I think I have made all the technical changes needed, but feel free to let me know if you hit a glitch: http://www.motcreations.com
Posts made by Motdc
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RE: "East & West" by Imp Games - Discussion
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RE: "East & West" by Imp Games - Discussion
@the-janus said in "East & West" by Imp Games - Discussion:
@motdc Against my typical M.O. I’ve fired off another email to Imp and Co. I’ll post here as soon as I hear anything back.
Imp Games has allowed for the removal of the registration requirements for all three of their games. Changes have been made today, now just need to work out updates to the installer and a download site.
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RE: "East & West" by Imp Games - Discussion
@the-janus sorry to require that, but the copyright laws are pretty strict in this scenario. I could be sued if I were enabled that work to be distributed without consent given the original agreement Imp and I had.
Game rules concepts and mechanics, on the other hand, are not covered so if someone got desperate they could whip up an alternate artwork map and be able to play using that.
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RE: "East & West" by Imp Games - Discussion
@the-janus If you were to get permission from Imp, I could remove the registration check from MapView for that module.
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RE: Does anyone here know Java? I have run into a small problem that I can not fix.
Thanks Veqryn, I’ll keep that in mind.
Actually, I made some code contributions to TripleA back in the old days. Basically responded to a post like this and fixed the map rendering so it would work on Macs. Long time ago though…
Cheers,
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RE: Does anyone here know Java? I have run into a small problem that I can not fix.
Have you worked-around this issue or are you still looking for some assistance? PM me if this is still an open issue.
Mot
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RE: 3D A&A variant for PC, Web, and Mobile
Interesting thread, I look forward to following the progress…
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RE: An online WaS mapping tool - in progress
Well my work machine is an XP so no IE9 or higher for me :)
(And I am well aware it is an antique, but a developers machine is like an old friend, a broken in leather chair, and tricked-out car all in one. It would take me ages to migrate to my Win 7 box).
I downloaded the latest Netbeans version a couple of days ago to work on a java MapView port. Not nearly as cool and portable as an HTML5 map like you are making, but maybe you will share your code when you are done and I can borrow some :)
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RE: An online WaS mapping tool - in progress
Webpage error details
User Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; .NET CLR 1.1.4322; .NET CLR 2.0.50727; .NET CLR 3.0.04506.648; .NET CLR 3.5.21022; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729; .NET4.0C; .NET4.0E; MS-RTC LM 8; InfoPath.3)
Timestamp: Thu, 21 Jun 2012 12:51:45 UTCMessage: Object doesn’t support this property or method
Line: 2605
Char: 5
Code: 0
URI: http://www.html5canvastutorials.com/libraries/kinetic-v3.10.0.js -
RE: MapView for War at Sea?
In the WAS forum I was trying to get some people to test out a few things, and via PM I had a volunteer start to help locate the image files needed for a module, but he disappeared. With a little help tracking down map/unit images or making simple image files for things I could setup the same thing I did for AAM. Back when that was active I posted directions on how to make unit images (still pinned) and I updated the modules every week as images were provided. I also posted the completed source (xml and images) for the modules for others to help.
Is a “closed box league” like a sealed deck tourney for MtG? (Ahh, the good old days)
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RE: AAM Flashback - Mot vs Cobalt - Luksusowa
Gotten behind at work…will resume posting turns soon!
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RE: AAM Flashback - Mot vs Cobalt - Luksusowa
Casualty 5
After the dust settles, the turn seems to favor the Germans. Though the Poles have sacrificed mightily to slow down the German infantry. At the end of turn 5 they are still 6 hexes away from the Luksusowa.
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RE: AAM Flashback - Mot vs Cobalt - Luksusowa
Germany Assualt 5
Both German PzkPfz 38(t) tanks target the two Bofors, with the cover of the city hexes saving them both from a destroy. But having those two units disrupted next turn is still a good outcome for Germany.
The assualt on the sothern tree line begin, with two Mausers entering the forest occupied by the Bren despite defensive fire. Following close behind are a pair of Stromtroopers and SS-Haup.
The Sd kfz 251 backs up the mass of troops on the ridge line and opens up on the Bren, scoring a Disrupt.
The disrupted Polish ATG is destroyed by a stormtrooper, though only with the help of his Ruthless SA.
Meanwhile, the two German 7cm guns continue to advance to positions with clear firing lanes.
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RE: Simplified house rules for newbie players?
AAE is a great game. If you don’t read any of the online articles of how to break the game then it can be quite enjoyable. It is my experience that very new gamers find Germany wins, and then with some experience it shifts to the Allies. Then with some of the game breaking techniques it flips back to Germany. Which stage is you group at?
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RE: AAM Flashback - Mot vs Cobalt - Luksusowa
Poland Assault 5
Recognizing the threat the SS-Haup’s SA to remove disrupts poses, the Bren machinegunner attempts to take him out while he is in the open but the effort fails.
The Bofors opt to open fire on two Stormtroopers in the open, scoring a disrupt on one.
The Cavalryman moves into the woods to backup the Bren.
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RE: AAM Flashback - Mot vs Cobalt - Luksusowa
Germany Move 5
The German soldiers all move up to the edge of the forest line held by the lone Bren. Meanwhile one of the 7cm guns is brought rapidly forward along the north. The Pzkpfw 38(t) in the north holds its ground on the hill with LOS to the city, while the other repositions with LOS of multiple targets in the center.
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RE: AAM Flashback - Mot vs Cobalt - Luksusowa
Poland Move 5
An observation, with Poland continuing to act first, it leaves Germany with a “free” move at the end in its Attack phase. We will see if Germany takes advantage when we get to the last phase.
Sensing a flanking threat from the fast-moving german armour to the north, the Determined Infantryman starts to fall back toward the city.
Poland also moves forward in a few key places to slow the German advance:
In the south, the Bren gunner moves west to occupy the start of treeline the mass of German troops was rushing towards. In cover and with the Covering Fire SA, it would be risky to try to charge into his hex.
In the center, the Polish Cavalry heads off the Stormtrooper that was advancing on the ATG. Even that 5/5 unit has to fear the Hand to Hand SA of the Cavalry.
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RE: AAM Flashback - Mot vs Cobalt - Luksusowa
Casualty Phase 4
After the dust settles each side is minus a tank, and Germany is also now without any BMW units. It’s nearly the half-way point in the match and Germany hasn’t made much forward progress. Still, the Polish forces are outnumbered and with little room to move.
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RE: AAM Flashback - Mot vs Cobalt - Luksusowa
Germany Attack 4
The damaged Pzkpfw disrupts the Renault, and the Pzkpfw at medium range finishes it off.
The mass of German troop continue their movement south and east to move toward the city in cover.
The two 7cm guns make their presense known, shelling and re-disrupting the Polish ATG, and also at least rattling the nerves of the far Bren gunner.
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RE: AAM Flashback - Mot vs Cobalt - Luksusowa
Poland Assault 4
The Renault finishes off the damaged german tank, perhpas as its last act before the upcoming German assault.
The forward bren machine gunner proteceting the artillery lets loose on the strom trooper starting to cross the clearing but is not able to disrupt against that 5/5 defense.
The Determined Infantryman and other Bren in the swamps finish off the last disrupted BMW unit.
The Bofors remain silent, with the Germans staying out of sight. How long can Germany keep advancing while skirting confrontation with those potent weapons?