@mr_stucifer said in Proposal for a new, ELO-based, ranking system:
Not to call anyone out, but entering over 500 games I see people playing the bottom-ELO players and half the time that player gets a below-average bid, and they are always losing those games.
(The following is, I’m launching from your point, it is not at all a retort back to your post.)
Thank you, I was going to make this point yet again, but now you’ve given me a head start.
To the complaint that you can lose points with a win.
Those games shouldn’t even be played, because they are not competitive.
To the complaint that you can’t learn unless you play somebody way better than you, I tend to disagree. Watch someone else’s game, or play someone a tier higher than you. A bug doesn’t learn much getting hit by a windshield.
A stronger argument from me is that the better player is putting a lot of time into a game that, as you said, is always being lost, instead of playing a much more competitive game.
The thought behind the complaint of losing points for winning games is that everyone should be able to play everyone. I’m just saying it’s not that simple. In my opinion it is not a great improvement to give the #1 +1 points for beating the bottom player. What a waste of time. If you don’t want to lose points and the #1 player wants to play the bottom player, you could always play that game outside the league.
I’m fine with the system always giving some increase for winning, how can you argue against that?
(Except for the argument that those games are pretty much a waste of time. This isn’t a 20 minute game of chess)
New system, ELO adjusting based on current ratings is great. I’m just saying that an upper player is going to pound a low player every. single. time. And that with ELO, appropriately, top player will get about 1 point, which is appropriate, and my point is the #1 player still won’t play the bottom player if he’s wanting a higher rating, the time sink is totally not worth it, so there will always be the same complaint - top won’t play the bottom. It’s because of the time commitment.
But it’s not about the points. A top player might have a blast destroying/teaching a much lower player. I guess I’m not saying those games can’t and won’t happen, I’m saying the rating system shouldn’t reward such games (and neither the past or the future one do)