why did you take all of the ship bombardments against egypt in the second round? should the last three dice not count? shoot,… if i’d just hit something in the first round there i probably would held that. 8-)
Posts made by Botider
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RE: Cmd Jen (Axis) vs Botider (Allies) Alpha+3 Gm 1
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RE: 12L - Botider (allies +11) vs EB (axis) game 2
sz2 cleared w/out loss
lib taken w/out lossnoncombat
2 bmb sz2 > eca
2 ftr lib > sz12
3 inf, arm eca > alg via 2 trn sz12 > sz9 > sz12
inf, rtl eus > alg via trn sz10 > sz12
cv, 2 dd, 2 ftr sz20 >s z11
3 inf, rtl eus > eca
2 arm wus > ecadeployment
2 arm, bmb > wus
2 ss > sz56
3 inf, rtl > euscollect
$50 + $4 saved = $54 -
RE: 12L - Botider (allies +11) vs EB (axis) game 2
sz2
dd @ 2, 2 bmb @ 4
Rolls: 1@2 2@4; Total Hits: 31@2: (1)2@4: (2, 1)
vs
ss @ 1
Rolls: 1@1; Total Hits: 01@1: (5)
since they are unrelated…
lib
2 inf @ 1, inf/rtl @ 2, 2 ftr @ 3
Rolls: 2@1 2@2 2@3; Total Hits: 22@1: (4, 2)2@2: (2, 3)2@3: (6, 1)
vs
inf @ 2, arm @ 3
Rolls: 1@2 1@3; Total Hits: 01@2: (4)1@3: (4)
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RE: 12L - Botider (allies +11) vs EB (axis) game 2
us 3
purchase
3 inf, rtl, 2 arm, bmb, 2 ss… spend $47, save $4combat
sz2 (ss)
dd sz12
2 bmb englib (inf, arm)
3 inf, rtl alg
2 ftr sz12 -
RE: Cmd Jen (Axis) vs Botider (Allies) Alpha+3 Gm 1
oh, let’s keep going. the scenario is pretty fascinating regardless of how we got here. i want to see if i can hold off the japanese… get il duce off the couch and tell him rome is in danger! ;)
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RE: 12L - '41 - Bold (allies +3) vs. Botider, -tech, +NO
japan 15
purchase
nonecombat
sz38 (trn)
ftr sz35noncombat
ftr sz38 > bur
2 ftr sz35 > bur
3 ftr sz35 > cau
dd, ca, 5 ss, 6 trn, 8 cv, 10 ftr, 2 bb sz35 > sz15
bmb ind > cau
inf nin > chi
2 ftr japan > yakdeployment
nonecollect
$20 + $29 saved = $49you ever get that sinking feeling that you’re missing something really obvious? :wink:
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RE: 12L - '41 - Bold (allies +3) vs. Botider, -tech, +NO
germany 15
purchase
9 inf, 2 rtl, arm, 2 ftr, 2 bmb… spend $84, save $12combat
yak ( )
inf evebst ( )
arm bel blitzes thru to karkar ( )
4 inf, rtl arc
2 inf, 4 arm belbur ( )
12 arm indnoncombat
4 ftr, 2 bmb rus > arc
aa bel > kar
15 inf, 2 arm ger > nwe
bmb ger > arc
4 ftr fra > arc
2 arm ger > fra
2 arm ger > ita
2 inf pol > ger
inf nov > chi
3 inf, 2 rtl, arm rus > cau
2 arm per > bur
2 arm per > ind
3 inf, rtl ger > czedeployment
2 inf, rtl > ind
4 inf, rtl, arm > rus
3 inf, 2 bmb, 2 ftr > ger
2 inf from reserve > gercollect
$69 + $12 saved = $81 -
RE: 12L - '41 - Bold (allies +3) vs. Botider, -tech, +NO
let me think about that a little more… things are pretty tricky in southeast asia and i have no margin for error.
i’m sittin’ here thinkin’ the same thing. i have to say i don’t have much experience with a scenario that plays out like this. so many possibilities for mischief… :wink:
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RE: 12L - Botider (allies +11) vs EB (axis) game 2
per taken w/out opposition
pol taken w/out opposition
nwe taken w/out lossnoncombat
2 ftr nwe > sz5
fleet sz6 > sz5 … inf/rtl nwy and inf/arm eng > kar
2 inf, rtl, aa trj > egy
2 inf, bmb eaf > cng
inf, rtl aboard trn sz22 > cng … trn, dd sz22 > sz23deployment
5 inf, 2 arm, ftr > engcollect
$35 + $2 saved = $37 -
RE: 12L - Botider (allies +11) vs EB (axis) game 2
england 3
purchase
5 inf, 2 arm, ftr… spend $35, save $2combat
per ( )
inf trjpol ( )
inf eng… trn > sz5nwe (rtl)
2 inf eng… trn > sz5
2 ftr sz6
2 bb sz6 > sz5dice…
nwe
2 inf @ 1, 2 ftr @ 3, 2 bb @ 4
Rolls: 2@1 2@3 2@4; Total Hits: 32@1: (1, 2)2@3: (1, 6)2@4: (2, 5)
vs
rtl @ 2
Rolls: 1@2; Total Hits: 01@2: (3)
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RE: Cmd Jen (Axis) vs Botider (Allies) Alpha+3 Gm 1
Sorry if I got on my soapboxed there… nothing personal. I know you’ve been involved in a lot of the revisions on this edition and others, and I appreciate that as much as most folks who get enjoyment from these game boards. It just seems to me we are having a forest/trees issue with this latest edition. We are so determined to create the perfect game that we are losing sight of the basic reason so many people come to this site: to enjoy playing a historically based game. We can’t imagine actually playing the game by its base rules – even though the designers are people with a proven track record. No, we need to constantly tinker with rules in our quest for the perfectly balanced game. Which is ironic considering that dice (the epitome of chance and luck) quite literally determine the outcome of every game. It is to the point now that a casual player can’t even keep up with what ruleset is being used from one day to the next. I have even stopped the use of anything but out of box rules for any F2F games… I can’t keep up with the nearly-daily versions. It’s almost as bad as software releases. Okay… I’ve had my say. Play it however you like. It is Italy’s turn…
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RE: Cmd Jen (Axis) vs Botider (Allies) Alpha+3 Gm 1
first the german tanks blitzed through china (an allied territory) without russia being able to chase them down…. but i tipped my hat to you on that one, bizarre as it was. but now, if the japs can tip-toe around mongolia, they can still attack russia and there’s no penalty whatsoever? why in the world do they not attack from the get-go?!?!?!
this is the very definition of “unintended consequences”… i think we’ve turned this game completely on its head. alpha+3 needs some serious revision if it allows this kind of circumvention of the spirit of the rules. we’re no longer concocting serious strategy, we’re performing contortions to find loopholes for bizarre ways to conquer territories that are not “against the rules.”
italy is up…
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RE: 12L - '41 - Bold (allies +3) vs. Botider, -tech, +NO
burma cleared but remains in british hands…
noncombat
4 ftr bur > sz35
2 arm per > ind
4 arm fra > cze
3 arm ita > cze
4 inf, 2 rtl fra > itadeployment
3 inf, rtl > cau
2 arm, ftr, bmb > itacollect
$30 + $1 saved = $31 -
RE: 12L - '41 - Bold (allies +3) vs. Botider, -tech, +NO
yeah, i know. life intrudes…
italy 14
purchase
3 inf, rtl, 2 arm, ftr, bmb… spend $45, save $1combat
bur (inf)
arm per
4 ftr sz35dice…
bur
arm/4 ftr @ 3
Rolls: 5@3; Total Hits: 15@3: (6, 6, 5, 2, 5)
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inf @ 2
Rolls: 1@2; Total Hits: 11@2: (2)
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RE: 12L - Botider (allies +11) vs EB (axis) game 2
i may be wrong about this, but i think that german sub in sz6 needs to be somewhere else. on g3 he either must attack the english fleet or flee the sea zone since there is a destroyer present. i’ll let you choose…
- roll an attack die against the british fleet (which i doubt you want to do)
or - move the sub somewhere… you’re choice.
his presence impacts the british move, perhaps significantly. if i’m wrong, he can stay there, but i think the options are to attack or flee, since he can’t submerge.
- roll an attack die against the british fleet (which i doubt you want to do)
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RE: 12L - '41 - GM2 - Botider (axis) vs. Ol' Blood&Guts (allies +9), -tech, +NO
mutual destruction… rats!
noncombat
ftr nwe > ger
frt, bmb fra > ger
arm cze > ger
inf ger > czedeployment
5 inf > gercollect
$20 -
RE: 12L - '41 - GM2 - Botider (axis) vs. Ol' Blood&Guts (allies +9), -tech, +NO
nwe liberated w/ loss of inf
bul … first hit
arm @ 3
Rolls: 5@3; Total Hits: 35@3: (2, 3, 2, 4, 5)
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arm @ 3
Rolls: 5@3; Total Hits: 15@3: (2, 4, 4, 4, 6)
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RE: 12L - '41 - GM2 - Botider (axis) vs. Ol' Blood&Guts (allies +9), -tech, +NO
it’s a slow friday afternoon on the war-front. (good grief)
nwe
inf @ 1, inf/rtl @ 2, ftr @ 3
Rolls: 1@1 2@2 1@3; Total Hits: 21@1: (1)2@2: (2, 4)1@3: (5)
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rtl @ 2
Rolls: 1@2; Total Hits: 11@2: (2)
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RE: 12L - '41 - GM2 - Botider (axis) vs. Ol' Blood&Guts (allies +9), -tech, +NO
fra liberated w/ loss of 2 inf
nwe
inf @ 2, inf/rtl @ 2, ftr @ 3
Rolls: 1@2 2@2 1@3; Total Hits: 11@2: (2)2@2: (5, 6)1@3: (4)
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inf/rtl @ 2
Rolls: 2@2; Total Hits: 02@2: (3, 4)