• '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 mech_infantry moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Bessarabia to Romania
                      Russians take Romania from Germans
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                18 infantry moved from Timguska to Urals

    triplea_42116_Rus5.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Russians
                Russians buy 2 armour, 3 artilleries, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 artillery and 1 mech_infantry moved from Western Ukraine to Eastern Poland
                1 mech_infantry moved from Bessarabia to Romania
                      Russians take Romania from Germans
                1 infantry moved from Kansu to Shensi
                      Chinese take Shensi from Japanese
                18 infantry moved from Timguska to Urals

    Combat - Russians
                Battle in Urals
                    Russians attack with 18 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 18 infantry in Urals, round 2 :  6/18 hits
                        Germans roll dice for 1 infantry in Urals, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Urals
                    Russians win, taking Urals from Germans with 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Russians attack with 1 artillery and 1 mech_infantry
                    Italians defend with 1 artillery
                        Russians roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 2 :  0/2 hits
                        Italians roll dice for 1 artillery in Eastern Poland, round 2 :  0/1 hits
                        Russians roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 3 :  1/2 hits
                        Italians roll dice for 1 artillery in Eastern Poland, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Eastern Poland
                    Russians win, taking Eastern Poland from Italians with 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 4
                    Casualties for Italians: 1 artillery

    Non Combat Move - Russians
                2 artilleries and 3 infantry moved from Ukraine to Bessarabia
                1 artillery and 1 infantry moved from Tambov to Bryansk
                7 infantry and 1 mech_infantry moved from Russia to Bryansk
                1 infantry moved from Smolensk to Bryansk
                1 infantry moved from Vologda to Smolensk
                2 aaGuns moved from Timguska to Urals
                1 infantry moved from Buryatia to Yakut S.S.R.
                1 infantry moved from Ulaanbaatar to Yakut S.S.R.
                1 mech_infantry moved from Bryansk to Ukraine
                1 infantry moved from Central Mongolia to Tsagaan Olom
                1 infantry moved from Olgiy to Kansu

    Place Units - Russians
                2 armour and 1 mech_infantry placed in Ukraine
                3 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 31 PUs; end with 31 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs

    triplea_42116_Rus5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 factory_minor, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                1 submarine moved from 35 Sea Zone to 55 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 bomber moved from Kwangsi to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
                1 artillery and 1 infantry moved from Suiyuyan to Shensi
                1 fighter and 2 tactical_bombers moved from Kwangsi to Szechwan
                1 fighter moved from Kwangsi to Szechwan
                1 fighter and 2 tactical_bombers moved from Kwangsi to Shensi
                1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
                3 fighters and 1 tactical_bomber moved from 44 Sea Zone to Celebes
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                2 infantry moved from Amur to Buryatia
                1 tactical_bomber moved from Kwangsi to Szechwan

    triplea_42116_Jap5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Japanese
                Japanese buy 1 armour, 1 artillery, 1 cruiser, 1 destroyer, 1 factory_minor, 2 infantry, 2 mech_infantrys, 1 submarine and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 artillery moved from Dutch New Guinea to New Guinea
                      Japanese take New Guinea from ANZAC
                1 transport moved from 35 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from Kwangsi to 36 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
                1 transport moved from 44 Sea Zone to 35 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Java to 42 Sea Zone
                1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
                1 infantry moved from Sumatra to 41 Sea Zone
                2 infantry and 1 transport moved from 41 Sea Zone to 37 Sea Zone
                2 infantry moved from 37 Sea Zone to Shan State
                3 fighters and 1 tactical_bomber moved from 35 Sea Zone to 44 Sea Zone
                1 submarine moved from 42 Sea Zone to 39 Sea Zone
                1 destroyer moved from 42 Sea Zone to 55 Sea Zone
                1 submarine moved from 35 Sea Zone to 55 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 bomber moved from Kwangsi to 45 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to Shan State
                1 artillery and 1 infantry moved from Suiyuyan to Shensi
                1 fighter and 2 tactical_bombers moved from Kwangsi to Szechwan
                1 fighter moved from Kwangsi to Szechwan
                1 fighter and 2 tactical_bombers moved from Kwangsi to Shensi
                1 battleship, 1 carrier and 1 cruiser moved from 42 Sea Zone to 37 Sea Zone
                3 fighters and 1 tactical_bomber moved from 44 Sea Zone to Celebes
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Sakha to Buryatia
                      Japanese take Buryatia from Russians
                2 infantry moved from Amur to Buryatia
                1 tactical_bomber moved from Kwangsi to Szechwan

    Combat - Japanese
                Battle in 45 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in 44 Sea Zone
                    Japanese attack with 1 submarine and 1 transport
                    ANZAC defend with 2 transports
                        2 transports owned by the ANZAC lost in 44 Sea Zone
                        Japanese roll dice for 1 submarine in 44 Sea Zone, round 2 :  0/1 hits
                    Japanese win, taking 44 Sea Zone from Neutral with 1 submarine and 1 transport remaining. Battle score for attacker is 14
                    Casualties for ANZAC: 2 transports
                Battle in 55 Sea Zone
                    Japanese attack with 1 destroyer and 1 submarine
                    Americans defend with 1 destroyer
                        Japanese roll dice for 1 submarine in 55 Sea Zone, round 2 :  1/1 hits
                        Americans roll dice for 1 destroyer in 55 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Japanese and 1 destroyer owned by the Americans lost in 55 Sea Zone
                    Japanese win with 1 destroyer remaining. Battle score for attacker is 2
                    Casualties for Americans: 1 destroyer
                    Casualties for Japanese: 1 submarine
                Battle in Szechwan
                    Japanese attack with 2 fighters and 3 tactical_bombers
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 fighters and 3 tactical_bombers in Szechwan, round 2 :  4/5 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  1/1 hits
                        1 infantry owned by the Chinese and 1 tactical_bomber owned by the Japanese lost in Szechwan
                    Japanese win with 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is -8
                    Casualties for Chinese: 1 infantry
                    Casualties for Japanese: 1 tactical_bomber
                Battle in Celebes
                    Japanese attack with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 2 infantry
                        Japanese roll dice for 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber in Celebes, round 2 :  3/6 hits
                        ANZAC roll dice for 1 artillery and 2 infantry in Celebes, round 2 :  0/3 hits
                        1 artillery owned by the ANZAC and 2 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 artillery, 3 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for ANZAC: 1 artillery and 2 infantry
                Battle in Shensi
                    Japanese attack with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers in Shensi, round 2 :  2/5 hits
                        Chinese roll dice for 1 infantry in Shensi, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Shensi
                    Japanese win, taking Shensi from Chinese with 1 artillery, 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Hawaiian Islands
                    Japanese attack with 1 artillery and 1 infantry
                    Americans defend with 1 airfield, 1 bomber and 1 harbour
                        Japanese roll dice for 1 artillery and 1 infantry in Hawaiian Islands, round 2 :  1/2 hits
                        Americans roll dice for 1 bomber in Hawaiian Islands, round 2 :  0/1 hits
                        1 bomber owned by the Americans lost in Hawaiian Islands
                    Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 bomber
                Battle in Shan State
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    British defend with 1 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 2 :  2/2 hits
                        UK_Pacific roll dice for 1 infantry in Shan State, round 2 :  0/1 hits
                        1 infantry owned by the British lost in Shan State
                    Japanese win, taking Shan State from UK_Pacific with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for British: 1 infantry

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from Shan State to 37 Sea Zone
                1 bomber moved from 45 Sea Zone to Philippines
                2 fighters and 2 tactical_bombers moved from Szechwan to Kwangsi
                1 artillery and 2 infantry moved from Kwangsi to Yunnan
                2 infantry moved from Chahar to Suiyuyan
                1 fighter and 2 tactical_bombers moved from Shensi to Kweichow
                1 artillery and 2 infantry moved from Anhwe to Kweichow
                1 artillery and 1 infantry moved from Kiangsu to Kiangsi
                1 mech_infantry moved from Kiangsu to Kwangsi
                2 infantry moved from Buyant-Uhaa to Chahar
                1 destroyer and 1 submarine moved from 6 Sea Zone to 35 Sea Zone
                3 fighters and 1 tactical_bomber moved from Celebes to 35 Sea Zone

    Place Units - Japanese
                1 factory_minor placed in Kwangtung
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 cruiser, 1 destroyer, 1 submarine and 1 transport placed in 6 Sea Zone
                1 artillery and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 66 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 8 times
                3 was rolled 7 times
                4 was rolled 6 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.067
            Median : 3.000
            Variance : 0.966
            Standard Deviation : 0.983
            Total rolls : 30

    UK_Pacific Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Americans Combat
                2 was rolled 2 times
            Average roll : 2.000
            Median : 2.000
            Variance : 4.000
            Standard Deviation : 2.000
            Total rolls : 2

    ANZAC Combat
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Chinese Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 6 times
                4 was rolled 4 times
                5 was rolled 3 times
            Average roll : 2.909
            Median : 3.000
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 22

    triplea_42116_Jap5.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 transports moved from 63 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 54 Sea Zone to 46 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 46 Sea Zone to New Guinea
                1 fighter and 1 tactical_bomber moved from Queensland to 46 Sea Zone
                1 carrier and 1 fighter moved from 54 Sea Zone to 26 Sea Zone
                1 battleship, 3 cruisers and 1 destroyer moved from 63 Sea Zone to 26 Sea Zone

    triplea_42116_Ame5.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Americans
                Americans buy 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 1 infantry, 1 submarine and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                3 transports moved from 63 Sea Zone to 54 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 artillery, 4 infantry and 3 transports moved from 54 Sea Zone to 46 Sea Zone
                1 armour, 1 artillery and 4 infantry moved from 46 Sea Zone to New Guinea
                1 fighter and 1 tactical_bomber moved from Queensland to 46 Sea Zone
                1 carrier and 1 fighter moved from 54 Sea Zone to 26 Sea Zone
                1 battleship, 3 cruisers and 1 destroyer moved from 63 Sea Zone to 26 Sea Zone

    Combat - Americans
                Battle in 26 Sea Zone
                    Americans attack with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 fighter
                    Japanese defend with 1 transport
                        1 transport owned by the Japanese lost in 26 Sea Zone
                    Americans win, taking 26 Sea Zone from Neutral with 1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 transport
                Battle in 46 Sea Zone
                    Americans attack with 1 fighter, 1 tactical_bomber and 3 transports
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 fighter, 1 tactical_bomber and 3 transports in 46 Sea Zone, round 2 :  2/2 hits
                        Japanese roll dice for 1 destroyer in 46 Sea Zone, round 2 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 46 Sea Zone
                    Americans win with 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Battle in New Guinea
                    Americans attack with 1 armour, 1 artillery and 4 infantry
                    Japanese defend with 1 artillery
                        Americans roll dice for 1 armour, 1 artillery and 4 infantry in New Guinea, round 2 :  2/6 hits
                        Japanese roll dice for 1 artillery in New Guinea, round 2 :  0/1 hits
                        1 artillery owned by the Japanese lost in New Guinea
                    Americans win, taking New Guinea from Japanese with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery

    Non Combat Move - Americans
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to Queensland
                1 fighter moved from Queensland to 26 Sea Zone
                5 bombers moved from Western United States to United Kingdom
                1 destroyer and 1 submarine moved from 101 Sea Zone to 106 Sea Zone

    Place Units - Americans
                1 artillery and 1 infantry placed in Western United States
                1 carrier, 2 destroyers, 1 submarine and 2 transports placed in 10 Sea Zone
                1 fighter placed in 10 Sea Zone
                Turning on Edit Mode
                EDIT: Removing units owned by Americans from Eastern United States: 1 artillery and 1 infantry
                EDIT: Adding units owned by Americans to Central United States: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Americans
                Americans collect 49 PUs; end with 50 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs

    triplea_42116_Ame5.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    triplea_42116_Chi5.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - British
                2 fighters moved from Persia to Bessarabia
                1 fighter moved from Persia to Bessarabia
                3 fighters and 1 tactical_bomber moved from Persia to Iraq

    triplea_42116_Bri5.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - British
                British repair damage of 2x factory_major; Remaining resources: 30 PUs;
                British buy 1 fighter, 4 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                2 fighters moved from Persia to Bessarabia
                1 fighter moved from Persia to Bessarabia
                3 fighters and 1 tactical_bomber moved from Persia to Iraq

    Combat - British
                Battle in Iraq
                    British attack with 3 fighters and 1 tactical_bomber
                    Neutral_Axis defend with 3 infantry
                        British roll dice for 3 fighters and 1 tactical_bomber in Iraq, round 2 :  3/4 hits
                        Neutral_Axis roll dice for 3 infantry in Iraq, round 2 :  0/3 hits
                        3 infantry owned by the Neutral_Axis lost in Iraq
                    British win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Neutral_Axis: 3 infantry

    Non Combat Move - British
                3 fighters and 1 tactical_bomber moved from Iraq to Persia
                1 infantry moved from Persia to Eastern Persia
                      British take Eastern Persia from Neutral_Allies
                1 armour moved from Trans-Jordan to Alexandria
                1 mech_infantry moved from Anglo Egyptian Sudan to Alexandria
                1 infantry moved from Anglo Egyptian Sudan to Egypt
                1 infantry moved from Ethiopia to Anglo Egyptian Sudan

    Place Units - British
                1 fighter and 2 mech_infantrys placed in Persia
                4 infantry placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 1,2,4,1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,2
                British collect 25 PUs (6 lost to blockades); end with 25 PUs

    Place Units - UK_Pacific
                1 artillery and 1 infantry placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 5,5
                UK_Pacific collect 6 PUs; end with 6 PUs
                Some Units in India change ownership: 1 artillery and 1 infantry

    triplea_42116_UK_5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 4 infantry moved from Yugoslavia to Romania
                1 armour moved from Northern Italy to Romania
                1 artillery and 5 infantry moved from Northern Italy to Yugoslavia
                1 submarine moved from 95 Sea Zone to 91 Sea Zone

    triplea_42116_Ita5.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 1 armour, 1 artillery, 4 infantry and 1 mech_infantry; Remaining resources: 1 PUs;

    Combat Move - Italians
                1 artillery and 4 infantry moved from Yugoslavia to Romania
                1 armour moved from Northern Italy to Romania
                1 artillery and 5 infantry moved from Northern Italy to Yugoslavia
                1 submarine moved from 95 Sea Zone to 91 Sea Zone

    Combat - Italians
                Battle in Romania
                    Italians attack with 1 armour, 1 artillery and 4 infantry
                    Russians defend with 1 mech_infantry
                        Italians roll dice for 1 armour, 1 artillery and 4 infantry in Romania, round 2 :  2/6 hits
                        Russians roll dice for 1 mech_infantry in Romania, round 2 :  0/1 hits
                        1 mech_infantry owned by the Russians lost in Romania
                    Italians win, taking Romania from Russians with 1 armour, 1 artillery and 4 infantry remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry

    Non Combat Move - Italians
                2 fighters moved from Northern Italy to Western Germany

    Place Units - Italians
                1 armour, 1 artillery, 4 infantry and 1 mech_infantry placed in Northern Italy

    Turn Complete - Italians
                Italians collect 16 PUs; end with 17 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 22 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUs

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.286
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Italians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.400
            Standard Deviation : 0.632
            Total rolls : 6

    Russians Combat
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    triplea_42116_Ita5.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Queensland to 55 Sea Zone

    triplea_42116_ANZ5.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 3 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                2 fighters moved from Queensland to 55 Sea Zone

    Combat - ANZAC
                Battle in 55 Sea Zone
                    ANZAC attack with 2 fighters
                    Japanese defend with 1 destroyer
                        ANZAC roll dice for 2 fighters in 55 Sea Zone, round 2 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 2 :  0/1 hits
                        ANZAC roll dice for 2 fighters in 55 Sea Zone, round 3 :  0/2 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the ANZAC lost in 55 Sea Zone
                        ANZAC roll dice for 1 fighter in 55 Sea Zone, round 4 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 55 Sea Zone, round 4 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 55 Sea Zone
                    ANZAC win with 1 fighter remaining. Battle score for attacker is -2
                    Casualties for ANZAC: 1 fighter
                    Casualties for Japanese: 1 destroyer

    Non Combat Move - ANZAC
                1 fighter moved from 55 Sea Zone to Queensland

    Place Units - ANZAC
                3 infantry placed in Queensland
                1 mech_infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs

    triplea_42116_ANZ5.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French

    Non Combat Move - French
                1 fighter moved from Morocco to Malta

    Turn Complete - French

    triplea_42116_Fre5.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Nenetsia to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Archangel to Nenetsia
                1 artillery and 2 infantry moved from Belarus to Smolensk
                1 tactical_bomber moved from Germany to Eastern Poland
                1 armour moved from Baltic States to Eastern Poland
                1 infantry moved from Belarus to Smolensk
                1 bomber moved from Western Germany to Eastern Poland
                1 bomber moved from Western Germany to Eastern Poland
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone

    triplea_42116_Ger6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 2 artilleries, 1 destroyer, 2 fighters, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                3 infantry moved from Baltic States to Eastern Poland
                1 infantry moved from Nenetsia to Vologda
                      Germans take Vologda from Russians
                1 infantry moved from Archangel to Nenetsia
                1 artillery and 2 infantry moved from Belarus to Smolensk
                1 tactical_bomber moved from Germany to Eastern Poland
                1 armour moved from Baltic States to Eastern Poland
                1 infantry moved from Belarus to Smolensk
                1 bomber moved from Western Germany to Eastern Poland
                1 bomber moved from Western Germany to Eastern Poland
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Morocco
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 submarine moved from 110 Sea Zone to 109 Sea Zone
                2 infantry moved from Western Germany to 112 Sea Zone
                2 infantry and 1 transport moved from 112 Sea Zone to 127 Sea Zone

    Combat - Germans
                Battle in Morocco
                Battle in Smolensk
                    Germans attack with 1 artillery and 3 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 :  1/4 hits
                        Russians roll dice for 1 infantry in Smolensk, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Smolensk
                    Germans win, taking Morocco from French, taking Smolensk from Russians with 1 artillery and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 armour, 2 bombers, 3 infantry and 1 tactical_bomber
                    Russians defend with 1 artillery and 1 mech_infantry
                        Germans roll dice for 1 armour, 2 bombers, 3 infantry and 1 tactical_bomber in Eastern Poland, round 2 :  1/7 hits
                        Russians roll dice for 1 artillery and 1 mech_infantry in Eastern Poland, round 2 :  1/2 hits
                        1 mech_infantry owned by the Russians and 1 infantry owned by the Germans lost in Eastern Poland
                        Germans roll dice for 1 armour, 2 bombers, 2 infantry and 1 tactical_bomber in Eastern Poland, round 3 :  4/6 hits
                        Russians roll dice for 1 artillery in Eastern Poland, round 3 :  0/1 hits
                        1 artillery owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 armour, 2 bombers, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 artillery and 1 mech_infantry

    Non Combat Move - Germans
                2 bombers moved from Eastern Poland to Germany
                2 bombers moved from Germany to Western Germany
                1 tactical_bomber moved from Eastern Poland to Germany
                2 infantry moved from 127 Sea Zone to Archangel
                1 artillery and 5 infantry moved from Novgorod to Belarus
                1 artillery and 5 infantry moved from Germany to Slovakia Hungary
                2 infantry moved from Germany to Poland
                1 armour moved from Germany to Slovakia Hungary
                1 carrier, 1 cruiser, 2 destroyers and 2 fighters moved from 112 Sea Zone to 127 Sea Zone
                1 fighter moved from Germany to Novgorod
                1 tactical_bomber moved from Western Germany to Novgorod
                1 artillery and 2 infantry moved from Karelia to Novgorod

    Place Units - Germans
                2 fighters placed in Novgorod
                1 destroyer placed in 127 Sea Zone
                1 artillery, 4 infantry and 1 mech_infantry placed in Germany
                1 artillery and 2 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Germany: 1 aaGun
                EDIT: Adding units owned by Germans to Western Germany: 1 aaGun
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Germans collect 51 PUs; end with 51 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 56 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 61 PUs

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 6 times
            Average roll : 4.143
            Median : 5.000
            Variance : 0.750
            Standard Deviation : 0.866
            Total rolls : 21

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 5 times
            Average roll : 4.235
            Median : 5.000
            Variance : 1.188
            Standard Deviation : 1.090
            Total rolls : 17

    Russians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.750
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    triplea_42116_Ger6.tsvg

  • '19

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 3 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Northwest Persia to Iraq
                      Russians take Iraq from Neutral_Axis
                18 infantry moved from Urals to Vologda
                3 artilleries and 5 infantry moved from Russia to Smolensk
                1 artillery and 9 infantry moved from Bryansk to Belarus
                2 artilleries and 2 infantry moved from Bessarabia to Romania
                1 armour moved from Ukraine to Romania
                1 mech_infantry moved from Ukraine to Romania
                1 armour and 1 mech_infantry moved from Ukraine to Romania

    triplea_42116_Rus6.tsvg

  • '19

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 3 artilleries, 2 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Northwest Persia to Iraq
                      Russians take Iraq from Neutral_Axis
                18 infantry moved from Urals to Vologda
                3 artilleries and 5 infantry moved from Russia to Smolensk
                1 artillery and 9 infantry moved from Bryansk to Belarus
                2 artilleries and 2 infantry moved from Bessarabia to Romania
                1 armour moved from Ukraine to Romania
                1 mech_infantry moved from Ukraine to Romania
                1 armour and 1 mech_infantry moved from Ukraine to Romania

    Combat - Russians
                Battle in Vologda
                    Russians attack with 18 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 18 infantry in Vologda, round 2 :  3/18 hits
                        Germans roll dice for 1 infantry in Vologda, round 2 :  0/1 hits
                        1 infantry owned by the Germans lost in Vologda
                    Russians win, taking Vologda from Germans with 18 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Romania
                    Russians attack with 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys
                    Italians defend with 1 armour, 1 artillery and 4 infantry
                        Russians roll dice for 2 armour, 2 artilleries, 2 infantry and 2 mech_infantrys in Romania, round 2 :  3/8 hits
                        Germans roll dice for 1 armour, 1 artillery and 4 infantry in Romania, round 2 :  3/6 hits
                        1 mech_infantry owned by the Russians, 2 infantry owned by the Russians and 3 infantry owned by the Italians lost in Romania
                        Russians roll dice for 2 armour, 2 artilleries and 1 mech_infantry in Romania, round 3 :  3/5 hits
                        Germans roll dice for 1 armour, 1 artillery and 1 infantry in Romania, round 3 :  1/3 hits
                        1 mech_infantry owned by the Russians, 1 armour owned by the Italians, 1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Romania
                    Russians win, taking Romania from Germans with 2 armour and 2 artilleries remaining. Battle score for attacker is 8
                    Casualties for Russians: 2 infantry and 2 mech_infantrys
                    Casualties for Italians: 1 armour, 1 artillery and 4 infantry
                Battle in Smolensk
                    Russians attack with 3 artilleries and 5 infantry
                    Germans defend with 1 artillery and 3 infantry
                        Russians roll dice for 3 artilleries and 5 infantry in Smolensk, round 2 :  3/8 hits
                        Germans roll dice for 1 artillery and 3 infantry in Smolensk, round 2 :  3/4 hits
                        3 infantry owned by the Germans and 3 infantry owned by the Russians lost in Smolensk
                        Russians roll dice for 3 artilleries and 2 infantry in Smolensk, round 3 :  2/5 hits
                        Germans roll dice for 1 artillery in Smolensk, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 artillery owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 3 artilleries and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery and 3 infantry
                    Casualties for Russians: 4 infantry
                Battle in Belarus
                    Russians attack with 1 artillery and 9 infantry
                    Germans defend with 1 artillery and 5 infantry
                        Russians roll dice for 1 artillery and 9 infantry in Belarus, round 2 :  0/10 hits
                        Germans roll dice for 1 artillery and 5 infantry in Belarus, round 2 :  2/6 hits
                        2 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 1 artillery and 7 infantry in Belarus, round 3 :  0/8 hits
                        Germans roll dice for 1 artillery and 5 infantry in Belarus, round 3 :  3/6 hits
                        3 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 1 artillery and 4 infantry in Belarus, round 4 :  0/5 hits
                        Germans roll dice for 1 artillery and 5 infantry in Belarus, round 4 :  0/6 hits
                        Russians roll dice for 1 artillery and 4 infantry in Belarus, round 5 :  2/5 hits
                        Germans roll dice for 1 artillery and 5 infantry in Belarus, round 5 :  2/6 hits
                        2 infantry owned by the Germans and 2 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 1 artillery and 2 infantry in Belarus, round 6 :  1/3 hits
                        Germans roll dice for 1 artillery and 3 infantry in Belarus, round 6 :  1/4 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 1 artillery and 1 infantry in Belarus, round 7 :  1/2 hits
                        Germans roll dice for 1 artillery and 2 infantry in Belarus, round 7 :  1/3 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Russians lost in Belarus
                        Russians roll dice for 1 artillery in Belarus, round 8 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 8 :  0/2 hits
                        Russians roll dice for 1 artillery in Belarus, round 9 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Belarus, round 9 :  1/2 hits
                        1 artillery owned by the Russians lost in Belarus
                    Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is -19
                    Casualties for Germans: 4 infantry
                    Casualties for Russians: 1 artillery and 9 infantry

    Non Combat Move - Russians
                2 aaGuns moved from Urals to Vologda
                1 infantry moved from Northwest Persia to Caucasus
                1 infantry moved from Tsagaan Olom to Kansu
                1 infantry moved from Bessarabia to Western Ukraine

    Place Units - Russians
                1 artillery and 2 infantry placed in Ukraine
                Russians undo move 1.
                3 mech_infantrys placed in Ukraine
                3 artilleries, 2 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 30 PUs; end with 30 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 36 PUs

    triplea_42116_Rus6.tsvg


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 3 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                2 infantry moved from 2 Sea Zone to Alaska
                1 transport moved from 35 Sea Zone to 33 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
                2 infantry moved from 47 Sea Zone to New Britain
                1 bomber moved from Philippines to 46 Sea Zone
                2 infantry moved from Suiyuyan to Kansu
                1 artillery moved from Shensi to Kansu
                1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
                1 tactical_bomber moved from Kweichow to Kansu
                1 artillery and 2 infantry moved from Kweichow to Szechwan
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Shan State to Burma
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 submarine moved from 44 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 cruiser and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Kwangsi to Burma

    triplea_42116_Jap6.tsvg


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 1 armour, 2 artilleries, 1 bomber, 1 destroyer, 3 infantry, 2 mech_infantrys, 3 submarines and 1 transport; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 2 Sea Zone
                2 infantry moved from 2 Sea Zone to Alaska
                1 transport moved from 35 Sea Zone to 33 Sea Zone
                2 infantry moved from Caroline Islands to 33 Sea Zone
                2 infantry and 1 transport moved from 33 Sea Zone to 47 Sea Zone
                2 infantry moved from 47 Sea Zone to New Britain
                1 bomber moved from Philippines to 46 Sea Zone
                2 infantry moved from Suiyuyan to Kansu
                1 artillery moved from Shensi to Kansu
                1 fighter and 1 tactical_bomber moved from Kweichow to Kansu
                1 tactical_bomber moved from Kweichow to Kansu
                1 artillery and 2 infantry moved from Kweichow to Szechwan
                1 infantry moved from Shensi to Sikang
                      Japanese take Sikang from Chinese
                1 infantry moved from Yunnan to Burma
                1 infantry moved from Shan State to Burma
                1 fighter and 1 tactical_bomber moved from 37 Sea Zone to Burma
                1 fighter and 1 tactical_bomber moved from Kwangsi to Szechwan
                1 submarine moved from 44 Sea Zone to 37 Sea Zone
                1 artillery and 1 infantry moved from Celebes to 44 Sea Zone
                1 transport moved from 37 Sea Zone to 35 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 44 Sea Zone to 37 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                1 submarine moved from 35 Sea Zone to 54 Sea Zone
                1 destroyer moved from 16 Sea Zone to 25 Sea Zone
                1 cruiser and 1 destroyer moved from 35 Sea Zone to 6 Sea Zone
                1 fighter moved from Kwangsi to Burma

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 1 bomber
                    Americans defend with 3 transports
                        3 transports owned by the Americans lost in 46 Sea Zone
                    Japanese win with 1 bomber remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports
                Battle in New Britain
                Battle in Alaska
                Battle in Kansu
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers
                    Russians defend with 3 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 2 tactical_bombers in Kansu, round 2 :  2/6 hits
                        Chinese roll dice for 3 infantry in Kansu, round 2 :  2/3 hits
                        2 infantry owned by the Japanese and 2 infantry owned by the Russians lost in Kansu
                        Japanese roll dice for 1 artillery, 1 fighter and 2 tactical_bombers in Kansu, round 3 :  2/4 hits
                        Chinese roll dice for 1 infantry in Kansu, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Kansu
                    Japanese win, taking New Britain from ANZAC, taking Alaska from Americans, taking Kansu from Chinese with 1 artillery, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 3 infantry
                    Casualties for Japanese: 2 infantry
                Battle in Szechwan
                    Japanese attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Szechwan, round 2 :  3/5 hits
                        Chinese roll dice for 1 infantry in Szechwan, round 2 :  0/1 hits
                        1 infantry owned by the Chinese lost in Szechwan
                    Japanese win, taking Szechwan from Chinese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Burma
                    Japanese attack with 2 fighters, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 fighter
                        Japanese roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Burma, round 2 :  2/5 hits
                        UK_Pacific roll dice for 1 fighter in Burma, round 2 :  0/1 hits
                        1 fighter owned by the Chinese lost in Burma
                    Japanese win, taking Burma from UK_Pacific with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Chinese: 1 fighter

    Non Combat Move - Japanese
                2 fighters moved from 6 Sea Zone to Buryatia
                2 infantry moved from Chahar to Hopei
                1 armour and 2 mech_infantrys moved from Kiangsu to Kweichow
                1 artillery and 1 infantry moved from Kiangsi to Kwangsi
                1 mech_infantry moved from Kwangsi to Kweichow
                2 fighters moved from 35 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from Kwangsi to 35 Sea Zone
                1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
                1 fighter and 1 tactical_bomber moved from Burma to 37 Sea Zone
                1 fighter moved from Burma to Kwangsi
                1 tactical_bomber moved from Szechwan to Kwangsi
                1 fighter moved from Szechwan to Kwangsi
                1 bomber moved from 46 Sea Zone to Philippines
                1 fighter and 2 tactical_bombers moved from Kansu to Hopei

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Kiangsu
                1 artillery and 2 infantry placed in Kwangtung
                1 destroyer, 3 submarines and 1 transport placed in 6 Sea Zone
                1 artillery, 1 bomber and 1 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 26 Sea Zone. Rolls: 4,1,6,5,4,5,4,1,2
                Japanese collect 71 PUs (1 lost to blockades); end with 71 PUs
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 81 PUs

    Dice Statistics:

    Total
                1 was rolled 8 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 5 times
                6 was rolled 9 times
            Average roll : 3.686
            Median : 4.000
            Variance : 1.147
            Standard Deviation : 1.071
            Total rolls : 35

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.556
            Median : 4.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    UK_Pacific Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.250
            Standard Deviation : 1.118
            Total rolls : 5

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 6 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.947
            Standard Deviation : 0.973
            Total rolls : 20

    triplea_42116_Jap6.tsvg

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