A few Questions:
Can a spotter also spot voor arty/mortars?
Can defensive fire result in anything more then disruption?
Can a disrupted vehicle change facing?
Thanks in advance
Thomas
A few Questions:
Can a spotter also spot voor arty/mortars?
Can defensive fire result in anything more then disruption?
Can a disrupted vehicle change facing?
Thanks in advance
Thomas
Bought a contested sky booster yesterday and I’d call what I got a carpark pull.
I got a Puma (which I allready love, despite not having played it yet)
… a Katusya (how do you use this whitout a spotter? 1/1 defence!)
and that japanese armored car (which is either off-scale or was freaking huge in real)
This was my first contested sky booster so no double’s or tripples or quadrippels (I bought about 6 base pack boosters and now I’ve got five 6-pounders… :S )
Thanks,
I´ve had an offer to trade my KV1 for a Croc. Guess I´ll have to ask for more…
How does a rare like a KV 1 compare to other rares? For instance a Cromwell IV. Is a 1 on 1 trade fair?
I think I saw the answer to that in an earlier topic. The answer is yes but you can of course let multiple units banzai charge which makes it harder for the enemy unit.
The question about the source for the number of hexes limitation still stands… I mean there should be a limit (otherwise I could move across the entire map in the firs attack phase, but two hexes seems better then only one. How do you feel about this?
Thanks, I guess it makes sense, allthough it isn’t specified on the card or the SA discription… Maybe I’ll make a house rule that two hexes is the maximum, feels more real somehow…
Hi guys,
When using banzai charge is there a limit in the number of hexes a unit can cross before attacking the enemy unit? Thanks in advance!
Bought a set 2 booster today and got the whermacht expert sniper. Now I have a question regarding crackshot: Is I use crackshot on a tank that is allready disrupted can I damage it? And if the tank is allready damaged can I actually destroy it?
I agree about the range on the thompson. It seems (also with this new Sherman) that the Americans are a bit overpowered in terms of their units. They haven’t got any real useless units do they?
I recently had good experiences with the japanese aswell. Because my collection isn´t that big the only japanese tanks I´ve got are two of those amphibious ones. So my friend and I decide to use the maps with the big water area´s (Able 3 and Able 4 if i´m not mistaken). We played with two house rules: The amphibious tanks can carry one soldier and while in the water it has cover on a roll of 4+. My friend played with a russian army with the core being a T34/76 and a T 70. We used a 3 by 2 setup (had the two water maps in the middle with the land sides against each other which formed a small passage) with the objective in the centre of the map. Because my friend (also a new player) rushed down the centre towards the objective I actually managed to outflank him through the water with my amphi tanks and get a nice clear shot in from the rear, which in two turns proved to be fatal for his T34/76. His T70 was killed by my antitank gun. Needless to say he was a bit surprised but we had fun though!