This has been handled via a PM on this forum, but for the record, support migrated to https://support.aspyr.com/hc/en-us, please don’t use support.beamdog.com.
I do not see any difference as far as a change in dice rolls in this season.
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What I have noticed so far is that on the attack infantry paired with artillery hit at a far less rate than previous. The same number of defending infantry or artillery will hit at a far greater rate on defense than infantry and artillery paired for attack. Shore bombardment by battleships is still horrid. Fighters and tanks miss more than they hit, I watched two turns of 8 tanks and 1 fighter miss everything multiple rounds, when have you ever seen that on the opposite end from an equal number of infantry? As far as strategic bombing I have seen a slight improvement as far as bomber survivability.
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@Brian-Cannon You shouldn’t expect to see any change if you’re playing ranked games, the ‘stabilized dice’ were only supposed to be appearing in custom games.
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Eggman I am not even talking about stabilized dice, that isnt supposed to appear till the future. Devs said they were reverting to a model they had used previously and they were “responsive” to the criticsim of the dice being unfair. I believe the words used were “They just dont seem fair”
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@Brian-Cannon said in I do not see any difference as far as a change in dice rolls in this season.:
Devs said they were reverting to a model they had used previously…
Yes, so if you didn’t like it before, it will be the same since there are no changes yet to ranked play dice. The nature of the headline of your post implies you thought things might be different for some reason.
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Look at the post by Julius in 1942 online. Season 3 patch notes. The tenor of the response by the Devs seems to say they felt like they had issued a fix.
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@Eqqman said in I do not see any difference as far as a change in dice rolls in this season.:
@Brian-Cannon said in I do not see any difference as far as a change in dice rolls in this season.:
Devs said they were reverting to a model they had used previously…
Yes, so if you didn’t like it before, it will be the same since there are no changes yet to ranked play dice. The nature of the headline of your post implies you thought things might be different for some reason.
It is reasonable to think things might be different.
https://steamcommunity.com/app/898920/eventcomments/2845669419703730459/
Follow the first link in the first post. You’ll see they reference that they claimed to have changed PRNGs on previous months. If someone says they didn’t see a difference in dice, that’s just an observation. Brian Cannon didn’t mention anything about stabilized dice in the OP; it was you that brought that up. Perhaps the poster’s concerns are different to what you think they are.
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@Brian-Cannon said in I do not see any difference as far as a change in dice rolls in this season.:
Look at the post by Julius in 1942 online. Season 3 patch notes. The tenor of the response by the Devs seems to say they felt like they had issued a fix.
If you mean the “Season 3 Launch: Patch Notes + Development Letter” at the first link in the first post of
https://steamcommunity.com/app/898920/eventcomments/2845669419703730459/
They never did say they issued a fix.
In “DICE & AXIS & ALLIES” they said they heard and understood players saying the randomness of the dice didn’t feel right. They said they were working on a stabilized dice option. They did NOT say the dice were “fixed”.
In “A DEEPER DIVE ON DICE” they . . . uff. Well, they never did say they issued a fix there either.
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@aardvarkpepper Then why the shocked response when I commented 'annnd still no fix for the dice".
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@Eqqman I had seriously hoped there would be a difference. The Dev’s seemed to go out of the way to make it sound like something was coming with the constant teases of a big announcement on dice leading up to Season 3. How many times did we hear about the upcoming announcement?
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@Brian-Cannon Shocked response by the Devs