Oh, I live in Austria. You know, the country A. Schwarzenegger comes from. Here we don’t have a food channel, 11pm is not what it’s supposed to be and Iron Chef America I’ve never seen either … but I know Wagner and his Ring of the Nibelungen :-)
Latest posts made by Jule
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RE: Axis and Allies TV show idea: Iron Generals
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RE: Axis and Allies TV show idea: Iron Generals
I’ve never seen Iron Chef, so I don’t exactely know what it is like, but sounds quite funny - I’d watch it if it was on air here :-)
Do you know Takeshi’s Castle? This would be excellent sample for an A&A show ;-)
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RE: Germany Navy, Again
If you want to build a Transporter too, you almost need to place it in the Baltic along with the Carrier. In turn 2 you can combine your fleet just as usual and if you need to, just piss off into the Med. Now you should have three transporter to support africa. While you almost ensured that there’s no early allied landing in ALG (because you could sink an allied fleet in AZO in Ger2 with Medfleet + Air).
But is the third transport for Germany worth it? I don’t know.
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RE: Kriegsmarine???
Although I don’t say that it is impossible to win in round 4-5, but it’s absolutely unlikely against a player of the same experiencel-level. Of course a mean dicey can lead to a desaterous end very early, but that’s not the normal case. LEN and IND may not be a big problem for the axis, but under normal cicumstances you shouldn’t be allowed to rush to MOS that fast.
If you absolutely ignore the Kriegsmarine, the british player should be able to threaten everything between NWY and WEU in his ~ third round. A solid german navy is also vital in the late-game to defend the mediterian. Joined up by japanse capital ships, it provides a good defense against american amphibious assaults in the south/southeast. -
RE: How old are you and when did you start playing
I’m 19 and play AAR about one year ago for the first time. So, I guess I’m not only among the youngest Axis&Allies players, but also the only female player - at least the only one I know.
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RE: Unit placement question
You can also download the ABattleMap. There you can see the correct unit placement.
http://www.flames-of-europe.de/modules.php?name=Downloads&d_op=viewdownload&cid=2
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German Battleship
Now I’ve got a very specific question and wanna listen to your opinion. What shall one do with the German BB in CMD in Round 1?
There are in general two things you can do:-
Attack the British BB in WMD with your BB, Sub, X Ftr and conquer GIB with your Tran.
1a) Use the sub to kill the lone British Transporter near ECA. -
Sink the British Des in EMD and use the Tran to assault with 2 more Units in EGY.
2a) Sink the Des with Ftrs and Offshore Bmb EGY.
At the moment I tend to say that option 1) is the most effective, but only if you buy an AC for BAL, else your Baltic Fleet can be sunk by 2 Ftr + 1 Bmb from UK and you can’t combine your navy anymore, which makes your move obsolete.
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RE: Carrier question…..
Oh, I’m sorry, ich used the acronyms used in the “ABattleMap” which are very common to use on the internet. It’s easier to remember the acronyms than the numbers of the seazones.
HAW = Island of Hawai
EPO = Z52
NPO = Z57
EJS = Z60
BRY = Buryatia
WUS = Western US -
RE: Carrier question…..
I tried to say: It takes a move to launch a Ftr from a Island (Hawai to EPO is one move), but it takes no move to launch a Ftr from a carrier.
For example: HAW-EPO (1), EPO-NPO(2), NPO-EJS(3), EJS-NPO/BRY(4). A Ftr from the island of Hawai could attack EJS and land on a carrier in for example NPO or in BRY, if it belongs to your side.
If they start from a carrier in EPO, it would look like this: EPO-NPO(1), NPO-EJS(2), EJS-NPO(3), NPO-EPO(4). So they could land on a carrier in EPO, but not on the island of Hawai.And, well, you’ve just shown me a mistake of mine. The two Ftrs from WUS can engage EJS and land on your carrier that would be in EJS after the battle. If your carrier is sunk, your Ftrs won’t die instantly, but at the end of your Non Combat Move. They will participate till the end of the battle, but crash afterwards. So in this case I’d advise you to take your planes from WUS as casulties first and not the Carrier.
Only defending planes can retreat 1 move to a landzone/island, if their carrier is sunk in battle and they survive.
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RE: Carrier question…..
I’m not a natural english speaker, so maybe I got something wrong, but I’d say NO, you can’t do this!
You can attack with 2 Ftrs and a carrier from 52 to 60 (2 moves) and you can attack with 2 Ftrs from WUS (4 moves) too. But when it comes to land anywhere you get the problem. The two Ftrs from WUS absolutely need to land here on the carrier (only if the carrier is sunk in battle they can land in JAP or BRY if they belong to the allies, else they will crash).
Now the 2 Ftrs from 52 need to land somewhere in the range of 2 spaces. They can land in BRY, FAR, YAK and they can fly back to 52 if you move another carrier there in your NCM, but they can’t land on Hawai itself because to land on an island needs another (fith) move.I hope I got everything right and explained it in a way you can understand.