I saw your post sitting so long I registered to give you a few pointers on maps. Most if not all the WotC map packs are themed in some way. Originally they were 2" hexes but were changed some time ago. The map packs you mentioned are themed as follows: North Africa - 3 Desert maps and on reverse side 3 jungle maps. Eastern Front - 3 town/factory maps and on the reverse side 3 Russian steppes maps. There are two starters, the one in the cardboard box is the old one and contains 12mm mini’s and 2" hex maps. the new starter is in a blister pack and has 15mm mini’s and 3" hex maps. The maps in the new starter are mixed forest/hills/clear. The rules and revised cards are downloadable through the WotC site.
Dug In ability question
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How does this work? The Sandbagged Machine Gun Team has Dug In ability and Speed of 0, so when its army placement time, you place them at your side of the map, but thats it? So, how do you use these guys effectively? Are they solely useful in scenarios, or is there a better way to use them? Can you transport them via Sd Kfz 251?
I’m having a hard time seeing the value in this unit.
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Originally yes, you placed them and that was it. For scenarios they were great. For most other matches, if you were rolling a random map, it was a gamble.
With the new Revised rules, the Sandbagged MG Team CAN now move, but once it does, it loses the 5/5 def