@Tall:
� � Having large numbers of these units might not be historically correct but IMHO I think ALL players will want this option of having 4-engine heavy Bombers for every country. � And “FUN” trumps reality (in some cases).
I think an important point to make in support of your argument here, is that a player’s choices during a game of Axis & Allies Global 1940 are not required to correspondence to the historical actions of the country played by them. Japan may not have constructed any significant numbers of heavy bombers, but there is certainly nothing stopping an Axis & Allies Japanese player from developing and constructing heavy bombers (in which case, a four-engined bomber would be useful as an in-game sculpt, despite the exceedingly-low historical numbers of such aircraft actually produced in Japan during WWII).
Ultimately, it appears that FMG and HBG have provided us with some variety in that regard, and have expressed an intent to continue with this goal in mind. I don’t know if there is any firm consensus on the new unit types to be added to the standard 1940 linup, but discussions on this forum indicate that at least a heavy bomber, light/escort carrier, self-propelled artillery, and tank destroyer will exist for each nation. I think a pre-war and modern BB are established choices as well. I’m not sure if there is any consensus regarding tank types, but Germany and (to a lesser extent) the US seem to have a very good selection so far.
I would point out that Germany has not received a CVE/CVL, the US doesn’t have a heavy tank or modern BB, Italy does not have a four-engined bomber, CVE/CVL, pre-war BB, or SPG; thus, there are some inconsistencies in unit choices thus far. Some unit choices will also, of course, depend upon the unit choices of FMG, and I do not recall seeing any certain FMG choices for Japan thus far (other than the G3M Betty). However, for a Japanese supplementary set from HBG, there are several basic points which can still be made:
Basic Naval Units:
Battleships - If FMG and HBG are each producing a set, this would provide the opportunity for us to receive a pre-war BB and modern BB. From earlier discussions of this community, the Kongo and Yamato classes would be most appropriate for each respective sculpt. I do hope, however, that FMG and HBG do not each choose to produce an early was BB for Japan as they did for the US; the AAA war may start in 1940, but it progresses into the mid and late war range. I would hope that we receive at least one modern (and iconic) IJN BB sculpt to represent wartime production. I would also point out that IMO, the OOB Yamato sculpt is devoid of significant details, and needs to be replaced.
Fleet Carriers - I have posted my thoughts on IJN CV’s elsewhere, but Japan has a variety of unique and well-known carrier classes; for aesthetic purposes, I would like to see at least two represented. Kaga, the Shokaku class, and Taiho rank near the top of my personal list.
Cruiser - If we are looking for a CA that is visually distinct from the two-funneled OOB Takao class (a horrible sculpt though, IMO), then the one-funnelled Mogami and Tone classes are suitable choices. If one of these is the choice of FMG, then I doubt HBG would use a supplementary slot to produce a second CA. If so, then I would hope for a two-funneled CA (any of the four available classes).
Destroyer - If both FMG and HBG decide to produce a DD for Japan, there are several choices available; the Kagero and Akitsuki classes are my top two choices.
Submarine - I think we need only one class of submarine for Japan; FMG can produce any of the “B-Type” variants, and HBG can leave this one of a supplementary set.
Transport/Auxiliary - I would personally like to see at least one new freighter or troop transport, and a tanker sculpt. FMG and HBG can each produce one of the two.
Supplementary Naval Units:
Light/Escort Carrier - Although this unit type has not been consistently produced so far, I would hope that Japan does receive one. My first choice would be the Zuiho class, followed by the Taiyo class. I assume FMG will not produce this unit in its standard set, and that as such, we will receive only one sculpt.
Light Cruiser - I don’t know if HBG will actually produce this unit, as it has not been a standard supplementary unit so far. If we were to get one, I would recommend a Nagara/Kuma class as being visually distinct from an IJN CA, and generally representative of older IJN CL’s.
Basic Land Units:
Infantry - I have no input to suggest regarding infantry; I assume FMG and HBG will continue with their current trends.
Tank - There are a wide number of choices here, but I don’t know if FMG and HBG are planning to coordinate production so that we get at least one light, medium, and heavy tank for Japan. Although I would not be adverse to receiving a Japanese heavy tank, I will point out that no Japanese heavy tank design even reached the complete prototype stage, let alone full-scale production. Anyway, I could settle for a Type 3 Chi-Nu as a heavy, with the Type 95 Ha-Go as a light, and Type 97 Chi-Ha as a medium. There are other choices which would suffice as well.
Artillery - One new sculpt is enough; FMG can produce one, and HBG will be relieved of the burden, IMO.
Mechanized Infantry - Type 1 Ho-Ha Half Track.
Supplementary Land Units:
SPG - Type 4 Ho-Ro.
Tank Destroyer - Type 1 No-Ni.
Truck - One is enough; FMG can produce a Type 97 Isuzu, and HBG does not need to produce another.
Basic and Supplementary Air Units:
Fighter - There has been extensive discussion in this thread surrounding the sub-types of Japanese fighters to be produced to counter the wide variety of fighters already produced for the US. I would personally add that although some such breakdown is important to other players, I do not personally intend to distinguish between different fighter types in my global games, other than for aesthetic purposes. I will therefore leave this portion of the discussion to other community members, but I will add that I would most like an A6M2 Zero “Zeke”, and an N1K1 “George.”
For the sake of speeding up this long-winded post, I will just repeat my earlier thoughts on other Japanese air unit types:
Heavy Bomber - I am glad to see that HBG will continue to ensure that each nation receives a four-engined bomber; my Japanese choice would be the G5N “Liz”, an aircraft which I have always liked.
Medium Bomber - If FMG is already producing a two-engined bomber (confirmed to be a G4M “Betty”), then I wouldn’t place any priority on receiving a second sculpt).
Tactical/Fighter-Bomber - Between FMG and HBG, I would like to see both the D3A “Val” and B5N “Kate”.
Finally, I will add that currently, we lack two pieces of important information:
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Most importantly, I feel that we need some more detailed input from coachofmany regarding his intention for the number of sculpts for a supplementary Japanese set, and the types which he would like to produce, although it was a good idea for coachofmany to ask for input to establish fighter-sub-types; and
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Some idea from Jeremy regarding his intentions for his main Japanese set (other than the “Betty” as a two-engine Japanese bomber; as this set is a long time away from completion, I wouldn’t really expect to receive any such input yet.