trulpen (Axis) vs henryindiana (Allies+15), G40 A3, no tech, no LL


  • TripleA Turn Summary: Germans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 1 armour, 2 artilleries, 2 destroyers, 1 infantry, 2 mech_infantrys and 2 tactical_bombers; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 submarine moved from 112 Sea Zone to 110 Sea Zone
            2 fighters moved from Western Germany to 110 Sea Zone
            1 fighter moved from 112 Sea Zone to 110 Sea Zone
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Rostov to Bryansk
            2 infantry moved from Rostov to Tambov
            1 artillery moved from Rostov to Tambov
            1 infantry moved from Rostov to Volgograd
            1 armour and 1 mech_infantry moved from Ukraine to Volgograd
            1 armour moved from Rostov to Caucasus
                  Germans take Caucasus from Russians
            1 mech_infantry moved from Rostov to Caucasus
            2 mech_infantrys moved from Rostov to Caucasus
            2 armour moved from Rostov to Caucasus
            1 infantry moved from Nenetsia to Urals
                  Germans take Urals from Russians
            1 bomber moved from Alexandria to Bryansk
            1 bomber moved from Alexandria to Bryansk
            1 fighter and 1 tactical_bomber moved from Ukraine to Smolensk
            1 infantry moved from Archangel to Vologda
            1 infantry moved from Archangel to Smolensk
            1 fighter and 1 tactical_bomber moved from Novgorod to Vologda
            1 bomber moved from Alexandria to Bryansk
            1 armour and 1 mech_infantry moved from Rostov to Caucasus
            1 armour and 1 mech_infantry moved from Rostov to Caucasus
            8 armour and 2 mech_infantrys moved from Rostov to Volgograd
            5 armour and 5 mech_infantrys moved from Caucasus to Northwest Persia
                  Germans take Northwest Persia from Neutral_Allies
    
        Combat - Germans
            Battle in 110 Sea Zone
                Germans attack with 3 fighters and 1 submarine
                Americans defend with 1 destroyer
                    Germans roll dice for 1 submarine in 110 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 3 fighters in 110 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    Americans roll dice for 1 destroyer in 110 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 110 Sea Zone
                Germans win with 3 fighters remaining. Battle score for attacker is 2
                Casualties for Germans: 1 submarine
                Casualties for Americans: 1 destroyer
            Battle in Bryansk
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Bryansk, round 2 : 2/5 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
                Germans win, taking Bryansk from Russians with 3 bombers and 1 infantry remaining. Battle score for attacker is 0
                Casualties for Germans: 1 infantry
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 1 artillery and 2 infantry
                Russians defend with 1 aaGun and 1 infantry
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 0/3 hits, 0,83 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 3 : 2/3 hits, 0,83 expected hits
                    Russians roll dice for 1 aaGun and 1 infantry in Tambov, round 3 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 aaGun owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 1 artillery and 2 infantry remaining. Battle score for attacker is 8
                Casualties for Russians: 1 aaGun and 1 infantry
            Battle in Volgograd
                Germans attack with 9 armour, 1 infantry and 3 mech_infantrys
                Russians defend with 1 factory_minor and 1 infantry
                    Germans roll dice for 9 armour, 1 infantry and 3 mech_infantrys in Volgograd, round 2 : 7/13 hits, 5,17 expected hits
                    Russians roll dice for 1 infantry in Volgograd, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Volgograd
                Germans win, taking Volgograd from Russians with 9 armour, 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Smolensk
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Smolensk, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Smolensk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Smolensk
                Germans win, taking Smolensk from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Vologda
                Germans attack with 1 fighter, 1 infantry and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 1 fighter, 1 infantry and 1 tactical_bomber in Vologda, round 2 : 2/3 hits, 1,33 expected hits
                    Russians roll dice for 1 infantry in Vologda, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Vologda
                Germans win, taking Vologda from Russians with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 fighter and 1 tactical_bomber moved from Alexandria to Rostov
            1 fighter and 1 tactical_bomber moved from 97 Sea Zone to 112 Sea Zone
            3 fighters moved from 110 Sea Zone to Western Germany
            2 transports moved from 115 Sea Zone to 112 Sea Zone
            2 transports moved from 115 Sea Zone to 114 Sea Zone
            4 infantry moved from Germany to 114 Sea Zone
            4 infantry and 2 transports moved from 114 Sea Zone to 115 Sea Zone
            4 infantry moved from 115 Sea Zone to Novgorod
            2 artilleries and 9 infantry moved from Novgorod to Archangel
            1 fighter and 1 tactical_bomber moved from Smolensk to Novgorod
            1 fighter and 1 tactical_bomber moved from Vologda to Rostov
            3 bombers moved from Bryansk to Rostov
            1 mech_infantry moved from Yugoslavia to Bessarabia
            1 armour and 1 mech_infantry moved from Eastern Poland to Archangel
            2 artilleries moved from Ukraine to Rostov
            2 infantry moved from Rostov to Volgograd
    
        Place Units - Germans
            2 destroyers placed in 112 Sea Zone
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 112 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Germans to Rostov: 1 fighter and 1 tactical_bomber
            EDIT: Turning off Edit Mode
            2 tactical_bombers placed in 112 Sea Zone
            2 artilleries and 1 infantry placed in Ukraine
            1 armour and 2 mech_infantrys placed in Novgorod
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from Volgograd: 2 infantry
            EDIT: Adding units owned by Germans to Rostov: 2 infantry
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Germans from 115 Sea Zone: 2 transports
            EDIT: Removing units owned by Germans from Novgorod: 4 infantry
            EDIT: Adding units owned by Germans to Western Germany: 4 infantry
            EDIT: Adding units owned by Germans to 112 Sea Zone: 2 transports
            EDIT: Turning off Edit Mode
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 2
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,6
                Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3
            Germans collect 62 PUs (2 lost to blockades); end with 62 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 69 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Germans : 3,33
    Americans : 0,67
    Russians : -1,00
    

    Savegame


  • TripleA Turn Summary: Russians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Russians
            Russians repair damage of 3x factory_major; Remaining resources: 15 PUs; 
            Russians buy 5 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            1 infantry moved from Russia to Bryansk
            3 infantry moved from Russia to Tambov
            2 fighters and 1 tactical_bomber moved from Russia to Tambov
            1 fighter moved from Russia to Tambov
            2 fighters moved from Russia to Bryansk
            1 infantry moved from Kansu to Suiyuyan
                  Chinese take Suiyuyan from Japanese
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 2 fighters and 1 infantry
                Germans defend with 1 infantry
                    Russians roll dice for 2 fighters and 1 infantry in Bryansk, round 2 : 1/3 hits, 1.17 expected hits
                    Germans roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0.33 expected hits
                    1 infantry owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 3
                Casualties for Germans: 1 infantry
            Battle in Tambov
                Russians attack with 3 fighters, 3 infantry and 1 tactical_bomber
                Germans defend with 1 artillery and 2 infantry
                    Russians roll dice for 3 fighters, 3 infantry and 1 tactical_bomber in Tambov, round 2 : 1/7 hits, 2.67 expected hits
                    Germans roll dice for 1 artillery and 2 infantry in Tambov, round 2 : 1/3 hits, 1.00 expected hits
                    1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 3 : 1/6 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery and 1 infantry in Tambov, round 3 : 0/2 hits, 0.67 expected hits
                    1 infantry owned by the Germans lost in Tambov
                    Russians roll dice for 3 fighters, 2 infantry and 1 tactical_bomber in Tambov, round 4 : 4/6 hits, 2.50 expected hits
                    Germans roll dice for 1 artillery in Tambov, round 4 : 1/1 hits, 0.33 expected hits
                    1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Tambov
                Russians win, taking Tambov from Germans with 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                Casualties for Russians: 2 infantry
                Casualties for Germans: 1 artillery and 2 infantry
    
        Non Combat Move - Russians
            3 fighters moved from Tambov to Russia
            1 tactical_bomber moved from Tambov to Russia
            2 fighters moved from Bryansk to Russia
            1 aaGun moved from Samara to Russia
    
        Place Units - Russians
            5 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 9 PUs; end with 9 PUs
    

    Combat Hit Differential Summary :

    Germans : -0.33
    Russians : -1.83
    

    Savegame


  • Testing Forum poster

    Test summary from TripleA, engine version: 1.9, time: 11:21:57
    Savegame


  • TripleA Turn Summary: Japanese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Japanese
            Japanese buy 5 armour, 1 artillery, 1 carrier, 1 destroyer, 2 infantry, 1 mech_infantry and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            3 units repaired.
            1 artillery and 1 infantry moved from Malaya to 37 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
            1 artillery and 1 infantry moved from 42 Sea Zone to Java
            1 armour moved from Timguska to Kansu
                  Japanese take Kansu from Chinese
            3 artilleries and 3 infantry moved from Japan to 6 Sea Zone
            4 infantry moved from Siberia to Soviet Far East
            1 fighter and 1 tactical_bomber moved from Japan to 25 Sea Zone
            2 artilleries, 2 infantry and 2 transports moved from 6 Sea Zone to 5 Sea Zone
            2 artilleries and 2 infantry moved from 5 Sea Zone to Soviet Far East
            1 battleship moved from 35 Sea Zone to 42 Sea Zone
            4 artilleries and 3 mech_infantrys moved from Tsinghai to Shensi
            1 armour moved from Kansu to Suiyuyan
            2 mech_infantrys moved from Kwangtung to Yunnan
            2 mech_infantrys moved from Kweichow to Szechwan
            2 mech_infantrys moved from Kweichow to Suiyuyan
            2 mech_infantrys moved from Kweichow to Shensi
            1 fighter and 1 tactical_bomber moved from Kweichow to Yunnan
            1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
            1 destroyer moved from 37 Sea Zone to 42 Sea Zone
            1 cruiser moved from 37 Sea Zone to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 33 Sea Zone
            1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
            2 fighters and 1 tactical_bomber moved from Philippines to Caroline Islands
            1 artillery moved from French Indo China to Shan State
            1 bomber moved from Kiangsu to Shan State
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to Java
            1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Shan State
            1 bomber moved from Japan to Shan State
            1 armour moved from Kwangtung to Yunnan
            1 cruiser and 1 destroyer moved from 35 Sea Zone to 33 Sea Zone
    
        Combat - Japanese
            Battle in 25 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 1 tactical_bomber in 25 Sea Zone, round 2 : 1/2 hits, 1,17 expected hits
                    Americans roll dice for 1 destroyer in 25 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 fighter owned by the Japanese and 1 destroyer owned by the Americans lost in 25 Sea Zone
                Japanese win with 1 tactical_bomber remaining. Battle score for attacker is -2
                Casualties for Japanese: 1 fighter
                Casualties for Americans: 1 destroyer
            Battle in 42 Sea Zone
                Japanese attack with 1 battleship, 1 cruiser, 1 destroyer and 1 transport
                ANZAC defend with 1 destroyer and 1 transport
                    Japanese roll dice for 1 battleship, 1 cruiser, 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 2/3 hits, 1,50 expected hits
                    ANZAC roll dice for 1 destroyer and 1 transport in 42 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 transport owned by the ANZAC and 1 destroyer owned by the ANZAC lost in 42 Sea Zone
                Japanese win, taking 42 Sea Zone from ANZAC with 1 battleship, 1 cruiser, 1 destroyer and 1 transport remaining. Battle score for attacker is 15
                Casualties for ANZAC: 1 destroyer and 1 transport
            Battle in Java
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 2 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Java, round 2 : 2/4 hits, 1,83 expected hits
                    ANZAC roll dice for 2 infantry in Java, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the ANZAC lost in Java
                Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for ANZAC: 2 infantry
            Battle in Caroline Islands
                Japanese attack with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber
                Americans defend with 1 airfield, 1 harbour and 1 infantry
                    Japanese roll dice for 1 cruiser in Caroline Islands, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Caroline Islands, round 2 : 3/5 hits, 2,33 expected hits
                    Americans roll dice for 1 infantry in Caroline Islands, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Americans lost in Caroline Islands
                Japanese win, taking Caroline Islands from Americans with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Americans: 1 infantry
            Battle in Shan State
                Japanese attack with 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 artillery, 2 bombers, 1 fighter and 1 tactical_bomber in Shan State, round 2 : 3/5 hits, 2,83 expected hits
                    UK_Pacific roll dice for 2 infantry in Shan State, round 2 : 2/2 hits, 0,67 expected hits
                    1 tactical_bomber owned by the Japanese, 1 artillery owned by the Japanese and 2 infantry owned by the British lost in Shan State
                Japanese win with 2 bombers and 1 fighter remaining. Battle score for attacker is -9
                Casualties for Japanese: 1 artillery and 1 tactical_bomber
                Casualties for British: 2 infantry
            Battle in Yunnan
                Japanese attack with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                British defend with 2 infantry
                    Japanese roll dice for 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Yunnan, round 2 : 2/5 hits, 2,00 expected hits
                    Chinese roll dice for 2 infantry in Yunnan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the British lost in Yunnan
                Japanese win, taking Yunnan from Chinese with 1 armour, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for British: 2 infantry
            Battle in Szechwan
                Japanese attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                Chinese defend with 2 infantry
                    Japanese roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Szechwan, round 2 : 2/4 hits, 1,50 expected hits
                    Chinese roll dice for 2 infantry in Szechwan, round 2 : 0/2 hits, 0,67 expected hits
                    2 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Chinese: 2 infantry
            Battle in Shensi
                Japanese attack with 4 artilleries and 5 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 4 artilleries and 5 mech_infantrys in Shensi, round 2 : 3/9 hits, 2,83 expected hits
                    Chinese roll dice for 1 infantry in Shensi, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Chinese lost in Shensi
                Japanese win, taking Shensi from Chinese with 4 artilleries and 5 mech_infantrys remaining. Battle score for attacker is 3
                Casualties for Chinese: 1 infantry
            Battle in Suiyuyan
                Japanese attack with 1 armour and 2 mech_infantrys
                Russians defend with 1 infantry
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Suiyuyan, round 2 : 2/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 1/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Suiyuyan
                Japanese win, taking Suiyuyan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Russians: 1 infantry
            Battle in Soviet Far East
                Japanese attack with 2 artilleries and 6 infantry
                Russians defend with 1 aaGun and 4 infantry
                    Japanese roll dice for 2 artilleries and 6 infantry in Soviet Far East, round 2 : 1/8 hits, 2,00 expected hits
                    Russians roll dice for 1 aaGun and 4 infantry in Soviet Far East, round 2 : 2/4 hits, 1,33 expected hits
                    2 infantry owned by the Japanese and 1 aaGun owned by the Russians lost in Soviet Far East
                    Japanese roll dice for 2 artilleries and 4 infantry in Soviet Far East, round 3 : 1/6 hits, 1,67 expected hits
                    Russians roll dice for 4 infantry in Soviet Far East, round 3 : 3/4 hits, 1,33 expected hits
                    3 infantry owned by the Japanese and 1 infantry owned by the Russians lost in Soviet Far East
                    Japanese roll dice for 2 artilleries and 1 infantry in Soviet Far East, round 4 : 1/3 hits, 1,00 expected hits
                    Russians roll dice for 3 infantry in Soviet Far East, round 4 : 0/3 hits, 1,00 expected hits
                    1 infantry owned by the Russians lost in Soviet Far East
                    Japanese roll dice for 2 artilleries and 1 infantry in Soviet Far East, round 5 : 2/3 hits, 1,00 expected hits
                    Russians roll dice for 2 infantry in Soviet Far East, round 5 : 2/2 hits, 0,67 expected hits
                    1 infantry owned by the Japanese, 2 infantry owned by the Russians and 1 artillery owned by the Japanese lost in Soviet Far East
                Japanese win, taking Soviet Far East from Russians with 1 artillery remaining. Battle score for attacker is -5
                Casualties for Japanese: 1 artillery and 6 infantry
                Casualties for Russians: 1 aaGun and 4 infantry
    
        Non Combat Move - Japanese
            2 carriers moved from 6 Sea Zone to 33 Sea Zone
            1 carrier moved from 35 Sea Zone to 33 Sea Zone
            2 fighters and 1 tactical_bomber moved from Caroline Islands to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 6 Sea Zone to 33 Sea Zone
            1 tactical_bomber moved from 25 Sea Zone to 6 Sea Zone
            1 carrier moved from 37 Sea Zone to 42 Sea Zone
            1 fighter and 1 tactical_bomber moved from Java to 42 Sea Zone
            1 fighter moved from Shan State to French Indo China
            1 bomber moved from Shan State to French Indo China
            1 bomber moved from Shan State to Kweichow
            1 fighter and 1 tactical_bomber moved from Yunnan to Kweichow
            1 aaGun moved from Tsinghai to Shensi
            1 fighter and 1 tactical_bomber moved from Szechwan to Kweichow
            3 mech_infantrys moved from Kiangsu to Kweichow
            1 carrier moved from 6 Sea Zone to 5 Sea Zone
            1 destroyer moved from 6 Sea Zone to 5 Sea Zone
            1 tactical_bomber moved from Japan to 33 Sea Zone
    
        Place Units - Japanese
            1 carrier, 1 destroyer and 1 submarine placed in 6 Sea Zone
            1 artillery and 2 infantry placed in French Indo China
            2 armour and 1 mech_infantry placed in Kwangtung
            3 armour placed in Kiangsu
    
        Turn Complete - Japanese
            Japanese collect 71 PUs; end with 71 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 carrier
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 carrier
            EDIT: Removing units owned by Japanese from French Indo China: 1 fighter
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter
            EDIT: Removing units owned by Japanese from Kweichow: 1 fighter
            EDIT: Adding units owned by Japanese to 42 Sea Zone: 1 fighter
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to Japan: 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Japanese from 5 Sea Zone: 1 carrier and 1 destroyer
            EDIT: Adding units owned by Japanese to 16 Sea Zone: 1 destroyer
            EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 carrier
            EDIT: Removing units owned by Japanese from Japan: 1 fighter and 1 tactical_bomber
            EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 fighter and 1 tactical_bomber
            EDIT: Removing units owned by Japanese from 33 Sea Zone: 1 fighter
            EDIT: Adding units owned by Japanese to Japan: 1 fighter
            EDIT: Turning off Edit Mode
            Turning on Edit Mode
            EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 transport
            EDIT: Adding units owned by Japanese to 20 Sea Zone: 1 transport
            EDIT: Turning off Edit Mode
    

    Combat Hit Differential Summary :

    Americans : 0,33
    ANZAC : -1,00
    Chinese : -1,00
    UK_Pacific : 1,33
    Russians : 2,67
    Japanese : 2,00
    

    Savegame


  • TripleA Turn Summary: Americans round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Queensland to 54 Sea Zone
            1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 mech_infantry moved from 44 Sea Zone to Celebes
            1 armour moved from Tunisia to Tobruk
                  Americans take Tobruk from Italians
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in Philippines
            Battle in Celebes
            Battle in 16 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win, taking Philippines from Japanese, taking Celebes from Japanese with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            1 carrier and 1 fighter moved from 9 Sea Zone to 10 Sea Zone
            1 carrier, 2 fighters and 2 submarines moved from 26 Sea Zone to 10 Sea Zone
            1 bomber moved from Queensland to New South Wales
            1 artillery moved from Queensland to New South Wales
            1 artillery and 1 infantry moved from Tunisia to Libya
            1 infantry moved from Algeria to Tunisia
            1 aaGun, 1 artillery and 3 infantry moved from Morocco to Algeria
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 aaGun moved from 91 Sea Zone to Morocco
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from Scotland to 91 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            4 infantry placed in Eastern United States
            1 infantry placed in Western United States
            1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    

    Combat Hit Differential Summary :

    Americans : -0.33
    Japanese : 0.67
    

    Savegame


  • TripleA Turn Summary: Chinese round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Tsinghai
                  Chinese take Tsinghai from Japanese
            5 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                    Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 3 : 4/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Burma
    
        Place Units - Chinese
            1 infantry placed in Sikang
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    

    Combat Hit Differential Summary :

    Chinese : 2.33
    Japanese : -1.00
    

    Savegame


  • TripleA Turn Summary: UK_Pacific round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Americans
            Americans buy 1 carrier, 2 destroyers, 2 fighters, 5 infantry and 1 transport; Remaining resources: 0 PUs; 
    
        Combat Move - Americans
            2 infantry moved from Queensland to 54 Sea Zone
            2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
            2 infantry moved from 35 Sea Zone to Philippines
            1 mech_infantry moved from Queensland to 54 Sea Zone
            1 mech_infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
            1 mech_infantry moved from 44 Sea Zone to Celebes
            1 armour moved from Tunisia to Tobruk
                  Americans take Tobruk from Italians
            1 submarine moved from 26 Sea Zone to 16 Sea Zone
    
        Combat - Americans
            Battle in Philippines
            Battle in Celebes
            Battle in 16 Sea Zone
                Americans attack with 1 submarine
                Japanese defend with 1 destroyer
                    Americans roll dice for 1 submarine in 16 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    Japanese roll dice for 1 destroyer in 16 Sea Zone, round 2 : 1/1 hits, 0.33 expected hits
                    1 submarine owned by the Americans lost in 16 Sea Zone
                Japanese win, taking Philippines from Japanese, taking Celebes from Japanese with 1 destroyer remaining. Battle score for attacker is -6
                Casualties for Americans: 1 submarine
    
        Non Combat Move - Americans
            1 carrier and 1 fighter moved from 9 Sea Zone to 10 Sea Zone
            1 carrier, 2 fighters and 2 submarines moved from 26 Sea Zone to 10 Sea Zone
            1 bomber moved from Queensland to New South Wales
            1 artillery moved from Queensland to New South Wales
            1 artillery and 1 infantry moved from Tunisia to Libya
            1 infantry moved from Algeria to Tunisia
            1 aaGun, 1 artillery and 3 infantry moved from Morocco to Algeria
            1 destroyer moved from 91 Sea Zone to 92 Sea Zone
            1 submarine moved from 119 Sea Zone to 109 Sea Zone
            1 destroyer moved from 101 Sea Zone to 104 Sea Zone
            1 aaGun and 1 infantry moved from Eastern United States to 101 Sea Zone
            1 aaGun, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
            1 infantry moved from 91 Sea Zone to Morocco
            1 aaGun moved from 91 Sea Zone to Morocco
            3 transports moved from 91 Sea Zone to 101 Sea Zone
            1 fighter moved from Scotland to 91 Sea Zone
    
        Place Units - Americans
            1 destroyer placed in 101 Sea Zone
            4 infantry placed in Eastern United States
            1 infantry placed in Western United States
            1 carrier, 1 destroyer, 2 fighters and 1 transport placed in 10 Sea Zone
    
        Turn Complete - Americans
            Americans collect 59 PUs; end with 59 PUs
            Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs
            Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 74 PUs
            Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 79 PUs
            Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 84 PUs
    
        Purchase Units - Chinese
            Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
            Chinese buy 2 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Chinese
            1 infantry moved from Sikang to Tsinghai
                  Chinese take Tsinghai from Japanese
            5 infantry moved from Sikang to Szechwan
            1 fighter moved from Sikang to Szechwan
    
        Combat - Chinese
            Battle in Szechwan
                Chinese attack with 1 fighter and 5 infantry
                Japanese defend with 2 mech_infantrys
                    Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 2 : 1/6 hits, 1.33 expected hits
                    Japanese roll dice for 2 mech_infantrys in Szechwan, round 2 : 0/2 hits, 0.67 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                    Chinese roll dice for 1 fighter and 5 infantry in Szechwan, round 3 : 4/6 hits, 1.33 expected hits
                    Japanese roll dice for 1 mech_infantry in Szechwan, round 3 : 0/1 hits, 0.33 expected hits
                    1 mech_infantry owned by the Japanese lost in Szechwan
                Chinese win, taking Szechwan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 8
                Casualties for Japanese: 2 mech_infantrys
    
        Non Combat Move - Chinese
            1 fighter moved from Szechwan to Burma
    
        Place Units - Chinese
            1 infantry placed in Sikang
            1 infantry placed in Szechwan
    
        Turn Complete - Chinese
            Chinese collect 3 PUs; end with 3 PUs
    
        Purchase Units - British
            British buy 1 airfield, 1 armour, 2 destroyers and 1 infantry; Remaining resources: 0 PUs; 
    
        Purchase Units - UK_Pacific
            UK_Pacific buy 1 armour; Remaining resources: 0 PUs; 
    
        Combat Move - British
            1 infantry moved from Egypt to Alexandria
                  British take Alexandria from Italians
            3 artilleries moved from Burma to Yunnan
            1 infantry moved from Burma to Yunnan
            1 fighter moved from India to Yunnan
            1 fighter moved from Sikang to Yunnan
            1 armour moved from Burma to French Indo China
            3 fighters and 3 tactical_bombers moved from Sikang to French Indo China
    
        Combat - British
            Battle in Yunnan
                British attack with 3 artilleries, 2 fighters and 1 infantry
                Japanese defend with 1 armour and 2 mech_infantrys
                    British roll dice for 3 artilleries, 2 fighters and 1 infantry in Yunnan, round 2 : 1/6 hits, 2.33 expected hits
                    Japanese roll dice for 1 armour and 2 mech_infantrys in Yunnan, round 2 : 2/3 hits, 1.17 expected hits
                    1 mech_infantry owned by the Japanese, 1 artillery owned by the British and 1 infantry owned by the British lost in Yunnan
                    British roll dice for 2 artilleries and 2 fighters in Yunnan, round 3 : 2/4 hits, 1.67 expected hits
                    Japanese roll dice for 1 armour and 1 mech_infantry in Yunnan, round 3 : 0/2 hits, 0.83 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the Japanese lost in Yunnan
                British win, taking Yunnan from Japanese with 2 artilleries and 2 fighters remaining. Battle score for attacker is 7
                Casualties for British: 1 artillery and 1 infantry
                Casualties for Japanese: 1 armour and 2 mech_infantrys
            Battle in French Indo China
                British attack with 1 armour, 3 fighters and 3 tactical_bombers
                Japanese defend with 1 artillery, 1 bomber, 1 factory_minor and 2 infantry
                    British roll dice for 1 armour, 3 fighters and 3 tactical_bombers in French Indo China, round 2 : 5/7 hits, 4.00 expected hits
                    Japanese roll dice for 1 artillery, 1 bomber and 2 infantry in French Indo China, round 2 : 0/4 hits, 1.17 expected hits
                    2 infantry owned by the Japanese, 1 artillery owned by the Japanese and 1 bomber owned by the Japanese lost in French Indo China
                British win, taking French Indo China from Japanese with 1 armour, 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 22
                Casualties for Japanese: 1 artillery, 1 bomber and 2 infantry
    
        Non Combat Move - British
            3 fighters and 3 tactical_bombers moved from French Indo China to Shan State
            3 infantry moved from Burma to Shan State
            1 aaGun moved from Burma to Shan State
            1 mech_infantry moved from India to Shan State
            1 armour moved from Eastern Persia to India
            1 infantry moved from West India to Eastern Persia
            1 infantry moved from West India to India
            3 infantry moved from India to Burma
            2 artilleries moved from India to Burma
            1 artillery moved from India to Burma
            2 fighters moved from Yunnan to India
            1 destroyer moved from 81 Sea Zone to 98 Sea Zone
            1 artillery and 3 infantry moved from Union of South Africa to 71 Sea Zone
            1 artillery, 3 infantry and 2 transports moved from 71 Sea Zone to 81 Sea Zone
            1 artillery moved from 81 Sea Zone to Trans-Jordan
            3 infantry moved from 81 Sea Zone to Trans-Jordan
            1 infantry moved from Egypt to Trans-Jordan
            1 destroyer moved from 91 Sea Zone to 94 Sea Zone
            1 fighter moved from Tunisia to Egypt
    
        Place Units - British
            1 destroyer placed in 81 Sea Zone
            1 airfield placed in Egypt
            1 armour and 1 infantry placed in Egypt
            1 destroyer placed in 71 Sea Zone
    
        Turn Complete - British
            British collect 33 PUs; end with 33 PUs
            Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs
    
        Place Units - UK_Pacific
            1 armour placed in India
    
        Turn Complete - UK_Pacific
            UK_Pacific collect 9 PUs; end with 9 PUs
            Some Units in India change ownership: 1 armour
    

    Combat Hit Differential Summary :

    British : -0.00
    Americans : -0.33
    Chinese : 2.33
    Japanese : -1.50
    

    Savegame


  • TripleA Turn Summary: Italians round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - Italians
            Italians buy 1 artillery, 1 destroyer and 1 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Italians
            1 destroyer moved from 97 Sea Zone to 99 Sea Zone
            1 fighter and 1 tactical_bomber moved from Southern Italy to 94 Sea Zone
    
        Combat - Italians
            Battle in 99 Sea Zone
                Italians attack with 1 destroyer
                British defend with 1 submarine
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 submarine in 99 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 3 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 submarine in 99 Sea Zone, round 3 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 4 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 submarine in 99 Sea Zone, round 4 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 5 : 0/1 hits, 0,33 expected hits
                    British roll dice for 1 submarine in 99 Sea Zone, round 5 : 0/1 hits, 0,17 expected hits
                    Italians roll dice for 1 destroyer in 99 Sea Zone, round 6 : 1/1 hits, 0,33 expected hits
                    British roll dice for 1 submarine in 99 Sea Zone, round 6 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the British lost in 99 Sea Zone
                Italians win, taking 99 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 6
                Casualties for British: 1 submarine
            Battle in 94 Sea Zone
                Italians attack with 1 fighter and 1 tactical_bomber
                British defend with 1 destroyer
                    Italians roll dice for 1 fighter and 1 tactical_bomber in 94 Sea Zone, round 2 : 2/2 hits, 1,17 expected hits
                    British roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the British lost in 94 Sea Zone
                Italians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for British: 1 destroyer
    
        Non Combat Move - Italians
            1 fighter and 1 tactical_bomber moved from 94 Sea Zone to 97 Sea Zone
    
        Place Units - Italians
            1 artillery and 1 infantry placed in Southern Italy
            1 destroyer placed in 97 Sea Zone
    
        Turn Complete - Italians
            Italians collect 12 PUs; end with 12 PUs
    

    Combat Hit Differential Summary :

    Italians : 0,17
    British : -1,17
    

    Savegame


  • TripleA Turn Summary: ANZAC round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
            1 bomber moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 1 submarine
                Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 5 fighters in 42 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
                    1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 bomber, 1 cruiser, 1 destroyer and 5 fighters in 42 Sea Zone, round 3 : 4/8 hits, 4.00 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 5/6 hits, 3.67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 bomber and 2 fighters in 42 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 bomber in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the ANZAC and 1 battleship owned by the Japanese lost in 42 Sea Zone
                Japanese win with 1 transport remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 1 submarine
                Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
    
        Non Combat Move - ANZAC
            1 artillery moved from Queensland to New South Wales
            2 aaGuns moved from Queensland to New South Wales
            1 infantry moved from Queensland to New South Wales
            1 transport moved from 62 Sea Zone to 29 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 fighter and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: French round 7

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 7
    
        Purchase Units - ANZAC
            ANZAC buy 1 fighter and 1 tactical_bomber; Remaining resources: 0 PUs; 
    
        Combat Move - ANZAC
            1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 submarine moved from 54 Sea Zone to 42 Sea Zone
            1 destroyer moved from 62 Sea Zone to 42 Sea Zone
            3 fighters moved from Queensland to 42 Sea Zone
            1 bomber moved from Queensland to 42 Sea Zone
    
        Combat - ANZAC
            Battle in 42 Sea Zone
                ANZAC attack with 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 1 submarine
                Japanese defend with 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport
                    ANZAC roll dice for 1 submarine in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                    ANZAC roll dice for 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 5 fighters in 42 Sea Zone, round 2 : 6/9 hits, 4.33 expected hits
                Units damaged: 1 battleship owned by the Japanese
                    Japanese roll dice for 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 2 : 4/9 hits, 4.67 expected hits
                    1 carrier owned by the ANZAC, 1 destroyer owned by the ANZAC, 2 carriers owned by the Japanese, 1 destroyer owned by the Japanese and 1 submarine owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 bomber, 1 cruiser, 1 destroyer and 5 fighters in 42 Sea Zone, round 3 : 4/8 hits, 4.00 expected hits
                    Japanese roll dice for 1 battleship, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 3 : 5/6 hits, 3.67 expected hits
                    1 tactical_bomber owned by the Japanese, 2 fighters owned by the Japanese, 3 fighters owned by the ANZAC, 1 cruiser owned by the ANZAC, 1 destroyer owned by the ANZAC and 1 cruiser owned by the Japanese lost in 42 Sea Zone
                    ANZAC roll dice for 1 bomber and 2 fighters in 42 Sea Zone, round 4 : 1/3 hits, 1.67 expected hits
                    Japanese roll dice for 1 battleship, 1 fighter and 1 transport in 42 Sea Zone, round 4 : 2/2 hits, 1.33 expected hits
                    1 fighter owned by the Japanese and 2 fighters owned by the ANZAC lost in 42 Sea Zone
                    ANZAC roll dice for 1 bomber in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    Japanese roll dice for 1 battleship and 1 transport in 42 Sea Zone, round 5 : 1/1 hits, 0.67 expected hits
                    1 bomber owned by the ANZAC and 1 battleship owned by the Japanese lost in 42 Sea Zone
                Japanese win with 1 transport remaining. Battle score for attacker is 1
                Casualties for ANZAC: 1 bomber, 1 carrier, 1 cruiser, 2 destroyers, 5 fighters and 1 submarine
                Casualties for Japanese: 1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 3 fighters and 1 tactical_bomber
    
        Non Combat Move - ANZAC
            1 artillery moved from Queensland to New South Wales
            2 aaGuns moved from Queensland to New South Wales
            1 infantry moved from Queensland to New South Wales
            1 transport moved from 62 Sea Zone to 29 Sea Zone
            1 infantry moved from Trans-Jordan to Iraq
    
        Place Units - ANZAC
            1 fighter and 1 tactical_bomber placed in New South Wales
    
        Turn Complete - ANZAC
            ANZAC collect 10 PUs; end with 10 PUs
            Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
    
        Combat Move - French
            1 infantry moved from Trans-Jordan to Egypt
    
        Non Combat Move - French
    
        Turn Complete - French
    

    Combat Hit Differential Summary :

    ANZAC : 1.00
    Japanese : 1.67
    

    Savegame


  • TripleA Turn Summary: Germans round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Research Technology - Germans
    
        Purchase Units - Germans
            Germans buy 2 artilleries, 2 carriers, 1 destroyer and 12 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Germans
            1 destroyer moved from 112 Sea Zone to 109 Sea Zone
            1 destroyer moved from 112 Sea Zone to 105 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to 104 Sea Zone
            1 tactical_bomber moved from 112 Sea Zone to 109 Sea Zone
            1 fighter moved from Western Germany to 109 Sea Zone
            1 submarine moved from 112 Sea Zone to 109 Sea Zone
            8 infantry moved from Western Germany to 112 Sea Zone
            8 infantry and 4 transports moved from 112 Sea Zone to 111 Sea Zone
            8 infantry moved from 111 Sea Zone to Scotland
            1 fighter moved from Western Germany to 104 Sea Zone
            1 fighter moved from Western Germany to 104 Sea Zone
            1 submarine moved from 112 Sea Zone to 105 Sea Zone
            1 infantry moved from Ukraine to Bryansk
            1 infantry moved from Volgograd to Samara
            1 armour moved from Volgograd to Kazakhstan
                  Germans take Kazakhstan from Russians
            1 armour moved from Kazakhstan to Novosibirsk
                  Germans take Novosibirsk from Russians
            1 infantry moved from Vologda to Samara
            1 infantry moved from Smolensk to Bryansk
            2 infantry moved from Rostov to Tambov
            6 artilleries and 11 infantry moved from Rostov to Bryansk
            2 artilleries moved from Ukraine to Bryansk
            1 mech_infantry moved from Bessarabia to Bryansk
            8 armour and 3 mech_infantrys moved from Volgograd to Bryansk
            1 armour and 2 mech_infantrys moved from Novgorod to Bryansk
            1 fighter and 1 tactical_bomber moved from Rostov to Samara
            1 bomber moved from Rostov to Tambov
            1 fighter and 1 tactical_bomber moved from Rostov to Bryansk
            1 armour and 1 mech_infantry moved from Northwest Persia to Persia
                  Germans take Persia from British
            1 armour and 1 mech_infantry moved from Persia to Northwest Persia
            1 fighter and 1 tactical_bomber moved from Rostov to Samara
            2 bombers moved from Rostov to Tambov
    
        Combat - Germans
            Battle in Scotland
            Battle in 104 Sea Zone
                Germans attack with 2 fighters and 1 tactical_bomber
                Americans defend with 1 destroyer
                    Germans roll dice for 2 fighters and 1 tactical_bomber in 104 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 104 Sea Zone
                Germans win, taking Scotland from British with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in 105 Sea Zone
                Germans attack with 1 destroyer and 1 submarine
                Americans defend with 1 submarine
                    Germans roll dice for 1 submarine in 105 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                    1 submarine owned by the Americans lost in 105 Sea Zone
                Germans win, taking 105 Sea Zone from Neutral with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in 109 Sea Zone
                Germans attack with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
                Americans defend with 1 submarine
                    Germans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    Germans roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 109 Sea Zone, round 2 : 1/3 hits, 1,50 expected hits
                    Americans roll dice for 1 submarine in 109 Sea Zone, round 2 : 0/1 hits, 0,17 expected hits
                    1 submarine owned by the Americans lost in 109 Sea Zone
                Germans win, taking 109 Sea Zone from Americans with 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 6
                Casualties for Americans: 1 submarine
            Battle in Bryansk
                Germans attack with 9 armour, 8 artilleries, 1 fighter, 13 infantry, 6 mech_infantrys and 1 tactical_bomber
                Russians defend with 1 infantry
                    Germans roll dice for 9 armour, 8 artilleries, 1 fighter, 13 infantry, 6 mech_infantrys and 1 tactical_bomber in Bryansk, round 2 : 17/38 hits, 12,83 expected hits
                    Russians roll dice for 1 infantry in Bryansk, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Bryansk
                Germans win, taking Bryansk from Russians with 9 armour, 8 artilleries, 1 fighter, 13 infantry, 6 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Tambov
                Germans attack with 3 bombers and 2 infantry
                Russians defend with 1 infantry
                    Germans roll dice for 3 bombers and 2 infantry in Tambov, round 2 : 5/5 hits, 2,33 expected hits
                    Russians roll dice for 1 infantry in Tambov, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Tambov
                Germans win, taking Tambov from Russians with 3 bombers and 2 infantry remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
            Battle in Samara
                Germans attack with 2 fighters, 2 infantry and 2 tactical_bombers
                Russians defend with 1 infantry
                    Germans roll dice for 2 fighters, 2 infantry and 2 tactical_bombers in Samara, round 2 : 4/6 hits, 2,67 expected hits
                    Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the Russians lost in Samara
                Germans win, taking Samara from Russians with 2 fighters, 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                Casualties for Russians: 1 infantry
    
        Non Combat Move - Germans
            1 infantry moved from Urals to Vologda
            1 aaGun, 1 armour, 8 artilleries, 19 infantry and 1 mech_infantry moved from Archangel to Smolensk
            4 aaGuns moved from Rostov to Bryansk
            4 armour and 4 mech_infantrys moved from Northwest Persia to Volgograd
            1 carrier moved from 112 Sea Zone to 111 Sea Zone
            1 battleship, 1 cruiser and 3 submarines moved from 112 Sea Zone to 110 Sea Zone
            1 fighter and 1 tactical_bomber moved from 109 Sea Zone to 111 Sea Zone
            2 fighters and 1 tactical_bomber moved from 104 Sea Zone to 110 Sea Zone
            1 fighter moved from Novgorod to 110 Sea Zone
            1 tactical_bomber moved from Novgorod to Western Germany
            2 fighters and 2 tactical_bombers moved from Samara to Smolensk
            3 bombers moved from Tambov to Germany
            1 fighter and 1 tactical_bomber moved from Bryansk to Smolensk
    
        Place Units - Germans
            2 carriers and 1 destroyer placed in 110 Sea Zone
            3 infantry placed in Ukraine
            3 infantry placed in Volgograd
            2 artilleries and 6 infantry placed in Western Germany
    
        Turn Complete - Germans
            Total Cost from Convoy Blockades: 3
                Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2
            Germans collect 68 PUs (3 lost to blockades); end with 68 PUs
            Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 73 PUs
            Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 77 PUs
            Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 82 PUs
            Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 92 PUs
    

    Combat Hit Differential Summary :

    Germans : 7,33
    Americans : -0,50
    Russians : -1,00
    

    Savegame


  • TripleA Turn Summary: Russians round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Russians
            Russians buy 3 infantry; Remaining resources: 0 PUs; 
    
        Combat Move - Russians
            8 armour, 15 artilleries, 17 infantry and 3 mech_infantrys moved from Russia to Bryansk
            2 infantry moved from Russia to Bryansk
            3 fighters moved from Russia to Bryansk
            2 fighters and 1 tactical_bomber moved from Russia to Northwest Persia
    
        Combat - Russians
            Battle in Bryansk
                Russians attack with 8 armour, 15 artilleries, 3 fighters, 19 infantry and 3 mech_infantrys
                Germans defend with 4 aaGuns, 9 armour, 8 artilleries, 13 infantry and 6 mech_infantrys
                    AA fire in Bryansk : 2/3 hits, 0.50 expected hits
                    2 fighters owned by the Russians lost in Bryansk
                    Russians roll dice for 8 armour, 15 artilleries, 1 fighter, 19 infantry and 3 mech_infantrys in Bryansk, round 2 : 16/46 hits, 15.67 expected hits
                    Germans roll dice for 4 aaGuns, 9 armour, 8 artilleries, 13 infantry and 6 mech_infantrys in Bryansk, round 2 : 13/36 hits, 13.50 expected hits
                    13 infantry owned by the Russians, 4 aaGuns owned by the Germans and 12 infantry owned by the Germans lost in Bryansk
                    Russians roll dice for 8 armour, 15 artilleries, 1 fighter, 6 infantry and 3 mech_infantrys in Bryansk, round 3 : 10/33 hits, 12.50 expected hits
                    Germans roll dice for 9 armour, 8 artilleries, 1 infantry and 6 mech_infantrys in Bryansk, round 3 : 8/24 hits, 9.50 expected hits
                    6 infantry owned by the Russians, 3 artilleries owned by the Germans, 2 artilleries owned by the Russians, 1 infantry owned by the Germans and 6 mech_infantrys owned by the Germans lost in Bryansk
                    Russians roll dice for 8 armour, 13 artilleries, 1 fighter and 3 mech_infantrys in Bryansk, round 4 : 16/25 hits, 9.83 expected hits
                    Germans roll dice for 9 armour and 5 artilleries in Bryansk, round 4 : 6/14 hits, 6.17 expected hits
                    5 artilleries owned by the Germans, 6 artilleries owned by the Russians and 9 armour owned by the Germans lost in Bryansk
                Russians win, taking Bryansk from Germans with 8 armour, 7 artilleries, 1 fighter and 3 mech_infantrys remaining. Battle score for attacker is 60
                Casualties for Russians: 8 artilleries, 2 fighters and 19 infantry
                Casualties for Germans: 4 aaGuns, 9 armour, 8 artilleries, 13 infantry and 6 mech_infantrys
            Battle in Northwest Persia
                Russians attack with 2 fighters and 1 tactical_bomber
                Germans defend with 1 armour and 1 mech_infantry
                    Russians roll dice for 2 fighters and 1 tactical_bomber in Northwest Persia, round 2 : 3/3 hits, 1.67 expected hits
                    Germans roll dice for 1 armour and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits, 0.83 expected hits
                    1 fighter owned by the Russians, 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Northwest Persia
                Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 0
                Casualties for Russians: 1 fighter
                Casualties for Germans: 1 armour and 1 mech_infantry
    
        Non Combat Move - Russians
            3 aaGuns moved from Russia to Bryansk
            1 fighter moved from Bryansk to Iraq
            1 fighter moved from Northwest Persia to Iraq
            1 tactical_bomber moved from Northwest Persia to Iraq
    
        Place Units - Russians
            3 infantry placed in Russia
    
        Turn Complete - Russians
            Russians collect 4 PUs; end with 4 PUs
    

    Combat Hit Differential Summary :

    Germans : -2.00
    AA fire in Bryansk : : 1.50
    Russians : 5.33
    

    Savegame


  • TripleA Turn Summary: Japanese round 8

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 4.0

    Game History

    Round: 8
    
        Purchase Units - Japanese
            Japanese buy 4 armour, 1 artillery, 1 bomber, 1 carrier, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens; 
    
        Combat Move - Japanese
            1 artillery and 1 mech_infantry moved from Shensi to Tsinghai
            1 artillery and 1 mech_infantry moved from Shensi to Sikang
            2 artilleries and 3 mech_infantrys moved from Shensi to Szechwan
            1 armour and 1 mech_infantry moved from Suiyuyan to Szechwan
            1 tactical_bomber moved from Kweichow to Szechwan
            1 fighter and 1 tactical_bomber moved from Kweichow to Szechwan
            1 mech_infantry moved from Kweichow to Tsinghai
            1 mech_infantry moved from Kweichow to Sikang
            1 mech_infantry moved from Kweichow to Szechwan
            1 artillery and 1 infantry moved from Java to 42 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 44 Sea Zone
            1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
            1 artillery and 1 infantry moved from Caroline Islands to 33 Sea Zone
            1 bomber moved from Kweichow to French Indo China
            1 mech_infantry moved from Kwangtung to French Indo China
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            1 artillery, 1 infantry and 1 transport moved from 33 Sea Zone to 45 Sea Zone
            1 artillery and 1 infantry moved from 45 Sea Zone to Dutch New Guinea
            1 fighter and 1 tactical_bomber moved from 33 Sea Zone to Dutch New Guinea
            1 fighter moved from Japan to 35 Sea Zone
            1 tactical_bomber moved from 6 Sea Zone to 35 Sea Zone
            1 tactical_bomber moved from 33 Sea Zone to 54 Sea Zone
            1 cruiser moved from 33 Sea Zone to 44 Sea Zone
    
        Combat - Japanese
            Battle in 35 Sea Zone
                Japanese attack with 1 fighter and 1 tactical_bomber
                Americans defend with 1 transport
                    1 transport owned by the Americans lost in 35 Sea Zone
                Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
                Casualties for Americans: 1 transport
            Battle in Dutch New Guinea
                Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                ANZAC defend with 1 infantry
                    Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber in Dutch New Guinea, round 2 : 4/4 hits, 1,83 expected hits
                    ANZAC roll dice for 1 infantry in Dutch New Guinea, round 2 : 0/1 hits, 0,33 expected hits
                    1 infantry owned by the ANZAC lost in Dutch New Guinea
                Japanese win, taking Dutch New Guinea from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                Casualties for ANZAC: 1 infantry
            Battle in 54 Sea Zone
                Japanese attack with 1 fighter and 2 tactical_bombers
                Americans defend with 1 destroyer
                    Japanese roll dice for 1 fighter and 2 tactical_bombers in 54 Sea Zone, round 2 : 1/3 hits, 1,67 expected hits
                    Americans roll dice for 1 destroyer in 54 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                    1 destroyer owned by the Americans lost in 54 Sea Zone
                Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 8
                Casualties for Americans: 1 destroyer
            Battle in Celebes
                Japanese attack with 1 artillery and 1 infantry
                Americans defend with 1 mech_infantry
                    Japanese roll dice for 1 cruiser in Celebes, round 2 : 0/1 hits, 0,50 expected hits
                    Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 1/2 hits, 0,67 expected hits
                    Americans roll dice for 1 mech_infantry in Celebes, round 2 : 0/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Americans lost in Celebes
                Japanese win, taking Celebes from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
                Casualties for Americans: 1 mech_infantry
            Battle in French Indo China
                Japanese attack with 1 bomber and 1 mech_infantry
                British defend with 1 armour; UK_Pacific defend with 1 factory_minor
                    Japanese roll dice for 1 bomber and 1 mech_infantry in French Indo China, round 2 : 1/2 hits, 0,83 expected hits
                    UK_Pacific roll dice for 1 armour in French Indo China, round 2 : 1/1 hits, 0,50 expected hits
                    1 mech_infantry owned by the Japanese and 1 armour owned by the British lost in French Indo China
                Japanese win with 1 bomber remaining. Battle score for attacker is 2
                Casualties for Japanese: 1 mech_infantry
                Casualties for British: 1 armour
            Battle in Szechwan
                Japanese attack with 1 armour, 2 artilleries, 1 fighter, 5 mech_infantrys and 2 tactical_bombers
                Chinese defend with 6 infantry
                    Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 5 mech_infantrys and 2 tactical_bombers in Szechwan, round 2 : 3/11 hits, 4,17 expected hits
                    Chinese roll dice for 6 infantry in Szechwan, round 2 : 2/6 hits, 2,00 expected hits
                    2 mech_infantrys owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
                    Japanese roll dice for 1 armour, 2 artilleries, 1 fighter, 3 mech_infantrys and 2 tactical_bombers in Szechwan, round 3 : 5/9 hits, 3,83 expected hits
                    Chinese roll dice for 3 infantry in Szechwan, round 3 : 1/3 hits, 1,00 expected hits
                    1 mech_infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
                Japanese win, taking Szechwan from Chinese with 1 armour, 2 artilleries, 1 fighter, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 6
                Casualties for Japanese: 3 mech_infantrys
                Casualties for Chinese: 6 infantry
            Battle in Tsinghai
                Japanese attack with 1 artillery and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in Tsinghai, round 2 : 2/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Tsinghai
                Japanese win, taking Tsinghai from Chinese with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is -1
                Casualties for Japanese: 1 mech_infantry
                Casualties for Chinese: 1 infantry
            Battle in Sikang
                Japanese attack with 1 artillery and 2 mech_infantrys
                Chinese defend with 1 infantry
                    Japanese roll dice for 1 artillery and 2 mech_infantrys in Sikang, round 2 : 0/3 hits, 0,83 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese lost in Sikang
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Sikang, round 3 : 0/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 3 : 0/1 hits, 0,33 expected hits
                    Japanese roll dice for 1 artillery and 1 mech_infantry in Sikang, round 4 : 1/2 hits, 0,67 expected hits
                    Chinese roll dice for 1 infantry in Sikang, round 4 : 1/1 hits, 0,33 expected hits
                    1 mech_infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Sikang
                Japanese win, taking Sikang from Chinese with 1 artillery remaining. Battle score for attacker is -5
                Casualties for Japanese: 2 mech_infantrys
                Casualties for Chinese: 1 infantry
    
        Non Combat Move - Japanese
            1 carrier moved from 33 Sea Zone to 45 Sea Zone
            1 carrier moved from 33 Sea Zone to 44 Sea Zone
            1 tactical_bomber moved from 54 Sea Zone to 45 Sea Zone
            1 fighter moved from Dutch New Guinea to 45 Sea Zone
            1 carrier moved from 33 Sea Zone to 45 Sea Zone
            1 tactical_bomber moved from Dutch New Guinea to 45 Sea Zone
            1 fighter and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
            1 carrier moved from 6 Sea Zone to 33 Sea Zone
            1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 33 Sea Zone
            1 destroyer moved from 6 Sea Zone to 33 Sea Zone
            1 destroyer moved from 33 Sea Zone to 45 Sea Zone
            1 transport moved from 20 Sea Zone to 6 Sea Zone
            1 destroyer moved from 16 Sea Zone to 6 Sea Zone
            1 submarine moved from 6 Sea Zone to 35 Sea Zone
            1 artillery moved from Soviet Far East to 5 Sea Zone
            1 artillery and 2 transports moved from 5 Sea Zone to 6 Sea Zone
            1 artillery moved from 6 Sea Zone to Japan
            1 aaGun moved from Kweichow to Szechwan
            1 aaGun moved from Shensi to Szechwan
            1 fighter and 2 tactical_bombers moved from Szechwan to Kiangsi
            2 armour moved from Kwangtung to Kiangsi
            3 armour moved from Kiangsu to Kiangsi
            1 bomber moved from French Indo China to Kiangsi
    
        Place Units - Japanese
            1 carrier placed in 6 Sea Zone
            1 armour and 2 mech_infantrys placed in Kwangtung
            3 armour placed in Kiangsu
            1 artillery, 1 bomber and 4 infantry placed in Japan
    
        Turn Complete - Japanese
            Japanese collect 67 PUs; end with 67 PUs
            Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
    

    Combat Hit Differential Summary :

    ANZAC : -0,33
    Americans : -0,67
    Chinese : 1,67
    UK_Pacific : 0,50
    Japanese : 1,50
    

    Savegame


  • I’m reluctant to call a conceit. I don’t mind things being slow, but now it’s been a month since the last move. I’ll wait a bit more and hope that you get back. Hope all is well with the family and new member.

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