Do the Japs have the Gilbert Islands in the beginning of the game?
Latest posts made by Panzer Grenadier
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I FoRgot
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Diplomacy
Any of you guys play the game? And what’s your opinion of it? I just got it today and it seems quite confusing compared to Axis and Allies but I imagine I just have to get used to it.
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RE: Historically Accurate Pieces?
The Stukas were used all the way to the end. Even though they were awful fighters.
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RE: German destroyers to the rescue!
destroyers in normal Axis & Allies?
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RE: Historically Accurate Pieces?
The P-38 Lightning was actually a very, very good fighter. Though I’d rather see the Mustangs instead since I like them more but oh well. And I agree with you with the whole Panther thing but the Brits used the Shermans alot.
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RE: A problem with transports
the way i sometimes play is that the transports can move twice as much. like if there was a transport between England and Western Europe or Japan and Manchuria, then that transport would be able to bring 4 infantry or 2 tanks since the distance isnt much at all.
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RE: New Britain = Best Island for Japs
I also noticed that besides New Britain, if you wanted Mega Japanese Air Cover over the Pacific, then it would be good if you captured or held onto the Solomon Islands, the Mariana Islands, and Formosa. By having these islands, you would be able to cover the whole Pacific besides the American coast, southern Australia, the South-West corner of the map, and the Indian coast. Besides those, you can fly planes throughout the Pacific ocean.
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New Britain = Best Island for Japs
The good thing about A&A:Pacific is that they make some of the islands strategic so there’s a point to invading some islands while isolating others. But one of the best islands for the Japs to take and hold has to be New Britain, near New Guinea. With New Britain having the Airfield thingy, the planes could then go an extra space. and it has the naval thing too which could make the ships go farther also. and by capturing New Britain, and having fighters there, those fighters can harass any Allied ships in the ocean from the Ryuku Islands, close to Japan, all the way to almost the other side of the gameboard by Fiji, which is right above New Zealand. With New Britain, you could harass the ships in port at Australia, any ships the the Phillippines and any ships in the Central Pacific. That island is a good investment. When I was playing, I fortified the island with 3 infantry, 2 artillery and 1-2 planes making it almost invincible to most amphibious assaults, unless the Allies desperately wanted to take it but that ould have taken multiple turns.
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RE: Axis Strategy that would be cool if it worked.
Exactly, Mr. Casual. Like I said, it’s based on much luck and assumptions that the Allies have misfortunes.
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Axis Strategy that would be cool if it worked.
This strategy is for use towards the ultimate Axis victory. But this strategy’s main fault is that you really have to depend on luck of the die at some moments and on the Allied players’ faults, too. The whole idea is to use a pincer movement in which the Germans come from the West and the Japanese come from the East and efficiently attack the Soviet Union. But the difference between this and other usual strategies is that the Germans and Japanese main focuses of the game is to take Russia quickly and then focus on the other objectives. The Germans build up their forces on the Eastern Front quickly and invade as soon as possible with over-whelming forces. The Japanese do the same but, of course, on the Russo-Manchurian border. Once the Germans and Japanese have to put most of their forces into the Russian attack, and hopefully, with luck of the die and misfortunes for the Soviet player, the Axis will be able to conquer the Soviet Union. During this huge attack against Russia, the Germans will be putting some forces into attacking the British in Africa and the UK navies around Europe. And the Japanese shall be attacking China, Sinkiang, India, Australia, and New Zealand while also dealing a death blow to the U.S. navy, like most games. The Japanese will have a difficult journey ahead of them in the beginning of the game but after they hopefully succeed in the invasion of Russia, they then have a pretty easy job. After the Germans and the Japanese have successfully completed their job as taking Russia and their other minor objectives. The Japanese player’s only job will then be to harass, annoy, and distract the American player in the Pacific so as to take American pressure off of Germany. While the Japanese do this, the Germans shall be amassing a invading fleet for the inevitable amphibious attack against Britain. But when the Germans are doing this, they can also put some IPCs towards getting Heavy and Long-Range bombers. Once and if they get these two industrial technologies, you can then proceed to do the almost unbelievable. You can strategic bomb the Western U.S. from Western Europe. By doing this, you will, of course, take money away from America and you will also take pressure off the Japan. The American player will be, hopefully, scared by this act and will put more effort into defeating Germany since they wouldn’t want to be strategically bombed again. And once the Japanese threaten the Americans with their navies in the Pacific and the Germans attack the industry of western U.S., the U.S. will be undecided in which Axis member to attack. And during this, the Germans should then proceed to invade England and keep on attacking until it capitulates. Once again, this strategy does depend alot on luck but it would be a very cool and interesting strategy if successful. I just love the idea of strategic bombing the US as Germany.