I played Naval Miniatures yesterday. It was actually pretty fun. The rules are much better than the Starwars: Starship Battles game that came out a little while back. (In case you’ve played the game, too). There’s a decent amount of strategy involved, though the smaller point-size battles you run, the more luck comes into play. The system includes rules both for doing a small amount of damage to an enemy ship per succefful hit, or for doing enough vital damage to completely destroy a target in one hit. (The Hood also has its own special “design flaw” rule for getting killed in a single hit.)
In the game I played, I was Japan. My fleet consisted of the Yamato, two carrers, 7 flights of planes, one sub, one destroyer, and one small sub-chaser. My opponent played the US. He had the Iowa, the Washington, the Tenessee, one destroyer, and two subs.
In the early game, as the two fleets were closing, my planes managed to sink one of the subs, get a couple torpedo hits on the Washington, and sink the lone American destroyer. Once the two fleets came together, I used some skillfull manuevering to draw the Iowa in close and negate its range advantage. Then the Yamato charged in to point blank range and did enough vital damage to send the Iowa to the bottom in a single salvo. At the same time, my lowly 4-point sub-chaser took out the other American sub. My opponent then made the mistake of focusing all his remaining power on the Yamato, instead of going after my carriers and trying to get a point victory. The Yamato took quite a pounding, but its heavy armor held up long enough for it to chase down and sink both the Washington and the Tenessee, winning the game.