@max334 yes was a nice xmas present for you!
aagamerz13 Axis vs CaptainNapalm Allies+10 BM L20
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@CaptainNapalm italy round 5 is important
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TripleA Turn Summary: Italians round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - Italians Italians buy 1 airfield and 1 artillery; Remaining resources: 0 PUs; Combat Move - Italians 2 infantry moved from Ukraine to Rostov 1 fighter moved from Southern Italy to Rostov 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Tobruk to Alexandria Combat - Italians Battle in Rostov Italians attack with 1 fighter and 2 infantry Russians defend with 1 infantry Italians roll dice for 1 fighter and 2 infantry in Rostov, round 2 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Rostov, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Rostov Italians win, taking Rostov from Russians with 1 fighter and 2 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in Alexandria Italians attack with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry British defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry in Alexandria, round 2 : 2/10 hits, 2.67 expected hits British roll dice for 1 infantry in Alexandria, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Alexandria Italians win, taking Alexandria from British with 1 armour, 2 artilleries, 6 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Non Combat Move - Italians 1 fighter moved from Rostov to Ukraine 1 infantry moved from Southern France to Normandy Bordeaux 1 aaGun moved from Western Germany to France 1 infantry moved from Northern Italy to Southern France 1 artillery moved from Western Germany to France Place Units - Italians 1 airfield placed in Bryansk 1 artillery placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6 Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
Italians regular : -0.50 Russians regular : -0.33 British regular : -0.33
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 infantry moved from Libya to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French 2 infantry moved from Tunisia to Libya 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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@aagamerz13 said in aagamerz13 Axis vs CaptainNapalm Allies+10 BM L20:
@CaptainNapalm italy round 5 is important
Well, your battles went perfectly, so you must be happy.
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TripleA Turn Summary: French round 5
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 5 Purchase Units - ANZAC ANZAC buy 2 destroyers and 1 transport; Remaining resources: 1 PUs; Combat Move - ANZAC 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 42 Sea Zone 1 artillery and 1 infantry moved from 42 Sea Zone to Java Combat - ANZAC Battle in Java Non Combat Move - ANZAC 1 submarine moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 2 destroyers and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 15 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 18 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 21 PUs Combat Move - French 1 infantry moved from Libya to Tobruk French take Tobruk from Italians Combat - French Non Combat Move - French 2 infantry moved from Tunisia to Libya 1 fighter moved from United Kingdom to Gibraltar Turn Complete - French
Combat Hit Differential Summary :
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@aagamerz13 said in aagamerz13 Axis vs CaptainNapalm Allies+10 BM L20:
@CaptainNapalm italy round 5 is important
Oh, I think I see what you mean. Devastating range for those planes in Bryansk now!
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TripleA Turn Summary: Germans round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Research Technology - Germans Purchase Units - Germans Germans buy 2 armour, 1 destroyer, 2 fighters, 5 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 1 armour and 2 mech_infantrys moved from Romania to Greece 1 fighter moved from Southern Italy to Greece 1 mech_infantry moved from Ukraine to Caucasus 1 armour moved from Bryansk to Caucasus 1 armour and 1 mech_infantry moved from Bryansk to Volgograd 1 artillery and 1 infantry moved from Bryansk to Tambov 1 artillery and 1 infantry moved from Bryansk to Smolensk 1 armour moved from Novgorod to Archangel 2 infantry moved from Norway to 112 Sea Zone 2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone 2 infantry moved from 127 Sea Zone to Archangel 1 bomber and 2 fighters moved from Western Germany to 99 Sea Zone 1 bomber moved from Southern Italy to 99 Sea Zone 2 bombers, 4 fighters and 2 tactical_bombers moved from Bryansk to 99 Sea Zone 1 submarine moved from 112 Sea Zone to 124 Sea Zone 1 infantry moved from Bryansk to Tambov 1 armour moved from Bryansk to Volgograd Combat - Germans Battle in Greece Germans attack with 1 armour, 1 fighter and 2 mech_infantrys British defend with 1 artillery and 2 infantry Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Greece, round 2 : 1/4 hits, 1.33 expected hits British roll dice for 1 artillery and 2 infantry in Greece, round 2 : 0/3 hits, 1.00 expected hits 1 infantry owned by the British lost in Greece Germans roll dice for 1 armour, 1 fighter and 2 mech_infantrys in Greece, round 3 : 2/4 hits, 1.33 expected hits British roll dice for 1 artillery and 1 infantry in Greece, round 3 : 1/2 hits, 0.67 expected hits 1 artillery owned by the British, 1 mech_infantry owned by the Germans and 1 infantry owned by the British lost in Greece Germans win, taking Greece from British with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6 Casualties for British: 1 artillery and 2 infantry Casualties for Germans: 1 mech_infantry Battle in Tambov Germans attack with 1 artillery and 2 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 1/3 hits, 0.83 expected hits Russians roll dice for 1 infantry in Tambov, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov Germans win, taking Tambov from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for Russians: 1 infantry Battle in Volgograd Germans attack with 2 armour and 1 mech_infantry Russians defend with 1 factory_minor and 1 infantry Germans roll dice for 2 armour and 1 mech_infantry in Volgograd, round 2 : 0/3 hits, 1.17 expected hits Russians roll dice for 1 infantry in Volgograd, round 2 : 1/1 hits, 0.33 expected hits 1 mech_infantry owned by the Germans lost in Volgograd Germans roll dice for 2 armour in Volgograd, round 3 : 2/2 hits, 1.00 expected hits Russians roll dice for 1 infantry in Volgograd, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Volgograd Germans win, taking Volgograd from Russians with 2 armour remaining. Battle score for attacker is -1 Casualties for Germans: 1 mech_infantry Casualties for Russians: 1 infantry Battle in Archangel Germans attack with 1 armour and 2 infantry Russians defend with 1 mech_infantry Germans roll dice for 1 armour and 2 infantry in Archangel, round 2 : 2/3 hits, 0.83 expected hits Russians roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Russians lost in Archangel Germans win, taking Archangel from Russians with 1 armour and 2 infantry remaining. Battle score for attacker is 4 Casualties for Russians: 1 mech_infantry Battle in Caucasus Germans attack with 1 armour and 1 mech_infantry British defend with 1 infantry Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits, 0.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 3 : 1/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits, 0.33 expected hits 1 infantry owned by the British lost in Caucasus Germans win, taking Caucasus from Russians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for British: 1 infantry Battle in Smolensk Germans attack with 1 artillery and 1 infantry Russians defend with 1 infantry Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Russians lost in Smolensk Germans win, taking Smolensk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3 Casualties for Russians: 1 infantry Battle in 99 Sea Zone Germans attack with 4 bombers, 6 fighters and 2 tactical_bombers British defend with 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports Germans roll dice for 4 bombers, 6 fighters and 2 tactical_bombers in 99 Sea Zone, round 2 : 8/12 hits, 7.00 expected hits British roll dice for 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports in 99 Sea Zone, round 2 : 3/7 hits, 3.67 expected hits 1 tactical_bomber owned by the British, 1 cruiser owned by the British, 3 fighters owned by the Germans, 2 fighters owned by the British and 2 carriers owned by the British lost in 99 Sea Zone Germans roll dice for 4 bombers, 3 fighters and 2 tactical_bombers in 99 Sea Zone, round 3 : 7/9 hits, 5.50 expected hits British roll dice for 1 fighter and 2 transports in 99 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits 2 transports owned by the British, 1 fighter owned by the Germans and 1 fighter owned by the British lost in 99 Sea Zone Germans win with 4 bombers, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 59 Casualties for Germans: 4 fighters Casualties for British: 2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 2 transports Non Combat Move - Germans 1 fighter moved from 99 Sea Zone to Ukraine 3 bombers moved from 99 Sea Zone to Ukraine 1 bomber moved from 99 Sea Zone to Southern Italy 1 fighter moved from Greece to Western Germany 1 tactical_bomber moved from 99 Sea Zone to Southern Italy 1 tactical_bomber moved from 99 Sea Zone to Southern Italy 2 mech_infantrys moved from Novgorod to Eastern Poland 5 armour moved from Bryansk to Ukraine 3 aaGuns, 9 armour, 3 artilleries and 13 infantry moved from Bryansk to Western Ukraine 1 fighter moved from 99 Sea Zone to Alexandria Place Units - Germans 1 destroyer placed in 110 Sea Zone 2 infantry placed in Normandy Bordeaux 3 infantry placed in Novgorod 2 fighters placed in Western Germany 2 armour and 1 mech_infantry placed in Romania 2 mech_infantrys placed in Slovakia Hungary Turn Complete - Germans Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5 Germans collect 56 PUs (1 lost to blockades); end with 56 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 66 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 76 PUs
Combat Hit Differential Summary :
Russians regular : -0.67 Germans regular : 4.17 British regular : -1.00
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TripleA Turn Summary: Russians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Russians Russians buy 10 infantry; Remaining resources: 5 PUs; Combat Move - Russians 1 armour, 2 fighters and 1 tactical_bomber moved from Russia to Volgograd 5 artilleries and 10 infantry moved from Russia to Tambov 5 artilleries and 10 infantry moved from Russia to Smolensk 5 infantry moved from Russia to Tambov 5 infantry moved from Russia to Smolensk 3 infantry moved from Russia to Smolensk Combat - Russians Battle in Volgograd Russians attack with 1 armour, 2 fighters and 1 tactical_bomber Germans defend with 2 armour and 1 factory_minor Russians roll dice for 1 armour, 2 fighters and 1 tactical_bomber in Volgograd, round 2 : 3/4 hits, 2.17 expected hits Germans roll dice for 2 armour in Volgograd, round 2 : 2/2 hits, 1.00 expected hits 1 tactical_bomber owned by the Russians, 1 armour owned by the Russians and 2 armour owned by the Germans lost in Volgograd Russians win with 2 fighters remaining. Battle score for attacker is -5 Casualties for Russians: 1 armour and 1 tactical_bomber Casualties for Germans: 2 armour Battle in Tambov Russians attack with 5 artilleries and 15 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 5 artilleries and 15 infantry in Tambov, round 2 : 6/20 hits, 5.00 expected hits Germans roll dice for 1 artillery and 1 infantry in Tambov, round 2 : 0/2 hits, 0.67 expected hits 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Tambov Russians win, taking Tambov from Germans with 5 artilleries and 15 infantry remaining. Battle score for attacker is 7 Casualties for Germans: 1 artillery and 1 infantry Battle in Smolensk Russians attack with 5 artilleries and 18 infantry Germans defend with 1 artillery and 1 infantry Russians roll dice for 5 artilleries and 18 infantry in Smolensk, round 2 : 8/23 hits, 5.50 expected hits Germans roll dice for 1 artillery and 1 infantry in Smolensk, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Russians, 1 artillery owned by the Germans and 1 infantry owned by the Germans lost in Smolensk Russians win, taking Smolensk from Germans with 5 artilleries and 16 infantry remaining. Battle score for attacker is 1 Casualties for Russians: 2 infantry Casualties for Germans: 1 artillery and 1 infantry Non Combat Move - Russians 1 aaGun moved from Russia to Smolensk 1 infantry moved from Russia to Vologda 1 aaGun moved from Russia to Tambov 2 fighters moved from Volgograd to Russia 1 infantry moved from Russia to Smolensk 2 aaGuns and 18 infantry moved from Buryatia to Amur Place Units - Russians 10 infantry placed in Russia Turn Complete - Russians Russians collect 19 PUs; end with 24 PUs Trigger Russians 7 Great Patriotic War: Russians met a national objective for an additional 3 PUs; end with 27 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 29 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 31 PUs
Combat Hit Differential Summary :
Germans regular : 1.67 Russians regular : 4.33
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@aagamerz13 that was an epic move, with the Italian air base! I did not see that coming. Well played. Bye, bye, UK navy.
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@CaptainNapalm yes, its a way to take advantage of can opener. allies are still stong
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TripleA Turn Summary: Japanese round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Japanese Japanese buy 3 fighters, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 1 fighter moved from 35 Sea Zone to 42 Sea Zone 2 infantry moved from Yunnan to Burma 1 infantry moved from Yunnan to Szechwan 1 mech_infantry moved from Anhwe to Hopei 1 tactical_bomber moved from Chahar to Hopei 1 bomber moved from French Indo China to Hopei 1 bomber moved from French Indo China to Burma 1 fighter moved from French Indo China to Burma 1 tactical_bomber moved from Hunan to Szechwan 5 armour moved from Kweichow to Szechwan 1 infantry moved from Jehol to Chahar 1 infantry moved from Jehol to Anhwe 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 infantry moved from Guam to 21 Sea Zone 1 infantry and 1 transport moved from 21 Sea Zone to 17 Sea Zone 1 infantry moved from 17 Sea Zone to Iwo Jima Combat - Japanese Battle in Iwo Jima Battle in 42 Sea Zone Japanese attack with 1 fighter ANZAC defend with 1 transport 1 transport owned by the ANZAC lost in 42 Sea Zone Japanese win, taking Iwo Jima from Americans with 1 fighter remaining. Battle score for attacker is 7 Casualties for ANZAC: 1 transport Battle in Szechwan Japanese attack with 5 armour, 1 infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 5 armour, 1 infantry and 1 tactical_bomber in Szechwan, round 2 : 1/7 hits, 3.33 expected hits Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Szechwan Japanese win, taking Szechwan from Chinese with 5 armour, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Hopei Japanese attack with 1 bomber, 1 mech_infantry and 1 tactical_bomber Chinese defend with 1 infantry Japanese roll dice for 1 bomber, 1 mech_infantry and 1 tactical_bomber in Hopei, round 2 : 1/3 hits, 1.33 expected hits Chinese roll dice for 1 infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Chinese lost in Hopei Japanese win, taking Hopei from Chinese with 1 bomber, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 3 Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 1 bomber, 1 fighter and 2 infantry British defend with 2 infantry Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 2 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 2 infantry in Burma, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the British lost in Burma Japanese roll dice for 1 bomber, 1 fighter and 2 infantry in Burma, round 3 : 1/4 hits, 1.50 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3 Casualties for British: 2 infantry Casualties for Japanese: 1 infantry Non Combat Move - Japanese 1 fighter moved from Burma to French Indo China 1 bomber moved from Burma to Borneo 1 fighter moved from 42 Sea Zone to 35 Sea Zone 1 destroyer moved from 36 Sea Zone to 35 Sea Zone 2 mech_infantrys moved from Kwangtung to Yunnan 2 infantry moved from French Indo China to Yunnan 1 mech_infantry moved from Hunan to Kweichow 1 mech_infantry moved from Hunan to Yunnan 1 mech_infantry moved from Kweichow to Yunnan 1 tactical_bomber moved from Hopei to Manchuria 2 fighters moved from Japan to Manchuria 1 bomber moved from Hopei to French Indo China 1 infantry moved from Kwangtung to Kwangsi 2 submarines moved from 35 Sea Zone to 38 Sea Zone 1 tactical_bomber moved from Szechwan to French Indo China 1 infantry moved from Manchuria to Jehol 1 tactical_bomber moved from Japan to Philippines 1 transport moved from 35 Sea Zone to 21 Sea Zone 1 armour moved from Guam to 21 Sea Zone 1 armour and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 armour moved from 35 Sea Zone to Philippines 1 tactical_bomber moved from Japan to Philippines Place Units - Japanese 3 fighters placed in Japan 3 infantry placed in French Indo China 3 infantry placed in Kwangtung 1 infantry and 2 mech_infantrys placed in Manchuria 1 submarine placed in 6 Sea Zone Turn Complete - Japanese Japanese collect 56 PUs; end with 56 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 59 PUs
Combat Hit Differential Summary :
Chinese regular : -0.67 Japanese regular : -3.67 UK_Pacific regular : 0.00
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TripleA Turn Summary: UK_Pacific round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 destroyer moved from 92 Sea Zone to 110 Sea Zone 1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 91 Sea Zone to 110 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery and 1 infantry moved from 21 Sea Zone to Guam 1 fighter moved from 33 Sea Zone to 17 Sea Zone 1 fighter moved from Gibraltar to 110 Sea Zone Combat - Americans Battle in Guam Battle in 17 Sea Zone Americans attack with 1 fighter Japanese defend with 1 transport 1 transport owned by the Japanese lost in 17 Sea Zone Americans win, taking Guam from Japanese with 1 fighter remaining. Battle score for attacker is 7 Casualties for Japanese: 1 transport Battle in 110 Sea Zone Americans attack with 1 carrier, 1 cruiser, 2 destroyers and 3 fighters Germans defend with 1 destroyer Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers and 3 fighters in 110 Sea Zone, round 2 : 3/6 hits, 2.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win with 1 carrier, 1 cruiser, 2 destroyers and 3 fighters remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Non Combat Move - Americans 1 fighter moved from 110 Sea Zone to United Kingdom 1 submarine moved from 91 Sea Zone to 105 Sea Zone 1 artillery and 3 infantry moved from Morocco to 91 Sea Zone 1 armour moved from Morocco to Tunisia 2 artilleries, 4 infantry and 3 transports moved from 91 Sea Zone to 110 Sea Zone 2 artilleries and 4 infantry moved from 110 Sea Zone to United Kingdom 1 fighter moved from 17 Sea Zone to 33 Sea Zone 2 fighters moved from Hawaiian Islands to 33 Sea Zone 1 artillery, 1 carrier, 1 infantry, 4 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 2 fighters moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone Place Units - Americans 1 carrier, 1 destroyer, 3 submarines and 1 transport placed in 10 Sea Zone 1 artillery, 2 fighters and 1 infantry placed in Western United States Turn Complete - Americans Americans collect 50 PUs; end with 50 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 55 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 70 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 80 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 2 infantry; Remaining resources: 1 PUs; Combat Move - Chinese Trigger Chinese Guerilla Kweichow: Chinese has 1 infantry placed in Kweichow Trigger Chinese Guerilla Hunan: Chinese has 1 infantry placed in Hunan 1 fighter moved from Sikang to Hopei 1 infantry moved from Shensi to Hopei 1 infantry moved from Suiyuyan to Hopei Combat - Chinese Chinese creates battle in territory Kweichow Chinese creates battle in territory Hunan Battle in Hopei Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 mech_infantry Chinese roll dice for 1 fighter and 2 infantry in Hopei, round 2 : 1/3 hits, 0.83 expected hits Japanese roll dice for 1 mech_infantry in Hopei, round 2 : 0/1 hits, 0.33 expected hits 1 mech_infantry owned by the Japanese lost in Hopei Chinese win, taking Kweichow from Japanese, taking Hunan from Japanese, taking Hopei from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4 Casualties for Japanese: 1 mech_infantry Non Combat Move - Chinese 1 infantry moved from Sikang to Shensi 1 infantry moved from Sikang to Tsinghai 1 fighter moved from Hopei to Kansu 1 infantry moved from Kansu to Suiyuyan Place Units - Chinese 1 infantry placed in Kansu 1 infantry placed in Tsinghai Turn Complete - Chinese Chinese collect 8 PUs; end with 9 PUs Purchase Units - British British buy 2 artilleries, 1 destroyer, 6 infantry and 2 submarines; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 4 infantry; Remaining resources: 1 PUs; Combat Move - British 1 transport moved from 92 Sea Zone to 110 Sea Zone 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 1 artillery and 1 infantry moved from Northwest Persia to Caucasus 2 fighters and 1 infantry moved from India to Burma 1 bomber and 2 fighters moved from India to Caucasus Combat - British Battle in Holland Belgium Battle in Burma British attack with 2 fighters and 1 infantry Japanese defend with 1 infantry British roll dice for 2 fighters and 1 infantry in Burma, round 2 : 1/3 hits, 1.17 expected hits Japanese roll dice for 1 infantry in Burma, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Burma British win, taking Holland Belgium from Germans, taking Burma from Japanese with 2 fighters and 1 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Battle in Caucasus British attack with 1 artillery, 1 bomber, 2 fighters and 1 infantry Germans defend with 1 armour and 1 mech_infantry British roll dice for 1 artillery, 1 bomber, 2 fighters and 1 infantry in Caucasus, round 2 : 3/5 hits, 2.33 expected hits Germans roll dice for 1 armour and 1 mech_infantry in Caucasus, round 2 : 0/2 hits, 0.83 expected hits 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Caucasus British win, taking Caucasus from Germans with 1 artillery, 1 bomber, 2 fighters and 1 infantry remaining. Battle score for attacker is 10 Casualties for Germans: 1 armour and 1 mech_infantry Non Combat Move - British 1 bomber moved from Caucasus to Persia 2 fighters moved from Caucasus to Northwest Persia 1 artillery and 1 infantry moved from Syria to Iraq 1 aaGun, 2 artilleries and 3 infantry moved from Trans-Jordan to Egypt 1 infantry moved from Ethiopia to Anglo Egyptian Sudan 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 74 Sea Zone 1 armour, 1 artillery and 3 infantry moved from Tunisia to Libya 1 artillery and 3 infantry moved from Algeria to Tunisia 1 transport moved from 81 Sea Zone to 71 Sea Zone 1 armour and 1 mech_infantry moved from Northwest Persia to Persia 1 mech_infantry moved from United Kingdom to Eire British take Eire from Neutral_Allies 2 fighters moved from Burma to India 1 armour moved from Persia to Eastern Persia Place Units - British 1 artillery and 2 infantry placed in Persia 3 infantry placed in Egypt 1 artillery and 1 infantry placed in Union of South Africa 1 destroyer placed in 71 Sea Zone 2 submarines placed in 110 Sea Zone Turn Complete - British British collect 38 PUs; end with 38 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 41 PUs Place Units - UK_Pacific 4 infantry placed in India Turn Complete - UK_Pacific Total Cost from Convoy Blockades: 1 Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 6,1 UK_Pacific collect 5 PUs (1 lost to blockades); end with 6 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 9 PUs Some Units in India change ownership: 4 infantry
Combat Hit Differential Summary :
Chinese regular : 0.17 Americans regular : 0.33 Japanese regular : -0.67 Germans regular : -1.17 British regular : 0.50
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TripleA Turn Summary: Italians round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - Italians Italians buy 1 destroyer, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs; Combat Move - Italians 1 infantry moved from Normandy Bordeaux to Holland Belgium 1 artillery moved from France to Holland Belgium 5 infantry moved from Alexandria to Tobruk 2 artilleries moved from Alexandria to Tobruk 1 armour and 1 mech_infantry moved from Alexandria to Tobruk Combat - Italians Battle in Tobruk Italians attack with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry French defend with 1 infantry Italians roll dice for 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry in Tobruk, round 2 : 2/9 hits, 2.50 expected hits French roll dice for 1 infantry in Tobruk, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the French lost in Tobruk Italians win, taking Tobruk from French with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry remaining. Battle score for attacker is 3 Casualties for French: 1 infantry Battle in Holland Belgium Italians attack with 1 artillery and 1 infantry British defend with 1 infantry Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 2 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 0/1 hits, 0.33 expected hits Italians roll dice for 1 artillery and 1 infantry in Holland Belgium, round 3 : 0/2 hits, 0.67 expected hits British roll dice for 1 infantry in Holland Belgium, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians lost in Holland Belgium Italians roll dice for 1 artillery in Holland Belgium, round 4 : 0/1 hits, 0.33 expected hits British roll dice for 1 infantry in Holland Belgium, round 4 : 1/1 hits, 0.33 expected hits 1 artillery owned by the Italians lost in Holland Belgium British win with 1 infantry remaining. Battle score for attacker is -7 Casualties for Italians: 1 artillery and 1 infantry Non Combat Move - Italians 2 infantry moved from Rostov to Volgograd 1 mech_infantry moved from Bryansk to Volgograd 1 fighter moved from Ukraine to Volgograd 1 infantry moved from Southern France to Normandy Bordeaux 1 aaGun moved from France to Normandy Bordeaux Place Units - Italians 1 destroyer placed in 97 Sea Zone 1 infantry and 1 mech_infantry placed in Ukraine Turn Complete - Italians Total Cost from Convoy Blockades: 2 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1 Italians collect 15 PUs (2 lost to blockades); end with 15 PUs
Combat Hit Differential Summary :
French regular : -0.33 Italians regular : -2.17 British regular : 1.00
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TripleA Turn Summary: French round 6
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 6 Purchase Units - ANZAC ANZAC buy 1 destroyer, 1 submarine and 1 transport; Remaining resources: 0 PUs; Combat Move - ANZAC Non Combat Move - ANZAC 1 transport moved from 62 Sea Zone to 46 Sea Zone 1 artillery and 1 infantry moved from New Guinea to 46 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 46 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 destroyers moved from 62 Sea Zone to 33 Sea Zone Place Units - ANZAC 1 destroyer, 1 submarine and 1 transport placed in 62 Sea Zone Turn Complete - ANZAC ANZAC collect 14 PUs; end with 14 PUs Objective ANZAC 3 Pacific Supply Lines: ANZAC met a national objective for an additional 3 PUs; end with 17 PUs Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 3 PUs; end with 20 PUs Combat Move - French Non Combat Move - French 1 destroyer moved from 72 Sea Zone to 74 Sea Zone Turn Complete - French
Combat Hit Differential Summary :
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@CaptainNapalm im strat bombing moscow with 3 bombers and a fighter do you want to intercept?
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@aagamerz13 No
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TripleA Turn Summary: Germans round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Research Technology - Germans Purchase Units - Germans Germans buy 2 destroyers, 3 fighters, 6 infantry and 3 mech_infantrys; Remaining resources: 0 PUs; Combat Move - Germans 2 infantry moved from Normandy Bordeaux to Holland Belgium 3 fighters moved from Western Germany to Holland Belgium 1 fighter moved from Ukraine to Russia 3 bombers moved from Ukraine to Russia Combat - Germans Air Battle in Russia Germans attacks with 4 units heading to Russia Air Battle is over, the remaining bombers go on to their targets Strategic bombing raid in Russia Russians roll AA dice in Russia : 1/3 hits, 0.50 expected hits 1 bomber killed by AA Bombing raid in Russia rolls: 4,5 and causes: 9 damage to unit: factory_major Bombing raid in Russia causes 9 damage total. Battle in Holland Belgium Germans attack with 3 fighters and 2 infantry British defend with 1 infantry Germans roll dice for 3 fighters and 2 infantry in Holland Belgium, round 2 : 1/5 hits, 1.83 expected hits British roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the British lost in Holland Belgium Germans win, taking Holland Belgium from British with 3 fighters and 1 infantry remaining. Battle score for attacker is 0 Casualties for Germans: 1 infantry Casualties for British: 1 infantry Cleaning up after air battles Non Combat Move - Germans 9 armour moved from Western Ukraine to Rostov 5 armour moved from Ukraine to Rostov 2 bombers and 1 fighter moved from Russia to Rostov 3 aaGuns, 3 artilleries and 13 infantry moved from Western Ukraine to Ukraine 2 mech_infantrys moved from Eastern Poland to Ukraine 2 armour and 1 mech_infantry moved from Romania to Ukraine 2 mech_infantrys moved from Slovakia Hungary to Western Ukraine 1 armour moved from Archangel to Eastern Poland 2 infantry moved from Archangel to Novgorod 1 transport moved from 127 Sea Zone to 112 Sea Zone 1 submarine moved from 124 Sea Zone to 112 Sea Zone 3 fighters moved from Holland Belgium to Norway 1 armour and 1 mech_infantry moved from Greece to Romania 1 fighter moved from Alexandria to Southern Italy 2 tactical_bombers moved from Southern Italy to Rostov 1 bomber moved from Southern Italy to Novgorod Place Units - Germans 3 fighters placed in Western Germany 1 destroyer placed in 110 Sea Zone 1 destroyer placed in 112 Sea Zone 3 infantry placed in Novgorod 3 infantry placed in Volgograd 3 mech_infantrys placed in Romania Turn Complete - Germans Total Cost from Convoy Blockades: 4 Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,6 Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,1 Germans collect 49 PUs (4 lost to blockades); end with 49 PUs Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 54 PUs Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 64 PUs
Combat Hit Differential Summary :
Germans regular : -0.83 British regular : 0.67 Russians AA : 0.50
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TripleA Turn Summary: Russians round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Russians Russians repair damage of 7x factory_major; Remaining resources: 24 PUs; Russians buy 8 infantry; Remaining resources: 0 PUs; Combat Move - Russians 1 infantry moved from Vologda to Archangel Russians take Archangel from Germans 2 fighters moved from Russia to Volgograd 5 artilleries and 15 infantry moved from Tambov to Volgograd 1 infantry moved from Russia to Bryansk Russians take Bryansk from Italians 1 infantry moved from Smolensk to Belarus Russians take Belarus from Italians Combat - Russians Battle in Volgograd Russians attack with 5 artilleries, 2 fighters and 15 infantry Germans defend with 1 factory_minor and 3 infantry; Italians defend with 1 fighter, 2 infantry and 1 mech_infantry Russians roll dice for 5 artilleries, 2 fighters and 15 infantry in Volgograd, round 2 : 3/22 hits, 6.00 expected hits Germans roll dice for 1 fighter, 5 infantry and 1 mech_infantry in Volgograd, round 2 : 2/7 hits, 2.67 expected hits 2 infantry owned by the Russians, 2 infantry owned by the Germans and 1 infantry owned by the Italians lost in Volgograd Russians roll dice for 5 artilleries, 2 fighters and 13 infantry in Volgograd, round 3 : 8/20 hits, 5.67 expected hits Germans roll dice for 1 fighter, 2 infantry and 1 mech_infantry in Volgograd, round 3 : 0/4 hits, 1.67 expected hits 1 mech_infantry owned by the Italians, 1 infantry owned by the Germans, 1 fighter owned by the Italians and 1 infantry owned by the Italians lost in Volgograd Russians win, taking Volgograd from Germans with 5 artilleries, 2 fighters and 13 infantry remaining. Battle score for attacker is 23 Casualties for Russians: 2 infantry Casualties for Germans: 3 infantry Casualties for Italians: 1 fighter, 2 infantry and 1 mech_infantry Non Combat Move - Russians 1 aaGun moved from Tambov to Volgograd 2 fighters moved from Volgograd to Russia 1 aaGun, 5 artilleries and 19 infantry moved from Russia to Tambov 1 aaGun, 5 artilleries and 16 infantry moved from Smolensk to Russia Place Units - Russians 8 infantry placed in Russia Turn Complete - Russians Russians collect 26 PUs; end with 26 PUs Trigger Russians 2 Persia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 28 PUs Trigger Russians 3 Siberia Lend Lease Lane: Russians met a national objective for an additional 2 PUs; end with 30 PUs Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 2 PUs; end with 32 PUs
Combat Hit Differential Summary :
Germans regular : -2.33 Russians regular : -0.67
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TripleA Turn Summary: Japanese round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Japanese Japanese buy 1 carrier, 1 fighter, 1 harbour and 6 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens; Combat Move - Japanese 5 armour moved from Szechwan to Burma 2 infantry and 4 mech_infantrys moved from Yunnan to Burma 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 infantry moved from French Indo China to 36 Sea Zone 2 infantry and 1 transport moved from 36 Sea Zone to 42 Sea Zone 2 infantry moved from 42 Sea Zone to Java 1 bomber moved from Borneo to Java 1 armour moved from Philippines to 35 Sea Zone 1 armour and 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from Kwangsi to 36 Sea Zone 1 armour, 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 armour and 1 infantry moved from 38 Sea Zone to Burma 1 transport moved from 35 Sea Zone to 36 Sea Zone 1 infantry moved from French Indo China to 36 Sea Zone 1 infantry and 1 transport moved from 36 Sea Zone to 38 Sea Zone 1 infantry moved from 38 Sea Zone to Burma 1 submarine moved from 39 Sea Zone to 41 Sea Zone 2 submarines moved from 38 Sea Zone to 41 Sea Zone 1 infantry moved from Chahar to Hopei 1 infantry moved from Anhwe to Hopei 1 bomber moved from French Indo China to Hopei 1 tactical_bomber moved from 35 Sea Zone to 21 Sea Zone Combat - Japanese Battle in 21 Sea Zone Japanese attack with 1 tactical_bomber Americans defend with 1 transport 1 transport owned by the Americans lost in 21 Sea Zone Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7 Casualties for Americans: 1 transport Battle in Java Japanese attack with 1 bomber and 2 infantry ANZAC defend with 1 artillery and 1 infantry Japanese roll dice for 1 bomber and 2 infantry in Java, round 2 : 1/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery and 1 infantry in Java, round 2 : 0/2 hits, 0.67 expected hits 1 infantry owned by the ANZAC lost in Java Japanese roll dice for 1 bomber and 2 infantry in Java, round 3 : 2/3 hits, 1.00 expected hits ANZAC roll dice for 1 artillery in Java, round 3 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 artillery owned by the ANZAC lost in Java Japanese win, taking Java from ANZAC with 1 bomber and 1 infantry remaining. Battle score for attacker is 4 Casualties for ANZAC: 1 artillery and 1 infantry Casualties for Japanese: 1 infantry Battle in Hopei Japanese attack with 1 bomber and 2 infantry Chinese defend with 2 infantry Japanese roll dice for 1 bomber and 2 infantry in Hopei, round 2 : 1/3 hits, 1.00 expected hits Chinese roll dice for 2 infantry in Hopei, round 2 : 2/2 hits, 0.67 expected hits 2 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Hopei retreated to Hopei Chinese win with 1 infantry remaining. Battle score for attacker is -3 Casualties for Japanese: 2 infantry Casualties for Chinese: 1 infantry Battle in Burma Japanese attack with 6 armour, 4 infantry and 4 mech_infantrys British defend with 1 infantry Japanese roll dice for 6 armour, 4 infantry and 4 mech_infantrys in Burma, round 2 : 7/14 hits, 4.33 expected hits UK_Pacific roll dice for 1 infantry in Burma, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the British lost in Burma Japanese win, taking Burma from UK_Pacific with 6 armour, 3 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0 Casualties for Japanese: 1 infantry Casualties for British: 1 infantry Non Combat Move - Japanese 1 destroyer moved from 35 Sea Zone to 34 Sea Zone 1 carrier moved from 35 Sea Zone to 38 Sea Zone 1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 38 Sea Zone 1 battleship, 5 carriers, 1 cruiser, 2 destroyers, 4 fighters, 3 tactical_bombers and 1 transport moved from 35 Sea Zone to 36 Sea Zone 2 tactical_bombers moved from Philippines to French Indo China 1 bomber moved from Hopei to Kwangtung 2 fighters moved from Kwangtung to French Indo China 1 infantry moved from Kwangtung to Kwangsi 1 tactical_bomber moved from 21 Sea Zone to French Indo China 3 tactical_bombers moved from 36 Sea Zone to French Indo China 3 fighters moved from 36 Sea Zone to French Indo China 1 fighter moved from 36 Sea Zone to French Indo China 1 fighter moved from Manchuria to 36 Sea Zone 1 fighter moved from Japan to 36 Sea Zone 1 fighter moved from 36 Sea Zone to French Indo China 1 tactical_bomber moved from Manchuria to French Indo China 1 fighter moved from Japan to Manchuria 1 infantry moved from Jehol to Chahar 1 mech_infantry moved from Manchuria to Anhwe 1 bomber moved from Java to Malaya Place Units - Japanese 1 harbour placed in French Indo China 1 carrier placed in 36 Sea Zone 2 infantry placed in French Indo China 2 infantry placed in Kwangtung 2 infantry placed in Manchuria 1 fighter placed in Japan Turn Complete - Japanese Japanese collect 57 PUs; end with 57 PUs Objective Japanese 6 Home Islands: Japanese met a national objective for an additional 3 PUs; end with 60 PUs Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs
Combat Hit Differential Summary :
Chinese regular : 1.33 Japanese regular : 3.67 UK_Pacific regular : 0.67 ANZAC regular : 0.00
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TripleA Turn Summary: UK_Pacific round 7
TripleA Turn Summary for game: World War II Global 1940 Balanced Mod3, version: 3.4.0
Game History
Round: 7 Purchase Units - Americans Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 infantry, 2 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; Combat Move - Americans 1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 21 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 21 Sea Zone to 35 Sea Zone 1 infantry moved from 35 Sea Zone to Philippines 1 submarine moved from 105 Sea Zone to 110 Sea Zone 1 transport moved from 110 Sea Zone to 109 Sea Zone 1 infantry moved from United Kingdom to 109 Sea Zone 1 infantry and 1 transport moved from 109 Sea Zone to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 2 fighters moved from 110 Sea Zone to Holland Belgium 1 fighter moved from United Kingdom to 110 Sea Zone 1 transport moved from 110 Sea Zone to 91 Sea Zone Combat - Americans Battle in Philippines Battle in 110 Sea Zone British loiter and taunt; Americans attack with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports Germans defend with 1 destroyer Americans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits Americans roll dice for 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 2 transports in 110 Sea Zone, round 2 : 2/4 hits, 1.67 expected hits Germans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits 1 destroyer owned by the Germans lost in 110 Sea Zone Americans win, taking Philippines from Japanese with 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 submarine and 2 transports remaining. Battle score for attacker is 8 Casualties for Germans: 1 destroyer Battle in Holland Belgium Americans attack with 2 fighters and 1 infantry Germans defend with 1 infantry Americans roll dice for 2 fighters and 1 infantry in Holland Belgium, round 2 : 1/3 hits, 1.17 expected hits Germans roll dice for 1 infantry in Holland Belgium, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium Americans win with 2 fighters remaining. Battle score for attacker is 0 Casualties for Americans: 1 infantry Casualties for Germans: 1 infantry Non Combat Move - Americans 1 fighter moved from Holland Belgium to United Kingdom 1 fighter moved from Holland Belgium to 110 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 8 fighters, 8 submarines and 2 tactical_bombers moved from 33 Sea Zone to 21 Sea Zone 1 battleship, 5 carriers, 2 cruisers, 5 destroyers, 8 fighters, 8 submarines and 2 tactical_bombers moved from 21 Sea Zone to 35 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 26 Sea Zone to 33 Sea Zone 1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands 2 fighters moved from Western United States to 10 Sea Zone 1 artillery and 1 infantry moved from Western United States to 10 Sea Zone 1 artillery, 1 carrier, 1 destroyer, 2 fighters, 1 infantry, 3 submarines and 1 transport moved from 10 Sea Zone to 26 Sea Zone 1 armour moved from Tunisia to Morocco 1 mech_infantry moved from Tunisia to Morocco 2 fighters moved from 33 Sea Zone to Caroline Islands Place Units - Americans 1 artillery, 1 infantry and 2 tactical_bombers placed in Western United States 1 carrier, 2 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone Turn Complete - Americans Americans collect 52 PUs; end with 52 PUs Trigger Americans 7 North Africa Beach Head: Americans met a national objective for an additional 5 PUs; end with 57 PUs Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 67 PUs Objective Americans 8 Pacific Airfields: Americans met a national objective for an additional 5 PUs; end with 72 PUs Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 82 PUs Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 87 PUs Purchase Units - Chinese Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed Chinese buy 3 infantry; Remaining resources: 0 PUs; Combat Move - Chinese Trigger Chinese Guerilla Yunnan: Chinese has 1 infantry placed in Yunnan 1 infantry moved from Hunan to Kiangsi Chinese take Kiangsi from Japanese 1 infantry moved from Sikang to Szechwan 1 infantry moved from Shensi to Szechwan 1 infantry moved from Kweichow to Szechwan 1 infantry moved from Hopei to Chahar 1 infantry moved from Suiyuyan to Chahar 1 fighter moved from Kansu to Chahar Combat - Chinese Chinese creates battle in territory Yunnan Battle in Chahar Chinese attack with 1 fighter and 2 infantry Japanese defend with 1 infantry Chinese roll dice for 1 fighter and 2 infantry in Chahar, round 2 : 2/3 hits, 0.83 expected hits Japanese roll dice for 1 infantry in Chahar, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Chahar Chinese win, taking Yunnan from Japanese, taking Chahar from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 0 Casualties for Chinese: 1 infantry Casualties for Japanese: 1 infantry Battle in Szechwan Chinese attack with 3 infantry Japanese defend with 1 infantry Chinese roll dice for 3 infantry in Szechwan, round 2 : 1/3 hits, 0.50 expected hits Japanese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits, 0.33 expected hits 1 infantry owned by the Japanese lost in Szechwan Chinese win, taking Szechwan from Japanese with 3 infantry remaining. Battle score for attacker is 3 Casualties for Japanese: 1 infantry Non Combat Move - Chinese 2 infantry moved from Tsinghai to Shensi 1 infantry moved from Kansu to Suiyuyan 1 fighter moved from Chahar to Shensi Place Units - Chinese 1 infantry placed in Hopei 1 infantry placed in Kweichow 1 infantry placed in Hunan Turn Complete - Chinese Chinese collect 12 PUs; end with 12 PUs Purchase Units - British British buy 3 artilleries, 4 infantry, 1 mech_infantry, 1 submarine and 1 transport; Remaining resources: 0 PUs; Purchase Units - UK_Pacific UK_Pacific buy 3 infantry; Remaining resources: 0 PUs; Combat Move - British 1 infantry moved from United Kingdom to 110 Sea Zone 1 infantry moved from 110 Sea Zone to Holland Belgium 3 artilleries and 9 infantry moved from Egypt to Alexandria 1 submarine moved from 97 Sea Zone to 93 Sea Zone Combat - British Battle in Holland Belgium Battle in Alexandria British attack with 3 artilleries and 9 infantry Italians defend with 1 infantry British roll dice for 3 artilleries and 9 infantry in Alexandria, round 2 : 3/12 hits, 3.00 expected hits Italians roll dice for 1 infantry in Alexandria, round 2 : 1/1 hits, 0.33 expected hits 1 infantry owned by the Italians and 1 infantry owned by the British lost in Alexandria British win, taking Holland Belgium from Germans, taking Alexandria from Italians with 3 artilleries and 8 infantry remaining. Battle score for attacker is 0 Casualties for British: 1 infantry Casualties for Italians: 1 infantry Non Combat Move - British 1 infantry moved from Anglo Egyptian Sudan to Egypt 1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone 1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone 1 artillery and 1 infantry moved from 81 Sea Zone to Trans-Jordan 1 aaGun moved from Egypt to Trans-Jordan 1 artillery and 1 infantry moved from Iraq to Northwest Persia 1 armour moved from Northwest Persia to Eastern Persia 1 armour moved from Eastern Persia to India 1 mech_infantry moved from Persia to Eastern Persia 1 artillery and 2 infantry moved from Persia to Eastern Persia 1 bomber moved from Persia to Northwest Persia 1 bomber and 2 fighters moved from Northwest Persia to Russia 1 artillery, 1 infantry and 1 transport moved from 74 Sea Zone to 72 Sea Zone 1 destroyer moved from 71 Sea Zone to 81 Sea Zone 1 mech_infantry moved from Eire to United Kingdom 1 artillery and 3 infantry moved from Tunisia to Libya 1 submarine moved from 110 Sea Zone to 92 Sea Zone Place Units - British 1 transport placed in 71 Sea Zone 1 artillery and 1 infantry placed in Union of South Africa 1 artillery, 1 infantry and 1 mech_infantry placed in Egypt 1 artillery and 2 infantry placed in Persia 1 submarine placed in 110 Sea Zone Turn Complete - British British collect 38 PUs; end with 38 PUs Trigger British 3 No Enemy Submarines: British met a national objective for an additional 3 PUs; end with 41 PUs Objective British 4 Control Convoy Lanes: British met a national objective for an additional 3 PUs; end with 44 PUs Objective British 1 Original: British met a national objective for an additional 3 PUs; end with 47 PUs Place Units - UK_Pacific 3 infantry placed in India Turn Complete - UK_Pacific UK_Pacific collect 5 PUs; end with 5 PUs Trigger UK Pacific 4 No Enemy Submarines: UK_Pacific met a national objective for an additional 3 PUs; end with 8 PUs Some Units in India change ownership: 3 infantry
Combat Hit Differential Summary :
Chinese regular : 1.67 Americans regular : -0.17 Italians regular : 0.67 Japanese regular : 0.33 Germans regular : 0.33 British regular : 0.00