TripleA Turn Summary: Chinese round 4
TripleA Turn Summary for game: The Rising Sun
Game History
Round: 4
Combat Move - Chinese
1 Artillery and 2 Infantrys moved from Shangsi to Sian
1 Artillery and 2 Infantrys moved from Shangsi to Shansi
7 Infantrys, 1 Mech.Inf and 8 Tanks moved from Shangsi to E.Shansi
1 Artillery, 4 Infantrys and 1 Mech.Inf moved from N.Shangsi to E.Shansi
2 EarlyFighters moved from Gansu to E.Shansi
4 Mech.Infs moved from Tsingnan to E.Shansi
Purchase Units - Chinese
Trigger ChineseSpecial: Chinese has their production frontier changed to: ChineseFrontierSpecial
Chinese buy 6 Infantrys and 4 Mech.Infs; Remaining resources: 0 PUs;
Combat - Chinese
Battle in Shansi
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Infantry
Chinese roll dice for 1 Artillery and 2 Infantrys in Shansi, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Infantry in Shansi, round 2 : 0/1 hits, 0.33 expected hits
1 Infantry owned by the Hisaichi lost in Shansi
Chinese win, taking Shansi from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 2
Casualties for Hisaichi: 1 Infantry
Battle in Sian
Chinese attack with 1 Artillery and 2 Infantrys
Hisaichi defend with 1 Artillery
Chinese roll dice for 1 Artillery and 2 Infantrys in Sian, round 2 : 1/3 hits, 0.83 expected hits
Hisaichi roll dice for 1 Artillery in Sian, round 2 : 0/1 hits, 0.33 expected hits
1 Artillery owned by the Hisaichi lost in Sian
Chinese win, taking Sian from Hisaichi with 1 Artillery and 2 Infantrys remaining. Battle score for attacker is 4
Casualties for Hisaichi: 1 Artillery
Battle in E.Shansi
Chinese attack with 1 Artillery, 2 EarlyFighters, 11 Infantrys, 6 Mech.Infs and 8 Tanks
Hisaichi defend with 1 EarlyFighter, 11 Infantrys and 6 Tanks; Yamamoto defend with 2 Artillerys and 4 Tanks
Chinese roll dice for 1 Artillery, 2 EarlyFighters, 11 Infantrys, 6 Mech.Infs and 8 Tanks in E.Shansi, round 2 : 11/28 hits, 10.00 expected hits
Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter, 11 Infantrys and 10 Tanks in E.Shansi, round 2 : 9/24 hits, 9.83 expected hits
9 Infantrys owned by the Chinese lost in E.Shansi
11 Infantrys owned by the Hisaichi lost in E.Shansi
Chinese roll dice for 1 Artillery, 2 EarlyFighters, 2 Infantrys, 6 Mech.Infs and 8 Tanks in E.Shansi, round 3 : 6/19 hits, 7.67 expected hits
Hisaichi roll dice for 2 Artillerys, 1 EarlyFighter and 10 Tanks in E.Shansi, round 3 : 3/13 hits, 6.17 expected hits
2 Infantrys owned by the Chinese and 1 Artillery owned by the Chinese lost in E.Shansi
4 Tanks owned by the Hisaichi and 2 Artillerys owned by the Yamamoto lost in E.Shansi
Chinese roll dice for 2 EarlyFighters, 6 Mech.Infs and 8 Tanks in E.Shansi, round 4 : 9/16 hits, 6.67 expected hits
Hisaichi roll dice for 1 EarlyFighter and 6 Tanks in E.Shansi, round 4 : 4/7 hits, 3.50 expected hits
4 Mech.Infs owned by the Chinese lost in E.Shansi
2 Tanks owned by the Hisaichi, 1 EarlyFighter owned by the Hisaichi and 4 Tanks owned by the Yamamoto lost in E.Shansi
Chinese win, taking E.Shansi from Hisaichi with 2 EarlyFighters, 2 Mech.Infs and 8 Tanks remaining. Battle score for attacker is 42
Casualties for Chinese: 1 Artillery, 11 Infantrys and 4 Mech.Infs
Casualties for Hisaichi: 1 EarlyFighter, 11 Infantrys and 6 Tanks
Casualties for Yamamoto: 2 Artillerys and 4 Tanks
Non Combat Move - Chinese
2 EarlyFighters moved from E.Shansi to Shangsi
1 Infantry moved from Chunking to N.Chunking
1 Artillery and 3 Infantrys moved from Gansu to Shangsi
1 Artillery moved from Tsingnan to Gansu
1 Elite moved from Tsingnan to Gansu
6 Infantrys moved from Tsingnan to Gansu
1 Tank moved from Xining to Gansu
5 Infantrys moved from Xining to Tsingnan
4 Mech.Infs moved from Urumal to Tsingnan
Place Units - Chinese
6 Infantrys placed in Xining
4 Mech.Infs placed in Urumal
Turn Complete - Chinese
Chinese collect 35 PUs; end with 35 PUs
Combat Hit Differential Summary :
Chinese regular : 2.00
Hisaichi regular : -4.17
Savegame