I understand that I can trace a supply path back to London, but the setup sheet says India has no home country therefore London doesn’t matter because it is not home country for India. Or at least that is what the group I am playing with is telling me. I tried to make the point that India is just basically an extension of the UK and I was told to read the rules for what they say not what I want them to say.
Posts made by Larrie
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RE: India in Global War 1936 v3
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RE: India in Global War 1936 v3
@Dran-Black I thought in order to build even a minor you had to show a supply path back to a major factory in home country so wouldn’t that prevent India from building add. minors
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RE: India in Global War 1936 v3
@Larrie said in India in Global War 1936 v3:
If I am reading correctly, India has no home country therefore they cannot upgrade the minor factory they start with or in fact even build another one. Am I missing something?
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India in Global War 1936 v3
If I am reading correctly, India has no home country therefore they cannot upgrade the minor factory they start with or in fact even build another one. Am I missing something?
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RE: Dumb question but…
CWO Marc, I have to disagree with you on the infantry statement. The British infantry is different from the American one. Although the difference may be slight it is not the same, but you are correct in the statement that the Aussies’ are just gray Brits.
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Game length
Hey guys,
Sorry for the possibly silly question, but it is our first time playing 1914. We are wondering if there was a certain number of turns before games end? One of our group said he thought that there were a set # of turns. Others in our group believe that you play to victory via the capital capture rule. Does anyone know ???
Thank you all!!!
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RE: USA 3rd turn DOW & factories
When the US declares war on it’s 3rd non-com phase, the minor complexes are immediately converted to major and then the US can place 8 units in eastern US on it place units phase, right? Or do the complexes get converted on US’s next turn?
Curious as to where you came up with the number 8. As minors produce 3 units and majors 10 units.
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RE: Naval Movements?
I believe that your force, with the destroyers, will have stop and engage the sub, as that is the DD’s main function, to locate subs. You could send all of the naval force minus the destroyers, that way they could ignore the sub. But you could not do that , then bring the DD’s to battle the sub as all combat movement is happening simultaneously.
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Rockets
Does anyone have an issue with rockets? The reason I ask is there are some in our play group that believe that 1d12 for damage is to powerful for rockets. Any thoughts?
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RE: How to deal with 2-hit carrier house rule
Wow, things can really get out of hand, can’t they? First of all, I stand corrected, but only to a point. What I mean by that is, Baron, you are correct, all planes would be defending, therefore they would be in the air to begin with. What I was still trying to address is the statement, Cannot carry plane when damaged. That is still incorrect. If say A British carrier has one British and one American fighter on it and is in the attacking force, and it is the British turn, then the American fighter of course would not participate in the attack. It would be relegated to sitting on deck, and if the carrier is subsequently damaged, the American fighter would still be on deck, not able to take off on the American turn. Again I am addressing Cannot carry plane, not anything else.
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RE: How to deal with 2-hit carrier house rule
CWO Marc, yes, thank you, that is what I was trying to say. SS, you have to remember that all combat is considered to be simultaneous. It is not attacker fires first then defender fires back. We only do that, rolling the dice, to avoid confusion. So if you had 3 carriers and 6 planes, or any number for that matter, defending, they would see the attackers approach and launch the fighters in defense. My only comment was meant to address the situation mentioned by Baron earlier, damaged carrier cannot carry plane(s). Which is incorrect, if a carrier is sneak attacked( by subs only, no other surface fleet or aircraft) then the plane would remain onboard because the attack was not seen coming.
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RE: How to deal with 2-hit carrier house rule
Planes can’t hit subs unless there is a destroyer present. So, if a carrier is sneak attacked and hit one time then the planes would not be able to take off.
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RE: How to deal with 2-hit carrier house rule
Baron, I have to disagree with you on the cannot carry plane when damaged statement. They cannot launch or receive planes after being damaged, but if for example a loaded carrier was surprise attacked by a sub and only damaged and not sunk, then I believe the plane(s) would be trapped on the carrier until such time as it was repaired or sunk.
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RE: Production for Russia as a Result of Germany Attacking Baltic States Question
If Germany invades the Baltic States or East Poland, Russia will consider this as an act of war. Russia is moved up to its full production and is at war with Germany.
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RE: Global War, 2nd edition - due 1\. November 2015
Does anyone know when we will get to see a better shot of this new map?? Maybe something we can click on to enlarge so as to better see the changes made.
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RE: India and using factories in UK side of the board
Not 100% acurate. Western India is counted towards the Pacific, India, side.
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RE: Historical Lend Lease
The original question was about pairing with escort ships. I can’t speak for anyone else, but if my escort ship(s) were attacked, I would consider that an act of war.
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RE: Roundel question
So, then, we have established that they are not strict neutrals, they refused to give America uranium, and appearantly liked or at least tolerated the Brits.
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RE: Roundel question
That is probably why the question was asked about the UK taking the territory and not the Americans.