@regularkid also, how do you handle the vichy units?
Posts made by regularkid
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RE: League General Discussion Thread
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RE: League General Discussion Thread
@Stucifer that is so freaking epic! very impressive. how are you differentiating the marines?
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RE: PtV - Playoff - Stucifer (Axis+10) vs Adam514 (Allies)
i look forward to watching this game!
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RE: WW2 Path to Victory - Feedback Thread
@simon33 said in WW2 Path to Victory - Feedback Thread:
@regularkid said in WW2 Path to Victory - Feedback Thread:
@simon33 you haven’t explained what’s wrong with the change. And others have said that it dramatically improves the Pacific Theater. I welcome further discussion of this and any other aspects of PTV, but a bald assertion that a perceived drop in popularity is due to the split in the Malaya sea zone does not pass scrutiny.
I feel that I already have. I am surprised you suddenly want to talk about it. Bids were already being put in for axis before this division. Japan seemed weak enough already. You have commented that a lot of Axis victories have been as Japan but I am inclined to think a lot of those have been because of inexperience; e.g. your victory over me after claiming Hawaii early on and me having an insane amount of trouble reclaiming it.
Anyway, those are some brief thoughts. I may have felt differently if other changes had been made that helped the axis and reduced the bids at the same time. I have posted previously that I don’t really like the way the China redraw plays.
Bids are not, in and of themselves, a bad thing. A small bid to decide who plays which sides, and to satisfy the players in regard to balance, keeps the game fresh. Further, the division in the Malayan sea zone was not for balance per se, but to improve the dynamics in the South Pacific theater, and for historical interest.
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RE: WW2 Path to Victory - Feedback Thread
@simon33 you haven’t explained what’s wrong with the change. And others have said that it dramatically improves the Pacific Theater. I welcome further discussion of this and any other aspects of PTV, but a bald assertion that a perceived drop in popularity is due to the split in the Malaya sea zone does not pass scrutiny.
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RE: WW2 Path to Victory - Feedback Thread
@simon33 assuming PTV has ebbed slightly in popularity (I do not concede this point!), one reason might be vocal detractors who unfairly and inaccurately malign it on public message boards.
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RE: WW2 Path to Victory - Feedback Thread
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Rio De Oro is not a bug
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People haven’t stopped playing PTV. To the contrary.
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Your analysis regarding the Malaysia sea zone split is spot-on. The change dramatically improves the Pacific theater, both from a historical and game play perspective. Thanks for your thoughtful comments.
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RE: Post League Game Results Here
@trulpen yes, but was there a communication by the 14-day deadline? If not, then, seems to me, what’s good for the goose is good for the gander.
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RE: PtV Regular Kid Allies v 666 (axis +5)
@666 hey hey 666. Sorry i’ve been a little distracted by other things recently.
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RE: WW2 Path to Victory - Feedback Thread
@pacifiersboard I agree with Surfer and SImon that the proposed change on income collection would massively benefit the Allies (to the detriment of game balance).
One other (perhaps unintended) consequence: there would be an even greater advantage to having your territory liberated by an ally, as opposed to retaking it yourself. I’m not sure there is a real-world analog for this.
What purpose would the rule-change serve?
As far as the tech tree proposals: quite a few neat ideas, but many would be difficult/impossible to implement in TripleA. I like the reduced barriers to entry for techs that already exist in the world.
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RE: PtV Regular Kid Allies v 666 (axis +5)
TripleA Turn Summary: French round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - ANZAC ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 64 Sea Zone to 55 Sea Zone 1 infantry moved from New South Wales to Queensland 2 infantry moved from Java to 43 Sea Zone 2 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone Non Combat Move - ANZAC 2 infantry moved from 55 Sea Zone to New Guinea 1 infantry moved from Anglo-Egyptian Sudan to French Equatorial Africa 1 cruiser moved from 64 Sea Zone to 55 Sea Zone Place Units - ANZAC 1 destroyer and 1 transport placed in 64 Sea Zone Turning on Edit Mode EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Removing units owned by ANZAC from Queensland: 1 infantry EDIT: Adding units owned by ANZAC to New South Wales: 1 infantry EDIT: Turning off Edit Mode Turn Complete - ANZAC ANZAC collect 13 PUs; end with 13 PUs Combat Move - French 1 destroyer moved from 80 Sea Zone to 78 Sea Zone Non Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
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RE: PtV Regular Kid Allies v 666 (axis +5)
TripleA Turn Summary: UK_Pacific round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Americans Americans buy 1 carrier, 2 destroyers, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs; Combat Move - Americans Combat - Americans Non Combat Move - Americans 1 tactical_bomber moved from Hawaiian Islands to 104 Sea Zone 1 fighter moved from Hawaiian Islands to 104 Sea Zone 1 artillery moved from Hawaiian Islands to 27 Sea Zone 1 infantry moved from Hawaiian Islands to 27 Sea Zone 1 artillery, 1 battleship, 1 carrier, 2 cruisers, 2 destroyers, 1 infantry, 1 submarine and 1 transport moved from 27 Sea Zone to 55 Sea Zone 1 destroyer moved from 50 Sea Zone to 55 Sea Zone 2 fighters moved from Hawaiian Islands to 55 Sea Zone 1 fighter moved from Wake Island to Hawaiian Islands 1 aaGun moved from Central United States to Southeast Mexico 1 aaGun and 1 infantry moved from Central United States to Southeast Mexico 1 artillery and 1 marine moved from Central United States to Eastern United States 1 infantry moved from Western United States to Central United States 1 infantry moved from Western United States to 11 Sea Zone 2 carriers, 1 infantry, 1 submarine and 1 transport moved from 11 Sea Zone to 27 Sea Zone 1 armour and 1 mech_infantry moved from Western United States to Southeast Mexico 1 bomber moved from Western United States to Eastern United States Place Units - Americans 1 destroyer and 1 submarine placed in 104 Sea Zone 1 carrier placed in 104 Sea Zone 1 destroyer and 1 submarine placed in 11 Sea Zone 1 tactical_bomber placed in Eastern United States Turn Complete - Americans Americans collect 53 PUs; end with 53 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi 1 infantry moved from Tsinghai to Inner Mongolia 1 fighter moved from Tsinghai to Inner Mongolia Combat - Chinese Chinese creates battle in territory Kiangsi Battle in Inner Mongolia Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 1 fighter in Inner Mongolia, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Kiangsi from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Eastern Sinkiang 7 infantry moved from Tsinghai to Eastern Sinkiang 1 infantry moved from Tsinghai to Eastern Sinkiang Place Units - Chinese 4 infantry placed in Eastern Sinkiang Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 factory_minor, 1 fighter, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy nothing; Remaining resources: 17 PUs; Combat Move - British 1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 99 Sea Zone 1 cruiser moved from 98 Sea Zone to 99 Sea Zone 1 destroyer moved from 83 Sea Zone to 99 Sea Zone 1 infantry moved from Ethiopia to 78 Sea Zone 1 infantry and 1 transport moved from 78 Sea Zone to 74 Sea Zone 1 infantry moved from 74 Sea Zone to French Madagascar 1 fighter moved from Tanganyika Territory to Kenya 1 fighter moved from Egypt to Kenya 1 artillery moved from Ethiopia to Kenya 1 infantry moved from Ethiopia to Kenya Combat - British Italians scrambles 1 units out of Southern Italy to defend against the attack in 99 Sea Zone Battle in French Madagascar Battle in Kenya British attack with 1 artillery, 2 fighters and 1 infantry Italians defend with 1 infantry British roll dice for 1 artillery, 2 fighters and 1 infantry in Kenya, round 2 : 2/4 hits, 1.67 expected hits Italians roll dice for 1 infantry in Kenya, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Kenya British win, taking French Madagascar from Neutral_Axis, taking Kenya from Italians with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Italians: 1 infantry Battle in 99 Sea Zone British attack with 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber Italians defend with 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport British roll dice for 1 bomber, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 2 : 3/5 hits, 2.50 expected hits Italians roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits Italians roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 transport in 99 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits 1 destroyer owned by the Italians, 1 destroyer owned by the British, 1 cruiser owned by the Italians, 1 cruiser owned by the British and 1 submarine owned by the Italians lost in 99 Sea Zone British roll dice for 1 bomber, 1 fighter and 1 tactical_bomber in 99 Sea Zone, round 3 : 1/3 hits, 1.67 expected hits Italians roll dice for 1 fighter and 1 transport in 99 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 bomber owned by the British and 1 fighter owned by the Italians lost in 99 Sea Zone 1 transport owned by the Italians lost in 99 Sea Zone British win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 10 Casualties for British: 1 bomber, 1 cruiser and 1 destroyer Casualties for Italians: 1 cruiser, 1 destroyer, 1 fighter, 1 submarine and 1 transport Non Combat Move - British 1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Malta 2 fighters moved from Kenya to Egypt 1 armour and 1 mech_infantry moved from Ethiopia to Egypt 2 infantry moved from Rhodesia to Tanganyika Territory 1 transport moved from 78 Sea Zone to 74 Sea Zone 1 infantry moved from Baluchistan to Southern Persia British take Southern Persia from Neutral_Allies 1 artillery, 2 fighters and 1 tactical_bomber moved from Eastern India to Burma 3 infantry moved from Shan State to Burma 1 infantry moved from Eastern India to Burma 1 battleship moved from 58 Sea Zone to 64 Sea Zone 1 fighter moved from Gibraltar to Malta Place Units - British 1 factory_minor placed in Egypt 1 fighter and 1 mech_infantry placed in Union of South Africa 1 infantry placed in Union of South Africa Turning on Edit Mode EDIT: Removing units owned by British from Tanganyika Territory: 1 infantry EDIT: Adding units owned by British to Belgian Congo: 1 infantry EDIT: Turning off Edit Mode Turn Complete - British British collect 32 PUs; end with 32 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 35 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 38 PUs Turn Complete - UK_Pacific UK_Pacific collect 17 PUs; end with 34 PUs Turning on Edit Mode EDIT: Removing units owned by British from 40 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 81 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode Turning on Edit Mode EDIT: Removing units owned by British from 81 Sea Zone: 1 destroyer EDIT: Adding units owned by British to 78 Sea Zone: 1 destroyer EDIT: Turning off Edit Mode
Combat Hit Differential Summary :
Chinese regular : -0.83 Italians regular : 0.33 Japanese regular : 0.00 British regular : 0.17
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RE: PtV Regular Kid Allies v 666 (axis +5)
TripleA Manual Gamesave Post: British round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Combat Move - British 1 bomber, 1 fighter and 1 tactical_bomber moved from Malta to 99 Sea Zone 1 cruiser moved from 98 Sea Zone to 99 Sea Zone 1 destroyer moved from 83 Sea Zone to 99 Sea Zone
Combat Hit Differential Summary :
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RE: PtV Regular Kid Allies v 666 (axis +5)
TripleA Manual Gamesave Post: Chinese round 2
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 4 infantry; Remaining resources: 2 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kiangsi: Chinese has 1 infantry placed in Kiangsi 1 infantry moved from Tsinghai to Inner Mongolia 1 fighter moved from Tsinghai to Inner Mongolia Combat - Chinese Chinese creates battle in territory Kiangsi Battle in Inner Mongolia Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 2 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 fighter and 1 infantry in Inner Mongolia, round 3 : 0/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Inner Mongolia Chinese roll dice for 1 fighter in Inner Mongolia, round 4 : 1/1 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Inner Mongolia, round 4 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Inner Mongolia Chinese win, taking Kiangsi from Japanese with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Inner Mongolia to Eastern Sinkiang 7 infantry moved from Tsinghai to Eastern Sinkiang 1 infantry moved from Tsinghai to Eastern Sinkiang Place Units - Chinese 4 infantry placed in Eastern Sinkiang Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : -0.83 Japanese regular : 0.00
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RE: Pejon_88 (Axis +6) vs. Regularkid (Allies) - PTV, game #2
TripleA Manual Gamesave Post: Russians round 8
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 8 Purchase Units - Russians Russians buy 2 artilleries and 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Kursk to Rostov 1 infantry moved from Kursk to Rostov 1 infantry moved from Kursk to Rostov 1 infantry moved from Kursk to Rostov 1 infantry moved from Kursk to Rostov 2 fighters and 4 tactical_bombers moved from Russia to Rostov Combat - Russians Battle in Rostov Russians attack with 2 fighters, 5 infantry and 4 tactical_bombers Germans defend with 4 infantry Russians roll dice for 2 fighters, 5 infantry and 4 tactical_bombers in Rostov, round 2 : 4/11 hits, 4.17 expected hits Germans roll dice for 4 infantry in Rostov, round 2 : 1/4 hits, 1.33 expected hits 1 infantry owned by the Russians and 4 infantry owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 2 fighters, 4 infantry and 4 tactical_bombers remaining. Battle score for attacker is 9 Casualties for Russians: 1 infantry Casualties for Germans: 4 infantry Non Combat Move - Russians 2 fighters and 4 tactical_bombers moved from Rostov to Kursk 3 artilleries moved from Stalingrad to Tambov 1 aaGun moved from Kursk to Tambov 1 aaGun moved from Kursk to Tambov 1 armour and 1 mech_infantry moved from Kursk to Tambov 1 armour and 1 mech_infantry moved from Kursk to Tambov 6 infantry moved from Bryansk to Kursk 1 infantry moved from Gorky to Nenetsia 1 infantry moved from Yaroslavl to Russia 3 infantry moved from Bryansk to Kursk 1 aaGun moved from Kursk to Rostov 1 submarine moved from 128 Sea Zone to 113 Sea Zone Place Units - Russians 2 artilleries and 1 infantry placed in Stalingrad Turning on Edit Mode EDIT: Removing units owned by Russians from Siberia: 1 aaGun and 2 infantry EDIT: Adding units owned by Russians to Sakha: 1 aaGun and 2 infantry EDIT: Turning off Edit Mode 2 infantry placed in Siberia Russians undo move 2. 1 infantry placed in Siberia 6 infantry placed in Russia Turn Complete - Russians Russians collect 32 PUs; end with 32 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 35 PUs
Combat Hit Differential Summary :
Germans regular : -0.33 Russians regular : -0.17
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RE: PtV Regular Kid Allies v 666 (axis +5)
TripleA Turn Summary: Russians round 2
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 2 Purchase Units - Russians Russians buy 1 artillery and 14 infantry; Remaining resources: 0 PUs; Combat Move - Russians 2 infantry moved from Northern Caucasus to Rostov Non Combat Move - Russians Turning on Edit Mode EDIT: Turning off Edit Mode 2 artilleries moved from Russia to Bryansk 3 infantry moved from Southern Belarus to Bryansk 2 aaGuns and 9 infantry moved from Northern Belarus to Southern Belarus 1 artillery moved from Eastern Poland to Southern Belarus 1 infantry moved from Archangel to Leningrad 1 artillery moved from Leningrad to Northern Belarus 1 artillery moved from Leningrad to Northern Belarus 1 infantry moved from Leningrad to Northern Belarus 1 armour and 1 mech_infantry moved from Kursk to Bryansk 1 submarine moved from 128 Sea Zone to 122 Sea Zone 2 aaGuns and 15 infantry moved from Sakha to Siberia 3 artilleries moved from Ukraine to Kursk 1 artillery moved from Northern Belarus to Southern Belarus Place Units - Russians 10 infantry placed in Russia 3 infantry placed in Ukraine Russians undo move 1. 10 infantry placed in Russia 1 artillery and 1 infantry placed in Stalingrad Turn Complete - Russians Russians collect 46 PUs; end with 46 PUs
Combat Hit Differential Summary :
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RE: Pejon_88 (Axis +6) vs. Regularkid (Allies) - PTV, game #2
TripleA Turn Summary: French round 7
TripleA Turn Summary for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea 1 fighter moved from Queensland to Dutch New Guinea 2 submarines moved from 64 Sea Zone to 35 Sea Zone 1 cruiser moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from New South Wales to Queensland Combat - ANZAC Battle in 56 Sea Zone ANZAC attack with 1 submarine and 1 transport Japanese defend with 1 submarine and 1 transport ANZAC roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits ANZAC roll dice for 1 submarine in 56 Sea Zone, round 3 : 1/1 hits, 0.33 expected hits Japanese roll dice for 1 submarine in 56 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Japanese lost in 56 Sea Zone 1 transport owned by the Japanese lost in 56 Sea Zone ANZAC win with 1 submarine and 1 transport remaining. Battle score for attacker is 12 Casualties for Japanese: 1 submarine and 1 transport Battle in Dutch New Guinea ANZAC attack with 1 artillery, 1 fighter and 1 infantry Japanese defend with 1 artillery and 1 infantry ANZAC roll dice for 1 artillery, 1 fighter and 1 infantry in Dutch New Guinea, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 artillery and 1 infantry in Dutch New Guinea, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the ANZAC lost in Dutch New Guinea ANZAC roll dice for 1 artillery and 1 fighter in Dutch New Guinea, round 3 : 1/2 hits, 0.83 expected hits Japanese roll dice for 1 artillery in Dutch New Guinea, round 3 : 0/1 hits, 0.33 expected hits 1 artillery owned by the Japanese lost in Dutch New Guinea ANZAC win, taking Dutch New Guinea from Japanese with 1 artillery and 1 fighter remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 infantry Casualties for Japanese: 1 artillery and 1 infantry Non Combat Move - ANZAC 1 fighter moved from Dutch New Guinea to 35 Sea Zone 2 infantry moved from South Australia to Queensland Place Units - ANZAC 2 destroyers placed in 64 Sea Zone Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 16 PUs Combat Move - French Turn Complete - French
Combat Hit Differential Summary :
Japanese regular : -0.33 ANZAC regular : 0.33
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RE: Pejon_88 (Axis +6) vs. Regularkid (Allies) - PTV, game #2
TripleA Manual Gamesave Post: ANZAC round 7
TripleA Manual Gamesave Post for game: WW2 Path to Victory, version: 6.0.0
Game History
Round: 7 Purchase Units - ANZAC ANZAC buy 2 destroyers; Remaining resources: 0 PUs; Combat Move - ANZAC 1 submarine moved from 55 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from New South Wales to 64 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 64 Sea Zone to 56 Sea Zone 1 artillery and 1 infantry moved from 56 Sea Zone to Dutch New Guinea 1 fighter moved from Queensland to Dutch New Guinea 2 submarines moved from 64 Sea Zone to 35 Sea Zone 1 cruiser moved from 34 Sea Zone to 35 Sea Zone 1 infantry moved from New South Wales to Queensland
Combat Hit Differential Summary :