Switch, this is the problem with your post: you are not engaging the arguments I am mentioning, what you are attacking is a FAKE version of LowLuck that does not exist. You make it seem like LowLuck does not involve dice - it does!. You make it seem like in LowLuck certain situations cannot occur, which they can. You are creating a false version of LowLuck and then attacking that, so most of your points are rather invalid. For instance:
But the game, ALL versions of it have DICE.
So does LowLuck. So there is no point saying that LowLuck is invalid because it does not.
Furthermore, no out of the box game has bidding in the rules, but you seem to accept bidding as an acceptable compromise of something that we should do, because the game “ought” to be balanced in order to be fun, right? Similarly, we accept LowLuck as a standard house rule, to address the over-randomness issue without changing the fact that randomness can exist. There is no reason to worship the out of the box rules or the intent of the designers. When I play a game, I do so to have fun, and I don’t care if the person who created the game says I can’t do something when I’m playing their game - as long as there are people interested in playing with me the way I want to play, I’ll do so and have more fun.
Do I hit Ukraine with just those forces, which wins 60% of the time (absolutely A-OK in LL, but in ADS, 2 games out of 5 it is NOT enough…
If there is a battle that is winnable with 60% odds in ADS dice, then it will be winnable with about 75-80% odds in LowLuck. I would probably not conduct this battle in LowLuck either. So your example bears no weight. The only reason I might conduct this battle is if I intended to strafe, not take the territory, the unit composition of attacking and defending units was acceptable, and I was more concerned with killing units at potentially equal cost to the units I would lose.
Things like the Miraculous Defenses that have made “Yukon Jack” one of the most famous INF units… A recent game I played where a US INF held against “sure loss” forces in Asia… THe Screaming Causack that repels the German amphib landing… NONE of these things happen in a LL game. They CAN’T… all just math, and every battle’s outcome is known +/- one unit as soon as the movement is declared.
Actually, ALL of these things CAN happen in LowLuck. It is possible for a lone defending bomber to win against 5 attacking infantry … in LowLuck! I don’t know where you’re getting your ideas about LowLuck from but every single one of the situations you named are possible in LowLuck : as I mentioned before, you are attacking a FALSE verison of LowLuck.
…DICE are how these events are translated into the game.
And as I said, THERE IS DICE IN LOWLUCK! So all your historical examples of things going wrong apply just as well in LowLuck as in ADS. The only thing is that in LowLuck, one infantry cannot win against 500 (although one infantry can win against 2), unlike ADS. It would be absurd to say that there exists sufficient unknown variables in war that such a thing could happen, keeping in mind that the lone infantry is not supposed to represent an elite sniper unit, it represents a group of infantry, and no matter how well trained they are, that cannot happen in a single battle.
In terms of the game… it allows for “desperate strikes”… where your back is to the wall but if you can win this ONE battle… a battle you only have a 40% chance of winning, you might be able to come back and pull the game out. In Low Luck, there is no point in even TRYING that gamble, because you will lose. But in ADS, 2 times in 5 it will WORK, and then it is up to YOU to fight back and make that gamble pay off in the long run.
Once again you are attacking a FALSE LowLuck. Similar to what I described above, if a battle has a 40% chance of success in ADS, it probably has a 25% chance of success in LowLuck, so the same situation applies: if your back is to the wall in ADS and this is your best shot at winning, take it by all means! However if you are getting absolutely crushed to the ground like Maddogg was against either of us, an attack that would have 3% chance of winning in ADS would not have any chance in LowLuck - and I can’t see any justification for wanting something that extreme to happen - would you have been happy if Maddogg had come back and won against you in either of the games you played against him if he had tried to do such a battle and got lucky enough to win? Say he had thrown every German unit he had toward Karelia and then Moscow and won despite overwhelming odds, and the money he got there was enough to beef up Germany’s defense to repel off the US and UK until Japan took over the rest of Asia, etc? Would that have been a satisfying game?
I could echo your last sentiment exactly with the idea reversed:
“If Avin wants to play me that badly… If is he so certain of his ability to defeat me… then why be afraid of DICE?”
If you want to play me, why are you afraid of STRATEGY?