War room gameplay aspects put in to GW1936
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I thought what if you did the turn in GW1936 warroom style, so the movement is more simultaneous and who goes first would depend on a D6 die roll with modifiers that would depend on what you did in the last round, for example if you were more aggressive, you would get a higher modifier than if you just did non-combat movements. Here’s a rough draft of what this could look like:
+1 for each territory last round you conquered NOT using blitz (for a maximum of +3 )
+1 for each territory last round you conquered using blitz (for a maximum of +3 )
-1 for each battle you lost as the attacker (which represents momentum lost when an attack is repulsed)
+1 for each battle won as the defender (which could mean counterattacks)
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@david-06 sorry but no thanks.