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    discalced

    @discalced

    2026

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    Best posts made by discalced

    • RE: Find League Opponents Thread

      @TinCanoftheSea

      I’ve never played a league match, but if you’re willing to be a little patient, then I am happy to play OOB or BM.

      posted in League
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    • RE: Find League Opponents Thread

      @gamerman01 Thanks! Got a game lined up,

      posted in League
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    • RE: L26 Tincanofthesea (L +46) vs. Discalced (X)

      @TinCanoftheSea i think i got it – see post above – let me know if i did anything wrong ;-)

      posted in League
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    • RE: Find League Opponents Thread

      Hello! I am new to the forums (and have never done a A&A match via forum).

      Been playing A&A for a decade or so, casually with 1 buddy, 1-2 games/year.

      Looking to play a game of OOB or BM.

      Thanks.

      posted in League
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    • RE: L26 Tincanofthesea (L +46) vs. Discalced (X)

      @TinCanoftheSea No scramble

      posted in League
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    • RE: L26 Tincanofthesea (L +46) vs. Discalced (X)

      @TinCanoftheSea please use the 2nd file – i ncm’d the 2 106 subs to sz 90

      posted in League
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    • RE: L26 Tincanofthesea (L +46) vs. Discalced (X)

      @TinCanoftheSea said in L26 Tincanofthesea (L +46) vs. Discalced (X):

      @discalced I cannot blitz through Northwest Persia since I took control of it this turn correct? Looks like TripleA allows that but if I remember right I can’t do that, if so I’d like to edit that. Can’t believe I forgot to move my British infantry there

      from the TripleA game notes:

      • (PE) You are not allowed to blitz or move any units through Friendly Neutrals, including the same turn they are captured, unless they have been previously attacked.
      posted in League
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    • RE: L26 Tincanofthesea (L +46) vs. Discalced (X)

      @TinCanoftheSea said in L26 Tincanofthesea (L +46) vs. Discalced (X):

      @discalced Another 25%er back! Wild! Guess I should’ve landed the British planes there but who woulda thought that could happen

      Yep, fortunately for both of us, 25% is not 0%
      ;-)

      posted in League
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    • RE: L26 BM4 Avner(X) vs discalced(L+22)

      @Avner said in L26 BM4 Avner(X) vs discalced(L+22):

      scramble?

      @Avner scramble 111

      posted in League
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    • RE: L26 BM4 Avner(X) vs discalced(L+22)

      @Avner please use 2nd file – edit to ncm usa cruiser/destroyer/marine from eastern usa to sz91/morocco

      posted in League
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    Latest posts made by discalced

    • RE: L26 BM4 Avner(X) vs discalced(L+22)

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 8 PUs; 
      
          Combat Move - ANZAC
              1 submarine moved from 54 Sea Zone to 44 Sea Zone
              1 submarine moved from 33 Sea Zone to 20 Sea Zone
                    ANZAC take 22 Sea Zone from Japanese
              1 submarine moved from 33 Sea Zone to 20 Sea Zone
              1 submarine moved from 33 Sea Zone to 19 Sea Zone
      
          Combat - ANZAC
              Battle in 44 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 transport
                      1 transport owned by the Japanese lost in 44 Sea Zone
                  ANZAC win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
                  Casualties for Japanese: 1 transport
              Battle in 20 Sea Zone
                  ANZAC attack with 2 submarines
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 2 submarines in 20 Sea Zone, round 2 : 2/2 hits, 0.67 expected hits
                      Japanese roll dice for 1 destroyer in 20 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 20 Sea Zone
                  ANZAC win, taking 20 Sea Zone from Japanese with 2 submarines remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
              Battle in 19 Sea Zone
                  ANZAC attack with 1 submarine
                  Japanese defend with 1 destroyer
                      ANZAC roll dice for 1 submarine in 19 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                      Japanese roll dice for 1 destroyer in 19 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                      1 destroyer owned by the Japanese lost in 19 Sea Zone
                  ANZAC win, taking 19 Sea Zone from Japanese with 1 submarine remaining. Battle score for attacker is 8
                  Casualties for Japanese: 1 destroyer
      
          Non Combat Move - ANZAC
              1 artillery moved from New South Wales to 62 Sea Zone
              1 infantry moved from New South Wales to 62 Sea Zone
              1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 33 Sea Zone
              1 infantry moved from 33 Sea Zone to Caroline Islands
              1 artillery moved from 33 Sea Zone to Caroline Islands
      
          Place Units - ANZAC
              1 artillery and 1 infantry placed in New South Wales
              1 transport placed in 62 Sea Zone
      
          Turn Complete - ANZAC
              ANZAC collect 10 PUs; end with 18 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 24 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 infantry moved from Tunisia to Libya
              1 infantry moved from Tunisia to Libya
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Japanese regular : -0.67
      ANZAC regular : 2.00
      

      Savegame

      posted in League
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    • RE: L26 BM4 fasthard(X) vs discalced(L+20)

      @fasthard fyi – i had done my US attack/move and forgot to manually save. did a US turn on another game a couple hours later and it overwrote my autosave as a result. so i needed to redo the US turn – fwiw I’m pretty sure I lost more air units attacking russia the 2nd time around, so it didn’t advantage me. but i wanted to let you know.

      posted in League
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    • RE: L26 BM4 fasthard(X) vs discalced(L+20)

      TripleA Turn Summary: UK_Pacific round 14

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 14
      
          Purchase Units - Americans
              Americans buy 3 armour, 6 artilleries, 3 carriers and 6 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Americans
              1 armour moved from Archangel to Russia
              3 bombers, 6 fighters and 2 tactical_bombers moved from Novgorod to Russia
              1 armour moved from Persia to Northwest Persia
                    Americans take Northwest Persia from Italians
              1 armour moved from Northwest Persia to Iraq
              7 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Trans-Jordan to Iraq
      
          Combat - Americans
              Battle in Iraq
                  Americans attack with 1 armour, 7 fighters, 2 mech_infantrys and 3 tactical_bombers
                  Germans defend with 1 infantry
                      Americans roll dice for 1 armour, 7 fighters, 2 mech_infantrys and 3 tactical_bombers in Iraq, round 2 : 5/13 hits, 6.33 expected hits
                      Germans roll dice for 1 infantry in Iraq, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Iraq
                  Americans win, taking Iraq from Germans with 1 armour, 7 fighters, 2 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
              Battle in Russia
                  Americans attack with 1 armour, 3 bombers, 6 fighters and 2 tactical_bombers
                  Germans defend with 2 aaGuns, 1 airfield, 1 factory_minor, 1 infantry and 3 mech_infantrys
                      Germans roll AA dice in Russia : 2/6 hits, 1.00 expected hits
                      2 fighters owned by the Americans lost in Russia
                      Americans roll dice for 1 armour, 3 bombers, 4 fighters and 2 tactical_bombers in Russia, round 2 : 4/10 hits, 5.83 expected hits
                      Germans roll dice for 2 aaGuns, 1 infantry and 3 mech_infantrys in Russia, round 2 : 0/4 hits, 1.33 expected hits
                      2 aaGuns owned by the Germans, 1 infantry owned by the Germans and 1 mech_infantry owned by the Germans lost in Russia
                      Americans roll dice for 1 armour, 3 bombers, 4 fighters and 2 tactical_bombers in Russia, round 3 : 4/10 hits, 5.83 expected hits
                      Germans roll dice for 2 mech_infantrys in Russia, round 3 : 1/2 hits, 0.67 expected hits
                      1 fighter owned by the Americans lost in Russia
                      2 mech_infantrys owned by the Germans lost in Russia
                  Americans win, taking Russia from Germans, taking Karelia from British, taking Vyborg from British, taking Archangel from Americans, taking Novgorod from Americans with 1 armour, 3 bombers, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -5
                  Casualties for Americans: 3 fighters
                  Casualties for Germans: 2 aaGuns, 1 infantry and 3 mech_infantrys
      
          Non Combat Move - Americans
              3 fighters and 2 tactical_bombers moved from Russia to Urals
              3 bombers moved from Russia to Novgorod
              3 transports moved from 127 Sea Zone to 126 Sea Zone
              1 aaGun and 3 infantry moved from Norway to 126 Sea Zone
              1 aaGun, 3 infantry and 3 transports moved from 126 Sea Zone to 127 Sea Zone
              1 aaGun and 3 infantry moved from 127 Sea Zone to Novgorod
              1 fighter moved from Norway to Novgorod
              2 fighters moved from 112 Sea Zone to Novgorod
              1 carrier, 1 cruiser, 4 destroyers and 12 transports moved from 112 Sea Zone to 91 Sea Zone
              1 submarine moved from 46 Sea Zone to 42 Sea Zone
              6 fighters moved from Western United States to 10 Sea Zone
              1 fighter moved from Western United States to Hawaiian Islands
              1 fighter moved from Western United States to Hawaiian Islands
              7 fighters and 3 tactical_bombers moved from Iraq to Eastern Persia
      
          Place Units - Americans
              3 carriers placed in 10 Sea Zone
              5 artilleries and 5 infantry placed in Central United States
              1 artillery and 1 infantry placed in Eastern United States
              3 armour placed in Norway
      
          Turn Complete - Americans
              Americans collect 64 PUs; end with 64 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 74 PUs
              Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 79 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 84 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 89 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              2 infantry moved from Shensi to Sikang
              1 infantry moved from Tsinghai to Sikang
              1 fighter moved from Tsinghai to Sikang
      
          Combat - Chinese
              Battle in Sikang
                  Chinese attack with 1 fighter and 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 2 : 0/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 2 : 0/1 hits, 0.33 expected hits
                      Chinese roll dice for 1 fighter and 3 infantry in Sikang, round 3 : 2/4 hits, 1.00 expected hits
                      Japanese roll dice for 1 infantry in Sikang, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Sikang
                      1 infantry owned by the Japanese lost in Sikang
                  Chinese win, taking Sikang from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Sikang to Tsinghai
      
          Place Units - Chinese
              1 infantry placed in Tsinghai
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 4 PUs
      
          Purchase Units - British
              British buy 2 fighters, 2 mech_infantrys and 1 transport; Remaining resources: 1 PUs; 
      
          Combat Move - British
              1 armour, 1 artillery, 19 infantry and 1 mech_infantry moved from West India to India
                    UK_Pacific take India from Japanese
              1 infantry moved from Novgorod to Belarus
              7 fighters and 2 tactical_bombers moved from Novgorod to Belarus
              1 bomber, 10 fighters and 2 tactical_bombers moved from Turkmenistan to Volgograd
      
          Combat - British
              Battle in Volgograd
                  British attack with 1 bomber, 10 fighters and 2 tactical_bombers
                  Germans defend with 2 aaGuns, 1 armour, 1 factory_minor and 2 mech_infantrys
                      Germans roll AA dice in Volgograd : 1/6 hits, 1.00 expected hits
                      1 fighter owned by the British lost in Volgograd
                      British roll dice for 1 bomber, 9 fighters and 2 tactical_bombers in Volgograd, round 2 : 4/12 hits, 6.50 expected hits
                      Germans roll dice for 2 aaGuns, 1 armour and 2 mech_infantrys in Volgograd, round 2 : 1/3 hits, 1.17 expected hits
                      1 fighter owned by the British lost in Volgograd
                      2 aaGuns owned by the Germans and 2 mech_infantrys owned by the Germans lost in Volgograd
                      British roll dice for 1 bomber, 8 fighters and 2 tactical_bombers in Volgograd, round 3 : 8/11 hits, 6.00 expected hits
                      Germans roll dice for 1 armour in Volgograd, round 3 : 1/1 hits, 0.50 expected hits
                      1 fighter owned by the British lost in Volgograd
                      1 armour owned by the Germans lost in Volgograd
                  British win with 1 bomber, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is -6
                  Casualties for British: 3 fighters
                  Casualties for Germans: 2 aaGuns, 1 armour and 2 mech_infantrys
              Battle in Belarus
                  British attack with 7 fighters, 1 infantry and 2 tactical_bombers
                  Italians defend with 1 mech_infantry
                      British roll dice for 7 fighters, 1 infantry and 2 tactical_bombers in Belarus, round 2 : 8/10 hits, 5.00 expected hits
                      Italians roll dice for 1 mech_infantry in Belarus, round 2 : 0/1 hits, 0.33 expected hits
                      1 mech_infantry owned by the Italians lost in Belarus
                  British win, taking Belarus from Italians with 7 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
                  Casualties for Italians: 1 mech_infantry
      
          Non Combat Move - British
              7 fighters and 2 tactical_bombers moved from Belarus to Russia
              1 bomber, 7 fighters and 2 tactical_bombers moved from Volgograd to Russia
              1 infantry moved from Vyborg to Novgorod
              3 armour, 1 artillery, 1 infantry, 10 mech_infantrys and 3 tactical_bombers moved from Trans-Jordan to Iraq
              1 armour moved from Egypt to Iraq
              1 armour moved from Egypt to Iraq
              3 fighters moved from Egypt to Iraq
              2 mech_infantrys moved from Union of South Africa to Belgian Congo
              1 fighter moved from Union of South Africa to Egypt
              1 fighter moved from United Kingdom to 91 Sea Zone
              1 fighter moved from United Kingdom to Norway
              1 aaGun moved from West India to India
              1 aaGun moved from West India to India
              2 battleships, 2 carriers, 4 cruisers, 1 destroyer, 3 fighters, 1 submarine and 2 transports moved from 112 Sea Zone to 109 Sea Zone
              1 fighter moved from 91 Sea Zone to 109 Sea Zone
      
          Place Units - British
              1 transport placed in 109 Sea Zone
              2 fighters placed in United Kingdom
              2 mech_infantrys placed in Union of South Africa
      
          Turn Complete - British
              British collect 29 PUs; end with 30 PUs
              Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 33 PUs
              Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 36 PUs
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 5 PUs; end with 5 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
      

      Combat Hit Differential Summary :

      Chinese regular : 0.00
      Americans regular : -5.00
      Italians regular : -0.33
      Japanese regular : 0.33
      Germans AA : 1.00
      Germans regular : -1.00
      British regular : 2.50
      

      Savegame

      posted in League
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    • RE: L26 BM4 Avner(X) vs discalced(L+22)

      TripleA Turn Summary: UK_Pacific round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - Americans
              Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 1 submarine and 2 tactical_bombers; Remaining resources: 1 PUs; 
      
          Combat Move - Americans
      
          Non Combat Move - Americans
              1 armour moved from Morocco to 91 Sea Zone
              1 artillery and 2 mech_infantrys moved from Gibraltar to 91 Sea Zone
              1 destroyer moved from 91 Sea Zone to 118 Sea Zone
              1 destroyer moved from 91 Sea Zone to 108 Sea Zone
              8 infantry moved from Central United States to 101 Sea Zone
              8 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
              8 infantry moved from 91 Sea Zone to Gibraltar
              1 infantry moved from Western United States to 10 Sea Zone
              1 infantry moved from Western United States to 10 Sea Zone
              2 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 infantry moved from 26 Sea Zone to Hawaiian Islands
              1 transport moved from 26 Sea Zone to 10 Sea Zone
              1 fighter moved from Hawaiian Islands to Caroline Islands
              1 fighter moved from Hawaiian Islands to 33 Sea Zone
              1 destroyer moved from 33 Sea Zone to 25 Sea Zone
              1 submarine moved from 26 Sea Zone to 33 Sea Zone
              1 submarine moved from 26 Sea Zone to 33 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 infantry moved from Gibraltar to 91 Sea Zone
              1 infantry moved from Morocco to 91 Sea Zone
              1 marine moved from Morocco to 91 Sea Zone
              1 armour, 1 artillery, 1 cruiser, 1 destroyer, 4 infantry, 1 marine, 2 mech_infantrys and 4 transports moved from 91 Sea Zone to 109 Sea Zone
              1 armour, 1 artillery, 4 infantry, 1 marine and 2 mech_infantrys moved from 109 Sea Zone to United Kingdom
      
          Place Units - Americans
              1 carrier placed in 101 Sea Zone
              1 fighter and 1 tactical_bomber placed in 101 Sea Zone
              1 fighter and 1 tactical_bomber placed in Eastern United States
              1 destroyer and 1 submarine placed in 10 Sea Zone
              1 artillery and 1 infantry placed in Western United States
      
          Turn Complete - Americans
              Total Cost from Convoy Blockades: 2
                  Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 5,3
              Americans collect 50 PUs (2 lost to blockades); end with 51 PUs
              Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 56 PUs
              Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
              Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
              Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
      
          Purchase Units - Chinese
              Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
              Chinese buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Chinese
              3 infantry moved from Yunnan to Hunan
              1 infantry moved from Yunnan to Szechwan
              1 infantry moved from Yunnan to Szechwan
              1 fighter moved from Burma to Szechwan
              1 infantry moved from Yunnan to Kwangsi
                    Chinese take Kwangsi from Japanese
      
          Combat - Chinese
              Battle in Hunan
                  Chinese attack with 3 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 3 infantry in Hunan, round 2 : 0/3 hits, 0.50 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 2 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the Chinese lost in Hunan
                      Chinese roll dice for 2 infantry in Hunan, round 3 : 1/2 hits, 0.33 expected hits
                      Japanese roll dice for 1 infantry in Hunan, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Hunan
                  Chinese win, taking Hunan from Japanese with 2 infantry remaining. Battle score for attacker is 0
                  Casualties for Chinese: 1 infantry
                  Casualties for Japanese: 1 infantry
              Battle in Szechwan
                  Chinese attack with 1 fighter and 2 infantry
                  Japanese defend with 1 infantry
                      Chinese roll dice for 1 fighter and 2 infantry in Szechwan, round 2 : 1/3 hits, 0.83 expected hits
                      Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Japanese lost in Szechwan
                  Chinese win, taking Szechwan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                  Casualties for Japanese: 1 infantry
      
          Non Combat Move - Chinese
              1 fighter moved from Szechwan to Burma
      
          Place Units - Chinese
              1 infantry placed in Szechwan
              Chinese undo move 1.
              1 infantry placed in Hunan
      
          Turn Complete - Chinese
              Chinese collect 4 PUs; end with 4 PUs
              Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 3 PUs; end with 7 PUs
      
          Purchase Units - British
              British buy 1 carrier and 2 fighters; Remaining resources: 2 PUs; 
      
          Purchase Units - UK_Pacific
              UK_Pacific repair damage of 4x factory_minor; Remaining resources: 3 PUs; 
              UK_Pacific buy 1 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - British
              1 infantry moved from Tunisia to Libya
                    British take Libya from Italians
              1 armour and 1 mech_infantry moved from Tunisia to Tobruk
              2 fighters moved from Tunisia to Tobruk
              1 infantry moved from Kenya to Italian Somaliland
                    British take Italian Somaliland from Italians
              1 armour moved from Nigeria to French Central Africa
                    British take French Central Africa from Neutral_Axis
              6 infantry moved from United Kingdom to Scotland
              2 fighters moved from Gibraltar to Scotland
      
          Combat - British
              Battle in Tobruk
                  British attack with 1 armour, 2 fighters and 1 mech_infantry
                  Italians defend with 2 artilleries
                      British roll dice for 1 armour, 2 fighters and 1 mech_infantry in Tobruk, round 2 : 2/4 hits, 1.67 expected hits
                      Italians roll dice for 2 artilleries in Tobruk, round 2 : 1/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the British lost in Tobruk
                      2 artilleries owned by the Italians lost in Tobruk
                  British win, taking Tobruk from Italians with 1 armour and 2 fighters remaining. Battle score for attacker is 4
                  Casualties for British: 1 mech_infantry
                  Casualties for Italians: 2 artilleries
              Battle in Scotland
                  British attack with 2 fighters and 6 infantry
                  Germans defend with 1 airfield and 2 infantry
                      British roll dice for 2 fighters and 6 infantry in Scotland, round 2 : 1/8 hits, 2.00 expected hits
                      Germans roll dice for 2 infantry in Scotland, round 2 : 2/2 hits, 0.67 expected hits
                      2 infantry owned by the British lost in Scotland
                      1 infantry owned by the Germans lost in Scotland
                      British roll dice for 2 fighters and 4 infantry in Scotland, round 3 : 1/6 hits, 1.67 expected hits
                      Germans roll dice for 1 infantry in Scotland, round 3 : 1/1 hits, 0.33 expected hits
                      1 infantry owned by the British lost in Scotland
                      1 infantry owned by the Germans lost in Scotland
                  British win, taking Scotland from Germans with 2 fighters and 3 infantry remaining. Battle score for attacker is -3
                  Casualties for British: 3 infantry
                  Casualties for Germans: 2 infantry
      
          Non Combat Move - British
              1 fighter moved from Scotland to 109 Sea Zone
              1 fighter moved from Scotland to 109 Sea Zone
              1 artillery and 1 infantry moved from Gibraltar to 92 Sea Zone
              1 artillery, 1 carrier, 2 cruisers, 1 destroyer, 1 infantry and 3 transports moved from 92 Sea Zone to 109 Sea Zone
              1 artillery and 1 infantry moved from 109 Sea Zone to United Kingdom
              1 transport moved from 83 Sea Zone to 91 Sea Zone
              1 cruiser and 1 transport moved from 70 Sea Zone to 83 Sea Zone
              2 fighters moved from Union of South Africa to Egypt
              1 armour moved from Nigeria to Anglo Egyptian Sudan
              1 infantry moved from Anglo Egyptian Sudan to Egypt
              1 infantry moved from Ethiopia to Anglo Egyptian Sudan
              1 infantry moved from Kenya to Anglo Egyptian Sudan
              1 fighter moved from Tobruk to Egypt
              1 fighter moved from Tobruk to Egypt
              4 fighters and 1 tactical_bomber moved from Egypt to Eastern Persia
              1 mech_infantry moved from Syria to Egypt
              1 infantry moved from Iraq to Trans-Jordan
              1 aaGun moved from Tunisia to Libya
              1 fighter moved from Tunisia to Gibraltar
              2 destroyers moved from 92 Sea Zone to 109 Sea Zone
              2 submarines moved from 94 Sea Zone to 92 Sea Zone
              1 mech_infantry moved from Belgian Congo to Egypt
              2 artilleries, 5 infantry and 1 mech_infantry moved from India to Burma
      
          Place Units - British
              1 carrier and 2 fighters placed in 109 Sea Zone
      
          Turn Complete - British
              Total Cost from Convoy Blockades: 3
                  Rolling for Convoy Blockade Damage in 1 Sea Zone. Rolls: 1,1
                  Rolling for Convoy Blockade Damage in 119 Sea Zone. Rolls: 4,5,1,1,2,1
              British collect 36 PUs (3 lost to blockades); end with 38 PUs
      
          Place Units - UK_Pacific
              1 infantry placed in India
      
          Turn Complete - UK_Pacific
              UK_Pacific collect 6 PUs; end with 6 PUs
              Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
              Some Units in India change ownership: 1 infantry
              Turning on Edit Mode
              EDIT: Removing units owned by Americans from 109 Sea Zone: 1 cruiser and 1 destroyer
              EDIT: Adding units owned by Americans to 91 Sea Zone: 1 cruiser and 1 destroyer
              EDIT: Turning off Edit Mode
              Turning on Edit Mode
              EDIT: Removing units owned by British from 109 Sea Zone: 2 fighters
              EDIT: Adding units owned by British to United Kingdom: 2 fighters
              EDIT: Turning off Edit Mode
      

      Combat Hit Differential Summary :

      Chinese regular : 0.33
      Italians regular : 0.33
      Japanese regular : 0.00
      Germans regular : 2.00
      British regular : -1.33
      

      Savegame

      posted in League
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      discalced
    • RE: L26 BM4 fasthard(X) vs discalced(L+20)

      @fasthard do default, take anzac first

      posted in League
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      discalced
    • RE: L26 BM4 fasthard(X) vs discalced(L+20)

      @fasthard no scramble

      posted in League
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      discalced
    • RE: L26 OOB cwglee (L+46) vs discalced (X)

      TripleA Turn Summary: Germans round 8

      TripleA Turn Summary for game: World War II Global 1940 2nd Edition

      Game History

      Round: 8
      
          Research Technology - Germans
      
          Purchase Units - Germans
              Germans buy 3 artilleries, 1 bomber and 11 infantry; Remaining resources: 2 PUs; 
      
          Combat Move - Germans
              1 mech_infantry moved from Novgorod to Vologda
                    Germans take Vologda from Russians
              1 armour moved from Novgorod to Nenetsia
                    Germans take Nenetsia from Russians
              1 infantry moved from Western Germany to Holland Belgium
                    Germans take Holland Belgium from Americans
              3 mech_infantrys moved from Western Ukraine to Belarus
              1 artillery moved from Novgorod to Belarus
              1 bomber moved from Ukraine to Belarus
              5 bombers moved from Ukraine to Russia
      
          Combat - Germans
              Strategic bombing raid in Russia
                      Russians roll AA dice in Russia : 2/5 hits, 0.83 expected hits
                  2 bombers owned by the Germans killed by AA in Russia
                  Bombing raid in Russia rolls: 4,5,8 and causes: 17 damage to unit: factory_major
                  Bombing raid in Russia causes 17 damage total. 
              Battle in Belarus
                  Germans attack with 1 artillery, 1 bomber and 3 mech_infantrys
                  Russians defend with 2 infantry
                      Germans roll dice for 1 artillery, 1 bomber and 3 mech_infantrys in Belarus, round 2 : 1/5 hits, 1.67 expected hits
                      Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits
                      1 mech_infantry owned by the Germans lost in Belarus
                      1 infantry owned by the Russians lost in Belarus
                      Germans roll dice for 1 artillery, 1 bomber and 2 mech_infantrys in Belarus, round 3 : 2/4 hits, 1.50 expected hits
                      Russians roll dice for 1 infantry in Belarus, round 3 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Russians lost in Belarus
                  Germans win, taking Belarus from Russians with 1 artillery, 1 bomber and 2 mech_infantrys remaining. Battle score for attacker is 2
                  Casualties for Germans: 1 mech_infantry
                  Casualties for Russians: 2 infantry
      
          Non Combat Move - Germans
              1 bomber moved from Belarus to Ukraine
              3 bombers moved from Russia to Ukraine
              1 infantry moved from Ukraine to Western Ukraine
              1 aaGun moved from Western Ukraine to Ukraine
              1 tactical_bomber moved from Southern France to Western Germany
              11 mech_infantrys moved from Germany to Eastern Poland
              1 fighter moved from Western Germany to Germany
              1 fighter moved from Western Germany to Germany
              1 aaGun moved from Western Germany to Germany
      
          Place Units - Germans
              8 infantry placed in Germany
              1 bomber placed in Western Germany
              3 infantry placed in Novgorod
              3 artilleries placed in Ukraine
      
          Turn Complete - Germans
              Total Cost from Convoy Blockades: 1
                  Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,4,1
              Germans collect 50 PUs (1 lost to blockades); end with 52 PUs
              Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 57 PUs
              Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs
      

      Combat Hit Differential Summary :

      Russians regular : 0.00
      Germans regular : -0.17
      Russians AA : 1.17
      

      Savegame

      posted in League
      D
      discalced
    • RE: discalced Allies +25 VS dawgoneit Axis BM

      TripleA Turn Summary: French round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - ANZAC
              ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 6 PUs; 
      
          Combat Move - ANZAC
      
          Non Combat Move - ANZAC
              1 submarine moved from 37 Sea Zone to 43 Sea Zone
              1 submarine moved from 62 Sea Zone to 54 Sea Zone
              1 destroyer moved from 62 Sea Zone to 54 Sea Zone
      
          Place Units - ANZAC
              1 submarine and 1 transport placed in 62 Sea Zone
              1 artillery placed in New South Wales
      
          Turn Complete - ANZAC
              ANZAC collect 14 PUs; end with 20 PUs
              Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 3 PUs; end with 23 PUs
              Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 26 PUs
              Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 29 PUs
      
          Combat Move - French
      
          Non Combat Move - French
              1 destroyer moved from 41 Sea Zone to 37 Sea Zone
              1 infantry moved from Tobruk to Alexandria
      
          Turn Complete - French
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      D
      discalced
    • RE: L26 BM4 Avner(X) vs discalced(L+22)

      TripleA Turn Summary: Russians round 5

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 5
      
          Purchase Units - Russians
              Russians buy 2 artilleries and 10 infantry; Remaining resources: 0 PUs; 
      
          Combat Move - Russians
              2 infantry moved from Russia to Smolensk
              2 fighters and 1 tactical_bomber moved from Bryansk to Smolensk
              1 fighter moved from Russia to Smolensk
      
          Combat - Russians
              Battle in Smolensk
                  Russians attack with 3 fighters, 2 infantry and 1 tactical_bomber
                  Germans defend with 1 infantry
                      Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/6 hits, 2.50 expected hits
                      Germans roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                      1 infantry owned by the Germans lost in Smolensk
                  Russians win, taking Smolensk from Germans with 3 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                  Casualties for Germans: 1 infantry
      
          Non Combat Move - Russians
              3 fighters and 1 tactical_bomber moved from Smolensk to Russia
              1 cruiser moved from 114 Sea Zone to 113 Sea Zone
              1 infantry moved from Bryansk to Russia
              2 aaGuns, 2 armour, 6 artilleries, 48 infantry and 2 mech_infantrys moved from Bryansk to Russia
              2 armour and 2 mech_infantrys moved from Russia to Samara
      
          Place Units - Russians
              1 artillery and 9 infantry placed in Russia
              1 artillery and 1 infantry placed in Volgograd
      
          Turn Complete - Russians
              Russians collect 26 PUs; end with 26 PUs
              Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 29 PUs
              Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
              Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 33 PUs
      

      Combat Hit Differential Summary :

      Germans regular : -0.33
      Russians regular : -0.50
      

      Savegame

      posted in League
      D
      discalced
    • RE: L26 BM4 fasthard(X) vs discalced(L+20)

      TripleA Turn Summary: Russians round 14

      TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3

      Game History

      Round: 14
      
          Combat Move - Russians
      
          Combat - Russians
      
          Turn Complete - Russians
      

      Combat Hit Differential Summary :

      Savegame

      posted in League
      D
      discalced