SS is correct
5 IPC tanks are from the old ruleset.
As one who used to play Germany a lot - I miss them.
SS is correct
5 IPC tanks are from the old ruleset.
As one who used to play Germany a lot - I miss them.
@SS-GEN
You are the man.
See attached pics of our Global '39 game over the weekend. We incorporated some of SS GEN’s 1941 game rules. They were a big hit among the group.
Thank you SS GEN for all of your work and dedication to the game!!!
Allies took the match end of T1.
@barnee I’ll have some updated lists to post as soon as I recover the files from my laptop. It crashed and is at the shop.
Hi barnee,
Here is a link to an Excel file with my units. Some are right from HBG others are completely made up. Feel free to edit to suit.
The set-up is the same as the HBG '39 standard. I do, however, have rules for additional pieces and can post them in a couple of weeks.
Re: Event Cards - Weather Does anyone have event cards that they are using which reflect weather, tech, tactical situations etc.? I’d like to incorporate them in my Global 1939 game.
Don’t even fool around. Get the big one. I don’t play '36 but I have '39. As long as you have the room, the big map rules.
Frankly, I’d like to see a strategy that gets Germany and or Japan into Washington and Ottawa but anyway…
I miss 5 IPC German tanks. Just sayin’ :cry:
I don’t go for W Poland anymore; I take Warsaw from Elbing (sometimes I bring a fighter to help) and then hit Yugoslavia on Germany’s 2nd impulse. I tried it out after reading about it on this forum. I’ll keep doing it until someone decides to do something with W. Poland that makes it a priority target.
IPhilliphines IC is good idea because it puts pressure on the Japanese. An aggressive Japanese player, however, will pull a DOW and take it out. A Hawaii IC may be a more conservative, but also effective, strategy. I figure if ICs start popping up in the Pacific, that means a KJF on being thought out.
Agreed and seconded.
I tend to look at '39 like this: if it doesn’t specifically say we can do something then we can’t, or we refer to the latest Axis and Allies Global rules to fill in the gaps.
EG a country cannot do something “special” like spawn infantry in territories without factories or without their capital unless explicitly outlined in the rules. Otherwise, they just get treated as any other country.
I don’t think in this case (or many others) we’ll get a rule RE print out on this issue as the focus seems to be on '36. I also vaguely recall tiger stating 7.2 is all she wrote.
These days, when tigerman makes a ruling I tend to scribble it in my rulebook.
Even if said territories were owned by the communists.
I understand that the Communists are only permitted to place one infantry per turn, regardless of how many IPCs they hold. My interpretation is if they have no capital, they have no income so they can not produce units anyway. In our games, when Japan takes the commie capital it takes the commie IPCs too. We treat them as we would an Axis Minor.
So, basically, no commie capital means no commies produced.
Hope this helps Tall Paul.
Nope. Don’t see that happening. If there are no Communist Chinese to walk in, they won’t just “spawn” in the empty “Nationalist” territories.
As someone who plays as the Axis often, I find the Communist Chinese (and China in general) to be a real PITA. It is absolutely worth it to smash them to the point where they cannot “magically”, or otherwise, reappearing.
The only way I can see Communist China coming back is if the Soviet or, some other ally, liberates their Capital (Pingliang) and only if it is not already under nationalist Chinese control.
If the Koumingtang walks out red Chinese territories they have captured, I do not see a provision the Communists reappearing.
It’s looking good. It will be hard to get used to some ships moving three spaces without a naval base.
I hope they hold to the November release. It would be nice to get this for Christmas!
I’d like to see the rules Henson had for milch cows and seaplane tenders.
Incidentally, you may be able to get some of what you are looking for at his old blog axisallies1940.
We are setting up a game and have decided to use the shipyards rule from the HBG website. Problem is that shipyards are called for in Marseilles and Leningrad, both of which have no adjacent IC. Does anyone have a suggestion on how to play this?
Obviously the Soviet and German players are very concerned to resolve this.
The cold war spun Hanna Arendt/Robert Conquest theories and stories regarding the USSR, so called “totalitarianism”, and mass death are up for question. I recommend J Arch Getty, Stephen Kotkin, Grover Furr, and David Glantz for a more balanced appreciation of the period. Chuev’s Conversations With Molotov is worth a read too.
As regards Hitler, I have yet to find a better account of the outright base nature of Nazism than Shirer’s The Rise and Fall of the Third Reich.