I’m revisiting these after quite some time, A New Revision of these will be available soon.
What to expect:
- New Design (easier on the eyes)
- Up-to-date rules
- and more
Also i’m thinking of creating setup charts for A&A Anniversary, but i’m undecided.
I’m revisiting these after quite some time, A New Revision of these will be available soon.
What to expect:
Also i’m thinking of creating setup charts for A&A Anniversary, but i’m undecided.
And if we find these to be of interest, how might a person go about acquiring them?
-Midnight_Reaper
Send me a PM.
Inspired by FIELD MARSHAL GAMES and WarTorn’s Flight Stands, Behold! Plug & Play Modular Flight Stand Air Markers! These are interchangeable between fighters, tac bombers and bombers. This is my prototype rendition of these markers that will make counting spaces for air units much easier!
They have a magnet on each end of the Acrylic rod, once in proximity of the Air Marker, the magnet finds the center and connects with another magnet beneath the air marker’s surface, making it an easy plug and play/ interchangeable experience.


So I decided to make these as a method of teaching a friend of mine that is learning A&A, they are from a “watered down” version of the A&A 1940 setup charts.
Changes:
UK: removed 1 Infantry from Egypt
http://www.mediafire.com/view/2cwucxx74s629r9/United_Kingdom1.3a_(Alpha%2B3.9_Global).png
Germany: Updated background pic
http://www.mediafire.com/view/xm4292700uwcy44/GermanyV2.png
looking for players interested in playing in the LA area. I have the boardgame, PM me if interested
looking for players near the area of Paramount for A&A 1942 Second Edition gaming session. PM me if you are interested.
Yes, I no longer will be working on these or updating them. They are, to my knowledge, fixed of any critical errors and are ready to be deployed in the battlefield. :)
Happy Gaming,
National Objectives have been completed. please revise these for any errors that i may have missed before printing.
Also i didn’t get a chance to create any sleeves for these but it will be something i will develop in the future along with other projects.
Not at the time, all the files are in .PNG format.
Anyone looking to create a team? I’ve played 1-2 games of A&A Global, but have played 300+ games of A&A Revised on gamteableonline.
PM me if you’re interested :)
Hey guys, i’m new to TripleA, anyone wanna hook up ;)
I forgot to mention, when a group of NO cards belonging to the same country are stacked, the numbered tabs align neatly from 1-(x),
for example:
Germany - would look something like this when stacked:
__ __ __ __ __ __
/ 1. / 2. / 3. / 4. / 5. / 6.
|Germany… |
| |
| |
| |
| |
|_________________________|
this is will make it ideal for a “quick grab” instead of going through them one by one trying to figure out which is the NO. I will also be making sleeves for them with a killer cover on the sleeve. >=)
UPDATE! Alpha 3.9 NOs complete
These have been Completed! download them from the link below:
http://www.mediafire.com/?nk6c9uzvdbyn5
Printer Settings:
Printer Color settings: I did these with RGB color setting, so they should print out slightly different with CMYK
Paper to Print these on: Photo Glossy, or Photo Paper. (if done with regular paper, or cardstock the results won’t be as great)
Paper Size: Letter 8.5 x 11
These are National Objective cards, they are acquired by a player when the NO is met. This would make tracking the NOs a lot easier, because the player holds onto these cards indicating which NOs they have already met. Each of these cards has a number on the top that corresponds to the very same NO listed on my setup charts.
let me know what you guys think.



United States & United Kingdom have been updated to version 1.2a (added fighter to Western US and 1 Infantry to Egypt.)
3 spaces left to land, it’s only 1 when you’re defending.
@The:
Hey guys, I always had a problem with Submarines. Lets just say 3 Subs attack a Cruiser and misses, what happens now? I mean the cruiser can’t fire back because the only attacking unit is Submarines and can only fire back with a Destroyer. So, then what happens?
3 subs attack a cruiser and miss >> cruiser defends >> remove casualties,
press attack or retreat.
The only time you need destroyers in order to ‘spot’ submarines, is when you’re trying to hit subs with air units. Sea Units (warships) are able to hit one another regardless of destroyers being present.
if it were
*before any dice are rolled, subs chose to submerge or stay and fight
(if subs chose to stay and fight) a cruiser attacks 3 subs >> 3 subs defend >> cruiser attacks (if remaining subs miss and cruiser hits) >> remove casualties,
press attack or retreat.
subs always attack first or defend first without the presence of an enemy destroyer,
also casualties caused by subs are immediately removed without the possibility of counter attack from the opposing ships.
and last, you can chose to ignore subs and go through or remain in the sea zone as if it were friendly.
Love the charts!
As a personal request, do you have plans to make a National Objective Chart where you could track NO’s with the nation indicator chips? It helps in keeping track of NO’s immensely during income collect phase.
Great work!
Yes.
I did something similar with the alpha2 charts a year ago. And I do plan on making something similar with these charts.