Now if on the same turn your landing troops can the interceptors defend against the land after the SBR? If the airbase is damaged above 3 can defending planes still scramble on the same turn as the SBR (against the airbase)?
Latest posts made by Bube
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RE: SBR Question
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SBR Question
With alpha2 SBR rules when attacking multiple targets in the same square (1 srtat bomb on factory, 2 tacs on airbase, 3 escorts) do you have to assig escorts for each separate attack and interceptors for each or do the interceptors fire at the entire attacking airforce?
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RE: Sz106 and EUS
Well on the map it looks like EUS touches sz106 via st Laurence But it’s a little ambiguous
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Sz106 and EUS
Sorry if this was already addressed but is East US connected to sz 106?
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AAE40 and AAG40
I dont know if it already in the works, but we need a seperate thread for AAG40, most of the AAG info is being posted in the AAE40. Im under the understanding that the setup and the NOs are different and this might confuse people. Does anyone know the differences between the setups.
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RE: New Hebrides
I have tried it. If japan is doing a 2nd turn attack they can take this little island and on second turn land aircraft there and build an airbase on second turn……It’s good for keeping anzac in check. Hard to keep a hold of being so far away and in between Anazc and US.
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RE: How to balance a round 1 Japanese Declaration of War
I don’t think that it is necessarily a J1 that throws the game, but a turn 3 India that makes the game unbalanced.
If your getting $20 bid and still loosing, you have a big problem. What are you buying? If UK just bought 4 INF 2 ART and placed it in Hong Kong That would cause Jap a whole lot of problems. Or 1 Crusier + 1 Destroyer with their BB and Tranys. With a bid that large Japan should loose everytime.
I have played with a number of combinations. What you propose won’t save India. Hong Kong can be overwhelmed with how many planes? As for your fleet, 4 bmb and 1 fht will still take it out. Nothing changes. The bid needs to be higher. Maybe $24
hey jim,
are you getting the 20ipc after a j1 attack or is this a bid at game start?
are you playing that you can place the 20ipc in units? if so are there any restrictions?what we do right now is bid for sides and place units pregame. we have no restrictions on how many units can be placed in any one territory, except that the territory must already have a unit of the same power.
what i would like to do is keep bidding to determine sides, however we are having problems balancing a j1 to a j2 dow. i think my idea number 2 is best right now but am hoping for some critiquing or new ideas. right now our bids are between 17-11ipc. if we were to use my idea number 2 with x=5, i think the bid would drop to 6ipc or less
The bid is a pregame placement. Unrestricted in territories you own, at sea, you must have a ship in the space already. We start at a number and bid down until someone is not willing to go any lower.
We start the bid low and who ever bids highest gets Japan. 1 $7 transport on you bid purchace placed in India is also a great buy. Slows Japans DEI efforts, and gives UK extra cash to hold out longer. With a $21 bid I would get 3 Transporst and get the DEI bonus first turn.
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RE: How to balance a round 1 Japanese Declaration of War
I’m playing bid.
I’m getting allies at $20 and still getting whooped.
If your getting $20 bid and still loosing, you have a big problem. What are you buying? If UK just bought 4 INF 2 ART and placed it in Hong Kong That would cause Jap a whole lot of problems. Or 1 Crusier + 1 Destroyer with their BB and Tranys. With a bid that large Japan should loose everytime.