@taamvan OK, I’ve discussed this with Larry. I have apparently erred on the side of “realism”. While my answer made sense from that point of view, it over-complicates the rules in play. To keep the rule simple, moving units using an ally’s transport is in effect the same as moving them with your own, with the exceptions that a) they must be offloaded on a later turn than when they were loaded, and b) the transport moves on its owner’s turn, if at all. I will amend my answers above accordingly.
Krieghund
@Krieghund
Best posts made by Krieghund
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RE: Global 2nd edition Q+A ( AAG40.2)
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RE: Bonus Movement is Unrealistic Nonsense
It always interests me from among the many, many things that are abstracted in the broad-brush approach of these games what certain players home in on as “unrealistic”. I guess it depends on either what each individual’s pet interest is or what game mechanism they dislike the most. In any case, the bonus movement from bases is simply a very broad abstraction of the logistical advantage they provide, and, like it or dislike it, they do add an element of strategy to the game.
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RE: Playtesters Wanted for A&A: North Africa by Renegade Games
@imperious-leader Thanks, IL. I’m already on board!
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RE: Submarine withdrawal question
@the_good_captain You may withdraw some or all of them. If a group withdraws together, they must all withdraw to the same sea zone.
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RE: Global 2nd edition Q+A ( AAG40.2)
@contango said in Global 2nd edition Q+A ( AAG40.2):
Question: During the same UK non-combat phase, can the UK land unit starting in United Kingdom load onto the US transport whilst the UK land unit starting on the US transport offloads into Normandy Bordeaux?
The rules say that allied units must remain on the transport for a round before offloading, even if the transport doesn’t have to move, strongly implying that the transport “moves within the sea zone” during the ally’s turn between the moving power’s turns. Applying that principle disallows a move such as this.
Yes, but loading must occur before offloading, as offloading disallows any further activity on/by the transport during the turn.Bonus Question 1: If the answer above is “yes”, would it still be “yes” if the UK land unit starting on the US transport offloads into United Kingdom?
While the above answer is “no”, it would be “yes” in this case. Since the two units loaded from and offloaded to the same territory, it would be OK. Of course, the only reason I can think of to do that is to trade an infantry for another unit type (or vice versa). Needless to say, the unit not on the transport must load before the unit already on the transport offloads, as offloading disallows any further activity on/by the transport during the turn.
Yes.Bonus Question 2: If the answer to the first question is “yes”, would it still be yes if neither of the UK land units were infantry? (is the spirit of the rules that loading always happens first and hence would not be allowable because two non-infantry units would be aboard the transport together, or could the offload be seen as happening first?)
This would not be allowed at all, as loading must occur before offloading.
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RE: Larry Harris' website had been shut down - and is back again!
I have uploaded the FAQs for all of the OOP games (Classic, Europe, Pacific, Revised, D-Day, Battle of the Bulge, Guadalcanal, 1942 1st Edition) in their appropriate forums. Could someone please “sticky” them?
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RE: Those blind U-Boat Commanders
@chaikov Yes, you’re interpreting the rules correctly.
However, WWII submarines didn’t “block” convoys. They attacked them, causing significant losses, but not stopping them altogether. Submarines were given the ability to pass through enemy units (countered by destroyers) in order to give them better survivability so they could live to attack on their own turn. This works both ways so that players can’t flood the board with cheap blockers and slow down game play.
I hope this helps.
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RE: 2nd Edition Western Canada Misprint
@The-Lone-Wolf Western Canada should have a Canadian emblem. It’s in the FAQ, also available at Panther’s link above.
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RE: Defending German subs question...
@The_Good_Captain The rule applies in all sea battles where there are sea units allied to the attacker present, regardless of the type(s) of defending German sea units. The rule mentions only German subs because the author failed to take into account the possibility that the situation could also exist with German surface units if they were mobilized in a hostile sea zone. This oversight was corrected in the Axis & Allies Pacific Rulebook.
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RE: Applying Casualties Question
@the_good_captain You have it right.
Unfortunately, it’s very common to run into people who have something wrong but insist they’re right. Misconceptions can be very deeply ingrained. When they concern game rules, I’ve often found they come from being taught the game by someone else who got it wrong without ever really reading the rules for oneself.
The first time I ever played Risk (in the 1970s), I was taught by an older boy at a community center. I enjoyed the game so much that I soon bought a copy for myself. After reading the rules, it was a very different (and better) game than I was taught.
Latest posts made by Krieghund
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RE: US Pacific Ocean Movement Restriction
@smildgeii As a point of clarification, sea zone 35 is adjacent to Philippines, sea zone 20, sea zone 21, sea zone 34, sea zone 36, sea zone 43, sea zone 44, and sea zone 45, none of which are Japanese-controlled territories at the beginning of the game. Island territories in sea zones are adjacent only to the sea zone surrounding them, so sea zone 35 is not adjacent to Hainan, Formosa, or Paulau Island, only to the sea zones surrounding them.
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RE: Fighters can capture neutral territories but can they still conduct combat?
@The_Good_Captain Yes, except for the bit about landing in Persia. You can’t land an air unit in a territory you just captured.
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RE: Mongolia and Neutrals - rules summarized here
@gamerman01 said in Mongolia and Neutrals - rules summarized here:
@Krieghund will audit my answer above, but I think I got it.
You did indeed.
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RE: Mongolia and Neutrals - rules summarized here
@Amon-Sul said in Mongolia and Neutrals - rules summarized here:
- So , can Russia enter Mongolia without Being in war with Japan ?
Is it enough for Russia to be in war with European axis to claim Mongolians, or it has to be at war with Japan?
The USSR must be at war with Japan, as it has the restrictions of a neutral power on the Pacific map when it is not, and neutral powers can’t enter neutral territories.
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RE: Axis & allies 1940 second edition Global/Pacific/Europe Dice question
@Tottes1337 said in Axis & allies 1940 second edition Global/Pacific/Europe Dice question:
I have a question containing the games in the title. During combat if we say me Germany attack France with 2 tanks and 2 infanteri and France defends with 2 infanteri. Does that means that I hit 4 dices (one for each unit) or do I use 2 dices because that what France has to defend with(france has only 2 units)?
Germany rolls 4 dice and France rolls 2.
And if the first is the case if i instead would have 6 units should i roll 6 dices even if France has 2 units?
Yes.
And how many units/dice is max to attack with!
There is no upper limit.
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RE: Victory Conditions question
@The_Good_Captain Also, from page 9:
Axis & Allies: D-Day is played in a series of turns. A turn consists of one pass through the sixteen order cards, and then a check for victory.
Since victory is checked at the end of each turn, the Allies must hold the required zones until the end of turn 10.
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RE: Sea Units moving out of contested zones
@King_Of_Tanks said in Sea Units moving out of contested zones:
Can units move from sea zones containing enemy units into sea zones containing enemy sea units?
Yes. There is nothing in the rules to prevent it.
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RE: A lone fighter defending against an SBR
@kwaspek104 The fighter is eliminated.
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RE: Rules Q&A for North Africa
@SuperbattleshipYamato It’s not different. The only units that fire back after being hit by a Surprise Strike are other subs doing the same thing or units that can take two hits and have only taken one.