumatra ANZAC take Sumatra from Dutch 2 fighters moved from Queensland to Malaya Place Units - ANZAC 1 transport placed in 62 Sea Zone 2 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 18 PUs; end with 20 PUs
Combat Hit Differential Summary :
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RE: Derek v Schroeder game2
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 2 Purchase Units - Russians Russians buy 3 armour, 4 artilleries and 1 infantry; Remaining resources: 0 PUs; Politics - Russians Russians takes Political Action: Political Action Russians To War With Italians Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War Combat Move - Russians 11 infantry moved from Karelia to Finland 1 artillery moved from Karelia to Finland 1 tactical_bomber moved from Karelia to Finland 2 fighters moved from Karelia to Finland Combat - Russians Battle in Finland Russians attack with 1 artillery, 2 fighters, 11 infantry and 1 tactical_bomber Germans defend with 8 infantry Russians roll dice for 1 artillery, 2 fighters, 11 infantry and 1 tactical_bomber in Finland, round 2 : 5/15 hits, 4.00 expected hits Germans roll dice for 8 infantry in Finland, round 2 : 2/8 hits, 2.67 expected hits 2 infantry owned by the Russians and 5 infantry owned by the Germans lost in Finland Russians roll dice for 1 artillery, 2 fighters, 9 infantry and 1 tactical_bomber in Finland, round 3 : 1/13 hits, 3.67 expected hits Germans roll dice for 3 infantry in Finland, round 3 : 1/3 hits, 1.00 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Finland Russians roll dice for 1 artillery, 2 fighters, 8 infantry and 1 tactical_bomber in Finland, round 4 : 5/12 hits, 3.50 expected hits Germans roll dice for 2 infantry in Finland, round 4 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Finland Russians win, taking Finland from Germans with 1 artillery, 2 fighters, 7 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12 Casualties for Russians: 4 infantry Casualties for Germans: 8 infantry Non Combat Move - Russians 2 fighters moved from Finland to Belarus 1 tactical_bomber moved from Finland to Belarus 3 artilleries moved from Novgorod to Belarus 2 aaGuns moved from Novgorod to Belarus 1 aaGun, 1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Bryansk to Belarus 2 infantry moved from Russia to Bryansk 1 artillery moved from Russia to Bryansk 1 infantry moved from Russia to Bryansk 2 infantry moved from Rostov to Bryansk 1 aaGun moved from Samara to Novosibirsk 2 aaGuns and 12 infantry moved from Buryatia to Amur 6 infantry moved from Yakut S.S.R. to Buryatia Place Units - Russians 3 armour placed in Ukraine 4 artilleries and 1 infantry placed in Russia Turn Complete - Russians Russians collect 37 PUs; end with 37 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 40 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 43 PUs
Combat Hit Differential Summary :
Germans : -0.33 Russians : -0.17
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RE: Crocket vs. Schroeder
I did the turn anyway but I surrender, Japan will never be able to capture both Honolulu and Sydney. Good Game.
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RE: Crocket vs. Schroeder
TripleA Turn Summary: Japanese round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Purchase Units - Japanese Japanese buy 6 armour and 22 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports moved from 33 Sea Zone to 6 Sea Zone Japanese take 22 Sea Zone from ANZAC 1 armour moved from Timguska to Vologda Japanese take Vologda from Russians 1 armour moved from Volgograd to Bryansk Japanese take Rostov from Russians Japanese take Bryansk from Russians 2 armour moved from Volgograd to Ukraine 2 fighters moved from Volgograd to Ukraine 2 tactical_bombers moved from Volgograd to Ukraine 2 armour moved from Egypt to Tobruk Japanese take Alexandria from British 1 armour moved from French Equatorial Africa to French West Africa Japanese take Nigeria from British Japanese take French West Africa from French 1 mech_infantry moved from Egypt to Syria Japanese take Syria from French 1 tactical_bomber moved from Novgorod to Samara 1 fighter moved from Novgorod to Samara 1 tactical_bomber moved from Volgograd to Samara 1 fighter moved from Volgograd to Samara 1 artillery moved from French Indo China to 36 Sea Zone 1 artillery and 1 transport moved from 36 Sea Zone to 45 Sea Zone 1 artillery moved from 45 Sea Zone to Dutch New Guinea Combat - Japanese Battle in Tobruk Japanese attack with 2 armour British defend with 1 aaGun 1 aaGun owned by the British lost in Tobruk Japanese win, taking Tobruk from French with 2 armour remaining. Battle score for attacker is 5 Casualties for British: 1 aaGun Battle in Samara Japanese attack with 2 fighters and 2 tactical_bombers Russians defend with 1 aaGun and 1 armour AA fire in Samara : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 fighters and 2 tactical_bombers in Samara, round 2 : 4/4 hits, 2.33 expected hits Russians roll dice for 1 aaGun and 1 armour in Samara, round 2 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians and 1 aaGun owned by the Russians lost in Samara Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 11 Casualties for Russians: 1 aaGun and 1 armour Battle in Dutch New Guinea Japanese attack with 1 artillery ANZAC defend with 1 infantry Japanese roll dice for 1 artillery in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 4 : 1/1 hits, 0.33 expected hits ANZAC roll dice for 1 infantry in Dutch New Guinea, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the ANZAC lost in Dutch New Guinea Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery remaining. Battle score for attacker is 3 Casualties for ANZAC: 1 infantry Battle in Ukraine Japanese attack with 2 armour, 2 fighters and 2 tactical_bombers Russians defend with 1 aaGun, 1 armour, 1 factory_minor and 1 mech_infantry AA fire in Ukraine : 0/3 hits, 0.50 expected hits Japanese roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Ukraine, round 2 : 2/6 hits, 3.33 expected hits Russians roll dice for 1 aaGun, 1 armour and 1 mech_infantry in Ukraine, round 2 : 0/2 hits, 0.83 expected hits 1 mech_infantry owned by the Russians and 1 aaGun owned by the Russians lost in Ukraine Japanese roll dice for 2 armour, 2 fighters and 2 tactical_bombers in Ukraine, round 3 : 3/6 hits, 3.33 expected hits Russians roll dice for 1 armour in Ukraine, round 3 : 0/1 hits, 0.50 expected hits 1 armour owned by the Russians lost in Ukraine Japanese win, taking Ukraine from Russians with 2 armour, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15 Casualties for Russians: 1 aaGun, 1 armour and 1 mech_infantry Battle in 6 Sea Zone Japanese attack with 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports Americans defend with 2 infantry, 7 submarines and 1 transport; ANZAC defend with 2 submarines Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 2 : 1/4 hits, 1.83 expected hits Americans roll dice for 9 submarines in 6 Sea Zone, round 2 : 1/9 hits, 1.50 expected hits Units damaged: 1 carrier owned by the Japanese 1 submarine owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 carrier, 2 destroyers, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 3 : 3/4 hits, 1.83 expected hits Americans roll dice for 8 submarines in 6 Sea Zone, round 3 : 2/8 hits, 1.33 expected hits 3 submarines owned by the Americans, 1 carrier owned by the Japanese and 1 destroyer owned by the Japanese lost in 6 Sea Zone Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 4 : 1/3 hits, 1.50 expected hits Americans roll dice for 5 submarines in 6 Sea Zone, round 4 : 0/5 hits, 0.83 expected hits 1 submarine owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 5 : 2/3 hits, 1.50 expected hits Americans roll dice for 4 submarines in 6 Sea Zone, round 5 : 0/4 hits, 0.67 expected hits 2 submarines owned by the Americans lost in 6 Sea Zone Japanese roll dice for 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports in 6 Sea Zone, round 6 : 3/3 hits, 1.50 expected hits Americans roll dice for 2 submarines in 6 Sea Zone, round 6 : 0/2 hits, 0.33 expected hits 2 infantry owned by the Americans, 1 transport owned by the Americans and 2 submarines owned by the ANZAC lost in 6 Sea Zone Japanese win, taking 6 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 43 Casualties for Americans: 2 infantry, 7 submarines and 1 transport Casualties for Japanese: 1 carrier and 1 destroyer Casualties for ANZAC: 2 submarines Non Combat Move - Japanese 2 fighters moved from Samara to Volgograd 2 tactical_bombers moved from Samara to Volgograd 2 tactical_bombers moved from Ukraine to Volgograd 1 fighter moved from Ukraine to Volgograd 1 fighter moved from Ukraine to Volgograd 3 armour moved from Persia to Caucasus 3 infantry moved from Persia to Northwest Persia 1 artillery moved from Persia to Northwest Persia 1 tactical_bomber moved from 6 Sea Zone to Japan 1 fighter moved from 6 Sea Zone to Japan 1 armour moved from Amur to Korea 1 artillery moved from Amur to Korea Place Units - Japanese 10 infantry placed in Japan 3 armour placed in Volgograd 3 armour placed in Persia 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 3 infantry placed in India 3 infantry placed in Kiangsu Turn Complete - Japanese Total Cost from Convoy Blockades: 7 Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2,6,5 Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,6,2,2 Japanese collect 95 PUs (7 lost to blockades); end with 97 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 102 PUs
Combat Hit Differential Summary :
ANZAC : -1.00 Americans : -1.67 AA fire in Samara : : -0.50 AA fire in Ukraine : : -0.50 Russians : -1.83 Japanese : 1.83
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RE: Schroeder (Allies + 6) vs Innohub (Axis) 40 2nd OOB
the 4 hits you have on there are fine, take out the artillery before the mech, and the tac bomber out before the fighter.
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RE: Crocket vs. Schroeder
TripleA Turn Summary: Germans round 11
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 11 Research Technology - Germans Combat Move - Germans Non Combat Move - Germans 4 infantry moved from Finland to Karelia Turn Complete - Germans
Combat Hit Differential Summary :
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RE: Crocket vs. Schroeder
TripleA Turn Summary: Italians round 10
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians Combat - Italians Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 5,6,6,4,5,2,6 Italians collect 6 PUs (2 lost to blockades); end with 8 PUs
Combat Hit Differential Summary :
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RE: Crocket vs. Schroeder
TripleA Move Summary: Italians round 10
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 10 Purchase Units - Italians Italians buy nothing; Remaining resources: 2 PUs; Combat Move - Italians
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RE: Derek v Schroeder game2
TripleA Turn Summary: French round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 63 Sea Zone to 42 Sea Zone 2 fighters moved from New Zealand to Queensland 1 fighter moved from Queensland to Malaya Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Politics - French Trigger Axis Conquer All France Algeria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Algeria Trigger Axis Conquer All France Southern France 3 Infantry Place: Neutral_Axis has 1 infantry placed in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place: Neutral_Axis has 1 artillery placed in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place: Neutral_Axis has 1 infantry placed in Morocco Trigger Axis Conquer All France Syria 3 Infantry Place: Neutral_Axis has 1 infantry placed in Syria Trigger Axis Conquer All France French West Africa 3 Infantry Place: Neutral_Axis has 1 infantry placed in French West Africa Trigger Axis Conquer All France Tunisia 2 activates a trigger called: Trigger Axis Conquer All France Tunisia 3 Trigger Axis Conquer All France French West Africa 2 activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Trigger Axis Conquer All France French West Africa 3: Neutral_Axis captures territory French West Africa Trigger Axis Conquer All France French Central Africa 2 activates a trigger called: Trigger Axis Conquer All France French Central Africa 3 Trigger Axis Conquer All France French Central Africa 3: Neutral_Axis captures territory French Central Africa Trigger Axis Conquer All France Algeria 2 activates a trigger called: Trigger Axis Conquer All France Algeria 3 Trigger Axis Conquer All France Algeria 3: Neutral_Axis captures territory Algeria Trigger Axis Conquer All France Syria 2 activates a trigger called: Trigger Axis Conquer All France Syria 3 Trigger Axis Conquer All France Syria 3: Neutral_Axis captures territory Syria Trigger Axis Conquer All France Morocco 2 activates a trigger called: Trigger Axis Conquer All France Morocco 3 Trigger Axis Conquer All France Morocco 3: Neutral_Axis captures territory Morocco Trigger Axis Conquer All France Algeria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Algeria 3 Infantry Remove Trigger Axis Conquer All France Algeria 3 Infantry Remove: has removed 1 infantry owned by French in Algeria Trigger Axis Conquer All France Southern France 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Infantry Remove Trigger Axis Conquer All France Southern France 3 Infantry Remove: has removed 1 infantry owned by French in Southern France Trigger Axis Conquer All France Southern France 3 Artillery Place activates a trigger called: Trigger Axis Conquer All France Southern France 3 Artillery Remove Trigger Axis Conquer All France Southern France 3 Artillery Remove: has removed 1 artillery owned by French in Southern France Trigger Axis Conquer All France Morocco 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Morocco 3 Infantry Remove Trigger Axis Conquer All France Morocco 3 Infantry Remove: has removed 1 infantry owned by French in Morocco Trigger Axis Conquer All France French Madagascar 2 activates a trigger called: Trigger Axis Conquer All France French Madagascar 3 Trigger Axis Conquer All France French Madagascar 3: Neutral_Axis captures territory French Madagascar Trigger Axis Conquer All France Syria 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France Syria 3 Infantry Remove Trigger Axis Conquer All France Syria 3 Infantry Remove: has removed 1 infantry owned by French in Syria Trigger Axis Conquer All France Southern France 2 activates a trigger called: Trigger Axis Conquer All France Southern France 3 Trigger Axis Conquer All France Southern France 3: Neutral_Axis captures territory Southern France Trigger Axis Conquer All France French Indo China 2 activates a trigger called: Trigger Axis Conquer All France French Indo China 3 Trigger Axis Conquer All France French Indo China 3: Neutral_Axis captures territory French Indo China Trigger Axis Conquer All France French Guiana 2 activates a trigger called: Trigger Axis Conquer All France French Guiana 3 Trigger Axis Conquer All France French Guiana 3: Neutral_Axis captures territory French Guiana Trigger Axis Conquer All France French West Africa 3 Infantry Place activates a trigger called: Trigger Axis Conquer All France French West Africa 3 Infantry Remove Trigger Axis Conquer All France French West Africa 3 Infantry Remove: has removed 1 infantry owned by French in French West Africa Combat Move - French 1 fighter moved from United Kingdom to 110 Sea Zone Combat - French Battle in 110 Sea Zone French attack with 1 fighter Germans defend with 1 battleship French roll dice for 1 fighter in 110 Sea Zone, round 2 : 0/1 hits, 0.50 expected hits Germans roll dice for 1 battleship in 110 Sea Zone, round 2 : 1/1 hits, 0.67 expected hits 1 fighter owned by the French lost in 110 Sea Zone Germans win with 1 battleship remaining. Battle score for attacker is -10 Casualties for French: 1 fighter Non Combat Move - French 1 fighter and 1 tactical_bomber could not land in Syria and were removed Turn Complete - French Turning on Edit Mode EDIT: Removing units owned by French from 72 Sea Zone: 1 destroyer EDIT: Adding units owned by French to 81 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Germans : 0.33 French : -0.50
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RE: Derek v Schroeder game2
TripleA Turn Summary: ANZAC round 1
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4
Game History
Round: 1 Purchase Units - ANZAC ANZAC buy 3 infantry; Remaining resources: 1 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 2 infantry moved from New South Wales to 62 Sea Zone 2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java ANZAC take Java from Dutch 1 destroyer moved from 62 Sea Zone to 42 Sea Zone 1 cruiser moved from 63 Sea Zone to 42 Sea Zone 2 fighters moved from New Zealand to Queensland 1 fighter moved from Queensland to Malaya Place Units - ANZAC 3 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs
Combat Hit Differential Summary :