Axis & Allies .org Forums
    • Home
    • Categories
    • Recent
    • Popular
    • Users
    • Register
    • Login
    1. Home
    2. Northern_Rommel
    N
    • Profile
    • Following 0
    • Followers 0
    • Topics 1
    • Posts 3
    • Best 0
    • Controversial 0
    • Groups 0

    Northern_Rommel

    @Northern_Rommel

    0
    Reputation
    6
    Profile views
    3
    Posts
    0
    Followers
    0
    Following
    Joined Last Online
    Location Nova Scotia - Canada Age 24

    Northern_Rommel Unfollow Follow

    Latest posts made by Northern_Rommel

    • RE: What are the most effective units?

      @Monty’s_ego:

      good point

      Better point.

      5 6 prdrs
      3 Humbers
      1 Sherman
      1 Inspiring Lt

      Worth if just to see the worried look on the German
      players face lol. :D

      The Humbers are great at flanking and keeping the enemy infantry
      at bay. In a pinch they run for the objective. Followed by the big
      gun cluster.

      The Sherman is just your floating Ace. But if you loose it does not
      matter if you can get in position first. Can be used with the Humbers
      to annoy and slow down the opponent, as well as take out his
      lighter vehicles.

      The LT allows the AT guns to move +1 as a battery. 5 shots versus
      1 or 2 from the average attacking force. Not a good outcome for
      the German. Get all 5 in a woods (2 per hex) with a good view of
      the objective.

      posted in Miniatures (Original)
      N
      Northern_Rommel
    • RE: SD 251 German Halftrack - Major Flaw with passengers

      Whoa, dude, it’s only a simple little game of toy soldiers!
      Seriously, I think you’re loading the game with more detail than it wants > or needs.

      Perhaps. But if some mechanics are not addressed early on then it
      messes up the game down the road.

      The SdKfz 251 is expensive in points terms because the troops can fight
      from it, unlike a jeep, and maybe also because they were
      expensive and comparatively rare vehicles. The Wehrmacht never had
      enough to equip more than a fraction of their PanzerGrenadiers, while
      the allied armies were awash with jeeps.

      It was not that rare.

      Some of the Special Abilities within the game make sense - a T34 can
      carry infantry, well, the Red Army did a lot of that - some don’t - why
      should a late model Sherman have the same ability? It wasn’t a tactic
      the US Army used to any extent, so far as I’m aware.
      Why does the M3 Lee get a fire and fade option? but then this isn’t a
      detailed combat sim such as Command Decision or Spearhead (both of
      which I play and enjoy).

      It was done. The Sherman was a fire prone vehicle and the speed
      at which it moved to avoid the German counterpart made doing
      so a risk.

      if this game gets a few of the younger generation of gamers to do
      something which does not involve orcs, trolls and men in pointy hats
      for a while, then as far as I’m concerned it’s a winner.

      Well I agree the game should stay simple – the addition of simple
      things can be used to create greater levels of tactical and strategic
      thinking. Which few kids seem to get exposure to these days
      from games more concerned with marketing then quality.
      Chess is simple in mechanics too - and look how well that does.

      posted in Miniatures (Original)
      N
      Northern_Rommel
    • SD 251 German Halftrack - Major Flaw with passengers

      This is a situation that needs to be addressed now before the
      game expands and it becomes a big thorn. Namely I am talking
      about the troop transport capacity of some vehicles.

      I don’t know if anyone else noticed this, but the SdKfz251 can
      only transport 1 lousy infantry unit. This is silly since each infantry
      unit represents on average 4-6 soldiers according to what I read.
      Plus these vehicle traditionally carried upto 12-16 soldiers.
      Considering that a T-34 can carry a troop as well - then there is a
      serious flaw here that will come back to bite the designers.

      A better way to do this is allow most vehicles to carry one
      infantry on board (as long as they dont use any special
      tactic or move at high speed for the danger to those
      riding on top). The larger tanks better suited to transporting
      men (like the T-34) should be allowed to carry troop + team
      or some small tactical/maneuver advantage. Its simple
      rules like this that make a game tactically viable.

      Smaller versions of the Half-track existed, and if introduced
      should be allowed to carry one infantry or pull one gun and crew
      OR the errata should be issued now to allow the SdKfz251
      to carry at minimum 2+1 infantry - with only one of those
      units being allowed to fire out of this vehicle.

      Trucks when introduced at some future point would then have
      some realistic tactical usage if they carried from 2 to 5 troops.
      What will happen when you introduce Bren Carriers or the
      small vehicles that were crew type carriers?

      Another point that another player brought up to me is what
      happens when infantry try to dismount but they can’t due
      to the stacking limit in the hex they are in?

      Being a game designer I understand the balance of playability
      and reality - but guys this sucks. I can also see how in the
      mechanics of this game right now the use of tanks over troops
      is going to be a problem – which will kill the balance.
      The power gamers will rule the field with armor and ruin
      general play. Maybe changing the game so that built armies
      of 200 pts must reflect traditional platoon organizations
      would be smart. Even limiting to min 25% points spent on
      infantry units.

      If the authors are listening I hope they make the change soon
      and put the errata up to support it. Otherwise the 251 is simply
      not worth the point cost.

      Anyone else noticing this - please add your two cents so the
      designers get the message.

      posted in Miniatures (Original)
      N
      Northern_Rommel