Golantrev (Axis) vs Paksos (Allies) G40


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians

    Non Combat Move - Italians
                2 infantry moved from Yugoslavia to Northern Italy
                1 infantry moved from Northern Italy to Switzerland
                      Italians take Switzerland from Neutral_True
                1 aaGun moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 artilleries placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,1,1,4
                Italians collect 4 PUs (5 lost to blockades); end with 4 PUs total


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - Italians
                Italians buy 2 artilleries; Remaining resources: 0 PUs;

    Politics - Italians
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Italians Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians

    Non Combat Move - Italians
                2 infantry moved from Yugoslavia to Northern Italy
                1 infantry moved from Northern Italy to Switzerland
                      Italians take Switzerland from Neutral_True
                1 aaGun moved from Southern Italy to Northern Italy
                1 aaGun moved from Southern Italy to Northern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                2 artilleries placed in Northern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,2,5,1,1,4
                Italians collect 4 PUs (5 lost to blockades); end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 66 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                2 infantry placed in New South Wales
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,5,2,3,3,6,5,3,4,1,1
                ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                2 infantry moved from Egypt to Trans-Jordan

    Place Units - ANZAC
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                Turning on Edit Mode
                EDIT: Removing units owned by ANZAC from 62 Sea Zone: 1 transport
                EDIT: Adding units owned by ANZAC to 66 Sea Zone: 1 transport
                EDIT: Turning off Edit Mode
                2 infantry placed in New South Wales
                1 fighter placed in Queensland

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 54 Sea Zone. Rolls: 1,5,5,2,3,3,6,5,3,4,1,1
                ANZAC collect 8 PUs (2 lost to blockades); end with 8 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                2 infantry moved from Morocco to Algeria
                2 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 5

    Combat Move - French
                2 infantry moved from Morocco to Algeria
                2 infantry moved from Egypt to Trans-Jordan

    Non Combat Move - French

    Turn Complete - French


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians

    Combat - Germans

    Non Combat Move - Germans
                1 aaGun, 7 artilleries and 29 infantry moved from Poland to Baltic States
                3 artilleries and 7 infantry moved from Germany to 114 Sea Zone
                3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 7 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
                7 infantry moved from 115 Sea Zone to Baltic States
                3 artilleries moved from 115 Sea Zone to Baltic States
                1 infantry moved from Finland to Sweden
                      Germans take Sweden from Neutral_True
                1 infantry moved from Finland to Karelia
                1 infantry moved from Finland to Vyborg
                2 infantry moved from Bulgaria to Greece
                2 mech_infantrys moved from Slovakia Hungary to Romania
                1 mech_infantry moved from Slovakia Hungary to Romania
                1 armour moved from Slovakia Hungary to Romania
                1 aaGun moved from Slovakia Hungary to Romania
                1 mech_infantry moved from Romania to Bulgaria
                1 mech_infantry moved from Romania to Bulgaria
                1 mech_infantry moved from Romania to Bulgaria
                1 armour moved from Romania to Bulgaria
                1 infantry moved from Scotland to United Kingdom
                3 infantry moved from Western Germany to France
                3 fighters moved from Scotland to Western Germany
                1 tactical_bomber moved from Scotland to Western Germany

    Place Units - Germans
                2 artilleries placed in France
                2 mech_infantrys placed in Western Germany
                3 infantry placed in United Kingdom
                1 artillery and 6 infantry placed in Germany
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 17
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,4,1,2,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,2,5,3,3,2,2,2,3,1,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,2,4,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5,2,3,5,4
                Germans collect 43 PUs (17 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Research Technology - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 1 fighter, 9 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Politics - Germans
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Germans Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola
                Germans takes Political Action: Political Action Germans To War With Chinese
                    Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Combat Move - Germans
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                1 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians
                1 infantry moved from Romania to Bessarabia
                      Germans take Bessarabia from Russians

    Combat - Germans

    Non Combat Move - Germans
                1 aaGun, 7 artilleries and 29 infantry moved from Poland to Baltic States
                3 artilleries and 7 infantry moved from Germany to 114 Sea Zone
                3 artilleries, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 7 infantry and 5 transports moved from 114 Sea Zone to 115 Sea Zone
                7 infantry moved from 115 Sea Zone to Baltic States
                3 artilleries moved from 115 Sea Zone to Baltic States
                1 infantry moved from Finland to Sweden
                      Germans take Sweden from Neutral_True
                1 infantry moved from Finland to Karelia
                1 infantry moved from Finland to Vyborg
                2 infantry moved from Bulgaria to Greece
                2 mech_infantrys moved from Slovakia Hungary to Romania
                1 mech_infantry moved from Slovakia Hungary to Romania
                1 armour moved from Slovakia Hungary to Romania
                1 aaGun moved from Slovakia Hungary to Romania
                1 mech_infantry moved from Romania to Bulgaria
                1 mech_infantry moved from Romania to Bulgaria
                1 mech_infantry moved from Romania to Bulgaria
                1 armour moved from Romania to Bulgaria
                1 infantry moved from Scotland to United Kingdom
                3 infantry moved from Western Germany to France
                3 fighters moved from Scotland to Western Germany
                1 tactical_bomber moved from Scotland to Western Germany

    Place Units - Germans
                2 artilleries placed in France
                2 mech_infantrys placed in Western Germany
                3 infantry placed in United Kingdom
                1 artillery and 6 infantry placed in Germany
                1 fighter placed in Western Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 17
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,3,4,1,2,2
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 3,6,2,5,3,3,2,2,2,3,1,1
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,2,1,2,4,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,5,2,3,5,4
                Germans collect 43 PUs (17 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 16 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                2 armour moved from Caucasus to Turkey
                3 mech_infantrys moved from Volgograd to Turkey
                3 fighters and 1 tactical_bomber moved from Russia to Turkey
                1 mech_infantry moved from Egypt to Ethiopia
                      Russians take Ethiopia from Italians
                8 artilleries and 8 infantry moved from Western Ukraine to Bessarabia


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Russians
                Russians buy 16 infantry; Remaining resources: 0 PUs;

    Politics - Russians
                Trigger Russians War TrueNeutral: Changing Relationship for Russians and Neutral_True from Strict_Neutral to War

    Combat Move - Russians
                2 armour moved from Caucasus to Turkey
                3 mech_infantrys moved from Volgograd to Turkey
                3 fighters and 1 tactical_bomber moved from Russia to Turkey
                1 mech_infantry moved from Egypt to Ethiopia
                      Russians take Ethiopia from Italians
                8 artilleries and 8 infantry moved from Western Ukraine to Bessarabia

    Combat - Russians
                Battle in Turkey
                    Russians attack with 2 armour, 3 fighters, 3 mech_infantrys and 1 tactical_bomber
                    Neutral_True defend with 8 infantry
                    Russians win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is -10
                    Casualties for Russians: 2 armour, 1 fighter and 3 mech_infantrys
                    Casualties for Neutral_True: 8 infantry
                Battle in Bessarabia
                    Russians attack with 8 artilleries and 8 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Bessarabia from Germans with 8 artilleries and 8 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                2 fighters and 1 tactical_bomber moved from Turkey to Caucasus
                6 infantry moved from Samara to Russia
                1 aaGun, 2 armour, 6 artilleries and 6 infantry moved from Belarus to Smolensk
                1 bomber moved from Novgorod to Ukraine
                3 artilleries and 19 infantry moved from Novgorod to Archangel

    Place Units - Russians
                10 infantry placed in Russia
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd

    Turn Complete - Russians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,4,2
                Russians collect 37 PUs (3 lost to blockades); end with 37 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 43 PUs


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 fighter, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                2 armour, 4 infantry and 11 mech_infantrys moved from Jehol to Manchuria
                1 infantry moved from Hopei to Suiyuyan
                1 artillery moved from Hopei to Suiyuyan
                1 infantry moved from Shensi to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                2 bombers moved from Anhwe to Manchuria
                1 fighter moved from Anhwe to Manchuria
                2 tactical_bombers moved from Anhwe to Manchuria
                1 mech_infantry moved from Anhwe to Chahar
                      Japanese take Chahar from Chinese
                4 mech_infantrys moved from Anhwe to Manchuria
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Manchuria
                1 infantry moved from 19 Sea Zone to Manchuria
                1 tactical_bomber moved from Szechwan to Suiyuyan

    Combat - Japanese
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery
                Battle in Manchuria
                    Japanese attack with 2 armour, 2 bombers, 1 fighter, 6 infantry, 15 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 fighter and 4 infantry; Russians defend with 2 aaGuns and 12 infantry
                    Japanese win, taking Manchuria from Chinese with 2 armour, 2 bombers, 8 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Chinese: 1 fighter and 4 infantry
                    Casualties for Russians: 2 aaGuns and 12 infantry
                    Casualties for Japanese: 1 fighter, 6 infantry and 7 mech_infantrys

    Non Combat Move - Japanese
                4 destroyers moved from 6 Sea Zone to 33 Sea Zone
                3 submarines moved from 35 Sea Zone to 33 Sea Zone
                2 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
                2 tactical_bombers moved from Manchuria to Anhwe
                2 bombers moved from Manchuria to Shantung
                3 mech_infantrys moved from French Indo China to Yunnan
                3 mech_infantrys moved from Kwangtung to Yunnan
                3 mech_infantrys moved from Kiangsu to Hunan
                1 aaGun moved from Anhwe to Hunan
                2 carriers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from Caroline Islands to 33 Sea Zone
                2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
                3 fighters moved from Java to Yunnan
                1 tactical_bomber moved from Suiyuyan to Shensi

    Place Units - Japanese
                3 artilleries placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                1 submarine placed in 6 Sea Zone
                1 fighter and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 1 fighter, 6 mech_infantrys, 1 submarine and 1 tactical_bomber; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Politics - Japanese
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Chile
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Argentina
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Venezuela
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Sweden
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Switzerland
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Spain
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Portugal
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Turkey
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Saudi Arabia
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Afghanistan
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Mozambique
                Trigger Japanese Friendly With TrueNeutrals: Setting captureUnitOnEnteringBy to Germans:Italians:Japanese for territoryAttatchment attached to Angola

    Combat Move - Japanese
                2 armour, 4 infantry and 11 mech_infantrys moved from Jehol to Manchuria
                1 infantry moved from Hopei to Suiyuyan
                1 artillery moved from Hopei to Suiyuyan
                1 infantry moved from Shensi to Kansu
                      Japanese take Kansu from Chinese
                1 mech_infantry moved from Sikang to Tsinghai
                      Japanese take Tsinghai from Chinese
                2 bombers moved from Anhwe to Manchuria
                1 fighter moved from Anhwe to Manchuria
                2 tactical_bombers moved from Anhwe to Manchuria
                1 mech_infantry moved from Anhwe to Chahar
                      Japanese take Chahar from Chinese
                4 mech_infantrys moved from Anhwe to Manchuria
                1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 infantry and 1 transport moved from 17 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
                1 infantry moved from 19 Sea Zone to Manchuria
                1 infantry moved from 19 Sea Zone to Manchuria
                1 tactical_bomber moved from Szechwan to Suiyuyan

    Combat - Japanese
                Battle in Suiyuyan
                    Japanese attack with 1 artillery, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery
                    Japanese win, taking Suiyuyan from Chinese with 1 artillery, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Chinese: 1 artillery
                Battle in Manchuria
                    Japanese attack with 2 armour, 2 bombers, 1 fighter, 6 infantry, 15 mech_infantrys and 2 tactical_bombers
                    Chinese defend with 1 fighter and 4 infantry; Russians defend with 2 aaGuns and 12 infantry
                    Japanese win, taking Manchuria from Chinese with 2 armour, 2 bombers, 8 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 12
                    Casualties for Chinese: 1 fighter and 4 infantry
                    Casualties for Russians: 2 aaGuns and 12 infantry
                    Casualties for Japanese: 1 fighter, 6 infantry and 7 mech_infantrys

    Non Combat Move - Japanese
                4 destroyers moved from 6 Sea Zone to 33 Sea Zone
                3 submarines moved from 35 Sea Zone to 33 Sea Zone
                2 fighters and 2 tactical_bombers moved from 54 Sea Zone to Caroline Islands
                2 tactical_bombers moved from Manchuria to Anhwe
                2 bombers moved from Manchuria to Shantung
                3 mech_infantrys moved from French Indo China to Yunnan
                3 mech_infantrys moved from Kwangtung to Yunnan
                3 mech_infantrys moved from Kiangsu to Hunan
                1 aaGun moved from Anhwe to Hunan
                2 carriers and 2 submarines moved from 54 Sea Zone to 33 Sea Zone
                2 fighters moved from Caroline Islands to 33 Sea Zone
                2 tactical_bombers moved from Caroline Islands to 33 Sea Zone
                3 fighters moved from Java to Yunnan
                1 tactical_bomber moved from Suiyuyan to Shensi

    Place Units - Japanese
                3 artilleries placed in French Indo China
                3 mech_infantrys placed in Kwangtung
                3 mech_infantrys placed in Kiangsu
                1 submarine placed in 6 Sea Zone
                1 fighter and 1 tactical_bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 64 PUs; end with 64 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 69 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Americans
                Americans buy 5 artilleries, 1 cruiser, 2 destroyers, 1 factory_minor and 5 infantry; Remaining resources: 2 PUs;

    Combat Move - Americans
                1 infantry moved from Spain to Southern France
                      Americans take Southern France from Germans
                5 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
                5 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                5 transports moved from 91 Sea Zone to 101 Sea Zone
                1 artillery and 1 infantry moved from 91 Sea Zone to Portugal
                3 mech_infantrys moved from Western United States to Southeast Mexico
                1 infantry moved from Brazil to Colombia
                      Americans take Colombia from Neutral_True
                1 mech_infantry moved from Brazil to Peru
                      Americans take Peru from Neutral_True

    Combat - Americans
                Battle in Portugal
                    Americans attack with 1 artillery and 1 infantry
                    Neutral_True defend with 2 infantry
                    Neutral_True win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Neutral_True: 1 infantry
                    Casualties for Americans: 1 artillery and 1 infantry

    Non Combat Move - Americans
                4 artilleries and 4 infantry moved from 91 Sea Zone to Spain
                1 fighter moved from Queensland to Hawaiian Islands
                1 transport moved from 26 Sea Zone to 10 Sea Zone
                1 destroyer moved from 25 Sea Zone to 12 Sea Zone
                5 submarines moved from 26 Sea Zone to 12 Sea Zone

    Place Units - Americans
                1 factory_minor placed in Spain
                5 artilleries and 5 infantry placed in Central United States
                1 cruiser and 2 destroyers placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 57 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy nothing; Remaining resources: 9 PUs;

    Combat Move - Chinese

    Turn Complete - Chinese
                Chinese collect 0 PUs; end with 9 PUs total


  • TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Combat Move - British
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
                2 fighters and 1 tactical_bomber moved from French Madagascar to Kenya
                1 fighter and 1 tactical_bomber moved from French Madagascar to 72 Sea Zone


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Anglo Egyptian Sudan to Kenya
                2 fighters and 1 tactical_bomber moved from French Madagascar to Kenya
                1 fighter and 1 tactical_bomber moved from French Madagascar to 72 Sea Zone

    Combat - British
                Battle in 72 Sea Zone
                    British attack with 1 fighter and 1 tactical_bomber
                    Japanese defend with 1 destroyer and 3 transports
                    British win with 1 fighter remaining. Battle score for attacker is 18
                    Casualties for Japanese: 1 destroyer and 3 transports
                    Casualties for British: 1 tactical_bomber
                Battle in Kenya
                    British attack with 1 armour, 1 artillery, 2 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
                    Japanese defend with 2 artilleries and 2 infantry
                    British win, taking Kenya from Japanese with 1 armour, 1 artillery, 2 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 11
                    Casualties for Japanese: 2 artilleries and 2 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British
                2 fighters and 1 tactical_bomber moved from Kenya to French Madagascar
                1 fighter moved from 72 Sea Zone to French Madagascar
                1 artillery and 1 infantry moved from Gibraltar to Spain

    Place Units - UK_Pacific
                1 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs; end with 7 PUs total
                Some Units in India change ownership: 1 infantry


  • Shoot.  I forgot to move that stuff in Africa.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 fighter and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                3 infantry moved from Switzerland to Northern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 fighter moved from Southern France to Southern Italy
                2 armour moved from Northern Italy to France

    Place Units - Italians
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,6,4,4,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,3,2,5
                Italians collect 3 PUs (8 lost to blockades); end with 3 PUs total


  • TripleA Manual Gamesave Post for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - Italians
                Italians buy 1 artillery; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Northern Italy to Southern France
                1 fighter moved from Southern Italy to Southern France
                1 infantry moved from Northern Italy to Southern France

    Combat - Italians
                Battle in Southern France
                    Italians attack with 1 fighter and 2 infantry
                    Americans defend with 1 factory_minor, 1 harbour and 1 infantry
                    Italians win, taking Southern France from Americans with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry

    Non Combat Move - Italians
                3 infantry moved from Switzerland to Northern Italy
                1 infantry moved from Northern Italy to Southern Italy
                1 fighter moved from Southern France to Southern Italy
                2 armour moved from Northern Italy to France

    Place Units - Italians
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,5,6,4,4,5
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,4,3,3,2,5
                Italians collect 3 PUs (8 lost to blockades); end with 3 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.9

    Game History

    Round: 6

    Purchase Units - ANZAC
                ANZAC buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 transport moved from 66 Sea Zone to 85 Sea Zone
                1 transport moved from 85 Sea Zone to 86 Sea Zone
                2 infantry moved from Trans-Jordan to Iraq
                3 fighters moved from India to Iraq

    Place Units - ANZAC
                1 fighter placed in Queensland
                1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs

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