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    Posts made by JamesAleman

    • RE: German bomber strategy - How to play and How to counter

      @Gamerman01:

      @JamesAleman:

      Have you also found that Germany in the Pacific is a major disruption?

      If I had sent 3 bombers, he wouldn’t have tried what he tried and I wouldn’t have had the breakthrough opportunity.  You can get away with ultra-conservative when you’re way better than your opponent, but if he’s as good or better than you, it’s a sure way to lose.

      I prefer to keep the allies far away and delayed, each round they play it safe, Japan collects more IPCs. If I let dice play a roll, then I have myself to blame when they turn for the allies.

      That is just a difference in play styles. I use maneuver and long term strategy to get the win. If I am forced to deploy forces to sink a fleet, they are not being used elsewhere and trading takes away force projection. Every unit I lose to America, makes the other allied units more useful. Having a large American fleet stay afloat at a distance doesn’t cost me time or money. With the German bomber strategy, the allies are on a timer. They have to force an opening to make a win otherwise they lose to the IPC “clock” (economic victory) I try to keep my trading limited to my ground forces vs enemy pieces. I like to preserve the air and the threat they bring. As long as the enemy doesn’t know that, they will still build ships to protect transports, my focus is on what the transports drop off and how quickly it can be destroyed. If they are close enough to land troops, my starting fighters/tacs are close enough to be casualties for my bombers if I do pull the trigger on ships. (The rare case when I take that shot is if I know it will be a 1 round battle)

      posted in Axis & Allies Global 1940
      JamesAlemanJ
      JamesAleman
    • RE: German bomber strategy - How to play and How to counter

      @Gamerman01:

      Great point about German bombers in the Pacific, but

      from my own experience I only need ONE to cause havoc with the Allied player, and TWO to be almost SURE that he won’t try any blocks.  Three is overkill.

      Also, this tactic is independent of “dark skies”, that is, you don’t have to have 16 bombers to be doing that.  I never go with “tons” of bombers, but obviously they are a very good buy for Germany and I usually have 3-5 or so

      To your other point, I never said you can force the German player to attack anything to whittle down the bomber fleet.  But you are a very rare person if you can lay off a lot of these targets.  There are very few players who would turn down a very positive TUV trade - say I put a transport and a carrier and a fighter out there in the Atlantic and you have plenty of bombers to annihilate it in one round, so you expect to only lose 1 bomber for a carrier, fighter, and transport, you can’t tell me you wouldn’t attack that.  So no, it’s not forcing, but you can bet your bottom dollar it’ll happen.

      Three bombers: I was raised by the dice over the decades to be very conservative. That is what frustrates some people I play. I use sledgehammers instead of flyswatters when the objective must be complete. This means I forgo many attacks to keep my force concentrated on the primary targets. If my goal is to prevent blocking, I have 3 on site for overkill.

      Rare person: I would agree, it is a rare player, but if your objective is to maintain threat across a region such sacrifices are necessary when the target takes you off task. The problem again rest in years of bad dice, if a risk is not necessary, I won’t take it. I’ve seen too many dice come up all 1’s in the past. However, you are right, I would engage if a single transport/task force presented a major threat that next round or two(its a cost of doing business in that case an expensive one for both sides). I usually use Italy to make those trades if able.

      Have you also found that Germany in the Pacific is a major disruption?

      posted in Axis & Allies Global 1940
      JamesAlemanJ
      JamesAleman
    • RE: We will fight on the beaches…

      If you really want to mess with the Axis, dare them to do sea lion turn 2!

      Pull as much material as you can from UK and land in Gibraltar with fleet, this places you in a position to trade UK for Italy (even if you can’t take italy, they will be constrained by the threat) and permits America to enter the war on Turn 2. You get to watch Japan’s move to see if this puts them out of position, forcing them to wait a turn for the Sea Lion.

      If they take UK lightly (they forgo building the transport fleet since UK is a soft target), retaking UK should be easy. If they are careless, UK can retake itself and you basically gave Germany your IPCs to give USA their IPCs. Without the large fleet, they will have a harder time garrisoning UK.

      I use to do this In Europe 1940 (non global games back in the day).

      Its a gamble, but you are free to place ships/men in South Africa (I like transports for grabbing maximum force for Egypt).

      This gives you free reign on your IPCs turn 1, they are not stuck becoming troops. You can even build in Canada if you desire for the take back. Staging USA ships off Canada for take back.

      Food for thought.

      posted in Axis & Allies Global 1940
      JamesAlemanJ
      JamesAleman
    • RE: German bomber strategy - How to play and How to counter

      I just want to stress two overlooked points: (edited for brevity)

      1. German Bombers in the Pacific (only need 3 and they don’t have to fire a shot) to prevent Japanese navy blocks with less than 5 destroyers or equivalent force endurance to assure the “block”. This prevents a 1 destroyer screen to allow the allies to advance on money islands/homeland.

      2. You cannot “force” Germany to engage its bombers to “whittle them down”. I don’t care if you put Roosevelt on the flight deck to entice me, not going to happen. Make them land troops against Germany. This holds for taking Russia, when you can just take them out of the game. Remember, you don’t need to produce only bombers, and after turn 4 or 5, you likely won’t need many more.

      Optional comments below, don’t read unless you are bored: (just a silly personal rant or two, some history and comments, if you don’t want to waste time, skip it)

      1) continued: One experiment saw massed German bombers leave Europe strafe Austrailia for the VC win as they “can open” for Japan. Name a strategy where you can redeploy turns of production to another board in 1 turn.

      2) continued: I’m glad to see others discussing the economics of this strategy long term. And you will know I am attacking your fleet when I spend a turn dropping subs to support the bombers, hope you have enough destroyers. Just like a turn of dropping mechanized infantry when Russia gets feisty.

      I’m back. (Sorry for my absence, change of careers and time)

      Been a couple of years, but I’m glad to see the “Dark Skies” concept shows its merit.
      I have given up trying to beat this one myself.

      We disbanded our meetup group and haven’t really returned to live play since 2013. (still a bit frustrated they changed the aagun rules which made this viable, but my comments were disregarded and that is why I explored this concept to demonstrate the folly of design by committee, committees ignore fringe concepts as unlikely or unnecessary to consider just ask allied generals of 1939).

      When we showed that you could take the US with operation “Hollywood” back in revised, I found it odd, they redesigned the game board to prevent the concept in later editions. Later in global they changed the neutral rules for US to prevent Japan from stacking its air force in German occupied Canada on turn 3 (when US can enter the war, i.e. Japan strafes Washington, Italian starting transport captures empty Washington). I hope this serves to point out the value of fringe thinking, as it is often a form of exciting and rewarding game play.

      I reviewed half of this thread, but haven’t checked other’s games. (I make it a point not to look at games I am not in, as I prefer to develop as independently as I can, helps me to not develop a static way of viewing the game. Don’t want to become the WW1 Generals that scoffed at the “blitz” concept.)

      I was first inspired to test bomber stacks when a 12 year old showed up with his friend at a game store we were hosting a session at, he retook Asia against his equally inexperienced friend with 1 Japanese infantry and a stack of bombers) I didn’t want to ruin his fun and tell his friend to snip the troop (plus I was playing Germany ;) ).

      I later explored the concept of tactical trading of bombers (at a loss) for troops to revive China using US bombers to trade Japan and thus increase the tactical value and board position (to steal from chess) of standing allied forces against empty Japanese territories. In one game I cleared 13 Japanese infantry (across 5 or 6 territories) for only 2 bombers lost.

      Anyway, I know my thoughts don’t carry much weight with veterans here, (been playing since the 80’s, first gencon tourney was in '93 pre-internet influence when we changed the style of play from stacks of massed infantry to allied transport fleets with carrier builds by UK or Russia for the “allies always win” “need a bid” concept in classic A&A).

      I’ll declare the test game that I never finished a loss, so that you can say this isn’t unbeatable. It wasn’t a good example anyway as I was trying to overdue it and show both Japan and German bomber builds. (I later found that Japanese bombers are not necessary, Japan is best used as a resource to keep the allies honest/handicapped.)

      If this isn’t unbeatable, it sure seems hard to stop both Japan and Germany when this is employed. Surely we can agree that if chosen, it sure limits the allies more than the “sea lion” concept that encouraged the AAgun rule change, that permits this air unit travesty. Again 20 years of AAguns make all air strategies bad, removed overnight to kill a sure thing sea lion early on, and no one else thought to ask what void will this make. Sure, limit them to 3 shots each and we can remove them from the board for the cost of 1 or 2 air units, LoL, open skies for the rest of your air force. Plus they can only fire at you if you attack them, he he he.(In the old days you got shot at flying over them.)

      Viva classic AA gun rules! And let strategies survive committees, the best counter is another strategy, not a rule change.

      posted in Axis & Allies Global 1940
      JamesAlemanJ
      JamesAleman
    • RE: Operation Dark Skies JamesAleman(axis) vs Allweneedislove

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round: 16

      Purchase Units - Italians
                  Italians buy 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 bomber moved from Northwest Persia to 81 Sea Zone
                  1 infantry moved from France to Western Germany
                  1 bomber moved from France to Western Germany
                  1 infantry moved from Northern Italy to Western Germany
                  1 infantry moved from Northern Italy to Western Germany

      Combat - Italians
                  Battle in 81 Sea Zone
                      Italians attack with 1 bomber
                      British defend with 1 transport
                      Italians win with 1 bomber remaining. Battle score for attacker is 7
                      Casualties for British: 1 transport
                  Battle in Western Germany
                      Italians attack with 1 bomber and 3 infantry
                      British defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                      Italians win, taking Western Germany from British with 1 bomber and 2 infantry remaining. Battle score for attacker is 0
                      Casualties for British: 1 infantry
                      Casualties for Italians: 1 infantry

      Non Combat Move - Italians
                  4 aaGuns, 11 infantry and 2 mech_infantrys moved from Northern Italy to Southern Italy
                  1 infantry and 3 mech_infantrys moved from Rostov to Caucasus
                  1 armour moved from France to Southern Italy
                  2 mech_infantrys moved from France to Germany
                  1 mech_infantry moved from Yugoslavia to Germany
                  1 fighter moved from Rostov to Southern Italy
                  1 bomber moved from 81 Sea Zone to Northwest Persia
                  1 mech_infantry moved from Northwest Persia to Caucasus
                  1 bomber moved from Western Germany to Southern Italy

      Place Units - Italians
                  1 artillery and 2 infantry placed in Southern Italy
                  3 mech_infantrys placed in Rostov
                  1 infantry placed in Northern Italy

      Turn Complete - Italians
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,1,5,1,4,4,6
                  Italians collect 23 PUs (2 lost to blockades); end with 23 PUs total

      posted in Play Boardgames
      JamesAlemanJ
      JamesAleman
    • RE: Operation Dark Skies JamesAleman(axis) vs Allweneedislove

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round: 16

      Purchase Units - Italians
                  Italians buy 1 artillery, 3 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Italians
                  1 bomber moved from Northwest Persia to 81 Sea Zone
                  1 infantry moved from France to Western Germany
                  1 bomber moved from France to Western Germany
                  1 infantry moved from Northern Italy to Western Germany
                  1 infantry moved from Northern Italy to Western Germany

      posted in Play Boardgames
      JamesAlemanJ
      JamesAleman
    • RE: JamesAleman(axis)vsWheatbear(Allies +8)

      Looks like they changed it on me, not used to second edition completely. Just leave it as is. killing the plane is worth 10 dollars since Anzac needs the money more.

      posted in Play Boardgames
      JamesAlemanJ
      JamesAleman
    • RE: JamesAleman(axis)vsWheatbear(Allies +8)

      I’m pretty sure as long as I don’t take it, a DOW on France has no affect on the NO. I’ll check the rules

      posted in Play Boardgames
      JamesAlemanJ
      JamesAleman
    • RE: JamesAleman(axis)vsWheatbear(Allies +8)

      I’m glad I sent overkill to Kwangtung ;) 3 rounds of battle was pretty scary.

      posted in Play Boardgames
      JamesAlemanJ
      JamesAleman
    • RE: JamesAleman(axis)vsWheatbear(Allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Purchase Units - Japanese
                  Japanese buy 1 artillery, 1 carrier, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                  1 infantry moved from Kwangsi to French Indo China
                  1 infantry moved from Yunnan to Szechwan
                        Japanese take Szechwan from Chinese
                  1 infantry moved from Kweichow to Shensi
                        Japanese take Shensi from Chinese
                  1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                  1 transport moved from 36 Sea Zone to 34 Sea Zone
                  1 infantry moved from Paulau Island to 34 Sea Zone
                  1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
                  1 infantry moved from 46 Sea Zone to New Guinea
                  1 carrier moved from 36 Sea Zone to 46 Sea Zone
                  1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                  1 battleship moved from 36 Sea Zone to 46 Sea Zone
                  2 transports moved from 36 Sea Zone to 19 Sea Zone
                  8 infantry moved from Manchuria to 19 Sea Zone
                  8 infantry and 4 transports moved from 19 Sea Zone to 20 Sea Zone
                  8 infantry moved from 20 Sea Zone to Kwangtung
                  1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
                  1 fighter moved from Kwangsi to 37 Sea Zone
                  1 tactical_bomber moved from Kwangsi to French Indo China
                  1 fighter moved from Anhwe to French Indo China
                  1 fighter moved from Anhwe to French Indo China
                  1 submarine moved from 36 Sea Zone to 44 Sea Zone
                  2 infantry moved from Chahar to Hopei
                  1 fighter moved from Manchuria to Hopei
                  1 tactical_bomber moved from Anhwe to Hopei
                  1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
                  2 artilleries moved from Chahar to Suiyuyan
                  4 infantry moved from Chahar to Suiyuyan
                  1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
                  1 fighter moved from Manchuria to 36 Sea Zone
                  2 carriers moved from 36 Sea Zone to 20 Sea Zone
                  1 artillery moved from Kwangsi to Kwangtung
                  1 tactical_bomber moved from Anhwe to 36 Sea Zone
                  1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                  1 battleship moved from 36 Sea Zone to 20 Sea Zone
                  2 cruisers moved from 36 Sea Zone to 20 Sea Zone
                  2 bombers moved from Kwangsi to India

      Combat - Japanese
                  Strategic bombing raid in India
                      Bombing raid in India rolls: 4,7 and causes: 11 damage to unit: factory_major
                      Bombing raid in India causes 11 damage total.
                  Battle in 45 Sea Zone
                      Japanese attack with 1 tactical_bomber
                      ANZAC defend with 1 transport
                      Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for ANZAC: 1 transport
                  Battle in New Guinea
                  Battle in 44 Sea Zone
                      Japanese attack with 1 submarine
                      British defend with 1 transport
                      Japanese win, taking New Guinea from ANZAC, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                      Casualties for British: 1 transport
                  Battle in 36 Sea Zone
                      Japanese attack with 1 destroyer, 1 fighter and 2 tactical_bombers
                      British defend with 1 destroyer
                      Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 0
                      Casualties for Japanese: 1 destroyer
                      Casualties for British: 1 destroyer
                  Battle in Hopei
                      Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                      Chinese defend with 1 infantry
                      Japanese win, taking Hopei from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                      Casualties for Chinese: 1 infantry
                  Battle in Suiyuyan
                      Japanese attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
                      Chinese defend with 3 infantry
                      Japanese win, taking Suiyuyan from Chinese with 2 artilleries, 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                      Casualties for Japanese: 2 infantry
                      Casualties for Chinese: 3 infantry
                  Battle in Kwangtung
                      Japanese attack with 1 artillery and 8 infantry
                      British defend with 1 harbour and 2 infantry
                      Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
                      Casualties for Japanese: 2 infantry
                      Casualties for British: 2 infantry
                  Battle in 37 Sea Zone
                      Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
                      ANZAC defend with 1 cruiser and 1 transport
                      Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 11
                      Casualties for Japanese: 1 destroyer
                      Casualties for ANZAC: 1 cruiser and 1 transport
                  Battle in French Indo China
                      Japanese attack with 2 fighters, 1 infantry and 1 tactical_bomber
                      ANZAC defend with 1 fighter
                      Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 7
                      Casualties for Japanese: 1 infantry
                      Casualties for ANZAC: 1 fighter

      Non Combat Move - Japanese
                  1 tactical_bomber moved from 45 Sea Zone to 46 Sea Zone
                  1 fighter moved from Manchuria to 46 Sea Zone
                  1 fighter and 2 tactical_bombers moved from 36 Sea Zone to 20 Sea Zone
                  1 carrier moved from 6 Sea Zone to 20 Sea Zone
                  1 tactical_bomber moved from French Indo China to 20 Sea Zone
                  2 fighters moved from 37 Sea Zone to 20 Sea Zone
                  1 tactical_bomber moved from 37 Sea Zone to Yunnan
                  2 fighters moved from French Indo China to Yunnan
                  1 armour, 1 artillery and 2 infantry moved from Kwangsi to Yunnan
                  2 artilleries, 5 infantry and 1 mech_infantry moved from Kweichow to Yunnan
                  2 mech_infantrys moved from Manchuria to Anhwe
                  2 tactical_bombers moved from Suiyuyan to Anhwe
                  2 fighters moved from Suiyuyan to Anhwe
                  1 tactical_bomber moved from Hopei to Yunnan
                  1 fighter moved from Hopei to Anhwe
                  2 bombers moved from India to Yunnan
                  1 submarine moved from 20 Sea Zone to 43 Sea Zone

      Place Units - Japanese
                  1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
                  1 carrier and 1 transport placed in 6 Sea Zone
                  4 infantry placed in Japan
                  Japanese undo move 3.
                  Japanese undo move 1.
                  2 infantry and 1 mech_infantry placed in Manchuria
                  1 artillery and 3 infantry placed in Japan
                  Japanese undo move 3.
                  Japanese undo move 2.
                  1 artillery, 1 infantry and 1 mech_infantry placed in Manchuria
                  4 infantry placed in Japan

      Turn Complete - Japanese
                  Japanese collect 38 PUs; end with 38 PUs total
                  Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 48 PUs

      posted in Play Boardgames
      JamesAlemanJ
      JamesAleman
    • RE: JamesAleman(axis)vsWheatbear(Allies +8)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Purchase Units - Japanese
                  Japanese buy 1 artillery, 1 carrier, 5 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

      Combat Move - Japanese
                  1 destroyer moved from 36 Sea Zone to 37 Sea Zone
                  1 infantry moved from Kwangsi to French Indo China
                  1 infantry moved from Yunnan to Szechwan
                        Japanese take Szechwan from Chinese
                  1 infantry moved from Kweichow to Shensi
                        Japanese take Shensi from Chinese
                  1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                  1 transport moved from 36 Sea Zone to 34 Sea Zone
                  1 infantry moved from Paulau Island to 34 Sea Zone
                  1 infantry and 1 transport moved from 34 Sea Zone to 46 Sea Zone
                  1 infantry moved from 46 Sea Zone to New Guinea
                  1 carrier moved from 36 Sea Zone to 46 Sea Zone
                  1 destroyer moved from 36 Sea Zone to 46 Sea Zone
                  1 battleship moved from 36 Sea Zone to 46 Sea Zone
                  2 transports moved from 36 Sea Zone to 19 Sea Zone
                  8 infantry moved from Manchuria to 19 Sea Zone
                  8 infantry and 4 transports moved from 19 Sea Zone to 20 Sea Zone
                  8 infantry moved from 20 Sea Zone to Kwangtung
                  1 tactical_bomber moved from 36 Sea Zone to 45 Sea Zone
                  1 fighter moved from Kwangsi to 37 Sea Zone
                  1 tactical_bomber moved from Kwangsi to French Indo China
                  1 fighter moved from Anhwe to French Indo China
                  1 fighter moved from Anhwe to French Indo China
                  1 submarine moved from 36 Sea Zone to 44 Sea Zone
                  2 infantry moved from Chahar to Hopei
                  1 fighter moved from Manchuria to Hopei
                  1 tactical_bomber moved from Anhwe to Hopei
                  1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
                  2 artilleries moved from Chahar to Suiyuyan
                  4 infantry moved from Chahar to Suiyuyan
                  1 fighter and 1 tactical_bomber moved from Anhwe to Suiyuyan
                  1 fighter moved from Manchuria to 36 Sea Zone
                  2 carriers moved from 36 Sea Zone to 20 Sea Zone
                  1 artillery moved from Kwangsi to Kwangtung
                  1 tactical_bomber moved from Anhwe to 36 Sea Zone
                  1 destroyer moved from 36 Sea Zone to 20 Sea Zone
                  1 battleship moved from 36 Sea Zone to 20 Sea Zone
                  2 cruisers moved from 36 Sea Zone to 20 Sea Zone
                  2 bombers moved from Kwangsi to India

      posted in Play Boardgames
      JamesAlemanJ
      JamesAleman
    • RE: JamesAleman(axis)vsWheatbear(Allies +8)

      Sorry for the delay, had several things going on. Changing jobs, wife’s weekend trip leaving me to care for our 13 month old daughter, other games. I won’t wait as long again. Auswanderslander (I never know how to spell andy’s name, he marries a German and suddenly he can’t have a good American user name) is free to post for me regarding questions and such as we talk by phone when I am at work…with new job, that won’t be such a luxury in the future. If I can get internet access during lunch, things may even pick up…either way I am going from 12 hour work days (with many days off) to 8 hour days, with only weekends off. If I can get past the wife, I should still be able to post daily… ;)

      Regarding the attack on the mech and armor, while I am not worried about you grabbing Iraq (other players do), I figured I had a chance as with all strafes of not losing a unit if defender fails to hit, as it was only 1 bomber, for 10 IPCs its not ideal, but not the end of the world when you factor in that it may prevent the collection of 5 IPCs for USSR for 1 or more turns.

      By the way, I can’t open that map, as I get an error every time. Can you open it and repost the map?

      posted in Play Boardgames
      JamesAlemanJ
      JamesAleman
    • RE: Operation Dark Skies JamesAleman(axis) vs Allweneedislove

      Sorry, changing jobs, wife went on a weekend trip with girlfriends leaving me our 13 month old daughter, and other things going on. I won’t wait so long again. I also had several ideas with Japan, settled on this conservative plan instead of the attack 8 destroyers with air plan.

      Regarding this game, Japan’s turn…I expected to trade 1 fighter on average for the 3 destroyers killed by strafing, I got lucky and didn’t lose a fighter. The concept is, if I trade 10 for 24 its a long term advantage, even 20 for 24, but the option to trade 0 for 24 does remain and did occur. Watch me lose 30 for 24 next time ;) I basically didn’t want to trade ships (subs/destroyers to protect planes as its cheaper to lose 1-2 planes then throw 3 ships away-granted they could hit counter attackers, but at a disadvantage for the subs), figuring that I can remove enemy piece count while maintaining most of mine. This also preserves my precious destroyers ;)

      In Europe, I see a lot more turns before a final resolution.

      posted in Play Boardgames
      JamesAlemanJ
      JamesAleman
    • RE: Operation Dark Skies JamesAleman(axis) vs Allweneedislove

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round: 16

      Purchase Units - Japanese
                  Japanese buy 1 artillery and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

      Combat Move - Japanese
                  1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
                        Japanese take Yakut S.S.R. from UK_Pacific
                  2 infantry moved from Japan to 6 Sea Zone
                  2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                  2 infantry moved from 2 Sea Zone to Alaska
                  1 tactical_bomber moved from Japan to 25 Sea Zone
                  1 tactical_bomber moved from Japan to 23 Sea Zone
                  1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
                  2 fighters moved from 6 Sea Zone to 25 Sea Zone
                  2 fighters moved from 6 Sea Zone to 23 Sea Zone
                  2 fighters moved from 6 Sea Zone to 22 Sea Zone
                  1 fighter moved from 6 Sea Zone to 8 Sea Zone
                  2 infantry moved from Amur to Ulaanbaatar
                        Japanese take Ulaanbaatar from Russians

      Combat - Japanese
                  Battle in 8 Sea Zone
                      Japanese attack with 1 fighter
                      Americans defend with 1 transport
                      Japanese win with 1 fighter remaining. Battle score for attacker is 7
                      Casualties for Americans: 1 transport
                  Battle in 23 Sea Zone
                      Japanese attack with 2 fighters and 1 tactical_bomber
                      ANZAC defend with 1 destroyer
                      Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for ANZAC: 1 destroyer
                  Battle in 25 Sea Zone
                      Japanese attack with 2 fighters and 1 tactical_bomber
                      ANZAC defend with 1 destroyer
                      Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for ANZAC: 1 destroyer
                  Battle in Alaska
                  Battle in 22 Sea Zone
                      Japanese attack with 2 fighters and 1 tactical_bomber
                      ANZAC defend with 1 destroyer
                      Japanese win, taking Alaska from Americans with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                      Casualties for ANZAC: 1 destroyer

      Non Combat Move - Japanese
                  1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Philippines
                  2 fighters and 1 tactical_bomber moved from 22 Sea Zone to 6 Sea Zone
                  2 fighters and 1 tactical_bomber moved from 23 Sea Zone to 6 Sea Zone
                  2 fighters and 1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
                  1 fighter moved from 8 Sea Zone to 6 Sea Zone
                  1 aaGun moved from Buryatia to Yakut S.S.R.

      Place Units - Japanese
                  2 transports placed in 6 Sea Zone
                  1 artillery placed in Japan

      Turn Complete - Japanese
                  Total Cost from Convoy Blockades: 7
                      Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,3
                      Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 4,6
                      Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 2,1
                  Japanese collect 27 PUs (7 lost to blockades); end with 29 PUs total

      posted in Play Boardgames
      JamesAlemanJ
      JamesAleman
    • RE: Operation Dark Skies JamesAleman(axis) vs Allweneedislove

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round: 16

      Purchase Units - Japanese
                  Japanese buy 1 artillery and 2 transports; Remaining resources: 6 SuicideAttackTokens; 2 PUs;

      Combat Move - Japanese
                  1 artillery and 2 infantry moved from Buryatia to Yakut S.S.R.
                        Japanese take Yakut S.S.R. from UK_Pacific
                  2 infantry moved from Japan to 6 Sea Zone
                  2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                  2 infantry moved from 2 Sea Zone to Alaska
                  1 tactical_bomber moved from Japan to 25 Sea Zone
                  1 tactical_bomber moved from Japan to 23 Sea Zone
                  1 tactical_bomber moved from 6 Sea Zone to 22 Sea Zone
                  2 fighters moved from 6 Sea Zone to 25 Sea Zone
                  2 fighters moved from 6 Sea Zone to 23 Sea Zone
                  2 fighters moved from 6 Sea Zone to 22 Sea Zone
                  1 fighter moved from 6 Sea Zone to 8 Sea Zone
                  2 infantry moved from Amur to Ulaanbaatar
                        Japanese take Ulaanbaatar from Russians

      posted in Play Boardgames
      JamesAlemanJ
      JamesAleman
    • RE: JamesAleman(axis)vsWheatbear(Allies +8)

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Politics - Germans

      Purchase Units - Germans
                  Germans buy 1 bomber, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 infantry moved from Karelia to Novgorod
                  1 transport moved from 114 Sea Zone to 115 Sea Zone
                  1 infantry moved from Finland to 115 Sea Zone
                  1 battleship moved from 114 Sea Zone to 115 Sea Zone
                  1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                  1 infantry moved from Finland to Vyborg
                        Germans take Vyborg from Russians
                  1 infantry moved from 115 Sea Zone to Novgorod
                  1 carrier and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
                  1 infantry moved from Eastern Poland to Baltic States
                  1 armour moved from Eastern Poland to Western Ukraine
                        Germans take Western Ukraine from Russians
                  1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
                  2 infantry moved from Eastern Poland to Belarus
                  1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
                  1 bomber moved from Western Germany to Novgorod
                  3 bombers moved from Romania to Caucasus
                  1 bomber moved from Western Germany to Caucasus
                  1 infantry moved from Romania to Bessarabia
                        Germans take Bessarabia from Russians
                  3 bombers moved from Western Germany to Belarus
                  1 infantry moved from Eastern Poland to Belarus
                  2 armour moved from Germany to Baltic States
                  1 mech_infantry moved from Germany to Baltic States
                  1 armour moved from Western Ukraine to Eastern Poland
                  2 armour moved from Germany to Baltic States

      Combat - Germans
                  Battle in Caucasus
                      Germans attack with 4 bombers
                      Russians defend with 1 armour and 1 mech_infantry
                      Germans win with 3 bombers remaining. Battle score for attacker is -2
                      Casualties for Germans: 1 bomber
                      Casualties for Russians: 1 armour and 1 mech_infantry
                  Battle in Belarus
                      Germans attack with 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                      Russians defend with 1 aaGun and 2 infantry
                      Germans win, taking Belarus from Russians with 3 bombers, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                      Casualties for Russians: 1 aaGun and 2 infantry
                  Battle in Novgorod
                      Germans attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                      Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                      Germans win, taking Novgorod from Russians with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                      Casualties for Germans: 1 infantry
                      Casualties for Russians: 1 infantry
                  Battle in Baltic States
                      Germans attack with 4 armour, 1 infantry and 1 mech_infantry
                      Russians defend with 1 infantry
                      Germans win, taking Baltic States from Russians with 4 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                      Casualties for Russians: 1 infantry

      Non Combat Move - Germans
                  2 armour and 3 mech_infantrys moved from Germany to Eastern Poland
                  4 infantry moved from Romania to Eastern Poland
                  3 bombers moved from Caucasus to Yunnan
                  1 artillery moved from Western Germany to Northern Italy
                  2 tactical_bombers moved from Western Germany to Northern Italy
                  2 mech_infantrys moved from Western Germany to Northern Italy
                  1 artillery and 1 infantry moved from Normandy Bordeaux to France
                  1 artillery and 1 infantry moved from Holland Belgium to Western Germany
                  1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone
                  1 infantry moved from Finland to Karelia
                  1 bomber moved from Novgorod to Eastern Poland
                  3 bombers moved from Belarus to Eastern Poland
                  1 fighter moved from Belarus to Eastern Poland
                  1 aaGun moved from Western Germany to Northern Italy
                  1 fighter moved from Southern Italy to Eastern Poland
                  1 tactical_bomber moved from Belarus to Eastern Poland

      Place Units - Germans
                  1 bomber, 1 fighter and 2 mech_infantrys placed in Western Germany
                  2 mech_infantrys placed in Western Germany
                  2 mech_infantrys placed in Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 3
                      Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,1,2
                  Germans collect 44 PUs (3 lost to blockades); end with 44 PUs total
                  Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 54 PUs

      posted in Play Boardgames
      JamesAlemanJ
      JamesAleman
    • RE: JamesAleman(axis)vsWheatbear(Allies +8)

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.7

      Game History

      Round: 3

      Politics - Germans

      Purchase Units - Germans
                  Germans buy 1 bomber, 1 fighter and 6 mech_infantrys; Remaining resources: 0 PUs;

      Combat Move - Germans
                  1 infantry moved from Karelia to Novgorod
                  1 transport moved from 114 Sea Zone to 115 Sea Zone
                  1 infantry moved from Finland to 115 Sea Zone
                  1 battleship moved from 114 Sea Zone to 115 Sea Zone
                  1 cruiser moved from 114 Sea Zone to 115 Sea Zone
                  1 infantry moved from Finland to Vyborg
                        Germans take Vyborg from Russians
                  1 infantry moved from 115 Sea Zone to Novgorod
                  1 carrier and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
                  1 infantry moved from Eastern Poland to Baltic States
                  1 armour moved from Eastern Poland to Western Ukraine
                        Germans take Western Ukraine from Russians
                  1 fighter and 1 tactical_bomber moved from Western Germany to Belarus
                  2 infantry moved from Eastern Poland to Belarus
                  1 fighter and 1 tactical_bomber moved from Western Germany to Novgorod
                  1 bomber moved from Western Germany to Novgorod
                  3 bombers moved from Romania to Caucasus
                  1 bomber moved from Western Germany to Caucasus
                  1 infantry moved from Romania to Bessarabia
                        Germans take Bessarabia from Russians
                  3 bombers moved from Western Germany to Belarus
                  1 infantry moved from Eastern Poland to Belarus
                  2 armour moved from Germany to Baltic States
                  1 mech_infantry moved from Germany to Baltic States
                  1 armour moved from Western Ukraine to Eastern Poland
                  2 armour moved from Germany to Baltic States

      posted in Play Boardgames
      JamesAlemanJ
      JamesAleman
    • RE: Operation Dark Skies JamesAleman(axis) vs Allweneedislove

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round: 16

      Politics - Germans

      Purchase Units - Germans
                  Germans buy 1 bomber, 13 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Germans
                  2 infantry moved from Northwest Persia to Persia
                  2 fighters and 1 tactical_bomber moved from Rostov to Persia
                  1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
                  1 mech_infantry moved from Russia to Kazakhstan
                  1 mech_infantry moved from Yugoslavia to Greece
                        Germans take Greece from British
                  6 bombers, 10 fighters and 4 tactical_bombers moved from Southern Italy to Spain
                  2 bombers and 8 mech_infantrys moved from France to Spain

      Combat - Germans
                  Battle in Persia
                      Germans attack with 2 fighters, 2 infantry and 1 tactical_bomber
                      British defend with 1 mech_infantry
                      Germans win, taking Persia from British with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for British: 1 mech_infantry
                  Battle in Kazakhstan
                      Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                      British defend with 1 mech_infantry
                      Germans win, taking Kazakhstan from British with 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                      Casualties for British: 1 mech_infantry
                  Battle in Spain
                      Germans attack with 8 bombers, 10 fighters, 8 mech_infantrys and 4 tactical_bombers
                      ANZAC defend with 2 infantry; British defend with 1 artillery, 3 fighters and 7 infantry; Americans defend with 3 aaGuns and 4 infantry
                      Germans win with 8 bombers, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
                      Casualties for ANZAC: 2 infantry
                      Casualties for Germans: 4 fighters, 8 mech_infantrys and 2 tactical_bombers
                      Casualties for British: 1 artillery, 3 fighters and 7 infantry
                      Casualties for Americans: 3 aaGuns and 4 infantry

      Non Combat Move - Germans
                  7 infantry moved from Southern Italy to Northern Italy
                  2 mech_infantrys moved from Germany to France
                  10 infantry moved from Western Germany to France
                  1 infantry moved from Caucasus to Turkey
                  1 infantry moved from Rostov to Caucasus
                  2 fighters and 1 tactical_bomber moved from Persia to Northwest Persia
                  3 infantry moved from Ukraine to Rostov
                  2 mech_infantrys moved from Russia to Rostov
                  1 transport moved from 115 Sea Zone to 114 Sea Zone
                  8 bombers, 6 fighters and 2 tactical_bombers moved from Spain to France
                  3 aaGuns moved from Western Germany to Northern Italy
                  8 infantry moved from Western Germany to Northern Italy
                  6 mech_infantrys moved from Rostov to Volgograd
                  1 fighter and 1 tactical_bomber moved from Kazakhstan to Volgograd
                  1 infantry moved from Rostov to Volgograd
                  3 mech_infantrys moved from Novgorod to Bryansk
                  1 mech_infantry moved from Romania to Yugoslavia

      Place Units - Germans
                  3 mech_infantrys placed in Russia
                  3 mech_infantrys placed in Novgorod
                  3 infantry placed in Ukraine
                  3 infantry placed in Volgograd
                  1 submarine placed in 114 Sea Zone
                  3 mech_infantrys placed in France
                  1 bomber and 7 infantry placed in Germany

      Turn Complete - Germans
                  Total Cost from Convoy Blockades: 2
                      Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,1,5,3,3,6,2
                  Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
                  Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 65 PUs
                  Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs
                  Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 85 PUs

      posted in Play Boardgames
      JamesAlemanJ
      JamesAleman
    • RE: Operation Dark Skies JamesAleman(axis) vs Allweneedislove

      TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

      Game History

      Round: 16

      Politics - Germans

      Purchase Units - Germans
                  Germans buy 1 bomber, 13 infantry, 9 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;

      Combat Move - Germans
                  2 infantry moved from Northwest Persia to Persia
                  2 fighters and 1 tactical_bomber moved from Rostov to Persia
                  1 fighter and 1 tactical_bomber moved from Rostov to Kazakhstan
                  1 mech_infantry moved from Russia to Kazakhstan
                  1 mech_infantry moved from Yugoslavia to Greece
                        Germans take Greece from British
                  6 bombers, 10 fighters and 4 tactical_bombers moved from Southern Italy to Spain
                  2 bombers and 8 mech_infantrys moved from France to Spain

      posted in Play Boardgames
      JamesAlemanJ
      JamesAleman
    • RE: Bonusbent&BMN vs jamesaleman&auswanderersland (+20allies)

      @JamesAleman:

      Sorry Andy, apparently I launched my bombers without loading them for battle. It took a suicide charge from my infantry to seal the deal….At least Japanese troops can hit ;)

      Don’t get mad at me when I have to send a tank, to block the take back of Vol….a mech was planned but now is not viable.

      posted in Play Boardgames
      JamesAlemanJ
      JamesAleman
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