Thank you for the quick response.
That is what i thought but not having huge experience under the belt i just wanted to double check here.
Have a good day.
Thank you for the quick response.
That is what i thought but not having huge experience under the belt i just wanted to double check here.
Have a good day.
Hi there,
As i’m reviewing the scramble rule a question came to my mind.
Can i assign planes to a sea zone with no ennemy warships just as a safety against scramble?
For example let say Germany decide to invade Leningrad with an amphibious assault through SZ115. There is no allied surface warship present in SZ115 but there is 3 Soviet Fighter in Leningrad.
Can i (Germany) choose to assign planes to fly over and ‘‘stay’’ in SZ115 just in case Russia decides to scramble?
You perfectly did!
Thank you very much.
@TheMarshall Sounds a lot like i do except i want to launch Barbarossa right away on G1, why?
Because taking Bessarabia/ Eastern Poland on G1 is a walk in the park. But if you can also send a fighter and a tac to bomb troops in Western Ukraine you weaken greatly any threat of counter attack on R1.
Bottom line is the less time you give Russia the better are the odds for Germany.
Of course on G1 i buy 1 Minor Industrial Complex for Romania (to pump 3 tanks every turn), 1 destroyer (to take care of those pesky Russian Subs and 1 fighter (to compensate losses against Royal Navy in SZ110/111)
And like you said from there it is forcing my way up to Moscow, Hopefully by turn 5, most probably by turn 6!
As for Italy my main goal is to take Cairo and hold it at all cost (possibly putting a Minor industrial complex to pump 3 inf/ turn).
Also for Italy i want them to spend their first 10 IPC to buy 1 tank/1 mech, that is all i ask from their economy!
This purchase added with both tanks from Albania and North Italy and air force can meet German force and “can open” Rostov on their T3 with all they have (3 tanks, 1 mech, 2 Fighters, 1 Bomber)
That way Germany can hopefully tank rush Stalingrad on G4.
That being done Italy is now in position to accomplish 1 of 2 things:
A) “can open” Tambov on turn 4 if Germany is rolling like hell and ready to invade Moscow on G5 (chances are slim i know!)
OR
B) blizt south through Caucasus and protect Germany south “belly” while Germany is turning west heading for Leningrad possibly it’s last victory city!
All the while putting infantry on Paris (German- Italian)/ Rome/ Berlin
Long story short my overall goal is to delay US long enough while Germany is rolling towards Leningrad by T7… maybe 8!
Delaying US?
A) Using some clever blocker move in SZ92 (to delay a turn or two the US fleet in the Med)
B) Letting go all North Africa in simply turteling up on Cairo.
C) Letting go Normandy, Holland, South France and turtleling on Main Capitals only while Bombing Threats.
I know… on paper any plan looks great ;)
Ok, sounds like a lot of guys think it is not necessary to take London to win?
For sure you already have your “sealion” invading force on the board by turn 2 (as demonstrate by Siredblood) but i have to admit that 63 IPC for those 9 missing transports is a lot of money!
The main (and maybe only) reason why i thought about taking London (besides extra IPC) was to prevent US/ UK from using it as a launching platform to bomb/ invade mainland Europe by turn 5 and up!!
My current plan is this (almost cut/ paste from Siredblood’s Cobra-Kaï):
G1:
Eliminate Royal Navy in SZ106, 110, 111
Take France (leave normandy/ south France to Italy)
Ping-Pong Yugoslavia back in Romania (Leave it to Italy)
Barbarossa (Bessarabia + Eastern Poland)
Of course annex both Finland and Bulgaria
Build a Minor Complex in Romania (to pump tanks all along)
put a destroyer in SZ113 and regroup navy.
Italy 1
Buy 1 tank & 1 mech (to speed up with both tank from Albania/ North Italy and meet German forces near Bessarabia)
G2
Retake Bessarabia (unless Russian player is too dumb to give it a thought)
Take West. Ukraine
Strategic bombing of London
Move all my “Sealion” forces into West. Germany/ Germany (to "bluff away" Sealion)
Pump 3 tanks in Romania and keep all the rest of my IPC (42) to keep my opponent in the dark as much as possible!
G3
Take Ukraine
Drop 9 transports in SZ113 + 3 tanks in Romania
Italy 3
“can open” Rostov with tanks and all air force!
G4
Tank rush into Stalingrad with all tanks and air power (2 Tac, 2 Strategic)
“Sealion”! Bouum!
Pump 3 tanks in Romania and in Ukraine
Move back 6 of the 7 guys from Finland to Norway (will bridge to uk/ Scotland in T5)
G5
Rebuild forces in Stalingrad/ Ukraine, bring some planes
Strat bombing Moscow
Bridge some infantry from Norway to London and 1 to take Scotland
Buy a max of aircraft (strat. and Fighters)
Italy 5
“Regroup and can open” Tambov or Briansk with tanks and all air force!
G6
Moscow boum!
By then the Axis should have 8 victory cities (Italy’s role is to take Cairo and reinforce by turn 4 max)
I don’t even give a rat ass about Leningrad as it is already way too strong right off the bat!
Also on turn 6 i would start to take back infantry Eastern Poland/ Baltic states/ Romania that might be scattered to turtle them up on Warsaw!
At this point the goal is to hang on tight for 1 turn!
Of course all along Italy is putting 3 infantry per turn on South France and move them to Paris on turn5
Italy is also to put 1 destroyer in SZ92 on T4 simply to delay US and buy Axis 1 turn.
This strategy is stretched to the max and of course bad/good rolls might turn it into either a brilliant victory or a shameful beating!
Any piece of advise or parts that i am missing?
@axis_roll You are absolutely right and your advice make full of sense but my mistake is that i forgot to mention one critical information which is that we (me and my gaming group) ruled out the building of factory on islands (like in global).
We think this is just too darn cheesy ;)
As for the Russians i see what you mean. I thought it might make me waste time and resources to take it back but after all i asked for advice so i might just give it a try.
Thank you
I read a thread or 2 concerning J1 opening in 42 but it dates now (2010-2011)!
Now with everyone having more experience what would be a good and aggressive J1 opening?
I am strongly leaning towards an all out for India tactic!
Buying 2 transports & 1 IC on turn 1. Also going after UK fleet in SZ35 and US fleet in SZ53.
There are 2 things in my plan that i’m not really sure how to approach:
1) where to put my IC? (F.I.C. or Burma directly under UK’s nose?).
A decent UK player would probably put an IC in India in response but also could muster 1 inf from Persia and 2 Fighters (Egypt & Australia). On my J2 i would be facing 4 inf, 2 fighters and 1 AA!
2) What to do with the Russians?
At first i could have 2 inf and 2 fighters defending Manchuria vs 3 inf, not really scary.
But having 7 Russians staring back at me on my second turn is something else entirely!
Should i go in and take Buryiatia S.S.R. right away to peel it off? => Manchuria + A.A. (1 inf/ 1 tank) + 2 fighters and 1 Battleship bombing?
What would be your advise concerning my plan? Consider that i am an aggressive player who is not afraid to deal with thin margin for error!
@Panther
Ok i get it!
Of course i knew that no power can use a friendly Industrial Complex but my question came more from the fact that in 1940, in such a case, the complex would simply be removed from the game.
Since it was not clearly stated in Anniversary rules i was curious.
So long story short it is better never to make any assumption when going back and forth from 1940 to Anniversary right?
If it is not clearly written down then don’t assume it!
What happen if an allied power captured an industrial complex built on Chinese territory?
Let say Japan build an Industrial Complex in Manchuria on turn 1 and later on during the game some Soviet units come and liberate Manchuria.
Since the territory reverts back to Chinese control and the Chinese do not have an economy do the industrial complex simply ‘‘disappear’’ like in 1940?
Awesome thank you!
In the Anniversary edition rulebook it is not mentioned that you cannot place a factory on an island, it only use the word ‘‘territory’’.
If i compare with 1940 where it is specifically forbidden, i simply want to make sure i am not making false assumption.
I always wondered why Borneo and/or East Indies where not seen that often with factory built as it looks like a great base of operation for Japan or even UK!
Long story short my question is ‘‘Can i build a factory on an island?’’
Hi there,
As i’m reviewing the scramble rule a question came to my mind.
Can i assign planes to a sea zone with no ennemy warships just as a safety against scramble?
For example let say Germany decide to invade Leningrad with an amphibious assault through SZ115. There is no allied surface warship present in SZ115 but there is 3 Soviet Fighter in Leningrad.
Can i (Germany) choose to assign planes to fly over and ‘‘stay’’ in SZ115 just in case Russia decides to scramble?
Thank you for the quick response.
That is what i thought but not having huge experience under the belt i just wanted to double check here.
Have a good day.
Hi everyone,
Let say Japan has taken both Calcutta & West India.
What happen if some ally power goes in later and retake West India?
Does that power add West India’s production value (2) to its own since UK Pacific (FEC) lost its capital (does not have an economy)?
Hi everyone,
I know it has been discussed already but i found it difficult to find the information i am looking for.
I would like to know how big of an impact AAA/ AA would have in the game if they could fire at bombers during a strategic bombing raid.
What would be a good ‘‘rate of fire’’? 1 shot per AAA no matter how many bombers are attacking or the usual rule for defending (3 shots per AAA up to a maximum of 1 shot fired per attacking plane)?
Would it make it a bit more risky or would it make bombing raid simply suicidal?
If i decide to go for transports defending on 1 it is better to keep the chosen last rules? I mean someone cheezy could very well get 1-2 empty transports for the ride just to ‘‘soak up’’ wounds correct?
Thank you for any useful input.