@wizmark No scramble
ksmckay (axis) vs GhostGlider (allies+18) BM4
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TripleA Turn Summary: Americans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 carriers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Tobruk to Alexandria British take Alexandria from Italians 3 fighters moved from Midway to 16 Sea Zone 1 bomber moved from Gibraltar to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in 16 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to Midway 1 fighter moved from Western United States to Midway 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 4 infantry, 4 submarines and 3 transports moved from 26 Sea Zone to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 2 infantry, 4 submarines and 2 transports moved from 49 Sea Zone to 54 Sea Zone 5 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 54 Sea Zone to Hawaiian Islands 1 fighter moved from 54 Sea Zone to 26 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 1 carrier and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 bomber moved from France to United Kingdom 2 fighters moved from 110 Sea Zone to Norway 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Morocco to Tunisia 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 2 fighters moved from Gibraltar to Norway 1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan 3 infantry moved from 54 Sea Zone to Queensland 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 infantry placed in Western United States 1 infantry placed in Eastern United States 3 carriers and 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States Americans undo move 4. 1 fighter placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Combat Hit Differential Summary :
Americans regular : 0.50 Japanese regular : 0.67 Germans AA : -0.17
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TripleA Turn Summary: Chinese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Kweichow 1 fighter moved from Suiyuyan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs
Combat Hit Differential Summary :
Chinese regular : 1.00 Japanese regular : 1.33
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Americans Americans buy 3 carriers, 3 fighters, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 mech_infantry moved from Tobruk to Alexandria British take Alexandria from Italians 3 fighters moved from Midway to 16 Sea Zone 1 bomber moved from Gibraltar to France Combat - Americans Strategic bombing raid in France Germans roll AA dice in France : 0/1 hits, 0.17 expected hits Bombing raid in France rolls: 7 and causes: 6 damage to unit: factory_minor Bombing raid in France causes 6 damage total. Battle in 16 Sea Zone Americans attack with 3 fighters Japanese defend with 1 destroyer Americans roll dice for 3 fighters in 16 Sea Zone, round 2 : 2/3 hits, 1.50 expected hits Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits 1 destroyer owned by the Japanese and 1 fighter owned by the Americans lost in 16 Sea Zone Americans win with 2 fighters remaining. Battle score for attacker is -2 Casualties for Americans: 1 fighter Casualties for Japanese: 1 destroyer Non Combat Move - Americans 2 fighters moved from 16 Sea Zone to Midway 1 fighter moved from Western United States to Midway 1 infantry moved from Hawaiian Islands to 26 Sea Zone 2 infantry moved from Hawaiian Islands to 26 Sea Zone 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 4 infantry, 4 submarines and 3 transports moved from 26 Sea Zone to 49 Sea Zone 2 infantry and 1 transport moved from 49 Sea Zone to 54 Sea Zone 1 infantry moved from 54 Sea Zone to Queensland 1 battleship, 6 carriers, 2 cruisers, 2 destroyers, 2 infantry, 4 submarines and 2 transports moved from 49 Sea Zone to 54 Sea Zone 5 fighters and 1 tactical_bomber moved from Queensland to 54 Sea Zone 1 carrier and 2 destroyers moved from 10 Sea Zone to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 2 fighters moved from 26 Sea Zone to Hawaiian Islands 1 fighter moved from 54 Sea Zone to Hawaiian Islands 1 fighter moved from 54 Sea Zone to 26 Sea Zone 4 infantry moved from Central United States to 101 Sea Zone 1 carrier and 2 transports moved from 110 Sea Zone to 92 Sea Zone 1 bomber moved from France to United Kingdom 2 fighters moved from 110 Sea Zone to Norway 1 mech_infantry moved from Tunisia to Tobruk 1 mech_infantry moved from Morocco to Tunisia 1 destroyer moved from 94 Sea Zone to 92 Sea Zone 2 fighters moved from Gibraltar to Norway 1 artillery moved from French Equatorial Africa to Anglo Egyptian Sudan 3 infantry moved from 54 Sea Zone to Queensland 4 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from 91 Sea Zone to Morocco 1 transport moved from 91 Sea Zone to 101 Sea Zone Place Units - Americans 1 infantry placed in Western United States 1 infantry placed in Eastern United States 3 carriers and 1 transport placed in 10 Sea Zone 3 fighters placed in Western United States Americans undo move 4. 1 fighter placed in Eastern United States 2 fighters placed in Western United States Turn Complete - Americans Americans collect 56 PUs; end with 56 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 61 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 2 PUs; Combat Move - Chinese 1 infantry moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar 1 infantry moved from Hopei to Kweichow 1 fighter moved from Suiyuyan to Kweichow Combat - Chinese Battle in Kweichow Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 1 infantry in Kweichow, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow Chinese win with 1 fighter remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Chahar Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Chahar, round 2 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Chahar from Japanese with 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Kweichow to Suiyuyan 1 infantry moved from Shensi to Suiyuyan Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Suiyuyan Turn Complete - Chinese Chinese collect 7 PUs; end with 9 PUs Purchase Units - British British buy 1 bomber, 1 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 2 infantry; Remaining resources: 0 PUs; Combat Move - British Non Combat Move - British 3 fighters moved from Finland to Norway 1 destroyer moved from 110 Sea Zone to 91 Sea Zone 1 artillery moved from Gibraltar to 92 Sea Zone 1 artillery moved from 92 Sea Zone to Morocco 1 armour moved from Tunisia to Tobruk 1 aaGun and 1 infantry moved from Tobruk to Alexandria 3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan 1 armour moved from Belgian Congo to Anglo Egyptian Sudan 2 infantry and 1 mech_infantry moved from Union of South Africa to Rhodesia 1 infantry and 1 mech_infantry moved from Rhodesia to Belgian Congo 3 aaGuns, 2 artilleries, 1 fighter and 26 infantry moved from India to West India 1 fighter moved from West India to Kenya 1 battleship moved from 26 Sea Zone to 54 Sea Zone 1 armour and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya 2 fighters moved from United Kingdom to Norway 1 fighter moved from 92 Sea Zone to Gibraltar 1 transport moved from 110 Sea Zone to 92 Sea Zone 2 infantry moved from United Kingdom to 110 Sea Zone 2 infantry and 1 transport moved from 110 Sea Zone to 126 Sea Zone 2 infantry moved from 126 Sea Zone to Norway Place Units - British 3 mech_infantrys placed in Union of South Africa 1 bomber and 1 infantry placed in United Kingdom Turn Complete - British British collect 26 PUs; end with 26 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 29 PUs Place Units - UK_Pacific 2 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 2 infantry
Combat Hit Differential Summary :
Chinese regular : 1.00 Americans regular : 0.50 Japanese regular : 2.00 Germans AA : -0.17
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - Italians Italians buy 2 artilleries, 2 destroyers, 1 fighter and 2 infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry moved from Northwest Persia to Caucasus 1 destroyer moved from 97 Sea Zone to 93 Sea Zone 1 bomber moved from Southern Italy to 93 Sea Zone 1 fighter moved from Southern Italy to 93 Sea Zone Combat - Italians Battle in 93 Sea Zone Italians attack with 1 bomber, 1 destroyer and 1 fighter Russians defend with 1 submarine Italians roll dice for 1 bomber, 1 destroyer and 1 fighter in 93 Sea Zone, round 2 : 1/3 hits, 1.50 expected hits Russians roll dice for 1 submarine in 93 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Russians lost in 93 Sea Zone Italians win, taking 93 Sea Zone from Neutral with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 6 Casualties for Russians: 1 submarine Battle in Caucasus Italians attack with 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry Russians defend with 1 infantry Italians roll dice for 1 armour, 1 artillery, 2 fighters, 4 infantry and 1 mech_infantry in Caucasus, round 2 : 2/9 hits, 2.83 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Caucasus Italians win, taking Caucasus from Russians with 1 armour, 1 artillery, 2 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Italians: 1 infantry Casualties for Russians: 1 infantry Non Combat Move - Italians 2 fighters moved from Caucasus to Ukraine 3 artilleries, 9 infantry and 1 marine moved from Egypt to Trans-Jordan 1 cruiser moved from 97 Sea Zone to 94 Sea Zone 1 battleship, 1 submarine and 2 transports moved from 97 Sea Zone to 81 Sea Zone 1 marine moved from Normandy Bordeaux to France 1 fighter moved from 93 Sea Zone to Southern Italy 1 bomber moved from 93 Sea Zone to Southern Italy 1 fighter moved from Southern Italy to Ukraine Place Units - Italians 1 fighter and 2 infantry placed in Southern Italy 2 destroyers placed in 81 Sea Zone 2 artilleries placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 3 Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3 Italians collect 24 PUs (3 lost to blockades); end with 24 PUs Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 30 PUs Objective Italians 5 Control Convoy Lanes: Italians met a national objective for an additional 3 PUs; end with 33 PUs Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 38 PUs
Combat Hit Differential Summary :
Italians regular : -1.33 Russians regular : 0.50
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 artillery, 1 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 cruiser and 1 submarine moved from 26 Sea Zone to 54 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 66 Sea Zone to 63 Sea Zone 3 submarines moved from 62 Sea Zone to 54 Sea Zone Place Units - ANZAC 1 transport placed in 62 Sea Zone 1 artillery and 1 infantry placed in New South Wales Turn Complete - ANZAC ANZAC collect 10 PUs; end with 10 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 13 PUs Combat Move - French Non Combat Move - French 1 infantry moved from Tobruk to Alexandria 1 destroyer moved from 80 Sea Zone to 76 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 artilleries, 2 fighters, 5 infantry and 4 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour moved from Novgorod to Finland Germans take Finland from Russians 1 fighter moved from 113 Sea Zone to 126 Sea Zone 1 fighter moved from 113 Sea Zone to Eastern Poland 1 tactical_bomber moved from Western Germany to Belarus 1 fighter moved from Slovakia Hungary to Belarus 1 fighter and 2 tactical_bombers moved from Slovakia Hungary to Rostov 1 tactical_bomber moved from Northwest Persia to Rostov 1 fighter moved from Southern Italy to Rostov 3 artilleries and 10 infantry moved from Ukraine to Rostov 1 armour moved from Ukraine to Western Ukraine Germans take Western Ukraine from Russians 1 armour moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Ukraine to Eastern Poland 2 mech_infantrys moved from Poland to Belarus 1 armour moved from Novgorod to Belarus Combat - Germans Battle in 126 Sea Zone Germans attack with 1 fighter British defend with 1 transport 1 transport owned by the British lost in 126 Sea Zone Germans win with 1 fighter remaining. Battle score for attacker is 7 Casualties for British: 1 transport Battle in Rostov Germans attack with 3 artilleries, 2 fighters, 10 infantry and 3 tactical_bombers Russians defend with 1 aaGun and 13 infantry Russians roll AA dice in Rostov : 2/3 hits, 0.50 expected hits 1 fighter owned by the Germans and 1 tactical_bomber owned by the Germans lost in Rostov Germans roll dice for 3 artilleries, 1 fighter, 10 infantry and 2 tactical_bombers in Rostov, round 2 : 2/16 hits, 4.83 expected hits Russians roll dice for 1 aaGun and 13 infantry in Rostov, round 2 : 1/13 hits, 4.33 expected hits 1 infantry owned by the Russians, 1 infantry owned by the Germans and 1 aaGun owned by the Russians lost in Rostov Germans roll dice for 3 artilleries, 1 fighter, 9 infantry and 2 tactical_bombers in Rostov, round 3 : 6/15 hits, 4.67 expected hits Russians roll dice for 12 infantry in Rostov, round 3 : 8/12 hits, 4.00 expected hits 6 infantry owned by the Russians and 8 infantry owned by the Germans lost in Rostov Germans roll dice for 3 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers in Rostov, round 4 : 2/7 hits, 3.00 expected hits Russians roll dice for 6 infantry in Rostov, round 4 : 0/6 hits, 2.00 expected hits 2 infantry owned by the Russians lost in Rostov Germans roll dice for 3 artilleries, 1 fighter, 1 infantry and 2 tactical_bombers in Rostov, round 5 : 4/7 hits, 3.00 expected hits Russians roll dice for 4 infantry in Rostov, round 5 : 2/4 hits, 1.33 expected hits 4 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Rostov Germans win, taking Rostov from Russians with 2 artilleries, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is -11 Casualties for Germans: 1 artillery, 1 fighter, 10 infantry and 1 tactical_bomber Casualties for Russians: 1 aaGun and 13 infantry Battle in Belarus Germans attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber Russians defend with 2 infantry Germans roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Belarus, round 2 : 3/5 hits, 2.00 expected hits Russians roll dice for 2 infantry in Belarus, round 2 : 1/2 hits, 0.67 expected hits 2 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Germans win, taking Belarus from Russians with 1 armour, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 2 Casualties for Germans: 1 mech_infantry Casualties for Russians: 2 infantry Battle in Eastern Poland Germans attack with 1 fighter and 2 mech_infantrys Russians defend with 1 infantry Germans roll dice for 1 fighter and 2 mech_infantrys in Eastern Poland, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Eastern Poland Germans roll dice for 1 fighter and 1 mech_infantry in Eastern Poland, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Eastern Poland, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Eastern Poland Germans win, taking Eastern Poland from Russians with 1 fighter and 1 mech_infantry remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Non Combat Move - Germans 1 armour moved from Ukraine to Caucasus 1 fighter moved from Egypt to Caucasus 1 fighter and 1 tactical_bomber moved from Rostov to Caucasus 1 tactical_bomber moved from Rostov to Ukraine 1 fighter moved from Egypt to Ukraine 1 fighter and 1 tactical_bomber moved from Belarus to Novgorod 1 fighter moved from Eastern Poland to Slovakia Hungary 1 aaGun, 2 artilleries and 3 infantry moved from Western Germany to 113 Sea Zone 1 aaGun, 2 artilleries, 3 infantry and 3 transports moved from 113 Sea Zone to 115 Sea Zone 1 aaGun, 2 artilleries and 3 infantry moved from 115 Sea Zone to Finland 2 carriers and 1 destroyer moved from 113 Sea Zone to 115 Sea Zone 1 artillery and 1 infantry moved from Holland Belgium to France 1 fighter moved from 126 Sea Zone to Novgorod Place Units - Germans 2 fighters placed in 115 Sea Zone 1 infantry placed in Novgorod Germans undo move 2. 1 mech_infantry placed in Novgorod 2 artilleries and 4 infantry placed in Germany 1 infantry and 3 mech_infantrys placed in Western Germany Turn Complete - Germans Germans collect 46 PUs; end with 46 PUs Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 51 PUs Objective Germans 7 Control of Balkans: Germans met a national objective for an additional 2 PUs; end with 53 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 58 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Combat Hit Differential Summary :
Russians regular : 0.00 Germans regular : -1.00 Russians AA : 1.50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Russians Russians buy 13 infantry; Remaining resources: 2 PUs; Combat Move - Russians 1 infantry moved from Bryansk to Western Ukraine Russians take Western Ukraine from Germans 2 infantry moved from Bryansk to Belarus 1 artillery moved from Volgograd to Rostov 1 infantry moved from Bryansk to Rostov 1 fighter moved from Bryansk to Belarus 1 fighter and 1 tactical_bomber moved from Bryansk to Rostov 1 fighter moved from Bryansk to Belarus 1 infantry moved from Bryansk to Belarus 1 infantry moved from Bryansk to Rostov Combat - Russians Battle in Rostov Russians attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber Germans defend with 2 artilleries Russians roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Rostov, round 2 : 3/5 hits, 2.00 expected hits Germans roll dice for 2 artilleries in Rostov, round 2 : 1/2 hits, 0.67 expected hits 1 infantry owned by the Russians and 2 artilleries owned by the Germans lost in Rostov Russians win, taking Rostov from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5 Casualties for Russians: 1 infantry Casualties for Germans: 2 artilleries Battle in Belarus Russians attack with 2 fighters and 3 infantry Germans defend with 1 armour and 1 mech_infantry Russians roll dice for 2 fighters and 3 infantry in Belarus, round 2 : 1/5 hits, 1.50 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Belarus, round 2 : 1/2 hits, 0.83 expected hits 1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Belarus Russians roll dice for 2 fighters and 2 infantry in Belarus, round 3 : 1/4 hits, 1.33 expected hits Germans roll dice for 1 armour in Belarus, round 3 : 1/1 hits, 0.50 expected hits 1 infantry owned by the Russians and 1 armour owned by the Germans lost in Belarus Russians win, taking Belarus from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 2 infantry Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - Russians 1 tactical_bomber moved from Rostov to Russia 1 fighter moved from Rostov to Russia 2 fighters moved from Belarus to Russia 13 artilleries moved from Bryansk to Tambov 1 mech_infantry moved from Bryansk to Russia 1 aaGun moved from Bryansk to Tambov 1 aaGun moved from Bryansk to Russia 4 armour moved from Bryansk to Russia 3 infantry moved from Volgograd to Tambov 1 infantry moved from Volgograd to Tambov 9 infantry moved from Bryansk to Russia 19 infantry moved from Bryansk to Tambov Place Units - Russians 3 infantry placed in Volgograd 10 infantry placed in Russia Turn Complete - Russians Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1 Russians collect 30 PUs (1 lost to blockades); end with 32 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 34 PUs Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 37 PUs
Combat Hit Differential Summary :
Germans regular : 1.00 Russians regular : 0.17
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@Ghostglider forgot a walk in to Hopei. If not ok let me know.
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 2 carriers, 1 destroyer, 5 infantry and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 infantry moved from Szechwan to Sikang 1 mech_infantry moved from Yunnan to Sikang 1 bomber moved from French Indo China to Sikang 1 fighter moved from Szechwan to Sikang 2 armour, 5 artilleries, 9 infantry and 2 mech_infantrys moved from Burma to India Combat - Japanese Battle in Sikang Japanese attack with 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 fighter, 1 infantry and 1 mech_infantry in Sikang, round 2 : 1/4 hits, 1.50 expected hits Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Japanese win, taking Sikang from Chinese with 1 bomber, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for Chinese: 1 infantry Battle in India Japanese attack with 2 armour, 5 artilleries, 9 infantry and 2 mech_infantrys British defend with 2 infantry; UK_Pacific defend with 1 airfield, 1 factory_major and 1 harbour Japanese roll dice for 2 armour, 5 artilleries, 9 infantry and 2 mech_infantrys in India, round 2 : 3/18 hits, 5.33 expected hits UK_Pacific roll dice for 2 infantry in India, round 2 : 0/2 hits, 0.67 expected hits 2 infantry owned by the British lost in India Japanese captures 8PUs while taking UK_Pacific capital Japanese converts factory_major into different units Japanese win, taking India from UK_Pacific with 2 armour, 5 artilleries, 9 infantry and 2 mech_infantrys remaining. Battle score for attacker is 6 Casualties for British: 2 infantry triggerUKPacificDestroyPUsJapanese: Setting destroysPUs to true for playerAttachment attached to UK_Pacific Non Combat Move - Japanese Turning on Edit Mode EDIT: Changing ownership of Hopei from Chinese to Japanese EDIT: Turning off Edit Mode 1 marine moved from Burma to 38 Sea Zone 1 artillery moved from Burma to 38 Sea Zone 1 artillery, 1 cruiser, 1 destroyer, 1 marine and 3 transports moved from 38 Sea Zone to 37 Sea Zone 1 artillery and 1 marine moved from 37 Sea Zone to Malaya 2 infantry moved from Burma to India 1 infantry moved from Burma to India 2 mech_infantrys moved from Burma to India 1 mech_infantry moved from Burma to Szechwan 1 infantry moved from Anhwe to Kweichow 1 infantry moved from Anhwe to Hopei 1 aaGun and 1 artillery moved from Anhwe to Kweichow 2 infantry moved from Jehol to Anhwe 3 infantry moved from French Indo China to Yunnan 2 armour moved from Burma to Kweichow 1 fighter moved from Sikang to Anhwe 1 fighter moved from Szechwan to Jehol 1 bomber moved from Sikang to Shan State 2 fighters moved from French Indo China to 37 Sea Zone 1 submarine moved from 35 Sea Zone to 37 Sea Zone 2 battleships, 2 carriers, 1 cruiser and 3 submarines moved from 35 Sea Zone to 33 Sea Zone 2 carriers, 2 destroyers, 2 fighters, 2 submarines and 2 tactical_bombers moved from 34 Sea Zone to 33 Sea Zone 1 fighter moved from Guam to 33 Sea Zone 2 fighters and 5 tactical_bombers moved from French Indo China to 33 Sea Zone 3 fighters moved from 33 Sea Zone to Caroline Islands 1 fighter moved from 6 Sea Zone to 33 Sea Zone 2 carriers, 1 destroyer and 2 submarines moved from 6 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from Japan to 6 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone 1 transport moved from 19 Sea Zone to 6 Sea Zone 1 destroyer moved from 20 Sea Zone to 33 Sea Zone 1 bomber moved from Kiangsi to Shan State 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands Place Units - Japanese 1 carrier placed in 37 Sea Zone 2 infantry placed in Malaya 3 infantry placed in French Indo China 1 carrier, 1 destroyer and 2 submarines placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 63 PUs; end with 71 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 74 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 79 PUs Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 84 PUs
Combat Hit Differential Summary :
Chinese regular : 0.67 Japanese regular : -2.83 UK_Pacific regular : -0.67
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TripleA Turn Summary: Americans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 destroyers, 5 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 bomber moved from United Kingdom to 94 Sea Zone 1 mech_infantry moved from Alexandria to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Tobruk to Egypt 2 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone Americans take 42 Sea Zone from Japanese 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 cruiser moved from 54 Sea Zone to 37 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Philippines Battle in Sumatra Battle in 94 Sea Zone Americans attack with 1 bomber and 1 destroyer Italians defend with 1 cruiser Americans roll dice for 1 bomber and 1 destroyer in 94 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans lost in 94 Sea Zone Americans roll dice for 1 bomber in 94 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 cruiser in 94 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 94 Sea Zone Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking Philippines from Japanese, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Italians: 1 cruiser Battle in 37 Sea Zone Americans attack with 1 cruiser, 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 3 transports Americans roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 37 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 37 Sea Zone Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 2 transports owned by the Japanese and 1 fighter owned by the Americans lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Neutral with 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 47 Casualties for Americans: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 3 transports Battle in Egypt Americans attack with 1 armour, 1 artillery and 1 mech_infantry Germans defend with 1 infantry; Italians defend with 1 factory_minor and 1 harbour Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Egypt Americans win, taking Egypt from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 carrier moved from 54 Sea Zone to 41 Sea Zone 1 carrier moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 battleship, 4 carriers, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 3 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Midway to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from Morocco to 92 Sea Zone 1 bomber moved from 94 Sea Zone to Gibraltar 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 94 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk Place Units - Americans 3 destroyers and 1 submarine placed in 10 Sea Zone 5 fighters placed in Western United States Turn Complete - Americans Americans collect 67 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs
Combat Hit Differential Summary :
Americans regular : 0.67 Japanese regular : 0.67 Italians regular : 0.67
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TripleA Turn Summary: Chinese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 2 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Szechwan 1 fighter moved from Suiyuyan to Sikang Combat - Chinese Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Kansu Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Suiyuyan 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs
Combat Hit Differential Summary :
Chinese regular : 1.17 Japanese regular : -1.00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 4.0.0
Game History
Round: 7 Purchase Units - Americans Americans buy 3 destroyers, 5 fighters and 1 submarine; Remaining resources: 1 PUs; Combat Move - Americans 1 destroyer moved from 92 Sea Zone to 94 Sea Zone 1 bomber moved from United Kingdom to 94 Sea Zone 1 mech_infantry moved from Alexandria to Egypt 1 artillery moved from Anglo Egyptian Sudan to Egypt 1 armour moved from Tobruk to Egypt 2 infantry moved from Morocco to 91 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Normandy Bordeaux 1 infantry moved from 110 Sea Zone to Holland Belgium 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber moved from 54 Sea Zone to 37 Sea Zone Americans take 42 Sea Zone from Japanese 1 infantry moved from Queensland to 54 Sea Zone 1 infantry moved from Queensland to 54 Sea Zone 2 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 2 infantry moved from 41 Sea Zone to Sumatra 1 infantry moved from Queensland to 54 Sea Zone 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 cruiser moved from 54 Sea Zone to 37 Sea Zone Combat - Americans Battle in Normandy Bordeaux Battle in Holland Belgium Battle in Philippines Battle in Sumatra Battle in 94 Sea Zone Americans attack with 1 bomber and 1 destroyer Italians defend with 1 cruiser Americans roll dice for 1 bomber and 1 destroyer in 94 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits Italians roll dice for 1 cruiser in 94 Sea Zone, round 2 : 1/1 hits, 0.50 expected hits 1 destroyer owned by the Americans lost in 94 Sea Zone Americans roll dice for 1 bomber in 94 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits Italians roll dice for 1 cruiser in 94 Sea Zone, round 3 : 0/1 hits, 0.50 expected hits 1 cruiser owned by the Italians lost in 94 Sea Zone Americans win, taking Normandy Bordeaux from Italians, taking Holland Belgium from Germans, taking Philippines from Japanese, taking Sumatra from Japanese with 1 bomber remaining. Battle score for attacker is 4 Casualties for Americans: 1 destroyer Casualties for Italians: 1 cruiser Battle in 37 Sea Zone Americans attack with 1 cruiser, 1 destroyer, 3 fighters, 4 submarines and 1 tactical_bomber Japanese defend with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 3 transports Americans roll dice for 4 submarines in 37 Sea Zone, round 2 : 2/4 hits, 1.33 expected hits Units damaged: 1 carrier owned by the Japanese Americans roll dice for 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 2 : 4/6 hits, 3.00 expected hits Japanese roll dice for 1 submarine in 37 Sea Zone, round 2 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 3 transports in 37 Sea Zone, round 2 : 2/5 hits, 2.50 expected hits 1 fighter owned by the Japanese, 1 submarine owned by the Americans, 1 cruiser owned by the Americans, 1 destroyer owned by the Americans, 1 carrier owned by the Japanese, 1 destroyer owned by the Japanese, 1 submarine owned by the Japanese and 1 cruiser owned by the Japanese lost in 37 Sea Zone Americans roll dice for 3 submarines in 37 Sea Zone, round 3 : 0/3 hits, 1.00 expected hits Americans roll dice for 3 fighters and 1 tactical_bomber in 37 Sea Zone, round 3 : 3/4 hits, 2.17 expected hits Japanese roll dice for 1 fighter in 37 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 1 fighter owned by the Japanese, 2 transports owned by the Japanese and 1 fighter owned by the Americans lost in 37 Sea Zone 1 transport owned by the Japanese lost in 37 Sea Zone Americans win, taking 37 Sea Zone from Neutral with 2 fighters, 3 submarines and 1 tactical_bomber remaining. Battle score for attacker is 47 Casualties for Americans: 1 cruiser, 1 destroyer, 1 fighter and 1 submarine Casualties for Japanese: 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 3 transports Battle in Egypt Americans attack with 1 armour, 1 artillery and 1 mech_infantry Germans defend with 1 infantry; Italians defend with 1 factory_minor and 1 harbour Americans roll dice for 1 armour, 1 artillery and 1 mech_infantry in Egypt, round 2 : 1/3 hits, 1.17 expected hits Italians roll dice for 1 infantry in Egypt, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 mech_infantry owned by the Americans lost in Egypt Americans win, taking Egypt from Italians with 1 armour and 1 artillery remaining. Battle score for attacker is -1 Casualties for Americans: 1 mech_infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 2 fighters and 1 tactical_bomber moved from 37 Sea Zone to 41 Sea Zone 1 carrier moved from 54 Sea Zone to 41 Sea Zone 1 carrier moved from 54 Sea Zone to 41 Sea Zone 1 destroyer moved from 54 Sea Zone to 41 Sea Zone 1 infantry and 1 mech_infantry moved from Queensland to 54 Sea Zone 1 infantry, 1 mech_infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone 1 battleship, 4 carriers, 1 cruiser and 1 destroyer moved from 54 Sea Zone to 26 Sea Zone 1 aaGun and 1 infantry moved from Western United States to 10 Sea Zone 1 aaGun, 3 carriers, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone 3 fighters moved from Midway to 26 Sea Zone 2 fighters moved from Western United States to 26 Sea Zone 1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone 1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone 4 infantry moved from Morocco to 92 Sea Zone 1 bomber moved from 94 Sea Zone to Gibraltar 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 92 Sea Zone to 94 Sea Zone 1 aaGun and 1 infantry moved from 91 Sea Zone to Gibraltar 1 fighter moved from Eastern United States to Gibraltar 1 destroyer moved from 26 Sea Zone to 31 Sea Zone 1 destroyer moved from 26 Sea Zone to 30 Sea Zone 1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian Islands 1 destroyer moved from 25 Sea Zone to 26 Sea Zone 1 carrier, 1 cruiser, 1 destroyer, 4 infantry and 3 transports moved from 94 Sea Zone to 97 Sea Zone 1 mech_infantry moved from Tunisia to Tobruk Place Units - Americans 3 destroyers and 1 submarine placed in 10 Sea Zone 5 fighters placed in Western United States Turn Complete - Americans Americans collect 67 PUs; end with 68 PUs Trigger Americans 6 Western Europe Beach Head: Americans met a national objective for an additional 5 PUs; end with 73 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 83 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 88 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 93 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 98 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese 1 infantry moved from Tsinghai to Sikang 2 infantry moved from Suiyuyan to Hopei 1 infantry moved from Shensi to Szechwan 1 fighter moved from Suiyuyan to Sikang Combat - Chinese Battle in Szechwan Chinese attack with 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 3 : 0/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 4 : 1/1 hits, 0.17 expected hits Japanese roll dice for 1 mech_infantry in Szechwan, round 4 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 1 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Battle in Sikang Chinese attack with 1 fighter and 1 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 1 infantry in Sikang, round 2 : 1/2 hits, 0.67 expected hits Japanese roll dice for 1 mech_infantry in Sikang, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang Chinese win with 1 fighter remaining. Battle score for attacker is 1 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 mech_infantry Battle in Hopei Chinese attack with 2 infantry Japanese defend with 1 infantry Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits Chinese roll dice for 2 infantry in Hopei, round 3 : 1/2 hits, 0.33 expected hits Japanese roll dice for 1 infantry in Hopei, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Hopei Chinese win, taking Hopei from Japanese with 2 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 1 fighter moved from Sikang to Kansu Place Units - Chinese 1 infantry placed in Shensi 1 infantry placed in Suiyuyan 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 7 PUs; end with 7 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 2 infantry and 1 transport; Remaining resources: 0 PUs; Combat Move - British 1 destroyer moved from 91 Sea Zone to 112 Sea Zone 2 fighters moved from Norway to 112 Sea Zone 1 infantry moved from Gibraltar to 92 Sea Zone 1 infantry moved from Morocco to 92 Sea Zone 1 infantry and 1 transport moved from 92 Sea Zone to 99 Sea Zone 1 infantry moved from 99 Sea Zone to Crete 1 infantry and 1 transport moved from 92 Sea Zone to 97 Sea Zone 1 infantry moved from 97 Sea Zone to Northern Italy 1 carrier and 1 cruiser moved from 92 Sea Zone to 97 Sea Zone 2 fighters and 1 tactical_bomber moved from Bryansk to 97 Sea Zone 1 fighter moved from Norway to 97 Sea Zone 1 fighter moved from Norway to 112 Sea Zone 1 bomber moved from United Kingdom to Western Germany 1 bomber moved from Gibraltar to Western Germany 1 fighter moved from Norway to 112 Sea Zone Combat - British Strategic bombing raid in Western Germany Germans roll AA dice in Western Germany : 0/2 hits, 0.33 expected hits Bombing raid in Western Germany rolls: 8,5 and causes: 13 damage to unit: factory_major Bombing raid in Western Germany causes 13 damage total. Battle in Northern Italy British converts factory_major into different units Battle in Crete Battle in 112 Sea Zone British attack with 1 destroyer and 4 fighters Germans defend with 1 submarine British roll dice for 1 destroyer and 4 fighters in 112 Sea Zone, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 submarine in 112 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits 1 submarine owned by the Germans lost in 112 Sea Zone British win, taking Northern Italy from Italians, taking Crete from Italians with 1 destroyer and 4 fighters remaining. Battle score for attacker is 6 Casualties for Germans: 1 submarine Non Combat Move - British 4 fighters moved from 112 Sea Zone to Norway 1 bomber moved from Western Germany to United Kingdom 1 bomber moved from Western Germany to Norway 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 fighter moved from Gibraltar to Norway 1 armour moved from Tobruk to Egypt 1 infantry moved from Alexandria to Tobruk 3 artilleries, 6 infantry and 2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt 1 armour, 1 fighter and 1 mech_infantry moved from Kenya to Egypt 1 mech_infantry moved from Belgian Congo to Egypt 2 infantry moved from Rhodesia to Belgian Congo 3 mech_infantrys moved from Union of South Africa to Belgian Congo 3 aaGuns, 2 artilleries and 26 infantry moved from West India to Eastern Persia 1 battleship moved from 54 Sea Zone to 26 Sea Zone Place Units - British 2 artilleries and 1 infantry placed in Egypt 1 destroyer and 1 transport placed in 110 Sea Zone 1 infantry placed in United Kingdom Turn Complete - British British collect 32 PUs; end with 32 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 35 PUs Turn Complete - UK_Pacific
Combat Hit Differential Summary :
Chinese regular : 1.17 Americans regular : 0.67 Japanese regular : -0.33 Italians regular : 0.67 Germans AA : -0.33 Germans regular : -0.17 British regular : 0.67
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I assumed no scramble in z97. If you want to scramble, I will reroll.
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fuck. thought i put a dd in 55. that sucks
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screw it. I havent had time to think about this game properly and if I am going to make stupid mistakes like that I will just concede.
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Thank you for the game. It was made very difficult after the very unlucky G2 attack.