Grasshopper’s 3G40 Tournament Edition (Rule Set)

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    GRASSHOPPER’S 3G40 TOURNAMENT EDITION

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    Signup for Grasshopper’s G40 Invitational in Toronto, Ontario, Canada in August 2022 here…
    https://www.axisandallies.org/forums/topic/35562/grasshopper-s-g40-invitational-toronto-august-2022?page=1

    TOURNAMENT EDITION CREDITS & CONTRIBUTIONS

    Creator and Developer: Young Grasshopper
    Play Testers: Young Grasshopper, Pink Panzer, Gerry the Jerry, Shelmann, Iron Stitch, Contango
    Rule Contributors: Contango, Pink Panzer, Gerry the Jerry, Shelmann, Iron Stitch, Gargantua
    Map File Design: Young Grasshopper, Ambilzi, Intrepid
    Rule Documents: Young Grasshopper, Alan Teare, Contango
    Card Deck Design: Young Grasshopper
    Honourable Mentions: No Limit, Flying Tigerz, TripleA X-Ray, Hambone

    TOURNAMENT EDITION CUSTOMIZATIONS

    3G40 TOURNAMENT EDITION ON TRIPLEA:
    https://triplea-game.org/map/young-grasshoppers-tournament-edition/

    DOWNLOADABLE MAP FILE:
    https://app.box.com/s/t6yiewdzor4m55d4boqqary12kj7n7r1

    CARD DECK ACCESSORY:
    https://www.makeplayingcards.com/sell/marketplace/grasshoppers-3g40-omaha-deck-p.html

    DOWNLOADABLE RULES DOCUMENT:
    Coming soon…

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    THE NEW UNITED KINGDOM

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    NEW UNITED KINGDOM EUROPE NATION

    The United Kingdom Europe and Canada are now one combined nation with a starting income of 28 IPCs (use UK tan pieces, and London as it’s capital).

    STARTING INCOME: 28 IPCs

    United Kingdom: 2 Infantry, 1 Mech Infantry, 2 Fighters, 1 Bomber, 4 AA guns, 1 Airbase, 1 Naval Base, 1 Major IC
    Scotland: 2 Infantry, 1 Fighter, 1 AA gun, 1 Airbase
    France: 1 Artillery, 1 Tank
    Ontario: 1 Infantry, 1 Artillery
    Quebec: 1 Infantry, 1 Tank, 1 Minor IC
    New Brunswick Nova Scotia: 1 Naval Base
    Iceland: 1 Airbase
    Gibraltar: 1 Fighter, 1 Naval Base
    Malta: 1 Infantry, 1 Fighter, 1 AA gun,
    Alexandria: 2 Infantry, 1 Artillery, 1 Tank
    Egypt: 1 Infantry, 1 Artillery, 1 Mech Infantry, 1 Naval Base
    Anglo-Egyptian Sudan: 1 Infantry
    Union of South Africa: 2 Infantry, 1 Naval Base, 1 Minor IC

    Sea Zone 106: 1 Destroyer, 1 Transport
    Sea Zone 109: 1 Destroyer, 1 Transport
    Sea Zone 110: 1 Cruiser, 1 Battleship
    Sea Zone 111: 1 Destroyer, 1 Battleship, 1 Cruiser
    Sea Zone 91: 1 Cruiser
    Sea Zone 98: 1 Cruiser, 1 Destroyer, 1 Carrier with 1 Tac Bomber, 1 Transport
    Sea Zone 71: 1 Destroyer

    NEW UNITED KINGDOM EUROPE NATIONAL OBJECTIVES:

    (REPLACES ALL OOB NATIONAL OBJECTIVES FOR UK EUROPE)

    British Colonies - 5 IPCs
    United Kingdom Europe controls all their original territories within the continent of Africa

    British Commonwealth - 5 IPCs
    United Kingdom Europe controls all their original territories outside the continent of Africa

    Mediterranean Theater - 5 IPCs
    There are no Axis warships in the Mediterranean Sea

    European Theater- 5 IPCs
    There is at least 1 UK Europe land unit on an originally controlled French territory in Europe


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    NEW UNITED KINGDOM PACIFIC NATION

    The United Kingdom Pacific and ANZAC are now one combined nation with a starting income of 27 IPCs (use ANZAC gray pieces, and Calcutta as it’s capital)

    STARTING INCOME: 27 IPCs

    India: 6 Infantry, 1 Artillery, 3 AA Guns, 1 Fighter, 1 Tac Bomber, Airbase, Naval Base, Minor IC
    West India: 1 Infantry
    Burma: 2 Infantry, 1 Fighter
    Malaya: 4 Infantry, Naval Base
    Kwangtung: 2 Infantry, Naval Base
    Queensland: 2 Infantry, 1 Artillery, 1 Fighter, Airbase, Naval Base
    New South Wales: 2 Infantry, 2 AA Guns, Naval Base, Minor IC
    New Zealand: 1 Infantry, 2 Fighters, Airbase, Naval Base
    Egypt: 2 infantry

    Sea Zone 37: 1 Battleship
    Sea Zone 39: 1 Transport, 1 Destroyer, 1 Cruiser
    Sea Zone 62: Transport, 1 Destroyer
    Sea Zone 63: 1 Cruiser

    NEW UNITED KINGDOM PACIFIC NATIONAL OBJECTIVES:

    (REPLACES ALL OOB NATIONAL OBJECTIVES FOR UK PACIFIC AND ANZAC)

    Hong Kong- 5 IPCs
    The United Kingdom Pacific controls Hong Kong (must be at war with Japan)

    Malaya - 5 IPCs
    The United Kingdom Pacific controls Malaya (must be at war with Japan)

    Shanghai- 5 IPCs
    The Allies control Shanghai (must be at war with Japan)

    Outer Perimeter - 5 IPCs
    The United Kingdom Pacific has at least 1 land unit on Sumatra, Java, Celebes, and/or Dutch New Guinea (must be at war with Japan)

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    THE NEW ORDER OF PLAY:

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    NAVIGATING THE NEW ORDER OF PLAY:

    REPLACES THE OOB ORDER OF PLAY SEQUENCE

    (NOTE: This new tournament order of play eliminates Italian can openers against Russia, American can openers against Germany, and also allows for faster game rounds by utilizing 2 players conducting their turn sequences simultaneously)

    1. Germany
    2. UK Pacific
    3. Japan
    4. UK Europe
    5. Italy
    6. China
    7. Soviet Union
    8. United States
    9. France

    USING THE NEW TURN BLOCKS:

    USE TURN BLOCKS TO COMPLETE GAME ROUNDS FASTER

    (NOTE: Turn blocks provide a template allowing 2 players to conduct their turns simultaneously. Turn blocks are not a hard rule but rather guidelines which get best results when used cautiously; such as restricting nations outside of the current turn block from conducting their turns)

    Turn Block #1

    1. Germany
    2. UK Pacific

    Turn Block #2

    1. Japan
    2. UK Europe

    Turn Block #3

    1. Italy
    2. China

    Turn Block #4

    1. Soviet Union
    2. United States

    Turn Block #5

    1. France
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    OTHER NEW RULES AND MODIFICATIONS:

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    NEW DUTCH ISLAND RULE

    All originally controlled Dutch territories on the board are now treated like territories of an allied power whose capital has been captured, and may not be taken control of by allied powers unless liberated from Axis control.

    NEW DECLARATION OF WAR RULE

    The United Kingdom Pacific may not declare war, or perform an act of war against Japan until the beginning of their 3rd turn. However, if Japan makes a declaration of war against the UK Pacific, America, and/or Dutch before UKP 3rd turn, then the UK Pacific and America may declare war against Japan (Rules involving American restrictions and French sovereignty remain unchanged.)

    NEW MINOR IC IN SETUP

    The United Kingdom Pacific begins the game with a minor IC in India instead of a major IC. This minor IC will be upgraded to a major IC at no cost immediately when the UK Pacific is at war with Japan.

    NEW AMERICAN LEND LEASE RULE

    During each of their place new units phases in which the United States are a neutral power, the United Kingdom Europe will place one free UKE fighter in Quebec, plus one free UKE destroyer in sea zone #118 (#106 oob).

    NEW CAPITAL PURGE RULE

    When a power captures an enemy’s capital city, and it’s the first time in which that capital city has been controlled by an enemy power; the occupying power will receive all cash currently in the possession of the defeated power. If the same capital is again captured by the same or different enemy power, all cash currently in the possession of the defeated power this time will be returned to the bank.

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    THE NEW VICTORY CONDITIONS:

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    REPLACES THE OOB VICTORY CONDITION RULES…

    VICTORY OBJECTIVES & TOKENS:

    Once a victory objective has been achieved, a victory token will be awarded. The side with the most victory tokens at the end of 8 complete game rounds will win the war. Victory tokens are awarded immediately upon completion of an objective regardless of when, or how it was achieved. Also, victory tokens may never be awarded twice for the same objective, nor may a victory token ever be lost after it has been gained.

    Here is a list of all victory objectives for each side…

    Axis Powers

    Supremacy
    The Axis powers control Washington and/or San Francisco

    London
    -The Axis powers control London

    Sydney
    -The Axis powers control Sydney

    Moscow
    -The Axis powers control Moscow

    China
    -The Axis powers control all 18 originally controlled Chinese territories

    Europe
    -The Axis powers control a total of 7 victory cities on the Europe side of the map

    Pacific
    -The Axis powers control all 8 originally controlled American Islands in the Pacific

    Africa
    -The Axis powers control Morocco, Algeria, Tunisia, Libya, Tobruk, Alexandria, and Egypt

    Asia
    -The Axis powers control Calcutta, Malaya, Hong Kong, and Shanghai

    Economy
    -The Axis powers control enough territories worth a combined total of 144 IPCs


    Allied Powers

    Supremacy
    The Allied powers control Berlin and/or Tokyo

    Rome
    -The Allied powers control Rome

    China
    -The Allied powers control all 18 originally controlled Chinese territories

    Europe
    -The Allied powers have liberated Paris

    Pacific
    -The Allied powers control all 8 originally controlled Japanese islands in the Pacific

    Africa
    -The Allied powers control all non-neutral territories on the continent of Africa

    Asia
    -The Allied powers control Calcutta, Malaya, Hong Kong, and Shanghai

    Occupation
    -The Allied powers control Warsaw and all 3 original pro-axis neutral territories on the board

    Diplomacy
    -The Allied powers control all 8 original pro-allied neutral territories on the board

    Attrition
    -The score is tied at the end of 8 complete game rounds (Allies automatically win the war by attrition)

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    THE NEW PLAYER ASSIGNMENTS (MANDATORY)

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    REPLACES THE OOB SUGGESTIONS FOR MULTI PLAYER ASSIGNMENTS

    (NOTE: These new assignments provide faster game play by allowing 2 players to conduct their turn sequences at the same time)


    TWO (2) PLAYER GAME

    Axis - 1 Player
    Player A - Germany, Japan, Italy

    Allies - 1 Player
    Player B - UK Pacific, UK Europe, China, Soviet Union, United States, France


    THREE (3) PLAYER GAME (SCENARIO 1)

    Axis - 1 Player
    Player A - Germany, Japan, Italy

    Allies - 2 Players
    Player B - UK Pacific, China, United States
    Player C - UK Europe, Soviet Union, France


    THREE (3) PLAYER GAME (SCENARIO 2)

    Axis - 2 Players
    Player A - Germany, Italy
    Player C - Japan

    Allies - 1 Player
    Player B - UK Pacific, UK Europe, China, Soviet Union, United States, France


    FOUR (4) PLAYER GAME

    Axis - 2 Players
    Player A - Germany, Italy
    Player C - Japan

    Allies - 2 Players
    Player B - UK Pacific, China, United States
    Player D - UK Europe, Soviet Union, France


    FIVE (5) PLAYER GAME (SCENARIO 1)

    Axis - 2 Players
    Player A - Germany, Italy
    Player C - Japan

    Allies - 3 Players
    Player B - UK Pacific, China, United States
    Player D - UK Europe, France
    Player E - Soviet Union


    FIVE (5) PLAYER GAME (SCENARIO 2)

    Axis - 3 Players
    Player A - Germany
    Player C - Japan
    Player E - Italy

    Allies - 2 Players
    Player B - UK Pacific, China, United States
    Player D - UK Europe, Soviet Union, France


    SIX (6) PLAYER GAME

    Axis - 3 Players
    Player A - Germany
    Player C - Japan
    Player E - Italy

    Allies - 3 Players
    Player B - UK Pacific, China, United States
    Player D - UK Europe, France
    Player F - Soviet Union

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    THE NEW TURN STAGES

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    Coming Soon…

    Turn stages are represented by cards that players must use during the 2022 tournament, they are designed to prevent misunderstandings around the table.

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    FREQUENTLY ASKED QUESTIONS

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    FAQ:


    Q: If Calcutta falls, does Sydney become the new capital of the United Kingdom Pacific?

    A: No, if Calcutta falls the UK Pacific is without a capital, and without an income until Calcutta is liberated. This situation is similar to the rules for UK Europe regarding London and Ottawa.


    Q: If UK Pacific land units from the Pacific side of the board move into and capture Iraq, does the UK Pacific collect for those 2 IPCs?

    A: Yes, the UK Pacific economy will collect for all territories captured and controlled by grey units regardless of position on the board.


    Q: For the Allied Diplomacy objective, what if the strict neutrals are turned and more pro-Allied neutrals are added to the board?

    A: The pro-Allied territories required for the Diplomacy objective only include the 8 original pro-Allied territories from the start of the game.


    Q: Regarding turn blocks, what happens if German aircraft are attacking an Allied fleet in the Med containing UK Pacific ships.

    A: In all situations where two nations within the same turn block could possibly engage each other, all players must stop and wait for the first nation within that turn block to fully complete their entire turn before continuing.


    Q: Why are the player assignments mandatory?, does this mean I can’t play both Russia and America while my teammate plays UKE, UKP and France?

    A: The order of play and the mandatory player assignments work together with the turn blocks to provide faster game rounds. Therefore, 1 player playing Russia and America while another plays UKE, UKP, and France is not allowed during the tournament.


    Q: Which Islands are involved in both the Allied and Axis Pacific tokens?

    A: For the Allied Pacific token they must control Okinawa, Iwo Jima, Formosa, Marianas, Hainan, Palau, Caroline, and Marshall. For the Axis Pacific token they must control Aleutian, Midway, Guam, Wake, Hawaiian, Philippines, Johnston, and Line.


    Q: If I purchase an aircraft carrier in sea zone 106 the same turn I get a free fighter in Quebec, can I immediately place that free fighter on the new carrier?

    A: No, although in all other cases it is allowed, the free fighter in the American Lend Lease rule is special and must be placed in Quebec. This reflects the nature in which those aircraft came to be in Canada’s possession during the war.

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