@Admiral_Thrawn:
Just got the game today. Very cool. I’m not really complaining but, does anyone else wish the game started Dec. 7th ‘41? Or had a 40’ and 41’ scenerio? It seems it would keep it simple for one thing. Not a lot of new rules about when how you go to war. The game is about war. Just cut out the first 3 rounds of the game and get to it. The games are long enough. I feel you lose historical flavor as well without the sneak attack of the Japanese. The surprise attacks was the main reason the Japanese had a silver of a chance in WWII. There whole philosophy was based around it. In the original AAP this was captured nicely with the defend on 1 rule for the surprise attack. Now we have this artifical the U.S. and U.K. just automatically go to war if not attacked. Just like the real war in AAP 41’ you wanted revenge for those easy attacks.
Don’t count out the Brits (probably never ANZAC though) attacking Japan first! In our last game Japan had Yunan on J1. China reinforced and sat in Szechwan, so on J2 Japan reinforced Yunan with even more units, and some planes (not all). In all Japan had I think 4 inf, 2 art, 1 tank, 1 mech inf, 4 figs in Yunan, and the BRITS rolled up in there to save an early conquest of China on UK2. They blew Japan out of the water actually with I think, 6 inf, 1 art, 2 tanks, 1 mech inf, 4 figs and a tac bomber. The Brits ruined Japan! It was an exciting move, and big for the allies!