Visual reference sheets, helpful when learning the game.
https://youtu.be/7RUUSa-30-o
https://youtu.be/QO_R3KbTpyo
https://youtu.be/2y7jq50AiEE
Visual reference sheets, helpful when learning the game.
https://youtu.be/7RUUSa-30-o
https://youtu.be/QO_R3KbTpyo
https://youtu.be/2y7jq50AiEE
I just can’t wrap my brain around Maritime Air Patrol. Could someone please answer these questions?
(I think I must be wrong on this, but in our current game the British have Seaplanes and a few Destroyers ins the British Midlands, Gibraltar, and Newfoundland, and have nearly all of the Atlantic covered. The German subs had to retreat toward South Africa to go raiding.)
Thanks.
The Scramble rule states:
“Airbases allows its owner to send up to three Fighters into combat in adjacent zones where it has at least one Defending unit.”
Can I Scramble more than 3 total Fighters if those Fighters are coming from multiple adjacent land zones with Airbases?
I’m trying to cover my 4 German Major Factories with 6 German Fighters from strategic bombing from the UK. If I place 1 Fighter in each land zone, and 3 in Western Germany, which is adjacent to the other 3 zones, if Berlin is attacked, I could Scramble all 6 planes - 1 from Berlin, 1 from S.Germany, 1 from E.Germany, and all 3 from W.Germany?
(Sorry if this has been answered. When I search, I get a bunch of questions about only scrambling from islands, which must be a rule from a previous version of the game…)
I guess the question is whether Air Transports operate the same as a Naval Transport, except that rather than their movement immediately ending when they offload, they can use the remainder of their movement to land.
I see 3 different ways they could potentially operate. (This is all non-combat transporting troops.)
Air Transports can only move from Zone A to Zone B. The Infantry must be in the same zone as the Air Transport at the start of the turn, and ends the turn in the same zone as the Air Transport.
(This matches the rules as I understand them for their Combat Movement. Once Air Tranports land, they cannot take off again on the same turn. During Combat Movement, paratroopers are parachuting out of the plane, so they’re not landing.)
They can move from Zone A to Zone B, leave the Infantry in Zone B, and then use their remaining movement to land in any friendly zone. The Infantry must start the turn in the same zone as the Air Transport.
Air Transports may takeoff and land as many times as they like during their Non-Combat movement, but can only transport a single Infantry during their turn. Move from Zone A to Zone B. Pick up an Infantry. Move to Zone C. Drop off the Infantry. End their turn in Zone D.
or, how about this.
4) Britain is trying to stream Infantry into France. Air Transport begins it’s turn in London along with 2 Infantry. Air Transport picks up first Infantry, flies it across the channel to Normandy. First Infantry remains in Normandy while Air Transport flies back to London, picks up the second Infantry unit, flies back and ends it’s turn on Normandy alongside the 2 Infantry.
[and if this is correct, could they do something similar during a Combat Movement, dropping 2 different Paratroopers into combat in the same zone, or even different zones, as long as the Air Transport has enough movement to get back and forth and land…]
I was initially thinking Option #3 is correct, but it would be nice to have some official clarification.
Over Covid I purchased this game, and decided to paint the pieces. It’s an enormous job. I find painting to be very relaxing, and the board looks fantastic once it starts getting populated with painted pieces. I recently posted a few videos on some game guides I made, and when I get around to it I was going to make a video or two on what I’ve learned about painting. Here’s a link to one of the videos about my colour coding for the game pieces:
https://youtu.be/QO_R3KbTpyo
I am not an expert on painting. But when I started this process, I purchased a set of paints from a company called Army Painter. I have a few paints from Vallejo, and I hear Citadel make excellent paints. I used to paint game pieces with cheaper paints from Michaels, but the difference in quality is very noticeable. The cheaper paints are often a little chalky, and it goes on thicker, so you lose a lot of detail - especially on sculpts as small as A&A. If you’re going to invest the time to do all this painting, you owe it to yourself to invest a few extra bucks on some good paint.
When I first started, I was priming everything in white, grey or black. I now prime all the pieces in the base colour of the country I’m painting. All of these paint companies have spray primers that are exactly matched to their bottled paints. Priming with the nation’s base colour saves me hours.
I usually am doing multiple colours on each sculpt. The more different colours on the pieces, the longer the process, so I try to keep it to two or three colours per unit. And I will paint like an assembly line. For instance, I recently did a bunch of Soviet vehicles. I did 4 or 5 sculpts of mech infantry, motorized infantry, light, medium and heavy tanks, and Katyushas. So I sprayed the bottoms with black. Then I flipped them and sprayed the tops and sides with forrest green (my Soviet base colour). I used gun metal for tracks, dark grey for tires, desert yellow for the truck canvas, and I added a touch of red to each vehicle just to make them stand out as Soviet since my USA base colour is a different shade of green.
I highly recommend looking into washes and maybe even dry brushing. Those two techniques are relatively quick and easy, but will change your units from OK to spectacular. Here’s a photo of a few vehicles I finished yesterday, and a couple artillery that I’ve only base-coated. The base coat looks very flat compared to the vehicles with the dark wash. And the better the sculpt, the better the wash looks (i.e. any pieces I’ve purchased from HBG look fantastic, any pieces original to my A&A games look pretty good.)
My final step is to spray the pieces with a matte varnish so the paint doesn’t rub off. Ultimately I’d like to add decals, but that’s a challenge I’m not quite ready to tackle…
@noneshallpass I’d love to see some photos of your sculpts. Have you posted them anywhere? I’m using A&A Global pieces, which have different sculpts for each power. But for units like Tank Destroyers that aren’t in A&A, I purchased a bunch of a single sculpt and painted them for each power. I do colour code the tips of the barrels because there are so many different tank-looking vehicles, but you’re right, you learn to recognize them pretty quickly.
And I’m curious where you purchase sculpts. I’m looking for cavalry in particular. Gurkhas and sea planes, too.