Axis and Allies victory 101 (basicly how to win)


  • Thanks for the tips, but where can I find revised rules? What about a non-aggression pact between Japan and the U.S.S.R.? What the hell is a bid? LOL The group I play with has considered a few rule changes in the past to balance things out a bit but since we play so infrequently no one has taken much time to think them out. If I can find some rules someplace it would be a bit easier.


  • hey guys nice to see yall again after the long vacation
    and thanks bruce lee for defending my strats while I was gone
    also blitzkrieg was saying how a defensive strategy was best for russia and this style of defense. If you can russia slowly eats up territories if germanys defense is weak enough

    also someone was saying how germany has more tanks to attack russia with BUT, my tactics are used to cripple german offense and if they do want to attack it will be with tanks, bombers, and fighters that have no infantry support :roll:
    Now do you think you can really afford to take ALL of you losses on these expensive units :-?

    yeah I thought so 8)


  • annyone have a good reply :roll:


  • I think that I should start a new post. This one has seemed to lose its pizzaz, no one is stirring up the contreversy that it once did. Maybe I’ll start one called “Axis and Allies 102” either way I’ll most likely start a new one, this one was fun. 8)


  • It’s dangerous to just assume that any specific or even general strategy will work all the time or even most of the time. Even though Axis and Allies does have certain “tendencies” of play, the best strategists, tacticians, and generals will always find ways to defeat those tendencies. The only truly general principles apply to all wargames, not just A&A:

    1. The Cardinal Rule: War never guarntees anything. Therefore, any strategy or tactic that is invented is never guarnteed to work 100% of the time.

    2. None of the following rules may or will apply in any and all situations.

    3. Outguess your opponent. Chess grand masters visualize the game several moves ahead, trying to figure out what they will do, how their opponent will respond, and vice versa. Thinking a step or two ahead of your opponent is generally a good idea.

    4. Adapt to changing situations. You may do something based on what your opponent seems to be preparing to do. He may then do something entirely different and throw you off balance. How well you adapt to what your opponent this did may determine whether you live or die.

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