G40 2nd Ed. Maxi (Axis) v. Scouse (Allies +26) Game 3


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Americans
                Americans buy 2 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 infantry and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 mech_infantry moved from Queensland to 54 Sea Zone
                2 artilleries moved from Queensland to 54 Sea Zone
                3 infantry moved from Queensland to 54 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                1 submarine moved from 54 Sea Zone to 44 Sea Zone
                2 artilleries, 3 carriers, 5 destroyers, 6 fighters, 3 infantry, 1 mech_infantry and 3 transports moved from 54 Sea Zone to 42 Sea Zone
                6 fighters moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 artillery moved from 42 Sea Zone to Java
                1 mech_infantry moved from 42 Sea Zone to Java
                3 infantry moved from 42 Sea Zone to Java
                2 fighters moved from 91 Sea Zone to Gibraltar
                3 infantry moved from Morocco to 91 Sea Zone
                1 artillery moved from Morocco to 91 Sea Zone
                1 artillery moved from 91 Sea Zone to Gibraltar
                3 infantry moved from 91 Sea Zone to Gibraltar
                2 transports moved from 91 Sea Zone to 89 Sea Zone

    Combat - Americans
                Battle in 42 Sea Zone
                    Americans attack with 3 carriers, 5 destroyers and 3 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 3 carriers, 5 destroyers and 3 transports in 42 Sea Zone, round 2 : 1/5 hits, 1.67 expected hits
                        Japanese roll dice for 1 destroyer in 42 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        1 destroyer owned by the Japanese lost in 42 Sea Zone
                    Americans win, taking 42 Sea Zone from Japanese with 3 carriers, 5 destroyers and 3 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in Java
                    Americans attack with 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry
                    Japanese defend with 1 armour
                        Americans roll dice for 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry in Java, round 2 : 6/12 hits, 4.67 expected hits
                        Japanese roll dice for 1 armour in Java, round 2 : 0/1 hits, 0.50 expected hits
                        1 armour owned by the Japanese lost in Java
                    Americans win, taking Java from Japanese with 2 artilleries, 6 fighters, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Battle in Gibraltar
                    Americans attack with 1 artillery, 2 fighters and 3 infantry
                    Italians defend with 3 artilleries, 1 harbour and 3 infantry
                        Americans roll dice for 1 artillery, 2 fighters and 3 infantry in Gibraltar, round 2 : 2/6 hits, 2.00 expected hits
                        Italians roll dice for 3 artilleries and 3 infantry in Gibraltar, round 2 : 2/6 hits, 2.00 expected hits
                        2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 1 artillery, 2 fighters and 1 infantry in Gibraltar, round 3 : 3/4 hits, 1.67 expected hits
                        Italians roll dice for 3 artilleries and 1 infantry in Gibraltar, round 3 : 1/4 hits, 1.33 expected hits
                        1 infantry owned by the Americans, 2 artilleries owned by the Italians and 1 infantry owned by the Italians lost in Gibraltar
                        Americans roll dice for 1 artillery and 2 fighters in Gibraltar, round 4 : 1/3 hits, 1.33 expected hits
                        Italians roll dice for 1 artillery in Gibraltar, round 4 : 0/1 hits, 0.33 expected hits
                        1 artillery owned by the Italians lost in Gibraltar
                    Americans win, taking Gibraltar from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is 12
                    Casualties for Americans: 3 infantry
                    Casualties for Italians: 3 artilleries and 3 infantry

    Non Combat Move - Americans
                2 fighters moved from Gibraltar to 91 Sea Zone
                6 fighters moved from Java to 42 Sea Zone
                2 mech_infantrys moved from Western United States to 10 Sea Zone
                2 infantry moved from Western United States to 10 Sea Zone
                2 infantry, 2 mech_infantrys and 2 transports moved from 10 Sea Zone to 26 Sea Zone
                2 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
                2 carriers and 4 fighters moved from 10 Sea Zone to 26 Sea Zone
                3 bombers moved from Queensland to New Zealand

    Place Units - Americans
                1 carrier and 1 submarine placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone
                2 fighters placed in 101 Sea Zone
                2 artilleries and 2 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 56 PUs; end with 56 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 66 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs

    Combat Move - British

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Italians : -0.67
        Americans : 1.67
        Japanese : -0.83

    triplea_42568_UK_8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - Italians
                Italians buy 1 artillery, 5 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 armour moved from Union of South Africa to South West Africa
                      Italians take South West Africa from British
                1 armour moved from South West Africa to Rhodesia

    Combat - Italians

    Non Combat Move - Italians
                1 carrier, 1 cruiser, 2 fighters, 2 submarines and 3 transports moved from 92 Sea Zone to 95 Sea Zone

    Place Units - Italians
                5 submarines and 1 tactical_bomber placed in 95 Sea Zone
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Italians collect 25 PUs; end with 25 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 30 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 34 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 39 PUs

    Combat Hit Differential Summary :

    triplea_42568_Ita8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 8

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 2 submarines and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 submarine moved from 44 Sea Zone to 41 Sea Zone
                1 destroyer moved from 54 Sea Zone to 62 Sea Zone
                1 artillery moved from New South Wales to Queensland
                2 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 artillery placed in New South Wales
                1 submarine and 1 transport placed in 62 Sea Zone
                1 submarine placed in 54 Sea Zone
                ANZAC undo move 1.
                ANZAC undo move 2.
                1 submarine placed in 62 Sea Zone
                1 artillery placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42568_Fre8.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 10 armour and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 armour moved from Eastern Poland to Western Ukraine
                10 infantry moved from Vyborg to Novgorod
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Baltic States to Novgorod
                8 mech_infantrys moved from Baltic States to Western Ukraine
                3 armour moved from Baltic States to Western Ukraine
                2 infantry moved from Eastern Poland to Bessarabia
                6 infantry moved from Eastern Poland to Western Ukraine
                1 bomber moved from Eastern Poland to Bessarabia
                4 bombers moved from Eastern Poland to Russia
                1 fighter and 1 tactical_bomber moved from Finland to Novgorod

    Combat - Germans
                Strategic bombing raid in Russia
                        AA fire in Russia : 1/4 hits, 0,67 expected hits
                    1 bomber killed by AA
                    Bombing raid in Russia rolls: 5,3,6 and causes: 14 damage to unit: factory_major
                    Bombing raid in Russia causes 14 damage total.
                Battle in Novgorod
                    Germans attack with 1 fighter, 12 infantry and 1 tactical_bomber
                    Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Germans roll dice for 1 fighter, 12 infantry and 1 tactical_bomber in Novgorod, round 2 : 3/14 hits, 3,17 expected hits
                        Russians roll dice for 1 infantry in Novgorod, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
                    Germans win, taking Novgorod from Russians with 1 fighter, 11 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 2 : 0/3 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits, 0,33 expected hits
                        Germans roll dice for 1 bomber and 2 infantry in Bessarabia, round 3 : 1/3 hits, 1,00 expected hits
                        Russians roll dice for 1 infantry in Bessarabia, round 3 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians lost in Bessarabia
                    Germans win, taking Bessarabia from Russians with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 6 armour, 6 infantry and 8 mech_infantrys
                    Russians defend with 1 infantry and 3 mech_infantrys
                        Germans roll dice for 6 armour, 6 infantry and 8 mech_infantrys in Western Ukraine, round 2 : 6/20 hits, 5,33 expected hits
                        Russians roll dice for 1 infantry and 3 mech_infantrys in Western Ukraine, round 2 : 0/4 hits, 1,33 expected hits
                        3 mech_infantrys owned by the Russians and 1 infantry owned by the Russians lost in Western Ukraine
                    Germans win, taking Western Ukraine from Russians with 6 armour, 6 infantry and 8 mech_infantrys remaining. Battle score for attacker is 15
                    Casualties for Russians: 1 infantry and 3 mech_infantrys

    Non Combat Move - Germans
                1 bomber moved from Bessarabia to Eastern Poland
                3 aaGuns moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Novgorod to Eastern Poland
                2 infantry moved from Poland to Baltic States
                3 armour and 7 mech_infantrys moved from Germany to Eastern Poland
                3 bombers moved from Russia to Eastern Poland
                2 infantry moved from Western Germany to Denmark
                1 carrier, 1 destroyer and 2 transports moved from 115 Sea Zone to 113 Sea Zone

    Place Units - Germans
                10 armour placed in Germany
                1 infantry placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,2
                Germans collect 59 PUs (2 lost to blockades); end with 59 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 69 PUs

    Combat Hit Differential Summary :

    AA fire in Russia : : 0,33
        Germans : -0,50
        Russians : -1,33

    triplea_42568_Ger9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Russians
                Russians repair damage of 6x factory_major; Remaining resources: 27 PUs;
                Russians buy 1 armour and 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                3 artilleries and 5 infantry moved from Archangel to Novgorod
                3 bombers moved from Russia to Novgorod
                1 infantry moved from Belarus to Novgorod
                1 infantry moved from Kazakhstan to Tsinghai
                      Chinese take Tsinghai from Japanese

    Combat - Russians
                Battle in Novgorod
                    Russians attack with 3 artilleries, 3 bombers and 6 infantry
                    Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 11 infantry
                        Russians roll dice for 3 artilleries, 3 bombers and 6 infantry in Novgorod, round 2 : 5/12 hits, 4.50 expected hits
                        Germans roll dice for 11 infantry in Novgorod, round 2 : 5/11 hits, 3.67 expected hits
                        5 infantry owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 3 artilleries, 3 bombers and 1 infantry in Novgorod, round 3 : 5/7 hits, 3.33 expected hits
                        Germans roll dice for 6 infantry in Novgorod, round 3 : 2/6 hits, 2.00 expected hits
                        1 infantry owned by the Russians, 1 artillery owned by the Russians and 5 infantry owned by the Germans lost in Novgorod
                        Russians roll dice for 2 artilleries and 3 bombers in Novgorod, round 4 : 3/5 hits, 2.67 expected hits
                        Germans roll dice for 1 infantry in Novgorod, round 4 : 0/1 hits, 0.33 expected hits
                        1 infantry owned by the Germans lost in Novgorod
                    Russians win, taking Novgorod from Germans with 2 artilleries and 3 bombers remaining. Battle score for attacker is 11
                    Casualties for Russians: 1 artillery and 6 infantry
                    Casualties for Germans: 11 infantry

    Non Combat Move - Russians
                3 bombers moved from Novgorod to Russia
                1 infantry moved from Ukraine to Bryansk
                1 aaGun moved from Ukraine to Rostov
                7 mech_infantrys moved from Ukraine to Rostov
                1 aaGun moved from Kazakhstan to Volgograd
                1 artillery moved from Kazakhstan to Volgograd
                1 mech_infantry moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Rostov to Volgograd
                2 infantry moved from Ukraine to Rostov
                1 infantry moved from Ukraine to Rostov
                1 infantry moved from Russia to Smolensk
                1 aaGun moved from Archangel to Vologda
                1 artillery moved from Kazakhstan to Novosibirsk
                1 mech_infantry moved from Volgograd to Kazakhstan
                1 mech_infantry moved from Rostov to Volgograd
                1 infantry moved from Ukraine to Rostov

    Place Units - Russians
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                1 armour and 1 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 25 PUs; end with 25 PUs
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 30 PUs

    Combat Hit Differential Summary :

    Germans : 1.00
        Russians : 2.50

    triplea_42568_Rus9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Japanese
                Japanese buy 3 armour, 1 bomber, 1 carrier, 2 infantry, 6 mech_infantrys and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 submarines moved from 6 Sea Zone to 26 Sea Zone
                1 destroyer moved from 6 Sea Zone to 26 Sea Zone
                1 infantry and 3 mech_infantrys moved from Caroline Islands to 33 Sea Zone
                1 infantry, 3 mech_infantrys and 3 transports moved from 33 Sea Zone to 26 Sea Zone
                1 infantry and 3 mech_infantrys moved from 26 Sea Zone to Hawaiian Islands
                2 artilleries and 2 infantry moved from Japan to 6 Sea Zone
                1 infantry moved from Korea to 6 Sea Zone
                2 artilleries, 3 infantry and 3 transports moved from 6 Sea Zone to 26 Sea Zone
                2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                2 bombers moved from Japan to 26 Sea Zone
                3 submarines moved from 33 Sea Zone to 26 Sea Zone
                1 carrier moved from 33 Sea Zone to 26 Sea Zone
                1 fighter and 1 tactical_bomber moved from Korea to 26 Sea Zone
                1 fighter moved from 33 Sea Zone to Philippines
                2 battleships, 5 carriers, 1 cruiser, 3 destroyers, 4 fighters and 4 tactical_bombers moved from 33 Sea Zone to 26 Sea Zone
                4 infantry moved from Sikang to Kazakhstan
                2 infantry and 2 mech_infantrys moved from Kansu to Novosibirsk
                1 tactical_bomber moved from Shensi to Kazakhstan
                1 fighter moved from Shensi to Novosibirsk
                2 mech_infantrys moved from Kweichow to Tsinghai
                1 artillery moved from Olgiy to Timguska
                      Japanese take Timguska from Russians
                1 infantry moved from Yenisey to Evenkiyskiy
                      Japanese take Evenkiyskiy from Russians
                1 infantry moved from Dzavhan to Olgiy
                1 infantry moved from Yakut S.S.R. to Yenisey
                1 artillery moved from Tsagaan Olom to Kansu
                1 submarine moved from 39 Sea Zone to 36 Sea Zone
                1 submarine moved from 37 Sea Zone to 35 Sea Zone
                1 armour moved from Northwest Persia to Caucasus
                      Japanese take Caucasus from Russians
                1 bomber moved from Persia to Tsinghai

    Combat - Japanese
                Battle in Novosibirsk
                    Japanese attack with 1 fighter, 2 infantry and 2 mech_infantrys
                    Russians defend with 1 artillery and 1 mech_infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 2 mech_infantrys in Novosibirsk, round 2 : 2/5 hits, 1,17 expected hits
                        Russians roll dice for 1 artillery and 1 mech_infantry in Novosibirsk, round 2 : 1/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Russians, 1 infantry owned by the Japanese and 1 artillery owned by the Russians lost in Novosibirsk
                    Japanese win, taking Novosibirsk from Russians with 1 fighter, 1 infantry and 2 mech_infantrys remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 1 artillery and 1 mech_infantry
                Battle in Tsinghai
                    Japanese attack with 1 bomber and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 bomber and 2 mech_infantrys in Tsinghai, round 2 : 1/3 hits, 1,00 expected hits
                        Chinese roll dice for 1 infantry in Tsinghai, round 2 : 1/1 hits, 0,33 expected hits
                        1 infantry owned by the Russians and 1 mech_infantry owned by the Japanese lost in Tsinghai
                    Japanese win, taking Tsinghai from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in 26 Sea Zone
                    Japanese attack with 2 battleships, 2 bombers, 6 carriers, 1 cruiser, 4 destroyers, 5 fighters, 6 submarines, 5 tactical_bombers and 6 transports
                    Americans defend with 2 carriers, 4 fighters and 2 transports
                        Japanese roll dice for 6 submarines in 26 Sea Zone, round 2 : 2/6 hits, 2,00 expected hits
                    Units damaged: 2 carriers owned by the Americans
                        Japanese roll dice for 2 battleships, 2 bombers, 6 carriers, 1 cruiser, 4 destroyers, 5 fighters, 5 tactical_bombers and 6 transports in 26 Sea Zone, round 2 : 8/19 hits, 10,33 expected hits
                        Americans roll dice for 4 fighters in 26 Sea Zone, round 2 : 4/4 hits, 2,67 expected hits
                    Units damaged: 2 battleships owned by the Japanese
                        Americans roll dice for 2 carriers and 2 transports in 26 Sea Zone, round 2 : 1/2 hits, 0,67 expected hits
                        2 destroyers owned by the Japanese, 2 carriers owned by the Americans, 1 submarine owned by the Japanese, 4 fighters owned by the Americans and 2 transports owned by the Americans lost in 26 Sea Zone
                    Japanese win with 2 battleships, 2 bombers, 6 carriers, 1 cruiser, 2 destroyers, 5 fighters, 5 submarines, 5 tactical_bombers and 6 transports remaining. Battle score for attacker is 64
                    Casualties for Japanese: 2 destroyers and 1 submarine
                    Casualties for Americans: 2 carriers, 4 fighters and 2 transports
                Battle in Hawaiian Islands
                    Japanese attack with 2 artilleries, 4 infantry and 3 mech_infantrys
                    Americans defend with 1 airfield, 1 harbour, 4 infantry and 2 mech_infantrys
                        Japanese roll dice for 2 artilleries, 4 infantry and 3 mech_infantrys in Hawaiian Islands, round 2 : 0/9 hits, 2,17 expected hits
                        Americans roll dice for 4 infantry and 2 mech_infantrys in Hawaiian Islands, round 2 : 1/6 hits, 2,00 expected hits
                        1 infantry owned by the Japanese lost in Hawaiian Islands
                        Japanese roll dice for 2 artilleries, 3 infantry and 3 mech_infantrys in Hawaiian Islands, round 3 : 0/8 hits, 2,00 expected hits
                        Americans roll dice for 4 infantry and 2 mech_infantrys in Hawaiian Islands, round 3 : 3/6 hits, 2,00 expected hits
                        3 infantry owned by the Japanese lost in Hawaiian Islands
                        Japanese roll dice for 2 artilleries and 3 mech_infantrys in Hawaiian Islands, round 4 : 1/5 hits, 1,50 expected hits
                        Americans roll dice for 4 infantry and 2 mech_infantrys in Hawaiian Islands, round 4 : 0/6 hits, 2,00 expected hits
                        1 infantry owned by the Americans lost in Hawaiian Islands
                        Japanese roll dice for 2 artilleries and 3 mech_infantrys in Hawaiian Islands, round 5 : 3/5 hits, 1,50 expected hits
                        Americans roll dice for 3 infantry and 2 mech_infantrys in Hawaiian Islands, round 5 : 1/5 hits, 1,67 expected hits
                        1 mech_infantry owned by the Japanese and 3 infantry owned by the Americans lost in Hawaiian Islands
                        Japanese roll dice for 2 artilleries and 2 mech_infantrys in Hawaiian Islands, round 6 : 1/4 hits, 1,33 expected hits
                        Americans roll dice for 2 mech_infantrys in Hawaiian Islands, round 6 : 1/2 hits, 0,67 expected hits
                        1 mech_infantry owned by the Japanese and 1 mech_infantry owned by the Americans lost in Hawaiian Islands
                        Japanese roll dice for 2 artilleries and 1 mech_infantry in Hawaiian Islands, round 7 : 1/3 hits, 1,00 expected hits
                        Americans roll dice for 1 mech_infantry in Hawaiian Islands, round 7 : 0/1 hits, 0,33 expected hits
                        1 mech_infantry owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 2 artilleries and 1 mech_infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 4 infantry and 2 mech_infantrys
                    Casualties for Americans: 4 infantry and 2 mech_infantrys
                Battle in Kazakhstan
                    Japanese attack with 4 infantry and 1 tactical_bomber
                    Russians defend with 2 mech_infantrys
                        Japanese roll dice for 4 infantry and 1 tactical_bomber in Kazakhstan, round 2 : 2/5 hits, 1,17 expected hits
                        Russians roll dice for 2 mech_infantrys in Kazakhstan, round 2 : 1/2 hits, 0,67 expected hits
                        2 mech_infantrys owned by the Russians and 1 infantry owned by the Japanese lost in Kazakhstan
                    Japanese win, taking Kazakhstan from Russians with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Japanese: 1 infantry
                    Casualties for Russians: 2 mech_infantrys

    Non Combat Move - Japanese
                1 fighter moved from Novosibirsk to Kansu
                1 tactical_bomber moved from Kazakhstan to Kansu
                1 bomber moved from Tsinghai to Kansu
                2 armour moved from Northwest Persia to Eastern Persia
                2 fighters moved from Shan State to Burma
                2 tactical_bombers moved from Shan State to Burma
                2 mech_infantrys moved from Malaya to Burma
                3 mech_infantrys moved from French Indo China to Burma
                1 mech_infantry moved from Malaya to Burma
                4 mech_infantrys moved from Kiangsu to Kwangsi
                2 bombers moved from 26 Sea Zone to Marshall Islands

    Place Units - Japanese
                3 mech_infantrys placed in French Indo China
                3 armour placed in India
                3 mech_infantrys placed in Kiangsu
                1 bomber and 2 infantry placed in Japan
                1 carrier and 1 transport placed in 6 Sea Zone

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 41 Sea Zone. Rolls: 5,6
                    Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 4,4,3,2
                Japanese collect 75 PUs (3 lost to blockades); end with 75 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 85 PUs

    Combat Hit Differential Summary :

    Americans : -1,00
        Chinese : 0,67
        Russians : 0,67
        Japanese : -4,17

    triplea_42568_Jap9.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 submarine moved from 44 Sea Zone to 35 Sea Zone
                1 submarine moved from 44 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                2 fighters moved from 42 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Java to 42 Sea Zone
                2 artilleries moved from Java to 42 Sea Zone
                3 infantry moved from Java to 42 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 mech_infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from 43 Sea Zone to Borneo
                2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
                2 artilleries moved from 35 Sea Zone to Philippines
                2 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 42 Sea Zone to 35 Sea Zone
                2 fighters moved from 42 Sea Zone to Philippines

    Combat - Americans

    Combat Hit Differential Summary :

    triplea_42568_Ame9.tsvg


  • Your orders for Philippines’: Scramble & Sub?


  • sub stays in battle and i scramble


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Americans
                Americans buy 1 armour, 3 destroyers, 2 fighters, 2 infantry, 1 mech_infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 submarine moved from 44 Sea Zone to 35 Sea Zone
                1 submarine moved from 44 Sea Zone to 20 Sea Zone
                      Americans take 20 Sea Zone from Japanese
                1 destroyer moved from 42 Sea Zone to 36 Sea Zone
                2 fighters moved from 42 Sea Zone to 36 Sea Zone
                1 mech_infantry moved from Java to 42 Sea Zone
                2 artilleries moved from Java to 42 Sea Zone
                3 infantry moved from Java to 42 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 42 Sea Zone to 43 Sea Zone
                1 mech_infantry moved from 43 Sea Zone to Borneo
                1 infantry moved from 43 Sea Zone to Borneo
                2 artilleries, 2 infantry and 2 transports moved from 42 Sea Zone to 35 Sea Zone
                2 artilleries moved from 35 Sea Zone to Philippines
                2 infantry moved from 35 Sea Zone to Philippines
                2 fighters moved from 42 Sea Zone to 35 Sea Zone
                2 fighters moved from 42 Sea Zone to Philippines

    Combat - Americans
                Japanese scrambles 1 units out of Philippines to defend against the attack in 35 Sea Zone
                Battle in Borneo
                Battle in 36 Sea Zone
                    Americans attack with 1 destroyer and 2 fighters
                    Japanese defend with 1 submarine
                        Americans roll dice for 1 destroyer and 2 fighters in 36 Sea Zone, round 2 : 1/3 hits, 1.33 expected hits
                        Japanese roll dice for 1 submarine in 36 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        1 submarine owned by the Japanese lost in 36 Sea Zone
                    Americans win, taking Borneo from Japanese, taking 36 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in 35 Sea Zone
                    Americans attack with 2 fighters, 1 submarine and 2 transports
                    Japanese defend with 1 fighter and 1 submarine
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 2 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 2 fighters in 35 Sea Zone, round 2 : 0/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 fighter in 35 Sea Zone, round 2 : 0/1 hits, 0.67 expected hits
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 3 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 2 fighters in 35 Sea Zone, round 3 : 0/2 hits, 1.00 expected hits
                        Japanese roll dice for 1 fighter in 35 Sea Zone, round 3 : 1/1 hits, 0.67 expected hits
                        1 fighter owned by the Americans lost in 35 Sea Zone
                        Americans roll dice for 1 submarine in 35 Sea Zone, round 4 : 1/1 hits, 0.33 expected hits
                        Japanese roll dice for 1 submarine in 35 Sea Zone, round 4 : 0/1 hits, 0.17 expected hits
                        Americans roll dice for 1 fighter and 2 transports in 35 Sea Zone, round 4 : 0/1 hits, 0.50 expected hits
                        Japanese roll dice for 1 fighter in 35 Sea Zone, round 4 : 1/1 hits, 0.67 expected hits
                        1 submarine owned by the Japanese and 1 fighter owned by the Americans lost in 35 Sea Zone
                    1 submarine owned by the Americans Submerged
                        Japanese roll dice for 1 fighter in 35 Sea Zone, round 5 : 0/1 hits, 0.67 expected hits
                    1 submarine owned by the Americans and 2 transports owned by the Americans retreated to 43 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is -14
                    Casualties for Americans: 2 fighters
                    Casualties for Japanese: 1 submarine
                Battle in Philippines
                    Americans attack with 2 fighters
                    Japanese defend with 1 airfield and 1 harbour
                Moving scrambled unit from 35 Sea Zone back to originating territory: Philippines

    Non Combat Move - Americans
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                1 carrier moved from 42 Sea Zone to 43 Sea Zone
                2 carriers moved from 42 Sea Zone to 35 Sea Zone
                2 fighters moved from 36 Sea Zone to 43 Sea Zone
                2 fighters moved from Philippines to 35 Sea Zone
                2 destroyers moved from 42 Sea Zone to 35 Sea Zone
                1 destroyer moved from 42 Sea Zone to 43 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 transport moved from 89 Sea Zone to 101 Sea Zone
                1 destroyer moved from 91 Sea Zone to 94 Sea Zone
                1 destroyer moved from 91 Sea Zone to 93 Sea Zone
                1 submarine moved from 91 Sea Zone to 105 Sea Zone
                1 submarine moved from 101 Sea Zone to 91 Sea Zone
                1 carrier moved from 101 Sea Zone to 91 Sea Zone
                2 fighters moved from 101 Sea Zone to 91 Sea Zone
                2 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                2 fighters placed in Western United States
                1 destroyer placed in 101 Sea Zone
                2 destroyers placed in 10 Sea Zone
                2 transports placed in 101 Sea Zone
                1 armour, 2 infantry and 1 mech_infantry placed in Western United States
                Americans undo move 5.
                1 armour and 1 mech_infantry placed in Central United States
                2 infantry placed in Western United States
                Americans undo move 3.
                1 destroyer placed in 10 Sea Zone
                1 destroyer placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 59 PUs; end with 61 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 76 PUs

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed

    Combat Move - Chinese

    Combat - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 0 PUs

    Combat Move - British

    Turn Complete - UK_Pacific

    Combat Hit Differential Summary :

    Americans : -2.83
        Japanese : -1.33

    triplea_42568_UK_9.tsvg


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - Italians
                Italians buy 1 battleship, 1 destroyer and 1 fighter; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 submarine moved from 95 Sea Zone to 93 Sea Zone
                1 submarine moved from 95 Sea Zone to 94 Sea Zone
                1 tactical_bomber moved from 95 Sea Zone to 93 Sea Zone
                1 fighter moved from 95 Sea Zone to 93 Sea Zone
                1 fighter moved from 95 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from Northern Italy to 95 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
                1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
                1 bomber moved from Northern Italy to Algeria
                1 fighter moved from 95 Sea Zone to 94 Sea Zone
                1 armour moved from Rhodesia to French Equatorial Africa
                      Italians take French Equatorial Africa from French

    Combat - Italians
                Battle in 93 Sea Zone
                    Italians attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 93 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Americans roll dice for 1 destroyer in 93 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 93 Sea Zone
                    Italians win, taking 93 Sea Zone from Neutral with 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in 94 Sea Zone
                    Italians attack with 2 fighters, 1 submarine and 1 transport
                    Americans defend with 1 destroyer
                        Italians roll dice for 1 submarine in 94 Sea Zone, round 2 : 1/1 hits, 0,33 expected hits
                        Americans roll dice for 1 destroyer in 94 Sea Zone, round 2 : 0/1 hits, 0,33 expected hits
                        1 destroyer owned by the Americans lost in 94 Sea Zone
                    Italians win with 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Algeria
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    French defend with 1 infantry
                        Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Algeria, round 2 : 2/3 hits, 1,33 expected hits
                        French roll dice for 1 infantry in Algeria, round 2 : 0/1 hits, 0,33 expected hits
                        1 infantry owned by the French lost in Algeria
                    Italians win, taking Algeria from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry

    Non Combat Move - Italians
                1 bomber moved from Algeria to Southern Italy
                1 artillery and 3 infantry moved from Southern Italy to 95 Sea Zone
                1 artillery, 2 carriers, 1 cruiser, 3 infantry, 6 submarines and 2 transports moved from 95 Sea Zone to 92 Sea Zone
                1 fighter and 1 tactical_bomber moved from 93 Sea Zone to 92 Sea Zone
                2 fighters moved from 94 Sea Zone to 92 Sea Zone
                1 artillery and 3 infantry moved from 92 Sea Zone to Algeria

    Place Units - Italians
                1 battleship and 1 destroyer placed in 95 Sea Zone
                1 fighter placed in Southern Italy

    Turn Complete - Italians
                Italians collect 27 PUs; end with 28 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUs
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 37 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 42 PUs

    Combat Hit Differential Summary :

    Italians : 2,00
        French : -0,33
        Americans : -0,67

    triplea_42568_Ita9.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 9

    Purchase Units - ANZAC
                ANZAC buy 1 destroyer and 1 transport; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from New South Wales to 62 Sea Zone
                2 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
                2 infantry moved from 42 Sea Zone to Java
                1 destroyer moved from 62 Sea Zone to 42 Sea Zone
                1 destroyer moved from 54 Sea Zone to 42 Sea Zone
                2 fighters moved from Queensland to Java
                1 submarine moved from 62 Sea Zone to 42 Sea Zone
                1 submarine moved from 62 Sea Zone to 42 Sea Zone

    Place Units - ANZAC
                1 destroyer and 1 transport placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

    Combat Move - French

    Turn Complete - French

    Combat Hit Differential Summary :

    triplea_42568_Fre9.tsvg


  • The games tells me that i won on number of victory cities :-D

    Good game and well played.

    If you are up for a rematch then i am too. I think switching sides would be fun.


  • Yeah, it was looking that way. It also got extremely grim for a while.

    Not sure about that I played well. Got battered, again! Getting rather depressing all this losing…

    Sure, we can have a rematch. I’ll mail when I’ve got a game set up and you can tell me if you want to bid or not.  :wink:


  • I think your play has improved tremendesly the last couple of games! You gave me a real good fight :evil:

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