aagamerz13 Axis vs CaptainNapalm Allies+10 BM L20


  • @CaptainNapalm italy round 5 is important


  • TripleA Turn Summary: Italians round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - Italians
            Italians buy 1 airfield and 1 artillery; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            2 infantry moved from Ukraine to Rostov
            1 fighter moved from Southern Italy to Rostov
            1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Tobruk to Alexandria
    
        Combat - Italians
            Battle in Rostov
                Italians attack with 1 fighter and 2 infantry
                Russians defend with 1 infantry
                    Italians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Rostov
                Italians win, taking Rostov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Alexandria
                Italians attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry
                British defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Alexandria, round 2 : 2/10 hits, 2.67 expected hits
                    British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Alexandria
                Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
    
        Non Combat Move - Italians
            1 fighter moved from Rostov to Ukraine
            1 infantry moved from Southern France to Normandy Bordeaux
            1 aaGun moved from Western Germany to France
            1 infantry moved from Northern Italy to Southern France
            1 artillery moved from Western Germany to France
    
        Place Units - Italians
            1 airfield placed in Bryansk
            1 artillery placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
            Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    Italians regular : -0.50
    Russians regular : -0.33
    British regular : -0.33
    

    Savegame

  • '20 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 infantry moved from Libya to Tobruk
                  French take Tobruk from Italians
    
        Combat - French
    
        Non Combat Move - French
            2 infantry moved from Tunisia to Libya
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 said in aagamerz13 Axis vs CaptainNapalm Allies+10 BM L20:

    @CaptainNapalm italy round 5 is important

    Well, your battles went perfectly, so you must be happy.

  • '20 '16

    TripleA Turn Summary: French round 5

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 5
    
        Purchase Units - ANZAC
            ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; 
    
        Combat Move - ANZAC
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
    
        Combat - ANZAC
            Battle in Java
    
        Non Combat Move - ANZAC
            1 submarine moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            2 destroyers and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 15 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs
    
        Combat Move - French
            1 infantry moved from Libya to Tobruk
                  French take Tobruk from Italians
    
        Combat - French
    
        Non Combat Move - French
            2 infantry moved from Tunisia to Libya
            1 fighter moved from United Kingdom to Gibraltar
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @aagamerz13 said in aagamerz13 Axis vs CaptainNapalm Allies+10 BM L20:

    @CaptainNapalm italy round 5 is important

    Oh, I think I see what you mean. Devastating range for those planes in Bryansk now!


  • TripleA Turn Summary: Germans round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 armour, 1 destroyer, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 armour and 2 mech_infantrys moved from Romania to Greece
            1 fighter moved from Southern Italy to Greece
            1 mech_infantry moved from Ukraine to Caucasus
            1 armour moved from Bryansk to Caucasus
            1 armour and 1 mech_infantry moved from Bryansk to Volgograd
            1 artillery and 1 infantry moved from Bryansk to Tambov
            1 artillery and 1 infantry moved from Bryansk to Smolensk
            1 armour moved from Novgorod to Archangel
            2 infantry moved from Norway to 112 Sea Zone
            2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone
            2 infantry moved from 127 Sea Zone to Archangel
            1 bomber and 2 fighters moved from Western Germany to 99 Sea Zone
            1 bomber moved from Southern Italy to 99 Sea Zone
            2 bombers, 4 fighters and 2 tactical_bombers moved from Bryansk to 99 Sea Zone
            1 submarine moved from 112 Sea Zone to 124 Sea Zone
            1 infantry moved from Bryansk to Tambov
            1 armour moved from Bryansk to Volgograd
    
        Combat - Germans
            Battle in Greece
                Germans attack with 1 armour, 1 fighter and 2 mech_infantrys
                British defend with 1 artillery and 2 infantry
                    Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Greece, round 2 : 1/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 2 infantry in Greece, round 2 : 0/3 hits, 1.00 expected hits
                    1 infantry owned by the British lost in Greece
                    Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Greece, round 3 : 2/4 hits, 1.33 expected hits
                    British roll dice for 1 artillery and 1 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits
                    1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Greece
                Germans win, taking Greece from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
                Casualties for British: 1 artillery and 2 infantry
                Casualties for Germans: 1 mech_infantry
            Battle in Tambov
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Volgograd
                Germans attack with 2 armour and 1 mech_infantry
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1.17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Germans lost in Volgograd
                    Germans roll dice for 2 armour in Volgograd, round 3 : 2/2 hits, 1.00 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is -1
                Casualties for Germans: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Archangel
                Germans attack with 1 armour and 2 infantry
                Russians defend with 1 mech_infantry
                    Germans roll dice for 1 armour and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits
                    Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Russians lost in Archangel
                Germans win, taking Archangel from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Russians: 1 mech_infantry
            Battle in Caucasus
                Germans attack with 1 armour and 1 mech_infantry
                British defend with 1 infantry
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the British lost in Caucasus
                Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for British: 1 infantry
            Battle in Smolensk
                Germans attack with 1 artillery and 1 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in 99 Sea Zone
                Germans attack with 4 bombers, 6 fighters and 2 tactical_bombers
                British defend with 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports
                    Germans roll dice for 4 bombers, 6 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 8/12 hits, 7.00 expected hits
                    British roll dice for 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports in 99 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits
                    1 tactical_bomber owned by the British, 1 cruiser owned by the British, 3 fighters owned by the Germans, 2 fighters owned by the British and 2 carriers owned by the British lost in 99 Sea Zone
                    Germans roll dice for 4 bombers, 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 3 : 7/9 hits, 5.50 expected hits
                    British roll dice for 1 fighter and 2 transports in 99 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                    2 transports owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 99 Sea Zone
                Germans win with 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 59
                Casualties for Germans: 4 fighters
                Casualties for British: 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports
    
        Non Combat Move - Germans
            1 fighter moved from 99 Sea Zone to Ukraine
            3 bombers moved from 99 Sea Zone to Ukraine
            1 bomber moved from 99 Sea Zone to Southern Italy
            1 fighter moved from Greece to Western Germany
            1 tactical_bomber moved from 99 Sea Zone to Southern Italy
            1 tactical_bomber moved from 99 Sea Zone to Southern Italy
            2 mech_infantrys moved from Novgorod to Eastern Poland
            5 armour moved from Bryansk to Ukraine
            3 aaGuns, 9 armour, 3 artilleries and 13 infantry moved from Bryansk to Western Ukraine
            1 fighter moved from 99 Sea Zone to Alexandria
    
        Place Units - Germans
            1 destroyer placed in 110 Sea Zone
            2 infantry placed in Normandy Bordeaux
            3 infantry placed in Novgorod
            2 fighters placed in Western Germany
            2 armour and 1 mech_infantry placed in Romania
            2 mech_infantrys placed in Slovakia Hungary
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5
            Germans collect 56 PUs (1 lost to blockades); end with 56 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
    

    Combat Hit Differential Summary :

    Russians regular : -0.67
    Germans regular : 4.17
    British regular : -1.00
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Russians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Russians
            Russians buy 10 infantry; Remaining resources: 5 PUs; 
    
        Combat Move - Russians
            1 armour, 2 fighters and 1 tactical_bomber moved from Russia to Volgograd
            5 artilleries and 10 infantry moved from Russia to Tambov
            5 artilleries and 10 infantry moved from Russia to Smolensk
            5 infantry moved from Russia to Tambov
            5 infantry moved from Russia to Smolensk
            3 infantry moved from Russia to Smolensk
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 1 armour, 2 fighters and 1 tactical_bomber
                Germans defend with 2 armour and 1 factory_minor
                    Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 2.17 expected hits
                    Germans roll dice for 2 armour in Volgograd, round 2 : 2/2 hits, 1.00 expected hits
                    1 tactical_bomber owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Volgograd
                Russians win with 2 fighters remaining. Battle score for attacker is -5
                Casualties for Russians: 1 armour and 1 tactical_bomber
                Casualties for Germans: 2 armour
            Battle in Tambov
                Russians attack with 5 artilleries and 15 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 5 artilleries and 15 infantry in Tambov, round 2 : 6/20 hits, 5.00 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits
                    1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 5 artilleries and 15 infantry remaining. Battle score for attacker is 7
                Casualties for Germans: 1 artillery and 1 infantry
            Battle in Smolensk
                Russians attack with 5 artilleries and 18 infantry
                Germans defend with 1 artillery and 1 infantry
                    Russians roll dice for 5 artilleries and 18 infantry in Smolensk, round 2 : 8/23 hits, 5.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk
                Russians win, taking Smolensk from Germans with 5 artilleries and 16 infantry remaining. Battle score for attacker is 1
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 1 infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Russia to Smolensk
            1 infantry moved from Russia to Vologda
            1 aaGun moved from Russia to Tambov
            2 fighters moved from Volgograd to Russia
            1 infantry moved from Russia to Smolensk
            2 aaGuns and 18 infantry moved from Buryatia to Amur
    
        Place Units - Russians
            10 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 19 PUs; end with 24 PUs
            Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
    

    Combat Hit Differential Summary :

    Germans regular : 1.67
    Russians regular : 4.33
    

    Savegame


  • @aagamerz13 that was an epic move, with the Italian air base! I did not see that coming. Well played. Bye, bye, UK navy.


  • @CaptainNapalm yes, its a way to take advantage of can opener. allies are still stong


  • TripleA Turn Summary: Japanese round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Japanese
            Japanese buy 3 fighters, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 fighter moved from 35 Sea Zone to 42 Sea Zone
            2 infantry moved from Yunnan to Burma
            1 infantry moved from Yunnan to Szechwan
            1 mech_infantry moved from Anhwe to Hopei
            1 tactical_bomber moved from Chahar to Hopei
            1 bomber moved from French Indo China to Hopei
            1 bomber moved from French Indo China to Burma
            1 fighter moved from French Indo China to Burma
            1 tactical_bomber moved from Hunan to Szechwan
            5 armour moved from Kweichow to Szechwan
            1 infantry moved from Jehol to Chahar
            1 infantry moved from Jehol to Anhwe
            1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 infantry moved from Guam to 21 Sea Zone
            1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone
            1 infantry moved from 17 Sea Zone to Iwo Jima
    
        Combat - Japanese
            Battle in Iwo Jima
            Battle in 42 Sea Zone
                Japanese attack with 1 fighter
                ANZAC defend with 1 transport
                    1 transport owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking Iwo Jima from Americans with 1 fighter remaining. Battle score for attacker is 7
                Casualties for ANZAC: 1 transport
            Battle in Szechwan
                Japanese attack with 5 armour, 1 infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 5 armour, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/7 hits, 3.33 expected hits
                    Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 5 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits
                    Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Chinese lost in Hopei
                Japanese win, taking Hopei from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 1 bomber, 1 fighter and 2 infantry
                British defend with 2 infantry
                    Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the British lost in Burma
                    Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 3 : 1/4 hits, 1.50 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
                Casualties for British: 2 infantry
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Japanese
            1 fighter moved from Burma to French Indo China
            1 bomber moved from Burma to Borneo
            1 fighter moved from 42 Sea Zone to 35 Sea Zone
            1 destroyer moved from 36 Sea Zone to 35 Sea Zone
            2 mech_infantrys moved from Kwangtung to Yunnan
            2 infantry moved from French Indo China to Yunnan
            1 mech_infantry moved from Hunan to Kweichow
            1 mech_infantry moved from Hunan to Yunnan
            1 mech_infantry moved from Kweichow to Yunnan
            1 tactical_bomber moved from Hopei to Manchuria
            2 fighters moved from Japan to Manchuria
            1 bomber moved from Hopei to French Indo China
            1 infantry moved from Kwangtung to Kwangsi
            2 submarines moved from 35 Sea Zone to 38 Sea Zone
            1 tactical_bomber moved from Szechwan to French Indo China
            1 infantry moved from Manchuria to Jehol
            1 tactical_bomber moved from Japan to Philippines
            1 transport moved from 35 Sea Zone to 21 Sea Zone
            1 armour moved from Guam to 21 Sea Zone
            1 armour and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 armour moved from 35 Sea Zone to Philippines
            1 tactical_bomber moved from Japan to Philippines
    
        Place Units - Japanese
            3 fighters placed in Japan
            3 infantry placed in French Indo China
            3 infantry placed in Kwangtung
            1 infantry and 2 mech_infantrys placed in Manchuria
            1 submarine placed in 6 Sea Zone
    
        Turn Complete - Japanese
            Japanese collect 56 PUs; end with 56 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : -0.67
    Japanese regular : -3.67
    UK_Pacific regular : 0.00
    

    Savegame

  • '20 '16

    TripleA Turn Summary: UK_Pacific round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 destroyer moved from 92 Sea Zone to 110 Sea Zone
            1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 artillery and 1 infantry moved from 21 Sea Zone to Guam
            1 fighter moved from 33 Sea Zone to 17 Sea Zone
            1 fighter moved from Gibraltar to 110 Sea Zone
    
        Combat - Americans
            Battle in Guam
            Battle in 17 Sea Zone
                Americans attack with 1 fighter
                Japanese defend with 1 transport
                    1 transport owned by the Japanese lost in 17 Sea Zone
                Americans win, taking Guam from Japanese with 1 fighter remaining. Battle score for attacker is 7
                Casualties for Japanese: 1 transport
            Battle in 110 Sea Zone
                Americans attack with 1 carrier, 1 cruiser, 2 destroyers and 3 fighters
                Germans defend with 1 destroyer
                    Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 3 fighters in 110 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win with 1 carrier, 1 cruiser, 2 destroyers and 3 fighters remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
    
        Non Combat Move - Americans
            1 fighter moved from 110 Sea Zone to United Kingdom
            1 submarine moved from 91 Sea Zone to 105 Sea Zone
            1 artillery and 3 infantry moved from Morocco to 91 Sea Zone
            1 armour moved from Morocco to Tunisia
            2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone
            2 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom
            1 fighter moved from 17 Sea Zone to 33 Sea Zone
            2 fighters moved from Hawaiian Islands to 33 Sea Zone
            1 artillery, 1 carrier, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            2 fighters moved from Western United States to 10 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
    
        Place Units - Americans
            1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone
            1 artillery, 2 fighters and 1 infantry placed in Western United States
    
        Turn Complete - Americans
            Americans collect 50 PUs; end with 50 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow
            Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan
            1 fighter moved from Sikang to Hopei
            1 infantry moved from Shensi to Hopei
            1 infantry moved from Suiyuyan to Hopei
    
        Combat - Chinese
            Chinese creates battle in territory Kweichow
            Chinese creates battle in territory Hunan
            Battle in Hopei
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 mech_infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Hopei
                Chinese win, taking Kweichow from Japanese, taking Hunan from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                Casualties for Japanese: 1 mech_infantry
    
        Non Combat Move - Chinese
            1 infantry moved from Sikang to Shensi
            1 infantry moved from Sikang to Tsinghai
            1 fighter moved from Hopei to Kansu
            1 infantry moved from Kansu to Suiyuyan
    
        Place Units - Chinese
            1 infantry placed in Kansu
            1 infantry placed in Tsinghai
    
        Turn Complete - Chinese
            Chinese collect 8 PUs; end with 9 PUs
    
        Purchase Units - British
            British buy 2 artilleries, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 4 infantry; Remaining resources: 1 PUs; 
    
        Combat Move - British
            1 transport moved from 92 Sea Zone to 110 Sea Zone
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            1 artillery and 1 infantry moved from Northwest Persia to Caucasus
            2 fighters and 1 infantry moved from India to Burma
            1 bomber and 2 fighters moved from India to Caucasus
    
        Combat - British
            Battle in Holland Belgium
            Battle in Burma
                British attack with 2 fighters and 1 infantry
                Japanese defend with 1 infantry
                    British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 1/3 hits, 1.17 expected hits
                    Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Burma
                British win, taking Holland Belgium from Germans, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
            Battle in Caucasus
                British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry
                Germans defend with 1 armour and 1 mech_infantry
                    British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Caucasus, round 2 : 3/5 hits, 2.33 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits
                    1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus
                British win, taking Caucasus from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - British
            1 bomber moved from Caucasus to Persia
            2 fighters moved from Caucasus to Northwest Persia
            1 artillery and 1 infantry moved from Syria to Iraq
            1 aaGun, 2 artilleries and 3 infantry moved from Trans-Jordan to Egypt
            1 infantry moved from Ethiopia to Anglo Egyptian Sudan
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 74 Sea Zone
            1 armour, 1 artillery and 3 infantry moved from Tunisia to Libya
            1 artillery and 3 infantry moved from Algeria to Tunisia
            1 transport moved from 81 Sea Zone to 71 Sea Zone
            1 armour and 1 mech_infantry moved from Northwest Persia to Persia
            1 mech_infantry moved from United Kingdom to Eire
                  British take Eire from Neutral_Allies
            2 fighters moved from Burma to India
            1 armour moved from Persia to Eastern Persia
    
        Place Units - British
            1 artillery and 2 infantry placed in Persia
            3 infantry placed in Egypt
            1 artillery and 1 infantry placed in Union of South Africa
            1 destroyer placed in 71 Sea Zone
            2 submarines placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs
    
        Place Units - UK_Pacific
            4 infantry placed in India
    
        Turn Complete - UK_Pacific
            Total Cost from Convoy Blockades: 1
                Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1
            UK_Pacific collect 5 PUs (1 lost to blockades); end with 6 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs
            Some Units in India change ownership: 4 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 0.17
    Americans regular : 0.33
    Japanese regular : -0.67
    Germans regular : -1.17
    British regular : 0.50
    

    Savegame


  • TripleA Turn Summary: Italians round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - Italians
            Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 infantry moved from Normandy Bordeaux to Holland Belgium
            1 artillery moved from France to Holland Belgium
            5 infantry moved from Alexandria to Tobruk
            2 artilleries moved from Alexandria to Tobruk
            1 armour and 1 mech_infantry moved from Alexandria to Tobruk
    
        Combat - Italians
            Battle in Tobruk
                Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
                French defend with 1 infantry
                    Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Tobruk, round 2 : 2/9 hits, 2.50 expected hits
                    French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the French lost in Tobruk
                Italians win, taking Tobruk from French with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
                Casualties for French: 1 infantry
            Battle in Holland Belgium
                Italians attack with 1 artillery and 1 infantry
                British defend with 1 infantry
                    Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits
                    Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians lost in Holland Belgium
                    Italians roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits
                    1 artillery owned by the Italians lost in Holland Belgium
                British win with 1 infantry remaining. Battle score for attacker is -7
                Casualties for Italians: 1 artillery and 1 infantry
    
        Non Combat Move - Italians
            2 infantry moved from Rostov to Volgograd
            1 mech_infantry moved from Bryansk to Volgograd
            1 fighter moved from Ukraine to Volgograd
            1 infantry moved from Southern France to Normandy Bordeaux
            1 aaGun moved from France to Normandy Bordeaux
    
        Place Units - Italians
            1 destroyer placed in 97 Sea Zone
            1 infantry and 1 mech_infantry placed in Ukraine
    
        Turn Complete - Italians
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1
            Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
    

    Combat Hit Differential Summary :

    French regular : -0.33
    Italians regular : -2.17
    British regular : 1.00
    

    Savegame

  • '20 '16

    TripleA Turn Summary: French round 6

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 6
    
        Purchase Units - ANZAC
            ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
    
        Non Combat Move - ANZAC
            1 transport moved from 62 Sea Zone to 46 Sea Zone
            1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 destroyers moved from 62 Sea Zone to 33 Sea Zone
    
        Place Units - ANZAC
            1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone
    
        Turn Complete - ANZAC
            ANZAC collect 14 PUs; end with 14 PUs
            Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs
    
        Combat Move - French
    
        Non Combat Move - French
            1 destroyer moved from 72 Sea Zone to 74 Sea Zone
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    Savegame


  • @CaptainNapalm im strat bombing moscow with 3 bombers and a fighter do you want to intercept?



  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 destroyers, 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            2 infantry moved from Normandy Bordeaux to Holland Belgium
            3 fighters moved from Western Germany to Holland Belgium
            1 fighter moved from Ukraine to Russia
            3 bombers moved from Ukraine to Russia
    
        Combat - Germans
            Air Battle in Russia
                Germans attacks with 4 units heading to Russia
                Air Battle is over, the remaining bombers go on to their targets
            Strategic bombing raid in Russia
                    Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits
                1 bomber killed by AA
                Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory_major
                Bombing raid in Russia causes 9 damage total. 
            Battle in Holland Belgium
                Germans attack with 3 fighters and 2 infantry
                British defend with 1 infantry
                    Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits
                    British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium
                Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for British: 1 infantry
            Cleaning up after air battles
    
        Non Combat Move - Germans
            9 armour moved from Western Ukraine to Rostov
            5 armour moved from Ukraine to Rostov
            2 bombers and 1 fighter moved from Russia to Rostov
            3 aaGuns, 3 artilleries and 13 infantry moved from Western Ukraine to Ukraine
            2 mech_infantrys moved from Eastern Poland to Ukraine
            2 armour and 1 mech_infantry moved from Romania to Ukraine
            2 mech_infantrys moved from Slovakia Hungary to Western Ukraine
            1 armour moved from Archangel to Eastern Poland
            2 infantry moved from Archangel to Novgorod
            1 transport moved from 127 Sea Zone to 112 Sea Zone
            1 submarine moved from 124 Sea Zone to 112 Sea Zone
            3 fighters moved from Holland Belgium to Norway
            1 armour and 1 mech_infantry moved from Greece to Romania
            1 fighter moved from Alexandria to Southern Italy
            2 tactical_bombers moved from Southern Italy to Rostov
            1 bomber moved from Southern Italy to Novgorod
    
        Place Units - Germans
            3 fighters placed in Western Germany
            1 destroyer placed in 110 Sea Zone
            1 destroyer placed in 112 Sea Zone
            3 infantry placed in Novgorod
            3 infantry placed in Volgograd
            3 mech_infantrys placed in Romania
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 4
                Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1
            Germans collect 49 PUs (4 lost to blockades); end with 49 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -0.83
    British regular : 0.67
    Russians AA : 0.50
    

    Savegame

  • '20 '16

    TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 7x factory_major; Remaining resources: 24 PUs; 
            Russians buy 8 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Vologda to Archangel
                  Russians take Archangel from Germans
            2 fighters moved from Russia to Volgograd
            5 artilleries and 15 infantry moved from Tambov to Volgograd
            1 infantry moved from Russia to Bryansk
                  Russians take Bryansk from Italians
            1 infantry moved from Smolensk to Belarus
                  Russians take Belarus from Italians
    
        Combat - Russians
            Battle in Volgograd
                Russians attack with 5 artilleries, 2 fighters and 15 infantry
                Germans defend with 1 factory_minor and 3 infantry; Italians defend with 1 fighter, 2 infantry and 1 mech_infantry
                    Russians roll dice for 5 artilleries, 2 fighters and 15 infantry in Volgograd, round 2 : 3/22 hits, 6.00 expected hits
                    Germans roll dice for 1 fighter, 5 infantry and 1 mech_infantry in Volgograd, round 2 : 2/7 hits, 2.67 expected hits
                    2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 infantry owned by the Italians lost in Volgograd
                    Russians roll dice for 5 artilleries, 2 fighters and 13 infantry in Volgograd, round 3 : 8/20 hits, 5.67 expected hits
                    Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Volgograd, round 3 : 0/4 hits, 1.67 expected hits
                    1 mech_infantry owned by the Italians, 1 infantry owned by the Germans, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Volgograd
                Russians win, taking Volgograd from Germans with 5 artilleries, 2 fighters and 13 infantry remaining. Battle score for attacker is 23
                Casualties for Russians: 2 infantry
                Casualties for Germans: 3 infantry
                Casualties for Italians: 1 fighter, 2 infantry and 1 mech_infantry
    
        Non Combat Move - Russians
            1 aaGun moved from Tambov to Volgograd
            2 fighters moved from Volgograd to Russia
            1 aaGun, 5 artilleries and 19 infantry moved from Russia to Tambov
            1 aaGun, 5 artilleries and 16 infantry moved from Smolensk to Russia
    
        Place Units - Russians
            8 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 26 PUs; end with 26 PUs
            Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs
            Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs
            Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
    

    Combat Hit Differential Summary :

    Germans regular : -2.33
    Russians regular : -0.67
    

    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 1 carrier, 1 fighter, 1 harbour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; 
    
        Combat Move - Japanese
            5 armour moved from Szechwan to Burma
            2 infantry and 4 mech_infantrys moved from Yunnan to Burma
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            2 infantry moved from French Indo China to 36 Sea Zone
            2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone
            2 infantry moved from 42 Sea Zone to Java
            1 bomber moved from Borneo to Java
            1 armour moved from Philippines to 35 Sea Zone
            1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from Kwangsi to 36 Sea Zone
            1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            1 armour and 1 infantry moved from 38 Sea Zone to Burma
            1 transport moved from 35 Sea Zone to 36 Sea Zone
            1 infantry moved from French Indo China to 36 Sea Zone
            1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone
            1 infantry moved from 38 Sea Zone to Burma
            1 submarine moved from 39 Sea Zone to 41 Sea Zone
            2 submarines moved from 38 Sea Zone to 41 Sea Zone
            1 infantry moved from Chahar to Hopei
            1 infantry moved from Anhwe to Hopei
            1 bomber moved from French Indo China to Hopei
            1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone
    
        Combat - Japanese
            Battle in 21 Sea Zone
                Japanese attack with 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 21 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Java
                Japanese attack with 1 bomber and 2 infantry
                ANZAC defend with 1 artillery and 1 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the ANZAC lost in Java
                    Japanese roll dice for 1 bomber and 2 infantry in Java, round 3 : 2/3 hits, 1.00 expected hits
                    ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is 4
                Casualties for ANZAC: 1 artillery and 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Hopei
                Japanese attack with 1 bomber and 2 infantry
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits
                    Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits
                    2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei
                 retreated to Hopei
                Chinese win with 1 infantry remaining. Battle score for attacker is -3
                Casualties for Japanese: 2 infantry
                Casualties for Chinese: 1 infantry
            Battle in Burma
                Japanese attack with 6 armour, 4 infantry and 4 mech_infantrys
                British defend with 1 infantry
                    Japanese roll dice for 6 armour, 4 infantry and 4 mech_infantrys in Burma, round 2 : 7/14 hits, 4.33 expected hits
                    UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma
                Japanese win, taking Burma from UK_Pacific with 6 armour, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
                Casualties for Japanese: 1 infantry
                Casualties for British: 1 infantry
    
        Non Combat Move - Japanese
            1 destroyer moved from 35 Sea Zone to 34 Sea Zone
            1 carrier moved from 35 Sea Zone to 38 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 38 Sea Zone
            1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 36 Sea Zone
            2 tactical_bombers moved from Philippines to French Indo China
            1 bomber moved from Hopei to Kwangtung
            2 fighters moved from Kwangtung to French Indo China
            1 infantry moved from Kwangtung to Kwangsi
            1 tactical_bomber moved from 21 Sea Zone to French Indo China
            3 tactical_bombers moved from 36 Sea Zone to French Indo China
            3 fighters moved from 36 Sea Zone to French Indo China
            1 fighter moved from 36 Sea Zone to French Indo China
            1 fighter moved from Manchuria to 36 Sea Zone
            1 fighter moved from Japan to 36 Sea Zone
            1 fighter moved from 36 Sea Zone to French Indo China
            1 tactical_bomber moved from Manchuria to French Indo China
            1 fighter moved from Japan to Manchuria
            1 infantry moved from Jehol to Chahar
            1 mech_infantry moved from Manchuria to Anhwe
            1 bomber moved from Java to Malaya
    
        Place Units - Japanese
            1 harbour placed in French Indo China
            1 carrier placed in 36 Sea Zone
            2 infantry placed in French Indo China
            2 infantry placed in Kwangtung
            2 infantry placed in Manchuria
            1 fighter placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 57 PUs; end with 57 PUs
            Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
    

    Combat Hit Differential Summary :

    Chinese regular : 1.33
    Japanese regular : 3.67
    UK_Pacific regular : 0.67
    ANZAC regular : 0.00
    

    Savegame

  • '20 '16

    TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone
            1 infantry moved from 35 Sea Zone to Philippines
            1 submarine moved from 105 Sea Zone to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 109 Sea Zone
            1 infantry moved from United Kingdom to 109 Sea Zone
            1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            2 fighters moved from 110 Sea Zone to Holland Belgium
            1 fighter moved from United Kingdom to 110 Sea Zone
            1 transport moved from 110 Sea Zone to 91 Sea Zone
    
        Combat - Americans
            Battle in Philippines
            Battle in 110 Sea Zone
                British loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports
                Germans defend with 1 destroyer
                    Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports in 110 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits
                    Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    1 destroyer owned by the Germans lost in 110 Sea Zone
                Americans win, taking Philippines from Japanese with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 8
                Casualties for Germans: 1 destroyer
            Battle in Holland Belgium
                Americans attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                Americans win with 2 fighters remaining. Battle score for attacker is 0
                Casualties for Americans: 1 infantry
                Casualties for Germans: 1 infantry
    
        Non Combat Move - Americans
            1 fighter moved from Holland Belgium to United Kingdom
            1 fighter moved from Holland Belgium to 110 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 8 fighters, 8 submarines and 2 tactical_bombers moved from 33 Sea Zone to 21 Sea Zone
            1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 8 fighters, 8 submarines and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters moved from Western United States to 10 Sea Zone
            1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
            1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone
            1 armour moved from Tunisia to Morocco
            1 mech_infantry moved from Tunisia to Morocco
            2 fighters moved from 33 Sea Zone to Caroline Islands
    
        Place Units - Americans
            1 artillery, 1 infantry and 2 tactical_bombers placed in Western United States
            1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 52 PUs; end with 52 PUs
            Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs
            Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan
            1 infantry moved from Hunan to Kiangsi
                  Chinese take Kiangsi from Japanese
            1 infantry moved from Sikang to Szechwan
            1 infantry moved from Shensi to Szechwan
            1 infantry moved from Kweichow to Szechwan
            1 infantry moved from Hopei to Chahar
            1 infantry moved from Suiyuyan to Chahar
            1 fighter moved from Kansu to Chahar
    
        Combat - Chinese
            Chinese creates battle in territory Yunnan
            Battle in Chahar
                Chinese attack with 1 fighter and 2 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0.83 expected hits
                    Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar
                Chinese win, taking Yunnan from Japanese, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Chinese: 1 infantry
                Casualties for Japanese: 1 infantry
            Battle in Szechwan
                Chinese attack with 3 infantry
                Japanese defend with 1 infantry
                    Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits
                    Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3
                Casualties for Japanese: 1 infantry
    
        Non Combat Move - Chinese
            2 infantry moved from Tsinghai to Shensi
            1 infantry moved from Kansu to Suiyuyan
            1 fighter moved from Chahar to Shensi
    
        Place Units - Chinese
            1 infantry placed in Hopei
            1 infantry placed in Kweichow
            1 infantry placed in Hunan
    
        Turn Complete - Chinese
            Chinese collect 12 PUs; end with 12 PUs
    
        Purchase Units - British
            British buy 3 artilleries, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from United Kingdom to 110 Sea Zone
            1 infantry moved from 110 Sea Zone to Holland Belgium
            3 artilleries and 9 infantry moved from Egypt to Alexandria
            1 submarine moved from 97 Sea Zone to 93 Sea Zone
    
        Combat - British
            Battle in Holland Belgium
            Battle in Alexandria
                British attack with 3 artilleries and 9 infantry
                Italians defend with 1 infantry
                    British roll dice for 3 artilleries and 9 infantry in Alexandria, round 2 : 3/12 hits, 3.00 expected hits
                    Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria
                British win, taking Holland Belgium from Germans, taking Alexandria from Italians with 3 artilleries and 8 infantry remaining. Battle score for attacker is 0
                Casualties for British: 1 infantry
                Casualties for Italians: 1 infantry
    
        Non Combat Move - British
            1 infantry moved from Anglo Egyptian Sudan to Egypt
            1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
            1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan
            1 aaGun moved from Egypt to Trans-Jordan
            1 artillery and 1 infantry moved from Iraq to Northwest Persia
            1 armour moved from Northwest Persia to Eastern Persia
            1 armour moved from Eastern Persia to India
            1 mech_infantry moved from Persia to Eastern Persia
            1 artillery and 2 infantry moved from Persia to Eastern Persia
            1 bomber moved from Persia to Northwest Persia
            1 bomber and 2 fighters moved from Northwest Persia to Russia
            1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 72 Sea Zone
            1 destroyer moved from 71 Sea Zone to 81 Sea Zone
            1 mech_infantry moved from Eire to United Kingdom
            1 artillery and 3 infantry moved from Tunisia to Libya
            1 submarine moved from 110 Sea Zone to 92 Sea Zone
    
        Place Units - British
            1 transport placed in 71 Sea Zone
            1 artillery and 1 infantry placed in Union of South Africa
            1 artillery, 1 infantry and 1 mech_infantry placed in Egypt
            1 artillery and 2 infantry placed in Persia
            1 submarine placed in 110 Sea Zone
    
        Turn Complete - British
            British collect 38 PUs; end with 38 PUs
            Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs
            Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs
            Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs
    
        Place Units - UK_Pacific
            3 infantry placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 5 PUs; end with 5 PUs
            Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs
            Some Units in India change ownership: 3 infantry
    

    Combat Hit Differential Summary :

    Chinese regular : 1.67
    Americans regular : -0.17
    Italians regular : 0.67
    Japanese regular : 0.33
    Germans regular : 0.33
    British regular : 0.00
    

    Savegame

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