No worries. I always do a practice run before I do my turn for real. Not sure if you do that already but for me it works very well.
Golantrev (Axis) vs Paksos (Allies) G40
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Americans
Americans buy 1 armour, 5 artilleries, 1 battleship, 1 cruiser and 7 infantry; Remaining resources: 0 PUs;Combat Move - Americans
3 mech_infantrys moved from Southeast Mexico to Venezuela
1 infantry moved from Colombia to Venezuela
1 mech_infantry moved from Peru to Venezuela
3 artilleries and 3 infantry moved from Spain to Southern France
1 artillery and 1 infantry moved from Spain to Normandy Bordeaux
Americans take Normandy Bordeaux from GermansCombat - Americans
Battle in Venezuela
Americans attack with 1 infantry and 4 mech_infantrys
Neutral_True defend with 2 infantry
Americans win, taking Venezuela from Neutral_True with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Neutral_True: 2 infantry
Casualties for Americans: 1 infantry
Battle in Southern France
Americans attack with 3 artilleries and 3 infantry
Italians defend with 1 factory_minor, 1 harbour and 1 infantry
Americans win, taking Southern France from Italians with 3 artilleries and 3 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - Americans
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
1 armour and 2 infantry placed in Spain
5 artilleries and 5 infantry placed in Central United States
Turning on Edit Mode
EDIT: Removing units owned by Americans from 91 Sea Zone: 5 transports
EDIT: Adding units owned by Americans to 101 Sea Zone: 5 transports
EDIT: Turning off Edit Mode
1 battleship and 1 cruiser placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 61 PUs; end with 61 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 71 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 81 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 1 PUs;Combat Move - British
1 armour, 1 artillery and 1 mech_infantry moved from Kenya to Tanganyika Territory
3 fighters and 1 tactical_bomber moved from French Madagascar to MozambiqueCombat - British
Battle in Mozambique
British attack with 3 fighters and 1 tactical_bomber
Japanese defend with 1 artillery and 2 infantry
British win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for British: 1 fighter
Battle in Tanganyika Territory
British attack with 1 armour, 1 artillery and 1 mech_infantry
Japanese defend with 1 infantry
British win, taking Tanganyika Territory from Japanese with 1 armour, 1 artillery and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Mozambique to KenyaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
3 artilleries moved from Northern Italy to Southern France
1 armour moved from France to Southern France
1 armour moved from France to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 armour, 3 artilleries and 3 infantry
Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Southern France from Americans with 2 armour and 2 artilleries remaining. Battle score for attacker is 8
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 3 artilleries and 3 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to TurkeyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,1,4,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,2,1,4
Italians collect 5 PUs (6 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - Italians
Italians buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
3 infantry moved from Northern Italy to Southern France
3 artilleries moved from Northern Italy to Southern France
1 armour moved from France to Southern France
1 armour moved from France to Southern FranceCombat - Italians
Battle in Southern France
Italians attack with 2 armour, 3 artilleries and 3 infantry
Americans defend with 3 artilleries, 1 factory_minor, 1 harbour and 3 infantry
Italians win, taking Southern France from Americans with 2 armour and 2 artilleries remaining. Battle score for attacker is 8
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 3 artilleries and 3 infantryNon Combat Move - Italians
1 aaGun moved from Northern Italy to Southern Italy
1 aaGun moved from Northern Italy to Southern Italy
1 fighter moved from Southern Italy to TurkeyPlace Units - Italians
1 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,5,1,4,4,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 6,5,5,2,1,4
Italians collect 5 PUs (6 lost to blockades); end with 5 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Purchase Units - ANZAC
ANZAC buy 1 fighter and 1 infantry; Remaining resources: 2 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
3 fighters moved from Iraq to India
1 transport moved from 86 Sea Zone to 91 Sea ZonePlace Units - ANZAC
1 fighter placed in Queensland
1 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 12 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 7
Combat Move - French
Non Combat Move - French
1 infantry moved from Iraq to Syria
1 infantry moved from Iraq to Northwest PersiaTurn Complete - French
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TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 4 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Turkey to Caucasus
1 armour moved from Turkey to Caucasus
1 fighter moved from Romania to Caucasus
1 fighter moved from Romania to Caucasus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
1 artillery moved from Eastern Poland to Belarus
1 artillery moved from Novgorod to Belarus
1 fighter moved from Romania to CaucasusCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 3 fighters and 2 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Caucasus from Russians with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
3 fighters moved from Romania to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 infantry moved from Western Germany to France
4 infantry moved from Poland to Eastern Poland
5 infantry moved from Romania to Bulgaria
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Germany to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 battleship moved from 115 Sea Zone to 113 Sea Zone
1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
3 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
3 infantry moved from 115 Sea Zone to Novgorod
4 infantry moved from Romania to Eastern Poland
3 fighters moved from Caucasus to Romania
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Romania to Bulgaria
2 mech_infantrys moved from Poland to Romania
4 mech_infantrys moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia HungaryPlace Units - Germans
3 artilleries placed in France
3 infantry placed in Novgorod
1 infantry, 6 mech_infantrys and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,4,6,2,3,1,1,2,6,1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,6,4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6,1,6,3,2
Germans collect 55 PUs (12 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 4 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Turkey to Caucasus
1 armour moved from Turkey to Caucasus
1 fighter moved from Romania to Caucasus
1 fighter moved from Romania to Caucasus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
1 artillery moved from Eastern Poland to Belarus
1 artillery moved from Novgorod to Belarus
1 fighter moved from Romania to CaucasusCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 3 fighters and 2 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Caucasus from Russians with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
3 fighters moved from Romania to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 infantry moved from Western Germany to France
4 infantry moved from Poland to Eastern Poland
5 infantry moved from Romania to Bulgaria
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Germany to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 battleship moved from 115 Sea Zone to 113 Sea Zone
1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
3 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
3 infantry moved from 115 Sea Zone to Novgorod
4 infantry moved from Romania to Eastern Poland
3 fighters moved from Caucasus to Romania
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Romania to Bulgaria
2 mech_infantrys moved from Poland to Romania
4 mech_infantrys moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia HungaryPlace Units - Germans
3 artilleries placed in France
3 infantry placed in Novgorod
1 infantry, 6 mech_infantrys and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,4,6,2,3,1,1,2,6,1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,6,4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6,1,6,3,2
Germans collect 55 PUs (12 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Research Technology - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 4 infantry, 6 mech_infantrys and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 fighter moved from Western Germany to Normandy Bordeaux
1 tactical_bomber moved from Western Germany to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 artillery moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
1 infantry moved from France to Normandy Bordeaux
2 mech_infantrys moved from Turkey to Caucasus
1 armour moved from Turkey to Caucasus
1 fighter moved from Romania to Caucasus
1 fighter moved from Romania to Caucasus
1 infantry moved from Novgorod to Archangel
Germans take Archangel from Russians
1 infantry moved from Romania to Bessarabia
Germans take Bessarabia from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Baltic States to Belarus
1 infantry moved from Baltic States to Belarus
1 artillery moved from Eastern Poland to Belarus
1 artillery moved from Novgorod to Belarus
1 fighter moved from Romania to CaucasusCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Americans defend with 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Americans: 1 artillery and 1 infantry
Battle in Belarus
Germans attack with 2 artilleries and 2 infantry
Russians defend with 1 artillery and 1 infantry
Germans win, taking Belarus from Russians with 2 artilleries remaining. Battle score for attacker is 1
Casualties for Germans: 2 infantry
Casualties for Russians: 1 artillery and 1 infantry
Battle in Caucasus
Germans attack with 1 armour, 3 fighters and 2 mech_infantrys
Russians defend with 3 infantry
Germans win, taking Caucasus from Russians with 1 armour, 3 fighters and 1 mech_infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantryNon Combat Move - Germans
3 fighters moved from Romania to Western Germany
1 fighter moved from Normandy Bordeaux to Western Germany
1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 infantry moved from Western Germany to France
4 infantry moved from Poland to Eastern Poland
5 infantry moved from Romania to Bulgaria
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 transport moved from 115 Sea Zone to 114 Sea Zone
3 infantry moved from Germany to 114 Sea Zone
1 artillery moved from Germany to 114 Sea Zone
1 battleship moved from 115 Sea Zone to 113 Sea Zone
1 carrier moved from 115 Sea Zone to 113 Sea Zone
1 destroyer moved from 115 Sea Zone to 113 Sea Zone
3 transports moved from 115 Sea Zone to 113 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
1 artillery moved from 115 Sea Zone to Novgorod
3 infantry moved from 115 Sea Zone to Novgorod
4 infantry moved from Romania to Eastern Poland
3 fighters moved from Caucasus to Romania
1 aaGun moved from Romania to Eastern Poland
1 aaGun moved from Romania to Bulgaria
2 mech_infantrys moved from Poland to Romania
4 mech_infantrys moved from Western Germany to Slovakia Hungary
1 armour moved from Western Germany to Slovakia HungaryPlace Units - Germans
3 artilleries placed in France
3 infantry placed in Novgorod
1 infantry, 6 mech_infantrys and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 12
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 4,2,4,6,2,3,1,1,2,6,1,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,6,2,6,4,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,6,1,6,3,2
Germans collect 55 PUs (12 lost to blockades); end with 55 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 70 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 armour and 1 mech_infantry moved from Volgograd to Caucasus
2 armour moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Italian Somaliland to Tanganyika Territory
1 mech_infantry moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 submarine moved from 112 Sea Zone to 105 Sea Zone -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Russians
Russians buy 3 armour and 10 infantry; Remaining resources: 0 PUs;Combat Move - Russians
2 infantry moved from Bryansk to Western Ukraine
2 armour and 1 mech_infantry moved from Volgograd to Caucasus
2 armour moved from Rostov to Caucasus
2 mech_infantrys moved from Ukraine to Caucasus
1 mech_infantry moved from Italian Somaliland to Tanganyika Territory
1 mech_infantry moved from Bryansk to Caucasus
1 infantry moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Belarus
1 infantry moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 artillery moved from Smolensk to Belarus
1 submarine moved from 112 Sea Zone to 105 Sea ZoneCombat - Russians
Battle in Belarus
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 artilleries
Russians win, taking Belarus from Germans with 2 artilleries remaining. Battle score for attacker is 2
Casualties for Germans: 2 artilleries
Casualties for Russians: 2 infantry
Battle in Western Ukraine
Russians attack with 3 infantry
Germans defend with 1 infantry
Russians win, taking Western Ukraine from Germans with 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 1 infantry
Casualties for Russians: 2 infantry
Battle in Caucasus
Russians attack with 4 armour and 4 mech_infantrys
Germans defend with 1 armour and 1 mech_infantry
Russians win, taking Caucasus from Germans with 4 armour and 4 mech_infantrys remaining. Battle score for attacker is 10
Casualties for Germans: 1 armour and 1 mech_infantryNon Combat Move - Russians
2 aaGuns and 40 infantry moved from Russia to Bryansk
1 aaGun, 6 artilleries and 23 infantry moved from Smolensk to Bryansk
8 artilleries moved from Ukraine to Bryansk
1 infantry moved from Ukraine to BryanskPlace Units - Russians
10 infantry placed in Russia
3 armour placed in VolgogradTurn Complete - Russians
Russians collect 31 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 40 PUs -
TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 battleship, 1 carrier, 2 infantry, 1 tactical_bomber and 2 transports; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
1 infantry moved from Timguska to Urals
Japanese take Urals from Russians
1 armour moved from Sakha to Yakut S.S.R.
Japanese take Buryatia from Russians
Japanese take Yakut S.S.R. from Russians
1 mech_infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 infantry moved from Japan to 6 Sea Zone
2 infantry moved from Korea to 6 Sea Zone
1 destroyer, 4 infantry, 1 submarine and 2 transports moved from 6 Sea Zone to 31 Sea Zone
2 infantry moved from 31 Sea Zone to Wake Island
2 infantry moved from 31 Sea Zone to Wake Island
2 carriers, 4 destroyers, 2 fighters, 6 submarines and 2 tactical_bombers moved from 33 Sea Zone to 31 Sea Zone
3 mech_infantrys moved from Yunnan to Burma
3 artilleries moved from Yunnan to Burma
3 mech_infantrys moved from French Indo China to Burma
3 mech_infantrys moved from Kwangsi to Burma
3 mech_infantrys moved from Kwangtung to Yunnan
2 mech_infantrys moved from Kweichow to Burma
1 tactical_bomber moved from Kweichow to Burma
1 fighter moved from Kweichow to Burma
1 armour moved from Anhwe to Yunnan
7 mech_infantrys moved from Anhwe to Yunnan
2 bombers moved from Burma to Philippines
1 tactical_bomber moved from Turkey to SzechwanCombat - Japanese
Battle in Wake IslandNon Combat Move - Japanese
1 aaGun moved from Yunnan to SzechwanPlace Units - Japanese
1 battleship, 1 carrier and 2 transports placed in 6 Sea Zone
2 artilleries and 2 infantry placed in Japan
1 tactical_bomber placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 73 PUs; end with 73 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 78 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 2 battleships, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Venezuela to Ecuador
Americans take Ecuador from Neutral_True
1 mech_infantry moved from Venezuela to Bolivia
Americans take Bolivia from Neutral_True
1 mech_infantry moved from Venezuela to Paraguay
Americans take Paraguay from Neutral_True
1 mech_infantry moved from Venezuela to Peru
1 artillery and 1 infantry moved from Spain to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Portugal -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Americans
Americans buy 3 artilleries, 2 battleships, 5 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 mech_infantry moved from Venezuela to Ecuador
Americans take Ecuador from Neutral_True
1 mech_infantry moved from Venezuela to Bolivia
Americans take Bolivia from Neutral_True
1 mech_infantry moved from Venezuela to Paraguay
Americans take Paraguay from Neutral_True
1 mech_infantry moved from Venezuela to Peru
1 artillery and 1 infantry moved from Spain to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to PortugalCombat - Americans
Battle in Portugal
Americans attack with 1 artillery and 1 infantry
Neutral_True defend with 1 infantry
Americans win, taking Portugal from Neutral_True with 1 artillery remaining. Battle score for attacker is 0
Casualties for Neutral_True: 1 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 destroyer moved from 104 Sea Zone to 112 Sea Zone
1 battleship, 2 cruisers and 2 destroyers moved from 10 Sea Zone to 12 Sea Zone
5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
5 artilleries and 5 infantry moved from 91 Sea Zone to SpainPlace Units - Americans
2 battleships and 2 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
2 infantry placed in SpainTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy nothing; Remaining resources: 9 PUs;Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 0 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
Non Combat Move - British
3 aaGuns, 3 artilleries and 23 infantry moved from India to West India
2 fighters and 1 tactical_bomber moved from Kenya to West India
1 armour and 1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 artillery moved from Tanganyika Territory to KenyaPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 5 PUs total
Some Units in India change ownership: 2 infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - Italians
Italians buy 1 artillery; Remaining resources: 1 PUs;Combat Move - Italians
2 armour moved from Southern France to Northern Italy
1 fighter moved from Turkey to Southern Italy
2 armour moved from Northern Italy to Southern Italy
2 artilleries moved from Southern France to FranceNon Combat Move - Italians
Place Units - Italians
1 artillery placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,2,6,2,5,4
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,6,3,3
Italians collect 0 PUs (11 lost to blockades); end with 1 PU total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
2 infantry moved from Iraq to Turkey
ANZAC take Turkey from Germans
3 fighters moved from India to RussiaCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9
Game History
Round: 8
Purchase Units - ANZAC
ANZAC buy 2 transports; Remaining resources: 3 PUs;Combat Move - ANZAC
2 infantry moved from Iraq to Turkey
ANZAC take Turkey from Germans
3 fighters moved from India to RussiaCombat - ANZAC
Non Combat Move - ANZAC
Place Units - ANZAC
2 transports placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs