And mine prefer to dive into flak, apparently.
Posts made by Alsch91
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RE: Alsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2
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RE: Alsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2
Oh man, that was pretty huge…kinda lame. :-P
Whatever.Strat shot down.
Non-coms
1 Fig, 1 Tac SZ 91 to Gib
1 SS SZ 82 to SZ 71
2 Fig, 2 Tac Irq to Sita
1 Fig, 1 Tac Ros to Sukr
1 Fig, 1 Tac Sukr to Epl
1 Tac SZ 115 to Wgr
1 TT SZ 112 to SZ 115, take
1 Inf, 1 AA gun Nor to Nov
1 Inf Epl to Nukr
1 SS SZ 119 to SZ 110
9 Inf Pol to Epl
9 Inf, 1 Art Ger to Pol
6 Inf Wgr to Ger
6 Inf, 1 Arm Bal to Nov
11 Inf, 4 Art Bal to Epl
1 SS SZ 110 to SZ 125Place
3 Art Sukr
7 Inf, 3 Art Ger
4 Inf, 2 Mech, 1 Arm WgrCollect
52 + 20 NO = 72 IPCs
I’m certainly gonna keep trying to grind this out but that AA shot was pretty killer.
I don’t wanna hear any complaints about dice for the rest of this game. :lol: -
RE: Alsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2
SZ 91 cwol
Ros twlo 1 Inf
SZ 115 cwlo damage to BBSco
AA gun
Rolls: 1@1; Total Hits: 11@1: (1)Damage to airfield if miss
Rolls: 1@6; Total Hits: 11@6: (4)Let’s hope your AA gun doesn’t hit like your sub.
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RE: Alsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2
Bel twol
Nov twolSZ 91
Attack (1 SS, 1 Fig, 1 Tac)
Rolls: 1@2 1@3 1@4; Total Hits: 21@2: (2)1@3: (6)1@4: (3)Defense (1 DD)
Rolls: 1@2; Total Hits: 01@2: (3)Ros
Attack (2 Inf, 1 Fig, 1 Tac)
Rolls: 2@1 1@3 1@4; Total Hits: 22@1: (4, 6)1@3: (2)1@4: (2)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (2)SZ 115
Attack (1 BB, 1 CV, 1 CA, 1 DD, 1 Tac)
Rolls: 1@2 2@3 1@4; Total Hits: 11@2: (3)2@3: (3, 4)1@4: (6)Defense (1 SS)
Rolls: 1@1; Total Hits: 11@1: (1) -
RE: Alsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2
Combat
1 SS SZ 110 to SZ 91
1 Fig, 1 Tac SZ 112 to SZ 911 Inf Bal to Bel (mt)
2 Inf Sukr to Ros
1 Fig, 1 Tac Irq to Ros1 BB, 1 CV, 1 CA, 1 DD, 2 TT SZ 112 to SZ 115, take
3 Inf, 1 Art Nor to Nov (mt)1 Tac Bal to SZ 115
1 Strat Gib to Sco, strategic bombing of airfield
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RE: Alsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2
I’ll assume France has decided again not to suicide its fighter.
Germany 11
71 IPCs
11 Inf (33)
6 Art (24)
2 Mech (8)
1 Arm (6)save 0
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RE: Alsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2
Lamerz
Npr cwlo 1 Inf
Non-coms
1 SS SZ 71 to SZ 72
1 Fig, 1 Tac Irq to Sita
1 AA gun Syr to Trj
1 SS SZ 39 to SZ 80
1 CV, 1 CA, 2 DD, 3 TT SZ 92 to SZ 98, take
3 Art Gib to Trj
1 DD SZ 95 to SZ 98
1 CV, 1 DD SZ 95 to SZ 92
2 Fig Npr to Egy
14 Inf Egy to TrjPlace
3 Art Irq
1 Inf, 2 Art Egy
3 Inf Sfr
5 Inf NitaCollect
30 + 17 NO - 1 = 46 IPCs
Oh and! -
This is a fairly unused rule but I opt not to convoy India’s income for obvious reasons. India thus has 5 IPCs but probably will not for long. -
RE: Alsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2
Ken twol
Npr
Attack (1 Inf, 2 Fig)
Rolls: 1@1 2@3; Total Hits: 21@1: (2)2@3: (2, 2)Defense (1 Inf)
Rolls: 1@2; Total Hits: 11@2: (1) -
RE: Alsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2
Combat
1 Inf, 2 Fig Irq to Npr
1 Inf Con to Ken (mt)
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RE: Alsch (Axis) vs Auswanderersland and JamesAleman (Allies) Alpha 2
Italy 10
47 IPCs
9 Inf (27)
5 Art (20)save 0
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RE: Spoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4
If I may-
I’d prefer the strat that attacked SZ 6 go to Carolines instead of Midway. However, I know dice have been rolled for China/UK/Anzac. Even though those battles didn’t really have anything to do with the placement of the bomber, since dice have been rolled and it’s my goof, I’ll leave the decision up to you. Thanks!
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RE: The aberration of the defenseless transport
The problem I see is that the current naval game is inherently unbalanced in favor of the attacker.
It’s supposed to work like that.
In the naval game, the force that is advancing has to have a defensive fleet. That seems counter-intuitive, but it’s how it works.
Perfect example - the Allied fleet, when preparing for D-Day or some similar invasion, needs to be able to withstand any sub/air assault from the Axis. Even though they’re on the attack in this theatre, the Allies must have much more defensive punch than offensive.
This is how the game is supposed to be. It’s pretty much perfect as is, as far as unit cost and power goes.
Defense - Destroyers + Carriers - is pricier than an equivalent offense - Subs + Air power.
This way, America and Britain have to spend more than Germany does in order to make any sort of invasion happen. In other terms, Germany’s position is more cost-efficient…in the same way that Germany must outspend Russia in order to make a successful attack on the ground. I think we agree that this is how it should be.
I think. :lol: -
RE: American factory in sinkiang
@Varn:
That was what I read on other posts on this forum on the topic, and then (surprise!) that is what happened when I tried it in game.
Varn makes a good point! :wink:
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RE: Spoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4
SZ 37 cwol
Non-coms
1 Fig SZ 37 to SZ 35
2 Fig Bor to Phi
2 DD, 1 CA SZ 43 to SZ 35
1 TT SZ 54 to SZ 35, take
2 Inf Que to Phi
1 DD SZ 62 to SZ 33Men on islands dance in circles.
Place
3 DD SZ 62
Collect
14 + 5 NO = 19 IPCs
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RE: Spoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4
SZ 37
Attack (1 DD, 1 Fig)
Rolls: 1@2 1@3; Total Hits: 21@2: (2)1@3: (3)Defense (1 SS)
Rolls: 1@1; Total Hits: 01@1: (4) -
RE: Spoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4
Combat
1 DD SZ 54 to SZ 37
1 Fig SZ 35 to SZ 37 -
RE: Spoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4
Anzac 9
26 IPCs
3 DD (24)
Save 2
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RE: Spoox (Axis) vs Alsch91 (Allies) Alpha 2 round 4
Yun lwol
Non-coms
1 Fig, 1 Tac Yun to Ind
1 Fig Shn to Ind
2 Inf Ind to Bur
1 DD, 1 CA, 1 BB SZ 43 to SZ 35
1 Tac Epr to Kaz
1 Inf, 2 Art Cau to Vol - battle of Stalingrad between Brits and Eyetalians coming?
1 Inf, 1 Art Bco to Wus
1 Inf, 1 Art Sfe to SibPlace
2 Mech Ind
Collect
11 + 2 leftover - 1 = 12 IPCs