I based off what they pretty much had at peak of war. I didn’t do the 1 piece equals so many. I just made it like Uk 6 BB and spread them out. US I had 7 BB but reduced it to 5. 4 damaged in Hawaii at start of game. If it had like real 4 light cruisers and 2 h cruisers I just made that 2 normal cruisers and 2 more normal cruisers. To eliminate the 3 diff pieces. Everything else straight up with tweaks to setup as we played the game.
Yes the eastern front setup is more like spring of 41 than dec. 41 like pac is. based on the game balance and timing to work
Out. As u see the battle of the Atlantic is at its peak too. More like dec 41 there. Only issue in most games if not all is the d day invasions. Most happen before June of 44 in all games but to get correct US wouldn’t attack Europe until turn 7 or 8 with torch happening sooner
That would be a major setup change and year of turns.
I have my own map for game too.
Global War 1940/41
-
For players aid :
- add in cruiser ship for the purchase chart
I can’t, I personally lack the know how or a good unit shadow to use. can rules insert it in.
- add in neutral deploy unit symbols on the map (just for neutrals)
Why? isn’t the off white color say they are neutral enough?
To add a bit more realism :
- make japan into 4 areas :
What will this accomplish?
- Gibraltar : who ever controls this can pass through between there and Morocco
Rules change not a map change
-
Denmark : who ever controls it can pass through sea zone 18
-
Norway : who ever controls it can pass through sea zone 17
-
Maylay : who ever controls it pass through sea zone 70
Same answer as Gibraltar
- add in polisti (the main oil production for Germany , inside Romania) for Romania as a victory city
I moved the Factory back to Yugoslavia so i decided no victory city was needed and I couldn’t figure out what font was originally used
- Change name of Cairo to Egypt : and make Cairo a victory city inside it.
Lack the letters on the Map with correct background to copy and paste into place, and again the font issue
8 ) add Portugal beside Spain as neutral (will join axis if attack) and Azores belong to them too
Azores are on the map, and I tried drawing a border and it didn’t look right
- Iraq was actually pro axis , so at least make it neutral (join axis if under attack)
The European game has it as British so I left it the same
- add in whales for mainland England
Space is congested enough, not enough room for another territory
- add in northern Ireland as England controlled separating from Eire
again, space constraints due to piece size
12 ) add in Belgian at where it was
not enough room on map
- add in Cherbourg at western France as victory city
France already has Paris
- Split Yugoslavia into two half , the inner land first half still remains Yugoslavia (inner land) or as Croatia as German control, All the shore areas are into one new area (maybe something like Italian owned Yugoslavia) this area connects mainland Italy and Greece / Albania together
Why does it need to be connected? It is surrounded by friendly territory.
- add port in Vladivostok
There is a port in the japan sea zone already
- add Soviet convoy at sea zone 134
Soviets already make alot
- add German convoy at sea zone 18 (all the Sweden minerals are imported there)
Not enough space on map
- add British convoy in sea zone 64 (Suez was the most important supply line for Africa)
without looking at which zone is 64, Indian Ocean already has 2 convoys for UK and there is simply no room for one in the Med.
- Argentina would turn axis if under attack ( they were pro axis at the time )
Rules adjustment, not a map adjustment
- Brazil would turn allies if under attack (pro US they were)
I made them neutral for that reason. Axis powers can’t get there B4 US anyways
Thank you for your feedback, but my technical skills are not that sharp, I did what I could with the map given to me to work with.
I understand that there are also a few spelling errors still, but no where as many as their where. Any who, hope these reasons of mine are a satisfactory explanation for you.
-
Did anyone try the module for Abattlemap? Did you like it… any suggestions?
-
Honestly, I have not…… yet
Too much on my plate lately. And to top it all off, I have a Son Due on Oct 26th, so I have been really busy. But I promise I WILL check it out
-
@Deaths:
Honestly, I have not…… yet
Too much on my plate lately. And to top it all off, I have a Son Due on Oct 26th, so I have been really busy. But I promise I WILL check it out
Congrats! You do have a lot on your plate… future A&A player on his way! hehe Just want to hear from anyone who has tried the module… was it to big… too small… errors… improvements?
-
I edited the first post with some rules that we use for this map.
If anybody has any good suggestions for a Italian National Advantage, I would love to hear about it
-
Europe at Set Up
USA E. coast Set up
Pacific Set up
Asia at set up
Most of Russia set up
-
a shot looking down at Germany from Set up
-
Late in the game, USA is pushing in on JPN
-
same push from above
-
One of UK many “landings” in Europe
-
Another UK landing in Europe. He took Berlin on this one
-
Jap. Aggression
-
the “walls” Square off
this photo was taken right after Russia Plowed into a Japanese stack, reducing it to 2 units left. Russia inflicted 36 casualties to Japans 9 :evil: -
The whole Board
-
We used large pieces to Act as Fleet or Army cards
-
More shots of Russia
-
The mighty Italian Fleet
-
Russia and Germany Again
-
Just Another pic
-
Well there are the few pics I promised you all.
Overall the game was a lot of fun, I would like to thank all of the players who showed up this weekend
The axis players wanted to call a draw, but after Russia completly dismantled Japans Stack with little loss to themselves it was apparent the Russia could also Destroy the German and Italian stack combined.
We played with 2 National advantages at games start, added another at the begining of round 6, and then added a free tech at the end of round 10
The combined Allied fleet went deep into Hostile japanese territory with much confidence, but after Japan rolled Jet fighter for there free tech, they quickly destroyed the Allied efforts although themselves sustained Heavy losses.
The UK managed several landings in Europe and even took Berlin and their 60+ IPC’s that they had.
The Axis players did pick up 3 new victory cities to show for their efforts, along with JPN’s vast expansion throughout Asia and the Pacific
This game was in the making for over 3 yrs. It took along time to collect all the playing pieces and to collect a large amount of each unit needed.
If anybody wishes to play, drop me a line and we will see if we can set something up
Thanks for reading my Posts