• Oh, you mean like Germany’s current land being 19?

    19 Allied divisions (most of them ARM with a few FIGs) in Paris?  SOUTHERN in US hands?

    If I could free up some Russian forces to send west, it would be SERIOUS pressure.  Instead it is only pressure :-P


  • Well, I guess that solves that.

    The game has ended, and the Axis are once again victorious.

    Fanfare

    So I suppose the Axis can win.


  • wow,

    with G down to 19 IPC’s and still you made the axis win?
    this means J was gigantic strong???
    and wiped out R?
    and got to the rescue of G after that?

    interesting!!!
    (you can tell me more if you want)


  • By the way,

    I guess my friends and I came to the same conclusion:
    axis can win for sure, but they are not allowed to make ANY mistakes if allies are playing good!
    if axis screw up one time, they are smashed!

    allies can win more easily. they have an economic advantage to begin and if they screw up, axis come closer to the IPC value, but not to drastically.
    allies have a marging to win…

    so, axis may not make any mistake! while allies can make one or 2 and still win the game…


  • @Axel:

    interesting!!!
    (you can tell me more if you want)

    Or you could go into the game section and read it yourself, it’s a good one.


  • @Axel:

    wow,

    with G down to 19 IPC’s and still you made the axis win?
    this means J was gigantic strong???
    and wiped out R?
    and got to the rescue of G after that?

    interesting!!!
    (you can tell me more if you want)

    The lack of income for Germany was overstated. At no time did Germany ever collect less than 31 IPC per turn.  While Switch did get Germany down to 19 last turn, it ended the turn with 39 IPC, so it doesn’t really mean anything.  Switch measures the game differently than I do so he saw successes that I did not necessarily see as a success.


  • Yes it’s more accurate to look at how much a country collects rather than how many territories it starts with at the beginning of the turn…


  • –------------------------------------------------------------------------------
    I like the purchase of an AC and 8inf on G1. I move my German fleet to France on T2, and into the Med to hook up with germanys transport and BS on T3. My Japanese strategy supports this by concentrating on India, and passing at least part of the Japanese fleet through the suez canal to link with the German navy. Doing this will save the german player from needing to protect it’s southern flank fairly deep into the game. I buy 3 factories with Japan and pump out infantry early then armor later. It’s very important to take out India quickly.The allied player may make it diificult by building a factory, but if Japan really wants to be there they will be. My objective is to eventually move in force with Japan into kazak, and move in force with germany into w.russia. This strategy acts as an effective pincer move against Russia forcing them to choose between the Caucusses, and Moscow. Doing this requires smart logistical moves, heavy infantry builds with Germany, and Japan and enough armor to act as backbone. If you can effectively funnell the axis economy into these 2 locations I believe it will lead to the occupation of the Caucusses. When the axis is in firm control of this territory the tide turns quickly. I believe that the axis player can impose this srtaegy on the allied player. This will  likely cause the allied player to support Russia by funneling reinforcements from Brittain and America into Archangel or another northern territory. America is also a likely player in Africa and could reinforce Russia from the South if the German/Japan Navy falls in the Med or doesn’t have adequate forces to stop the chain going across N.Africa up into Trans Jordan.  I really believe Germany needs to be able to have freedom in either the North or South. I prefer to concede the Atlantic because I like the fact that Japan is in a better position to aid Germany if Germany has a presence in the Med. I’m assuming of course that the Allies don’t make a strong campaign in the Pacific theater. I don’t think it’s the best strategy for the allies so I won’t address that scenario. I like to apply the same principles against Russia that the allies use against Germany which is to concentrate all your forces against 1 opponett…in this case Russia. I believe that logisticlly it’s an easy strategy to apply. Don’t get sidetracked by buying sexy units. Go pretty heavy on infantry every turn.Don’t lose sight of the overall agenda, which is to be able to move into west russia in force with Germany and hold it, and then the same with Japan into Kazak. The axis player should be in a position where any counter attack on those territories will lead to an attack on Moscow. Some other general philosophies I employ are to grab as much economy in Africa early and then abandon it when it gets hot, and to ignore the Pearl fleet. I know that may be unorthadox but the Japanese navy can do alot of nice things alot earlier if they let that fleet live. I always felt that the axis is at an advantage if the US is screwing around in the Pacific anyway. Thoughts?  Â


  • Right on, JetFan, that sounds pretty good.  With some important exceptions (the AC buid, Japanese in the Med, focus on Kazakh), that strategy was played out to victory by Octopus in a recent game here, you might be interested to read it.


  • Can someone tell me which Octopus game we’re talking about?  I’m curious to see how this strat played out.


  • There are only 2 and they both played out the exact same (in my opinion).


  • @bebo:

    Right on, JetFan, that sounds pretty good.  With some important exceptions (the AC buid, Japanese in the Med, focus on Kazakh), that strategy was played out to victory by Octopus in a recent game here, you might be interested to read it.

    Thanks, How do I do that?


  • go to the ‘games’ section on the main forum index.

    look for the games ‘NCSCSwitch vs Octopus’


  • I didn’t see where the stratagies were that similar, but I didn’t read it all either. I’d rather look at the final map. His G1 purchase looks alot like the first rd. buy of a person I regularly play against. I just can’t resist the AC build on G1. It gives germanys navy so much back bone and flexibility early on. I do have the exact same J1 purchase as Octopus. I still think the Axis at are a very slight disadvantage if the allied player builds smart, and can move well logisticlly. Also I noticed the Allied player blamed a large reason for his loss on bad rolls in the game I looked at


  • The AC buy makes alot of sense. I might just join the dark side. I’ve never been able to pull the trigger on German Navy.

    My thought has always been that the early heavy ground unit purchase for Germany results in an advantage on the front with Russia by turn 3, but the AC provides enough problems for the allies to make the 16 IPCs worth of equipment not as necessary as it seems.

    As always, back to the drawing board.


  • People who think buying all ground results in an advantage on the Eastern front don’t realize that you actually have to spend perhaps more to defend Western Europe earlier on from an unleashed UK transport system.


  • about that Aircraft Carrier….

    “analyze their attack sir, there is a danger.  Shall I have your ship ready?”

    :-o


  • @Octopus:

    about that Aircraft Carrier….

    “analyze their attack sir, there is a danger.  Shall I have your ship ready?”

    :-o

    what does that mean? are you for it or against it? I see more pros than cons. Lets hear an argumant against the purchase of an AC on G1. I don’t have one

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