• @trig if you are subject to a penalty from the terrain that means it has affected you. come on now.


  • @aldrahill they don’t delete terrain as a problem if units are still getting -1 due to the terrain. its still a lower attack value than in flat terrain where the commander would give the units +1 and there is no negative modifier.

    for your example of unit type commanders. well maybe a tank commander can blitz so that would bring extra value to the tank commander over the infantry commander.


  • @aldrahill the combat round that a battleship is damaged it will fire back at an 8 because it started that round as undamaged. any time after the round that it was damaged it will defend at a 6.


  • @theveteran what? pretty sure as soon as you mark it damaged it’s defending/ attacking at the lower value


  • @linkler trig actually already explained it.


  • To complete the answer to the damaged Battleship question, the Rule 9.1 for combat procedure covers that.

    The Attacker and Defender place their units on the Battle Boards « on the number that corresponds to their Attack of Defense values ».

    « Defending units (including those chosen as casualties) get their defense rolls. »

    So the undamaged Battleship started at 8 and will roll at 8 no matter what.

    After it is damaged, it will be moved to 6 for the next round.


  • @noneshallpass ok I hear you and I seen that trig had explained it it’s just that as the attacker rolls the defender (usually) selects casualties, right? So if the battleship is hit it would be moved down to “6” before it rolls back so when it’s the defenders turn to shoot back his battleship is sitting in the “6” position it just makes sense that that’s what it would roll back at. Not trying to be difficult here and I think trig is like a designer or something right so he’d know for sure ?


  • @Linkler no no no , casualties are chosen immediately but not taken immediately. The round the battleship is damaged it still fires back at an 8, the same as if any other unit is hit, it still gets a chance to return fire before it is officially sunk


  • @Trig and @TheVeteran and I are all saying the same thing.

    All units defend at the number that they were at the start of the combat round.

    So it does not matter if they take a hit (except for first strikes) and if the result of the hit is to destroy them or, as in the case of capital ships, move them to a lower Defense roll level that will only apply at the start of the next combat round.


  • @noneshallpass haha yeah I got that your all saying the same thing sorry my wording maybe. Thank you guys

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