I see it this time - I know it’s my turn
XDAP4 The Numenoreans VS The Fighting Mongooses
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :10
Politics - Japanese
Turning on Edit Mode
EDIT: Removing units owned by Japanese from Amur: 1 tactical_bomber
EDIT: Adding units owned by Japanese to Amur: 1 infantry
EDIT: Turning off Edit ModePurchase Units - Japanese
Japanese buy 1 destroyer, 4 infantry, 2 mech_infantrys and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Amur to Korea
Japanese take Korea from Americans
2 bombers moved from Japan to Kweichow
1 mech_infantry moved from French Indo China to Kweichow
1 mech_infantry moved from French Indo China to Szechwan
1 fighter moved from Kiangsi to Szechwan
1 tactical_bomber moved from Kiangsi to Szechwan
1 mech_infantry moved from Yunnan to India
2 mech_infantrys moved from Burma to India
1 tactical_bomber moved from Burma to India
1 fighter moved from 37 Sea Zone to Java
1 tactical_bomber moved from 37 Sea Zone to Java
1 infantry moved from Malaya to 37 Sea Zone
1 artillery moved from Malaya to 37 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 artillery moved from 42 Sea Zone to Java
1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 36 Sea Zone to 42 Sea Zone
2 fighters and 2 tactical_bombers moved from 20 Sea Zone to 42 Sea Zone
1 infantry moved from Kiangsi to 20 Sea Zone
1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to 42 Sea Zone
1 destroyer moved from 20 Sea Zone to 6 Sea Zone
Japanese take 19 Sea Zone from Americans
Japanese take 6 Sea Zone from ANZACCombat - Japanese
Battle in Philippines
Battle in Kweichow
Japanese attack with 2 bombers and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Philippines from Americans with 2 bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in India
Japanese attack with 3 mech_infantrys and 1 tactical_bomber
British defend with 1 airfield, 1 harbour and 1 mech_infantry; UK_Pacific defend with 1 factory_major
Japanese captures 6PUs while taking UK_Pacific capital
Japanese converts factory_major into different units
Japanese win, taking India from UK_Pacific with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in 42 Sea Zone
Japanese attack with 3 fighters, 1 submarine, 3 tactical_bombers and 1 transport
ANZAC defend with 1 destroyer and 1 transport
Japanese win with 3 fighters, 3 tactical_bombers and 1 transport remaining. Battle score for attacker is 9
Casualties for Japanese: 1 submarine
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Java
Japanese attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese win, taking Java from ANZAC with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantryNon Combat Move - Japanese
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 5 submarines moved from 20 Sea Zone to 37 Sea Zone
1 fighter and 1 tactical_bomber moved from Java to 37 Sea Zone
3 fighters and 3 tactical_bombers moved from 42 Sea Zone to 37 Sea Zone
2 bombers moved from Kweichow to Kwangsi
1 tactical_bomber moved from Szechwan to Yunnan
1 fighter moved from Szechwan to Yunnan
1 infantry moved from Shan State to Burma
1 tactical_bomber moved from India to Burma
1 fighter and 2 tactical_bombers moved from Amur to JapanPlace Units - Japanese
1 transport placed in 37 Sea Zone
2 infantry placed in Malaya
1 infantry and 2 mech_infantrys placed in French Indo China
1 infantry placed in Kwangtung
1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 50 PUs; end with 56 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 61 PUs -
I talked with Mababa on the phone, and we agreed upon a turn for Japan. He asked me to replace one of the tactical bombers in Amur with an infantry.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :10
Purchase Units - Americans
Americans buy 1 artillery, 2 carriers, 2 destroyers, 1 factory_minor, 2 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 artilleries and 2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 artilleries and 2 infantry moved from 91 Sea Zone to Gibraltar
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 submarine moved from 34 Sea Zone to 35 Sea ZoneCombat - Americans
Battle in 42 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 42 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 1 submarine
Japanese defend with 1 transport
1 transport owned by the Japanese lost in 35 Sea Zone
Americans roll dice for 1 submarine in 35 Sea Zone, round 1 : 1/1 hits
Americans win with 1 submarine remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in Gibraltar
Americans attack with 2 artilleries and 2 infantry
Italians defend with 1 artillery and 1 harbour
Americans roll dice for 2 artilleries and 2 infantry in Gibraltar, round 1 : 2/4 hits
Italians roll dice for 1 artillery in Gibraltar, round 1 : 1/1 hits
1 artillery owned by the Italians and 1 infantry owned by the Americans lost in Gibraltar
Americans win, taking Gibraltar from Italians with 2 artilleries and 1 infantry remaining. Battle score for attacker is 1
Casualties for Italians: 1 artillery
Casualties for Americans: 1 infantryNon Combat Move - Americans
2 transports moved from 109 Sea Zone to 106 Sea Zone
1 artillery and 3 infantry moved from Eastern United States to Quebec
1 aaGun, 1 armour, 2 artilleries, 6 infantry and 2 mech_infantrys moved from Norway to Finland
2 fighters moved from Scotland to Norway
1 fighter moved from 42 Sea Zone to 54 Sea Zone
1 destroyer and 1 submarine moved from 26 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from Western United States to Hawaiian Islands
2 infantry moved from Hawaiian Islands to 26 Sea Zone
2 infantry and 1 transport moved from 26 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
1 submarine moved from 24 Sea Zone to 26 Sea Zone
1 destroyer moved from 10 Sea Zone to 26 Sea Zone
2 fighters moved from Wake Island to Hawaiian Islands
1 tactical_bomber moved from Wake Island to 54 Sea Zone
1 bomber moved from Western United States to Queensland
2 destroyers moved from 108 Sea Zone to 91 Sea ZonePlace Units - Americans
2 infantry placed in Norway
1 factory_minor placed in Finland
1 destroyer placed in 113 Sea Zone
1 carrier placed in 101 Sea Zone
1 carrier, 1 destroyer, 2 submarines and 1 transport placed in 10 Sea Zone
1 artillery placed in Western United StatesTurn Complete - Americans
Americans collect 57 PUs; end with 57 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 55 / 69
Russians : 24 / 30
Japanese : 50 / 61
Americans : 57 / 77
Chinese : 16 / 16
British : 31 / 31
UK_Pacific : 2 / 0
Italians : 10 / 22
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
1 infantry moved from Shantung to Kiangsu
Chinese take Kiangsu from JapaneseCombat - Chinese
Non Combat Move - Chinese
2 infantry moved from Shantung to Jehol
1 fighter and 6 infantry moved from Chahar to JeholPlace Units - Chinese
5 infantry placed in JeholTurn Complete - Chinese
Chinese collect 19 PUs; end with 20 PUs totalProduction/PUs Summary :
Germans : 55 / 69
Russians : 24 / 30
Japanese : 47 / 61
Americans : 57 / 77
Chinese : 19 / 20
British : 31 / 31
UK_Pacific : 2 / 0
Italians : 10 / 22
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :10
Purchase Units - British
British buy 1 airfield, 1 fighter and 2 infantry; Remaining resources: 0 PUs;Combat Move - British
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 81 Sea Zone to 98 Sea Zone
1 fighter moved from Persia to 98 Sea Zone
1 tactical_bomber moved from Volgograd to 98 Sea ZoneCombat - British
Battle in 98 Sea Zone
British attack with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Italians defend with 3 destroyers and 1 transport
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 1 : 0/5 hits
Italians roll dice for 3 destroyers and 1 transport in 98 Sea Zone, round 1 : 1/3 hits
Units damaged: 1 battleship owned by the British
British roll dice for 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 98 Sea Zone, round 2 : 4/5 hits
Italians roll dice for 3 destroyers and 1 transport in 98 Sea Zone, round 2 : 1/3 hits
3 destroyers owned by the Italians , 1 tactical_bomber owned by the British and 1 transport owned by the Italians lost in 98 Sea Zone
British win, taking 98 Sea Zone from Neutral with 1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 fighter remaining. Battle score for attacker is 20
Casualties for British: 1 tactical_bomber
Casualties for Italians: 3 destroyers and 1 transportNon Combat Move - British
1 fighter moved from United Kingdom to Gibraltar
2 fighters moved from Norway to Gibraltar
1 fighter moved from Volgograd to Russia
1 fighter moved from Volgograd to Russia
1 fighter moved from Norway to Finland
1 aaGun and 3 infantry moved from Norway to Finland
2 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 aaGuns and 2 infantry moved from 112 Sea Zone to Norway
1 fighter moved from Russia to Finland
2 mech_infantrys moved from Persia to Turkmenistan
2 mech_infantrys moved from West India to Eastern Persia
2 aaGuns moved from West India to Eastern Persia
2 mech_infantrys moved from Iraq to Eastern Persia
1 infantry moved from Northwest Persia to PersiaPlace Units - British
1 fighter placed in 98 Sea Zone
1 airfield placed in Gibraltar
2 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalProduction/PUs Summary :
Germans : 55 / 69
Russians : 24 / 30
Japanese : 47 / 61
Americans : 57 / 77
Chinese : 19 / 20
British : 31 / 31
UK_Pacific : 2 / 0
Italians : 10 / 22
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :10
Turn Complete - UK_Pacific
Production/PUs Summary :
Germans : 55 / 69
Russians : 24 / 30
Japanese : 47 / 61
Americans : 57 / 77
Chinese : 19 / 20
British : 31 / 31
UK_Pacific : 2 / 0
Italians : 10 / 22
ANZAC : 13 / 23
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
EDIT to NCM, one sec
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moved 4 inf, 1 art EGY >> ALX
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :10
Purchase Units - Italians
Italians buy 1 carrier and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 transport moved from 95 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 95 Sea Zone
1 infantry moved from 95 Sea Zone to Southern Italy
1 artillery moved from 95 Sea Zone to Southern Italy
1 artillery moved from Tunisia to 94 Sea Zone
1 artillery, 1 destroyer and 1 transport moved from 94 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Northern Italy
1 armour moved from Southern France to Northern Italy
1 aaGun moved from Southern France to Northern Italy
1 bomber moved from Southern France to Southern Italy
1 carrier, 1 cruiser, 1 fighter and 1 transport moved from 92 Sea Zone to 95 Sea ZonePlace Units - Italians
1 carrier and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 infantry moved from 41 Sea Zone to Sumatra
1 artillery moved from Queensland to 54 Sea ZoneCombat - ANZAC
Battle in SumatraNon Combat Move - ANZAC
1 fighter moved from New Guinea to Queensland
1 infantry moved from New South Wales to South Australia
1 mech_infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 aaGun moved from New South Wales to Queensland
1 submarine moved from 24 Sea Zone to 26 Sea Zone
2 infantry moved from Trans-Jordan to EgyptPlace Units - ANZAC
1 infantry placed in Queensland
2 transports placed in 54 Sea Zone
2 infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 17 PUs; end with 17 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 55 / 69
Russians : 24 / 30
Japanese : 43 / 61
Americans : 57 / 77
Chinese : 19 / 20
British : 31 / 31
UK_Pacific : 2 / 0
Italians : 10 / 10
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :10
Combat Move - French
Non Combat Move - French
1 fighter moved from United Kingdom to FinlandTurn Complete - French
Production/PUs Summary :
Germans : 55 / 69
Russians : 24 / 30
Japanese : 43 / 61
Americans : 57 / 77
Chinese : 19 / 20
British : 31 / 31
UK_Pacific : 2 / 0
Italians : 10 / 10
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Please indicate whether you want to intercept the Moscow bombing raid. And if so, what your order of loss will be.
Also, I very much doubt that you want to scramble the Norway fighters against my attack on the American destroyer. But if I’m wrong about that, now is the time for you to say so.
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We will intercept in Moscow with all 5 fighters. We’ll lose UK fighter(s).
No scramble SZ113.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 6 artilleries, 2 fighters, 3 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
2 infantry moved from Bryansk to Rostov
1 tactical_bomber moved from Bryansk to Rostov
1 fighter moved from Bryansk to Russia
1 bomber moved from Novgorod to Russia
1 bomber moved from Bryansk to Volgograd
2 bombers moved from Bryansk to Russia
1 tactical_bomber moved from Western Germany to 113 Sea Zone
2 fighters moved from Western Germany to 113 Sea ZoneCombat - Germans
Air Battle in Russia
Germans attacks with 4 units heading to Russia
Russians launches 5 interceptors out of Russia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Russia
1 bomber killed by AA guns
Bombing raid in Russia rolls: 3,3 and causes: 6 damage to unit: factory_major
Bombing raid in Russia causes 6 damage total.
Battle in Rostov
Germans attack with 2 infantry and 1 tactical_bomber
Russians defend with 1 infantry
Germans win, taking Rostov from Russians with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Germans attack with 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 2 transports
Americans defend with 1 destroyer
Germans win with 2 carriers, 1 cruiser, 2 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 2 transports remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Strategic bombing raid in Volgograd
Bombing raid in Volgograd rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Volgograd causes 3 damage total.
Cleaning up after air battlesNon Combat Move - Germans
1 bomber moved from Volgograd to Novgorod
2 bombers moved from Russia to Novgorod
1 fighter moved from Russia to Novgorod
1 tactical_bomber moved from Rostov to Bryansk
3 artilleries moved from Ukraine to Bryansk
3 artilleries and 6 mech_infantrys moved from Western Ukraine to Bryansk
1 mech_infantry moved from Eastern Poland to Bryansk
1 infantry moved from Belarus to Bryansk
1 infantry moved from Novgorod to Belarus
4 mech_infantrys moved from Eastern Poland to Bryansk
6 mech_infantrys moved from Western Germany to Poland
3 fighters moved from 113 Sea Zone to 95 Sea Zone
1 fighter moved from Western Germany to NovgorodPlace Units - Germans
3 infantry placed in Novgorod
4 mech_infantrys placed in Germany
2 fighters placed in Western Germany
3 artilleries placed in Western Ukraine
3 artilleries placed in UkraineTurn Complete - Germans
Germans collect 57 PUs; end with 57 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 62 PUs -
Due to a bug, the damage associated with my strategic bombing raids wasn’t computed properly. The Volgograd factory should have +2 damage (for a total of 5), and the Moscow factory should have +4 damage (for a total of 11). If you decide to produce on these factories, please edit away the appropriate number of PUs to account for the extra damage. Thanks.
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Round :9
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Combat - Germans
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Strategic bombing raid in Russia
Bombing raid in Russia rolls: 4,7,7,4 and causes: 20 damage to unit: factory_major
Bombing raid in Russia causes 20 damage total.
Cleaning up after air battlesThe dice emails from MARTI show rolls of 1s not 3s, though the program reports it as rolls of 3s.
If you look back to past SBR, for the example the round 9 combat log (quoted above), you can see rolls of 7, which are impossible. So when it says rolls 7, it actually indicates the dice rolled 5 because it automatically adds in the +2 bonus.
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You can see the same phenomena in round 8 as well.
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The dice emails from MARTI show rolls of 1s not 3s, though the program reports it as rolls of 3s.
If you look back to past SBR, for the example the round 9 combat log (quoted above), you can see rolls of 7, which are impossible. So when it says rolls 7, it actually indicates the dice rolled 5 because it automatically adds in the +2 bonus.
In the past, MARTI always showed 1s when displaying the damage done on strategic bombing raids, regardless of whatever was actually rolled. However, I went back through some MARTI rolls from earlier in this game, and found that there were some non-1s reported in MARTI die rolls. MARTI appears to be a good indicator of SBR die rolls now, regardless of its past uselessness for that purpose.
On my screen, I physically saw 3s being rolled during the damage allocation phase. But it’s possible those 3s already included the +2 to damage the rules specify. It’s disappointing that all three of my remaining strategic bombers appear to have rolled 1s in the damage allocation phase. I have no objection to you taking your turn without editing in the extra damage I’d requested earlier.
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It was lousy SBR dice, no argument about that :|
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Future, version: 3.0
Game History
Round :11
Purchase Units - Russians
Russians repair 4 damage on 2 factory_majors and 2 factory_minors; Remaining resources: 26 PUs;
Russians buy 2 infantry and 5 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
4 infantry moved from Volgograd to Tambov
3 infantry moved from Volgograd to Rostov
1 artillery moved from Caucasus to Rostov
1 fighter and 1 tactical_bomber moved from Russia to Rostov
1 bomber moved from Russia to TambovCombat - Russians
Battle in Tambov
Russians attack with 1 bomber and 4 infantry
Germans defend with 1 infantry
Russians roll dice for 1 bomber and 4 infantry in Tambov, round 1 : 1/5 hits
Germans roll dice for 1 infantry in Tambov, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Tambov
Russians win, taking Tambov from Germans with 1 bomber and 4 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Rostov
Russians attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Rostov, round 1 : 3/6 hits
Germans roll dice for 2 infantry in Rostov, round 1 : 0/2 hits
2 infantry owned by the Germans lost in Rostov
Russians win, taking Rostov from Germans with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Rostov to Russia
1 bomber moved from Tambov to Russia
1 artillery moved from Caucasus to Volgograd
2 infantry moved from Novosibirsk to Samara
1 infantry moved from Timguska to Novosibirsk
1 infantry moved from Dzavhan to Ulaanbaatar
2 armour moved from Volgograd to Russia
1 aaGun moved from Russia to Tambov
1 aaGun moved from Volgograd to Rostov
1 mech_infantry moved from Volgograd to RussiaPlace Units - Russians
2 infantry and 3 mech_infantrys placed in Russia
2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 25 PUs; end with 25 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 31 PUsProduction/PUs Summary :
Germans : 54 / 62
Russians : 25 / 31
Japanese : 43 / 61
Americans : 57 / 77
Chinese : 19 / 20
British : 31 / 31
UK_Pacific : 2 / 0
Italians : 10 / 10
ANZAC : 17 / 22
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0