Units look very nice, although I’m still not sold on unique pieces for AA guns, something standard for everyone. Why not make unique IC’s for each country in mark-3, after they start making ICs again…
Still, maybe this bodes well for better Italian units in the future instead of reusing Germany’s…
Posts made by LuckyDay
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RE: 1942 Second Edition Preview 5: Unit Details and Abilities
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RE: Reprint release date?
that’d be great, more reason to buy another copy or 3 for the extra pieces… dang!
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RE: New Game ready for pre-order on HBG.com
Hey All,
Our group has gotten a chance to play several rounds of this game now and I have to say that this a GREAT GAME!! In soo many of the games Italy gets a pretty glossed over look, whether you talk about Italy as a power or just that section of the map, but here, now, finally we have a game that really shows the scope, scale, and desperation that not only the Allies fought for, but that the Axis did as well, determined to keep Italy from being the ‘soft-underbelly’. Special units, from Tigers to the dreaded Fallschirmjager and the good old American Airborne all are pitted together in a desperate struggle for Italy.
We are working on a bit more detailed review to share here, but we quite enjoyed it. It blends the classic AA style with special units, territory details, and supply correlation at a scale that is useful for it (read- makes sense) and works for play. Patton or Smiling Albert, bring on the FMG Italy units and Italy is the battle ground!
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RE: Blockhouses, bunkers, Atlantic wall fortifications
I think that some of these territories are getting way too crowded with pieces already (even in the big 40s maps) so I’d limit it to like a heavy and a light fortification, like the blockhouse for the light, so it could be defensive, and then something like the singapore guns for heavy that could fire back.
I also like the idea of just one piece type that could be stackable for heavier defenses, no attack. As cool as more pieces are, there is something to be said for one piece that could stand for a couple things like the coastal or interior forts -
RE: Re: Field Marshal Games Pieces Project Discussion thread
guys STOP ASKING DUMB QUESTIONS LIKE " WHEN ARE…… or ANY UP DATES…" HE WILL TELL US
so you are saying that asking isn’t a sign of preparedness? :roll:
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RE: Re: Field Marshal Games Pieces Project Discussion thread
I agree on the carrier remarks; ascetically, it is very nice for them to fit easily onto the carriers. I have stopped using the US and JAP tacs and replaced them with the older alternate versions of the fighters from earlier games because I got tired of having to get the pieces ‘just right’ to stay on while they were moved or the board was bumped ever so slightly…
looking forward to all the pieces FMG! Great stuff! -
RE: Invasion of Italy
Cool hope we get some setups and rules for this one 8-)
About another month and I will have setups and rules for this. Trying to start playtesting this next weekend!
very nice!
any chance of a larger version of the map to look at while you tweak the rules and setup? be happy to look try out a few things and give feedback. -
RE: Larry's new tank rules for Global 1940 Alpha Beta
lol…
i thought it was in the forum guidelines that arguing with IL was akin to hoping into quicksand when surrounded by crocodiles. It won’t end well for you either way… :-o
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RE: Larry's new tank rules for Global 1940 Alpha Beta
Tanks defending at 2 and still costing 6 is pretty bad, but now we have to be prepared to fight off the rule ‘change’ of fighters attacking at 3 unless paired with an Infantry as spotter to increase them to 4!
woo-hoo! just being facetious, couldn’t resist! :roll: :-D :-o -
RE: Re: Field Marshal Games Pieces Project Discussion thread
Should have made them in the United States.
Not sure anyone would want to pay $69.99 per set rather than $29.99. Thats just the reality.
Well, on the one hand, people do pay outrageous amounts for something called, ‘1st Class’, because time is so important. $70 for quickly delivered and quality goods could be worth it…
On the other hand, whose to say that the factory in the US or Canada or wherever is guaranteed to not have the same delays or problems that this one has had. And how many seats are ‘1st Class’ on flights anyhow? Is it the vast majority? Uhhh, no.
While waiting isn’t always fun, I believe that FMG will continue to bring a quality product to market that will be worth this wait and these problems will likely be corrected for future releases. -
RE: Easy victory for axis in alpha 2+?
@Gisle111:
Wouldnt that be a little to easy? i mean if Japan goes really hard on russia, so does germany. and italy takes cairo?
Isn’t that the basic strategy dating back all the way to classic? Don’t get me wrong, it has worked marvelously in an awful lot of AA games and been a repeated thorn in the designers sides… but then the Soviets did lose 120 million people in the war…
I wouldn’t say it’s an easy victory, heck, setting up the board isn’t easy with Global, but I have seen it give more play to both sides. The US does need to find more balance in their spending more often, depending on players’ choices.
I hate counting victory cities, so I cut off the heads and take capitals. it’s much easier to pick up those victory cities after the enemy tanks stop rolling in your way… have to be a +3 fix…
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RE: Does anyone play OOB?
Yes, most of the time. Our group has some that would rather wait till ‘alpha’ is finalized, which they also think will be never. To openly admit so many ‘oversights’ and invite community help is thought to invite continual derision and most likely only be remedied by a new release over a ‘2nd edition’… which is what is believed more likely.
but on the happy side of the coin… i have enjoyed alpha.2’s NOs the changes, though I have enjoyed oob as well.
Probably should be a separate Alpha child board.
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RE: How is the balance with the new Alpha 2 changes? Please give your view.
I agree that Sealion is still too easy to pull off. It seems the balance between UK london & UK Med forces is not really perfect yet.
I would say UK london should be stronger and UK Med & Africa forces should be slightly weaker.Agreed.
sounds good. Arguments and torpedoes be dam’m’ed, I’m still quite sure that the ultimate reason that UK was split in the first place was so that there would finally be a reason to try Sea Lion realistically and still keep UK in the game for the Pacific. splitting Can/SAfrica out still may make it more interesting, but hey, i don’t need to take either of them to win as the Axis.
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RE: Re: Field Marshal Games Pieces Project Discussion thread
The entire first year was just discussion and planning you have to remember. It took that long to move from “concept” to reality.
The actual BEGINNING of the project was on January 30, 2010 with the completion of the FIRST SCULPTS.The ACTUAL release of Italy will also create funding for the project that has been moving on a thread bare budget for two years,
hmmm…. :-o :? :-D
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RE: Official Rules Clarifications
this is great Krieg, thanks for this! Especially as it seems the Alpha project will be be argued about for a while still…
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RE: Volgograd
@13thguardsriflediv:
The territory could have been called ‘Don Basin’ or ‘Lower Volga Region’ or something like that.
I’m sure it could have been called Hoboken too… but it wasn’t.
@mantlefan:
Since this game does not meet your standards I’ll offer you $20 for your copy.
That sounds like a fair price, but the shipping/handling I’m sure will be the deal breaker for you…
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RE: Magnetic Aircraftcarriers
I did almost the same thing to some of my carriers for Pacific games, it really is a nice touch to the pieces.
The article is a great walkthrough, pictures are great aids for it too! Great job!
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RE: Re: Field Marshal Games Pieces Project Discussion thread
My latest update is for mid-late Feb
Is that mid-late Feb refer to you getting the final samples for approval or to receiving the finished pieces for order fulfillment? Is this pushing back the Germany pieces timeline?
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RE: Is there an errata (sp?) out for Europe and or Global yet?
The best part of this is how upset Cal gets about it. You know he’s looking at the screen fuming, face getting all red and anxious…
Now let’s bring up ship abbreviations again! :evil: :roll: