• A bit of a rant, but from the start of its release, I’ve always believed that unless a company actively tried to squash cheating (e.g. dice) that it is always possible online. Anyone who says differently is either naive at best and lying at worst.

    Short story - Playing a guy and I have Germany relatively on the ropes (still long ways to go but for the most part out of the picture). So I start bombing to keep things under control. Last round I send 4 bombers and 2 AA get it. OK, that happens. But the very next round…

    Yeah, may it’s just that 1 in 1,296 chance that just happens just at the most convenient time but…
    AA screenshot 4 bombers.png
    That’s all I say.


  • I’ve already got a pretty good idea on how I want to approach the issue of potential cheating in similar games. But you’ve got a Master in Statistics, right? I’d imagine you have some ideas too, if you’d like to share?

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