Ok, thx for your reply.
New and interesting tactics
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I believe that is correct. Also, why spend money on Brazil? Every reichmark to defend Europe I say. Besides, Germany already has sub-pens all across Europe.
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Of course it’s better to use them to reenforce the third reich, but it’s not as fun :smile:
I may be mistaken with the IC placing (probably, but we have had placing legal, but not troop deployement the “first” turn)
Anywho, I placed it after capturing it. Then America moved some tanks from eastern-america to mexico (I thin). I placed 3 infantery, and America moved tanks into the neutral country (don’t remember it’s name). So I placed 3 more infantery and he didn’t take me.
It might sound like it would be wise to engage him in the neutral country but it was a pretty large force, intended for amphibious.
(BALBLABLA)
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If Germany takes Brazil, then I wouldn’t see why American would cross through Mexico and Venezuela to reach it. America should have a pretty formidable transport fleet with enough infantry and fighter support to take back Brazil. But I do like the idea of placing factories immediately in conquered territories.
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Hey, this I can actually agree on. I’m usually against such variants like this (immediate IC production could wreck the Japanese strategy if UK places a factory in India B1), but in Brazil’s case, it does fit in nicely. It gives an extra reward in addition to 3 IPCs to the Japanese or the Germans who can reach it in time before USA rebuilds its crippled Navy. With first-turn Brazil, you can produce three subs or three inf (for fortification), which is a sharp thorn to the Allied side. It would be interesting to see if any unique strategies develop from this.
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Even though he had a navy, it was in the UKSZ.
It was one of our first games, so bear with our tactical inexperience. It sure was fun though :grin:I’ve just started teaching some other of my friends to play AA, and they are not that “newbie-ish” because they have played similar games before. Even though the challenge isn’t that great for the moment, I try not to interfere too much, which has led to cool stuff like Japan invading Mexico and Alaska etc, which doesn’t happen a lot in my games
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It is moments like those (Japan invading Mexico) which do make the game great. Around the veterans I hang around with, I hardly see moves such as that in competitive games anymore. But when you just want to have fun, unique gaming moments such as this really do make your experience stand out (try emphasizing this with Risk based Victory Cards).
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Russian Battleship!
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Great set of rules you got there SUD,
However, I would like to make a slight change for Japan…
except India and E. China are restricted. This does represent some historical accuracy.
I’ll try to find some way to test them out later on this week…
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For the experienced German player it can sometimes be advantageous to build an IC in W. Europe. From there, subs can be placed on the French coast, working in defensive co-op with infantry. In order to pay for the subs, don’t buy many fighters or ANY tanks. You almost always have to wait for Japan anways.
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Under normal A&A with 3rd Edition Rules, I would strongly advise against this. The reason being is that subs can be sunk easily, especially by UK’s RAF the following turn. This also screw you out of 5 valuable inf that could be used elsewhere.
However, with House Rules A&A Sub-pens, Coastal Blockading, Detection Rules, and Wolf Packs, having an IC is Western Europe can certainly be well worth the risk. It adds a new dimension to the Atlantic War limited not only to the air.