Ok a few things…
Elk and Baron what are your steam Id’s so i can friend you?
My approach with Japan is to build 1 fighter, 2 transports and 2 infantry ( for the most part). If the toss up at the Indian Ocean results in lost Carrier and/or Battleship, i might build 1 carrier.
I always attack all expensive naval targets and this means Hawaii. I use the Japanese Fighter ( using 4 spaces) plus the usual units ( 2 fighters, 1 bomber, 1 sub, 1 cruiser)
I take the Japan fighter as the loss if it gets to that. That “teaser” saves the Cruiser. If i get lucky enough and can keep both, i bring the carrier to Hawaii and plop 2 fighters on it with Cruiser, and move both battleships and Destroyers within 2 spaces of Hawaii, so if he attacks i finish off US fleet sake her builds.
In Asia i perform the usual, and If USSR backs off i bring Manchurian units into Russia.
The transports i have i use one to shuck 2 men to Borneo, and the second to assist vs Russia ( tank and Infantry) or somewhere on the coast.
If UK does little to nothing, i might kill the US fighter and 2 infantry with 2 fighters and 1 Inf/1 art combo…it works
My plan is to stifle KJF by loading up the money islands with infantry quickly and not lose many Asian land units and building more ships to match any American contingency. My goal is to push the Allies to go KGF, and we want to ping pong the Allies back and forth.
I am keenly aware to defeat the island march and Allied factories. I stay near India to destroy any UK naval builds. If i see that stupid Egypt factory and 2 tanks/and 3 tanks in India showing up i have plans for that too.
I go after Hawaii only when the entire Pacific is kinda quiet and my focus is to deny USSR any money. I don’t do Alaska, its a panty waste and does very little.
In Afrika, my goal might be to take Egypt if i can, but once Germany breaks in, i will take Madagascar and whatever is possible.