TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 5
Purchase Units - Americans
Americans buy 1 artillery, 1 bomber, 4 infantry, 5 submarines and 2 transports; Remaining resources: 0 PUs;
Politics - Americans
Americans takes Political Action: Political Action Allies To War With TrueNeutrals
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for British and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for UK_Pacific and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for ANZAC and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Dutch and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Chinese and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for French and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Americans and Neutral_True from Strict_Neutral to War
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Germans from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Italians from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Japanese from Strict_Neutral to Friendly_Neutral
Americans succeeds on action: Political Action Allies To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Axis from Strict_Neutral to Friendly_Neutral
Combat Move - Americans
2 infantry moved from Gibraltar to Spain
1 mech_infantry moved from Gibraltar to Spain
1 artillery moved from Gibraltar to Spain
1 fighter moved from Gibraltar to Spain
1 armour and 3 infantry moved from Brazil to 86 Sea Zone
1 armour, 3 infantry and 2 transports moved from 86 Sea Zone to 91 Sea Zone
3 infantry moved from 91 Sea Zone to Spain
1 armour moved from 91 Sea Zone to Spain
2 transports moved from 91 Sea Zone to 101 Sea Zone
1 bomber moved from United Kingdom to Archangel
1 fighter moved from Queensland to 54 Sea Zone
1 submarine moved from 26 Sea Zone to 54 Sea Zone
2 cruisers moved from 26 Sea Zone to 54 Sea Zone
1 battleship moved from 26 Sea Zone to 54 Sea Zone
2 destroyers moved from 26 Sea Zone to 54 Sea Zone
2 tactical_bombers moved from 26 Sea Zone to 54 Sea Zone
2 fighters moved from 26 Sea Zone to 54 Sea Zone
Combat - Americans
Battle in Archangel
Americans attack with 1 bomber
Germans defend with 1 mech_infantry
Americans roll dice for 1 bomber in Archangel, round 2 : 1/1 hits
Germans roll dice for 1 mech_infantry in Archangel, round 2 : 0/1 hits
1 mech_infantry owned by the Germans lost in Archangel
Americans win with 1 bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in 54 Sea Zone
Americans attack with 1 battleship, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers
Japanese defend with 2 submarines
Americans roll dice for 1 submarine in 54 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 battleship, 2 cruisers, 2 destroyers, 3 fighters and 2 tactical_bombers in 54 Sea Zone, round 2 : 7/10 hits
Japanese roll dice for 2 submarines in 54 Sea Zone, round 2 : 0/2 hits
2 submarines owned by the Japanese lost in 54 Sea Zone
Americans win, taking 54 Sea Zone from Japanese with 1 battleship, 2 cruisers, 2 destroyers, 3 fighters, 1 submarine and 2 tactical_bombers remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Spain
Americans attack with 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry
Neutral_True defend with 6 infantry
Americans roll dice for 1 cruiser in Spain, round 2 : 0/1 hits
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 5 infantry and 1 mech_infantry in Spain, round 2 : 0/9 hits
Neutral_True roll dice for 6 infantry in Spain, round 2 : 1/6 hits
1 infantry owned by the Americans lost in Spain
Americans roll dice for 1 armour, 1 artillery, 1 fighter, 4 infantry and 1 mech_infantry in Spain, round 3 : 4/8 hits
Neutral_True roll dice for 6 infantry in Spain, round 3 : 5/6 hits
4 infantry owned by the Neutral_True, 1 mech_infantry owned by the Americans and 4 infantry owned by the Americans lost in Spain
Americans roll dice for 1 armour, 1 artillery and 1 fighter in Spain, round 4 : 0/3 hits
Neutral_True roll dice for 2 infantry in Spain, round 4 : 1/2 hits
1 artillery owned by the Americans lost in Spain
Americans roll dice for 1 armour and 1 fighter in Spain, round 5 : 1/2 hits
Neutral_True roll dice for 2 infantry in Spain, round 5 : 1/2 hits
1 infantry owned by the Neutral_True and 1 armour owned by the Americans lost in Spain
Neutral_True win with 1 infantry remaining. Battle score for attacker is -14
Casualties for Americans: 1 armour, 1 artillery, 5 infantry and 1 mech_infantry
Casualties for Neutral_True: 5 infantry
1 fighter owned by the Americans retreated
Non Combat Move - Americans
1 fighter moved from Spain to 91 Sea Zone
1 tactical_bomber moved from Eastern United States to 91 Sea Zone
1 carrier moved from 101 Sea Zone to 91 Sea Zone
1 submarine moved from 101 Sea Zone to 91 Sea Zone
2 mech_infantrys moved from Western United States to Eastern United States
1 mech_infantry moved from Central United States to Eastern United States
2 transports moved from 26 Sea Zone to 10 Sea Zone
4 carriers moved from 26 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to Hawaiian Islands
3 fighters moved from 26 Sea Zone to 54 Sea Zone
1 bomber moved from Archangel to Smolensk
Place Units - Americans
1 bomber placed in Eastern United States
2 transports placed in 101 Sea Zone
5 submarines placed in 10 Sea Zone
1 artillery and 4 infantry placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
Territory Summary for Americans :
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 2 artilleries, 3 fighters, 1 harbour and 4 infantry
Midway : 1 airfield
26 Sea Zone : 1 destroyer
10 Sea Zone : 2 carriers, 7 submarines and 2 transports
54 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 6 fighters, 1 submarine and 2 tactical_bombers
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 bomber, 1 factory_major, 1 harbour, 4 infantry and 3 mech_infantrys
Smolensk : 1 bomber
101 Sea Zone : 4 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 submarine, 1 tactical_bomber and 2 transports
Production/PUs Summary :
Germans : 53 / 61
Russians : 26 / 33
Japanese : 67 / 72
Americans : 52 / 72
Chinese : 0 / 5
British : 32 / 33
UK_Pacific : 5 / 8
Italians : 13 / 13
ANZAC : 10 / 10
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 10 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 8 times
5 was rolled 8 times
6 was rolled 12 times
Average roll : 3.574
Median : 4.000
Variance : 0.302
Standard Deviation : 0.549
Total rolls : 54
Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 5 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.686
Median : 4.000
Variance : 0.265
Standard Deviation : 0.514
Total rolls : 35
Neutral_True Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.312
Median : 2.500
Variance : 1.467
Standard Deviation : 1.211
Total rolls : 16
Japanese Combat
2 was rolled 1 times
3 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
triplea_37597_Ame5.tsvg