• Yeah, playing UK isn’t easy. When you first start out, you have the largest Empire (Territory Wise). From then on, you IPC income drops and drops and you empire gets smaller and smaller. [Sadly, I learned that the hard way in my first game of A&A]. However, if you’re good enough, I have seen UK pursue and effective two point strategy of helping out Asia as well as Europe.


  • It can give you a sense of accomplishment if you’re successful with UK, if you win with Ger. on the other hand, it can get you killed! :D


  • “It can give you a sense of accomplishment if you’re successful with UK,”

    Well what I do like about UK is the “underdog” factor. Nobody really gives that country any credit (weakest of the three Allies). But if you can pull off an upset (UK actually dueling without the aid of the Allies), there is a huge sense of accomplishment. I had times where UK went on to capture Germany, since the German was too busy focusing on Russia and the US! :wink:


  • Cool. 8)


  • Very good thread. It’s interesting but no suprise that half the people pick Japan - they get to go nuts! And I’m also not suprised that the US is lowest, they have the slowest game and probably the least amount of variation. My favorite is the UK because they really have the most options in how to play effectively.

    @Major_Damage:

    the US must, at all costs, ignore the Japs in the Pacific. It doesn’t matter if they lose their entire fleet in the Pacific. I’ll say it, and others will back me on this…The Pacific is a waist of time, resources, and energy…a hopeless cause! Let Japan have the Pacific…if they do try to build forces to land in the US, you’ll see them planning it before they know what their doing themselves. If Japan tries to go after the US before they attempt to sieze Asia…they’re idiots! Plain and simple. Ok, maybe not idiots…but they’re dead. The US only has to think about the Pacific when Germany is dead.

    Well Major, most people seemed to think you’re crazy… doesn’t it make you want to play them with the Axis? ;)
    I’ll back you 100%!!!

    In all seriousness, that is one of the many fun things about playing A&A - it is a lot of fun to teach new players how to play well. You can really teach newer players how to play, moreso than in other games, by delivering a serious butt-whippin’ to them and explaining what you are doing as you go along. When I get tired of ladder games or playing my friends, I’ll sometimes play a pick-up game in The Zone as Allies against someone who isn’t playing with bidding. Then you can teach them and beat them at the same time. Kind of like “You really shouldn’t have bought all those tanks with Germany - you should be buying all infantry. Infantry are the key to this game - look how many I am buying. You’ll see what I mean in about two turns.” You can tell which players are going to get really good because they will want to keep playing you over and over again - “Wait, I think if I try this instead I can stop you.”

    Does anyone else do this or am I the only one?

    I guess what I mean by all this is that A&A is one of those games where you really have to see strategies in action to believe them, because a lot of ideas sound good in theory but don’t work in a real game.

    That reminds me - Yanny, when will the strategy pages get updated on this website? I remember some discussion on it a few months ago… all of them are either garbage or apply to 1st Edition rules… some of them are downright malicious if a new player reads them and believes them! :lol:


  • You could probably compile a good collection to post on the strategy page just from this forum, there’s some pretty good stuff to be found here. Then you could provide a link to the topic on the forum where it was originally posted. That way a surfer could get straight to the point, and if he wanted to could read what other people thought about it in the ensuing discussion.

    (Yanny this may be better posted in the “website discussion” forum, but I wanted to reply to the above.)


  • Yeah, this website could use a good update, not just the forums.


  • ansbach, i do the teaching thing too, telling em how im gonna smack em long before i do it. sometimes i even let em backtrack once they see how they messed up. oh, i love japan best overall, but america and britain are great fun too. but really, any country is fun. even russia is a blast if your playing against newbies :)

    its really creapy reading this forum while watching “pearl harbor” on cable….


  • Japan :D


  • Drumstix here it is


  • Good, I like big post rather then lost of small ones. :)


  • ya, newbies post your favorite country here not in the wich do you perfer…


  • Well,

    “If you’re not a part of the seamroller, you’re a part of the pavement”

    Germany is naturally first choice, Japan second.

    How anyone can enjoy playing US I cannot understand.


  • I dont know about infinate landbridging, that could easily tip the scales for the allies I mean think UK could pump infinate troops into western europe and all they need to do is have one protected transport and just produce inf to go to germany, and germany cant handle two fronts that pumps infinate inf into battle, its pretty much having germany fight TWO Russias :evil: :( :evil:


  • i don’t think trns’ work like that - w/ infinite landbridging. once a trn deploys its payload, that’s the end of its turn. It can’t pick up or drop off any more guys AFAIK. You need 4-6 trns to keep WEU busy w/ landbridging.


  • ya CC is right, with 1 tranny you can bridge- 1tank, 2 infantry, 1 AA gun


  • sorry guys I was replying to someone from the first page :-?
    someone said that they were using infinate unit landbridging and I was explaining that it was a bad idea

    Also gaze I think that trannys can only transport 2inf OR 1arm OR 1AA when landbridging

    I have a question though, you know how people can transport their troops on their allies transports but their guys go on their turn, the trnsprt moves on their allis turn, and then thy get of on your turn, Well…… I was wondering if when you bridge using an allies trnsprt you just move all of your stuff on AND off on your turn since the tranny doesnt move? :x


  • Even though in the context of the game the transport does not move, technically it does move. It would be treated just as if the transport did move from a sea zone. On your first turn you would load the transport, on your allies turn it would be “carried across the water,” and on your next turn the transport would be unloaded.


  • Germany


  • What ?

    oh yeah nice quote bossk 8)

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