BotA - r3 - 270BC - SantaClaus vs. kabloom


  • OK. Now we have to decide on LL or dice. The default is dice and that is what I would prefer.


  • i would rather dice. im not to familure with the other option. im not sure do i go first or do you? oh yeah santa all i want for christmas is a win.


  • Carthage goes first and I’m playing Carthage, right?
    @kabloom:

    oh yeah santa all i want for christmas is a win.

    As far as your Christmas present goes, you might not necessarily get that… :wink:

    I think I’ll need your e-mail to start.



  • If you need mine, its santaclaus413@yahoo.com


  • Test summary from TripleA, engine version: 1.6.1.2, time: 12:40:44


  • Test summary from TripleA, engine version: 1.6.1.2, time: 12:41:50


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Carthage
                Carthage buy 1 city, 2 spearmen, 2 swordmen and 2 triremes; Remaining resources: 0 PUs;

    Combat Move - Carthage
                2 cavalrys moved from Corduba to Valentia
                3 spearmen and 2 swordmen moved from Carthago Nova to Valentia
                4 spearmen and 3 swordmen moved from Corduba to Castulo
                1 spearman and 1 swordman moved from Gades to SZ 14
                2 biremes, 1 spearman and 1 swordman moved from SZ 14 to SZ 15
                1 spearman and 1 swordman moved from SZ 15 to Carthago Nova
                3 cavalrys moved from Carthago to SZ 36
                8 spearmen and 1 warelephant moved from Lilybaeum to Syracuse
                1 bireme, 3 cavalrys and 1 trireme moved from SZ 36 to SZ 38
                3 cavalrys moved from SZ 38 to Syracuse
                3 spearmen moved from Caralis to SZ 32
                1 hoplite and 1 spearman moved from Carthago to SZ 32
                1 hoplite, 2 spearmen and 1 trireme moved from SZ 32 to SZ 36
                2 biremes and 2 spearmen moved from SZ 32 to SZ 36
                1 hoplite and 4 spearmen moved from SZ 36 to Lilybaeum

    Combat - Carthage
                Battle in Syracuse
                    Carthage attack with 3 cavalrys, 8 spearmen and 1 warelephant
                    GreekCityStates defend with 2 cavalrys, 5 hoplites and 4 slingerss
                        Carthage roll dice for 3 cavalrys, 8 spearmen and 1 warelephant in Syracuse, round 1 :  3/12 hits
                        GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 4 slingerss in Syracuse, round 1 :  2/11 hits
                    Units damaged: 1 warelephant owned by the Carthage
                        3 slingerss owned by the GreekCityStates and 1 spearman owned by the Carthage lost in Syracuse
                        Carthage roll dice for 3 cavalrys, 7 spearmen and 1 warelephant in Syracuse, round 2 :  3/11 hits
                        GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 1 slingers in Syracuse, round 2 :  3/8 hits
                        1 slingers owned by the GreekCityStates , 2 cavalrys owned by the GreekCityStates and 3 spearmen owned by the Carthage lost in Syracuse
                        Carthage roll dice for 3 cavalrys, 4 spearmen and 1 warelephant in Syracuse, round 3 :  2/8 hits
                        GreekCityStates roll dice for 5 hoplites in Syracuse, round 3 :  0/5 hits
                        2 hoplites owned by the GreekCityStates lost in Syracuse
                        Carthage roll dice for 3 cavalrys, 4 spearmen and 1 warelephant in Syracuse, round 4 :  2/8 hits
                        GreekCityStates roll dice for 3 hoplites in Syracuse, round 4 :  1/3 hits
                        2 hoplites owned by the GreekCityStates and 1 spearman owned by the Carthage lost in Syracuse
                        Carthage roll dice for 3 cavalrys, 3 spearmen and 1 warelephant in Syracuse, round 5 :  2/7 hits
                        GreekCityStates roll dice for 1 hoplite in Syracuse, round 5 :  1/1 hits
                        1 hoplite owned by the GreekCityStates and 1 spearman owned by the Carthage lost in Syracuse
                    Carthage win, taking Syracuse from GreekCityStates with 3 cavalrys, 2 spearmen and 1 warelephant remaining. Battle score for attacker is 23
                    Casualties for GreekCityStates: 2 cavalrys, 5 hoplites and 4 slingerss
                    Casualties for Carthage: 6 spearmen
                Battle in Valentia
                    Carthage attack with 2 cavalrys, 3 spearmen and 2 swordmen
                    Neutral defend with 2 archers, 3 axemen and 1 swordman
                        Carthage roll dice for 2 cavalrys, 3 spearmen and 2 swordmen in Valentia, round 1 :  2/7 hits
                        Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 1 :  2/6 hits
                        2 axemen owned by the Neutral and 2 spearmen owned by the Carthage lost in Valentia
                        Carthage roll dice for 2 cavalrys, 1 spearman and 2 swordmen in Valentia, round 2 :  3/5 hits
                        Neutral roll dice for 2 archers, 1 axeman and 1 swordman in Valentia, round 2 :  1/4 hits
                        1 axeman owned by the Neutral , 1 archer owned by the Neutral , 1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Valentia
                        Carthage roll dice for 2 cavalrys and 2 swordmen in Valentia, round 3 :  1/4 hits
                        Neutral roll dice for 1 archer in Valentia, round 3 :  1/1 hits
                        1 archer owned by the Neutral and 1 cavalry owned by the Carthage lost in Valentia
                    Carthage win, taking Valentia from Neutral with 1 cavalry and 2 swordmen remaining. Battle score for attacker is 8
                    Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
                    Casualties for Carthage: 1 cavalry and 3 spearmen
                Battle in Castulo
                    Carthage attack with 4 spearmen and 3 swordmen
                    Neutral defend with 2 cavalrys and 3 swordmen
                        Carthage roll dice for 4 spearmen and 3 swordmen in Castulo, round 1 :  4/7 hits
                        Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 1 :  0/5 hits
                        2 swordmen owned by the Neutral and 2 cavalrys owned by the Neutral lost in Castulo
                        Carthage roll dice for 4 spearmen and 3 swordmen in Castulo, round 2 :  2/7 hits
                        Neutral roll dice for 1 swordman in Castulo, round 2 :  0/1 hits
                        1 swordman owned by the Neutral lost in Castulo
                    Carthage win, taking Castulo from Neutral with 4 spearmen and 3 swordmen remaining. Battle score for attacker is 20
                    Casualties for Neutral: 2 cavalrys and 3 swordmen

    Non Combat Move - Carthage
                1 swordman moved from Acci to Carthago Nova
                1 spearman moved from Gades to Acci
                2 spearmen and 1 swordman moved from Hispatis to Corduba
                3 spearmen moved from Thapsus to Carthago

    Place Units - Carthage
                1 city placed in Corduba
                2 triremes placed in SZ 36
                2 spearmen and 2 swordmen placed in Carthago

    Turn Complete - Carthage
                Carthage collect 64 PUs; end with 64 PUs total
                1 unit repaired.

    Territory Summary for Carthage :

    Aleria : 1 flag, 2 spearmen
        Castulo : 1 flag, 4 spearmen and 3 swordmen
        Carthago Nova : 1 flag, 1 spearman and 2 swordmen
        Carthago : 1 flag, 1 city, 8 spearmen, 2 swordmen and 1 warelephant
        Syracuse : 1 flag, 3 cavalrys, 2 spearmen and 1 warelephant
        SZ 36 : 1 flag, 2 biremes and 3 triremes
        SZ 38 : 1 flag, 1 bireme and 1 trireme
        Acci : 1 flag, 1 spearman
        Palma : 1 flag, 1 spearman
        Lilybaeum : 1 flag, 1 hoplite and 4 spearmen
        Valentia : 1 flag, 1 cavalry and 2 swordmen
        Melita : 1 flag, 1 spearman
        SZ 15 : 1 flag, 2 biremes
        Corduba : 1 flag, 1 city, 2 spearmen and 1 swordman

    Production/PUs Summary :

    Carthage : 64 / 64
        RomanRepublic : 43 / 43
        GreekCityStates : 28 / 34
        Macedonia : 29 / 29
        Egypt : 47 / 47
        Seleucid : 55 / 55
        Parthia : 30 / 30
        Numidia : 17 / 17

    Dice Statistics:

    Total
                1 was rolled 20 times
                2 was rolled 15 times
                3 was rolled 18 times
                4 was rolled 20 times
                5 was rolled 20 times
                6 was rolled 28 times
            Average roll : 3.736
            Median : 4.000
            Variance : 0.775
            Standard Deviation : 0.880
            Total rolls : 121

    GreekCityStates Combat
                1 was rolled 3 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 8 times
                5 was rolled 4 times
                6 was rolled 5 times
            Average roll : 3.786
            Median : 4.000
            Variance : 0.741
            Standard Deviation : 0.861
            Total rolls : 28

    Neutral Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 4 times
            Average roll : 3.824
            Median : 4.000
            Variance : 0.938
            Standard Deviation : 0.968
            Total rolls : 17

    Carthage Combat
                1 was rolled 15 times
                2 was rolled 11 times
                3 was rolled 8 times
                4 was rolled 9 times
                5 was rolled 14 times
                6 was rolled 19 times
            Average roll : 3.697
            Median : 4.000
            Variance : 1.173
            Standard Deviation : 1.083
            Total rolls : 76


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - RomanRepublic
                RomanRepublic buy 2 citys, 1 fort and 1 onager; Remaining resources: 0 PUs;

    Combat Move - RomanRepublic
                1 legionaire moved from Tarentum to SZ 44
                1 bireme and 1 legionaire moved from SZ 44 to SZ 35
                1 legionaire moved from SZ 35 to Messana
                2 cavalrys and 2 velitess moved from Roma to SZ 28
                1 velites moved from Roma to SZ 28
                1 legionaire moved from Roma to SZ 28
                1 legionaire moved from Roma to SZ 28
                1 velites moved from Roma to SZ 28
                2 biremes, 2 cavalrys, 2 legionaires, 2 triremes and 4 velitess moved from SZ 28 to SZ 34
                2 cavalrys, 2 legionaires and 4 velitess moved from SZ 34 to Lilybaeum
                2 legionaires and 2 velitess moved from Messana to Lilybaeum
                2 legionaires and 3 velitess moved from Salapia to Ariminum
                3 legionaires and 4 velitess moved from Arretium to Ariminum
                1 cavalry moved from Capua to Ariminum
                1 ballista, 2 legionaires and 1 velites moved from Roma to Arretium
                2 legionaires and 3 velitess moved from Croton to Capua

    Combat - RomanRepublic
                Battle in Lilybaeum
                    RomanRepublic attack with 2 cavalrys, 4 legionaires and 6 velitess
                    Carthage defend with 1 hoplite and 4 spearmen
                    RomanRepublic win, taking Lilybaeum from Carthage with 2 cavalrys, 4 legionaires and 2 velitess remaining. Battle score for attacker is 5
                    Casualties for RomanRepublic: 4 velitess
                    Casualties for Carthage: 1 hoplite and 4 spearmen

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                1 city placed in Messana
                1 city placed in Ariminum
                1 fort and 1 onager placed in Roma

    Turn Complete - RomanRepublic
                RomanRepublic collect 48 PUs; end with 48 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - GreekCityStates
                GreekCityStates buy 4 archers and 2 cavalrys; Remaining resources: 10 PUs;

    Combat Move - GreekCityStates
                1 slingers moved from Rhodos to SZ 67
                1 hoplite moved from Rhodos to SZ 67
                1 hoplite moved from SZ 67 to Corinth
                1 slingers moved from SZ 67 to Corinth
                6 hoplites and 3 slingerss moved from Sparta to Corinth
                4 hoplites moved from Athens to Corinth
                1 hoplite and 1 slingers moved from Athens to Corinth
                1 archer, 2 hoplites and 3 slingerss moved from Delphi to Athens
                1 cavalry moved from Athens to Corinth
                1 bireme and 1 trireme moved from SZ 67 to SZ 68
                1 trireme moved from SZ 67 to SZ 68
                1 archer and 1 slingers moved from Athens to SZ 68
                1 archer and 1 slingers moved from SZ 68 to Sardis
                2 archers, 3 hoplites and 4 slingerss moved from Pergamum to Sardis

    Combat - GreekCityStates
                Battle in Corinth
                    GreekCityStates attack with 1 cavalry, 12 hoplites and 5 slingerss
                    Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
                    GreekCityStates win, taking Corinth from Macedonia with 5 hoplites remaining. Battle score for attacker is 0
                    Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
                    Casualties for GreekCityStates: 1 cavalry, 7 hoplites and 5 slingerss
                Battle in Sardis
                    GreekCityStates attack with 3 archers, 3 hoplites and 5 slingerss
                    Seleucid defend with 4 hoplites and 3 peltastss
                    Seleucid win with 2 hoplites remaining. Battle score for attacker is -21
                    Casualties for GreekCityStates: 3 archers, 3 hoplites and 5 slingerss
                    Casualties for Seleucid: 2 hoplites and 3 peltastss

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                4 archers and 2 cavalrys placed in Sparta

    Turn Complete - GreekCityStates
                GreekCityStates collect 35 PUs; end with 45 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Macedonia
                Macedonia buy 6 cavalrys and 1 hoplite; Remaining resources: 0 PUs;

    Combat Move - Macedonia
                2 hoplites and 4 peltastss moved from Dodona to Delphi
                      Macedonia take Delphi from GreekCityStates
                1 cavalry, 2 hoplites, 5 peltastss and 1 swordman moved from Larissa to Athens
                2 cavalrys moved from Thessalonica to Athens
                1 hoplite, 2 peltastss and 2 swordmen moved from Thessalonica to SZ 70
                2 biremes, 1 hoplite, 2 peltastss, 2 swordmen and 1 trireme moved from SZ 70 to SZ 69
                1 hoplite, 2 peltastss and 2 swordmen moved from SZ 69 to Athens
                2 hoplites and 2 peltastss moved from Thessalonica to Odessus
                1 hoplite and 2 peltastss moved from Philippopolis to Odessus
                1 cavalry, 1 hoplite and 3 peltastss moved from Pella to Nicopolis

    Combat - Macedonia
                Battle in Nicopolis
                    Macedonia attack with 1 cavalry, 1 hoplite and 3 peltastss
                    Neutral defend with 1 archer and 2 swordmen
                        Macedonia roll dice for 1 cavalry, 1 hoplite and 3 peltastss in Nicopolis, round 1 :  0/5 hits
                        Neutral roll dice for 1 archer and 2 swordmen in Nicopolis, round 1 :  1/3 hits
                        1 peltasts owned by the Macedonia lost in Nicopolis
                        Macedonia roll dice for 1 cavalry, 1 hoplite and 2 peltastss in Nicopolis, round 2 :  1/4 hits
                        Neutral roll dice for 1 archer and 2 swordmen in Nicopolis, round 2 :  1/3 hits
                        1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Nicopolis
                        Macedonia roll dice for 1 cavalry, 1 hoplite and 1 peltasts in Nicopolis, round 3 :  0/3 hits
                        Neutral roll dice for 1 archer and 1 swordman in Nicopolis, round 3 :  1/2 hits
                        1 peltasts owned by the Macedonia lost in Nicopolis
                    1 hoplite owned by the Macedonia and 1 cavalry owned by the Macedonia retreated to Pella
                    Neutral win with 1 archer and 1 swordman remaining. Battle score for attacker is -2
                    Casualties for Macedonia: 3 peltastss
                    Casualties for Neutral: 1 swordman
                Battle in Odessus
                    Macedonia attack with 3 hoplites and 4 peltastss
                    Neutral defend with 1 axeman and 3 swordmen
                        Macedonia roll dice for 3 hoplites and 4 peltastss in Odessus, round 1 :  1/7 hits
                        Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 1 :  0/4 hits
                        1 axeman owned by the Neutral lost in Odessus
                        Macedonia roll dice for 3 hoplites and 4 peltastss in Odessus, round 2 :  3/7 hits
                        Neutral roll dice for 3 swordmen in Odessus, round 2 :  2/3 hits
                        3 swordmen owned by the Neutral and 2 peltastss owned by the Macedonia lost in Odessus
                    Macedonia win, taking Odessus from Neutral with 3 hoplites and 2 peltastss remaining. Battle score for attacker is 11
                    Casualties for Macedonia: 2 peltastss
                    Casualties for Neutral: 1 axeman and 3 swordmen
                Battle in Athens
                    Macedonia attack with 3 cavalrys, 3 hoplites, 7 peltastss and 3 swordmen
                    GreekCityStates defend with 2 archers, 2 hoplites and 4 slingerss
                        Macedonia roll dice for 3 cavalrys, 3 hoplites, 7 peltastss and 3 swordmen in Athens, round 1 :  2/16 hits
                        GreekCityStates roll dice for 2 archers, 2 hoplites and 4 slingerss in Athens, round 1 :  3/8 hits
                        2 slingerss owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Athens
                        Macedonia roll dice for 3 cavalrys, 3 hoplites, 4 peltastss and 3 swordmen in Athens, round 2 :  6/13 hits
                        GreekCityStates roll dice for 2 archers, 2 hoplites and 2 slingerss in Athens, round 2 :  1/6 hits
                        2 slingerss owned by the GreekCityStates , 2 archers owned by the GreekCityStates , 2 hoplites owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Athens
                    Macedonia win, taking Athens from GreekCityStates with 3 cavalrys, 3 hoplites, 3 peltastss and 3 swordmen remaining. Battle score for attacker is 18
                    Casualties for GreekCityStates: 2 archers, 2 hoplites and 4 slingerss
                    Casualties for Macedonia: 4 peltastss

    Non Combat Move - Macedonia
                1 cavalry moved from Philippopolis to Larissa
                1 hoplite and 2 peltastss moved from Philippopolis to Thessalonica

    Place Units - Macedonia
                6 cavalrys placed in Thessalonica
                1 hoplite were produced but were not placed

    Turn Complete - Macedonia
                Macedonia collect 37 PUs; end with 37 PUs total

    Territory Summary for Macedonia :

    Pella : 1 flag, 1 cavalry and 1 hoplite
        Thessalonica : 1 flag, 6 cavalrys, 1 city, 1 hoplite and 2 peltastss
        Larissa : 1 flag, 1 cavalry
        Athens : 1 flag, 3 cavalrys, 3 hoplites, 3 peltastss and 3 swordmen
        Delphi : 1 flag, 2 hoplites and 4 peltastss
        SZ 69 : 1 flag, 2 biremes and 1 trireme
        Odessus : 1 flag, 3 hoplites and 2 peltastss

    Production/PUs Summary :

    Carthage : 59 / 64
        RomanRepublic : 48 / 48
        GreekCityStates : 24 / 45
        Macedonia : 37 / 37
        Egypt : 47 / 47
        Seleucid : 55 / 55
        Parthia : 30 / 30
        Numidia : 17 / 17

    Dice Statistics:

    Total
                1 was rolled 14 times
                2 was rolled 12 times
                3 was rolled 21 times
                4 was rolled 8 times
                5 was rolled 13 times
                6 was rolled 16 times
            Average roll : 3.500
            Median : 3.000
            Variance : 1.133
            Standard Deviation : 1.064
            Total rolls : 84

    GreekCityStates Combat
                1 was rolled 1 times
                2 was rolled 2 times
                3 was rolled 4 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 3 times
            Average roll : 3.857
            Median : 3.500
            Variance : 0.615
            Standard Deviation : 0.784
            Total rolls : 14

    Macedonia Combat
                1 was rolled 9 times
                2 was rolled 10 times
                3 was rolled 11 times
                4 was rolled 6 times
                5 was rolled 8 times
                6 was rolled 11 times
            Average roll : 3.491
            Median : 3.000
            Variance : 0.352
            Standard Deviation : 0.593
            Total rolls : 55

    Neutral Combat
                1 was rolled 4 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 2 times
            Average roll : 3.200
            Median : 3.000
            Variance : 1.786
            Standard Deviation : 1.336
            Total rolls : 15


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Egypt
                Egypt buy 2 archers, 3 axemen, 1 chariot, 1 city and 3 spearmen; Remaining resources: 0 PUs;

    Combat Move - Egypt
                3 axemen, 2 chariots and 6 spearmen moved from Sidon to Jerusalem
                1 archer, 2 axemen, 1 chariot and 5 spearmen moved from Memphis to Pharan
                1 chariot moved from Pharan to Jerusalem
                3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Memphis
                1 axeman moved from Alexandria to Hermopolis
                1 axeman moved from Alexandria to Memphis
                1 spearman moved from Alexandria to Hermopolis
                2 spearmen moved from Alexandria to Memphis
                1 chariot moved from Alexandria to Hermopolis
                1 archer moved from Alexandria to Hermopolis
                1 trireme moved from SZ 58 to SZ 57

    Non Combat Move - Egypt

    Place Units - Egypt
                1 city placed in Memphis
                2 archers, 3 axemen, 1 chariot and 3 spearmen placed in Alexandria

    Turn Complete - Egypt
                Egypt collect 47 PUs; end with 47 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Seleucid
                Seleucid buy 11 hoplites; Remaining resources: 0 PUs;

    Combat Move - Seleucid
                1 hoplite moved from Sardis to Pergamum
                      Seleucid take Pergamum from GreekCityStates
                2 hoplites and 1 peltasts moved from Attalia to Tavium
                2 hoplites and 2 peltastss moved from Tarsus to Tavium
                1 cataphract and 2 cavalrys moved from Antioch to SZ 61
                1 cataphract and 2 cavalrys moved from SZ 61 to Salamis
                4 hoplites, 2 legionaires and 6 peltastss moved from Antioch to Sidon
                      Seleucid take Sidon from Egypt

    Combat - Seleucid
                Battle in Tavium
                    Seleucid attack with 4 hoplites and 3 peltastss
                    Neutral defend with 1 cavalry and 3 spearmen
                        Seleucid roll dice for 4 hoplites and 3 peltastss in Tavium, round 1 :  2/7 hits
                        Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 1 :  0/4 hits
                        1 spearman owned by the Neutral and 1 cavalry owned by the Neutral lost in Tavium
                        Seleucid roll dice for 4 hoplites and 3 peltastss in Tavium, round 2 :  0/7 hits
                        Neutral roll dice for 2 spearmen in Tavium, round 2 :  0/2 hits
                        Seleucid roll dice for 4 hoplites and 3 peltastss in Tavium, round 3 :  3/7 hits
                        Neutral roll dice for 2 spearmen in Tavium, round 3 :  1/2 hits
                        2 spearmen owned by the Neutral and 1 peltasts owned by the Seleucid lost in Tavium
                    Seleucid win, taking Tavium from Neutral with 4 hoplites and 2 peltastss remaining. Battle score for attacker is 11
                    Casualties for Seleucid: 1 peltasts
                    Casualties for Neutral: 1 cavalry and 3 spearmen
                Battle in Salamis
                    Seleucid attack with 1 cataphract and 2 cavalrys
                    Egypt defend with 2 spearmen
                        Seleucid roll dice for 1 cataphract and 2 cavalrys in Salamis, round 1 :  0/3 hits
                        Egypt roll dice for 2 spearmen in Salamis, round 1 :  1/2 hits
                        1 cavalry owned by the Seleucid lost in Salamis
                        Seleucid roll dice for 1 cataphract and 1 cavalry in Salamis, round 2 :  1/2 hits
                        Egypt roll dice for 2 spearmen in Salamis, round 2 :  1/2 hits
                        1 spearman owned by the Egypt and 1 cavalry owned by the Seleucid lost in Salamis
                        Seleucid roll dice for 1 cataphract in Salamis, round 3 :  0/1 hits
                        Egypt roll dice for 1 spearman in Salamis, round 3 :  0/1 hits
                        Seleucid roll dice for 1 cataphract in Salamis, round 4 :  1/1 hits
                        Egypt roll dice for 1 spearman in Salamis, round 4 :  0/1 hits
                        1 spearman owned by the Egypt lost in Salamis
                    Seleucid win, taking Salamis from Egypt with 1 cataphract remaining. Battle score for attacker is -2
                    Casualties for Egypt: 2 spearmen
                    Casualties for Seleucid: 2 cavalrys

    Non Combat Move - Seleucid
                1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Hatra
                1 cavalry, 3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Hatra
                2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss moved from Seleucia to Hatra

    Place Units - Seleucid
                11 hoplites placed in Antioch

    Turn Complete - Seleucid
                Seleucid collect 80 PUs; end with 80 PUs total

    Territory Summary for Seleucid :

    Pergamum : 1 flag, 1 hoplite
        Damascus : 1 flag, 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
        Tavium : 1 flag, 4 hoplites and 2 peltastss
        Salamis : 1 flag, 1 cataphract
        Antioch : 1 flag, 1 city and 11 hoplites
        SZ 61 : 1 flag, 1 bireme and 1 trireme
        Sardis : 1 flag, 1 hoplite
        Hatra : 1 flag, 3 cataphracts, 4 cavalrys, 9 hoplites, 5 legionaires and 12 peltastss
        Sidon : 1 flag, 4 hoplites, 2 legionaires and 6 peltastss

    Production/PUs Summary :

    Carthage : 59 / 64
        RomanRepublic : 48 / 48
        GreekCityStates : 18 / 45
        Macedonia : 37 / 37
        Egypt : 32 / 47
        Seleucid : 80 / 80
        Parthia : 30 / 30
        Numidia : 17 / 17

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 3 times
                3 was rolled 9 times
                4 was rolled 6 times
                5 was rolled 12 times
                6 was rolled 5 times
            Average roll : 3.667
            Median : 4.000
            Variance : 1.220
            Standard Deviation : 1.104
            Total rolls : 42

    Egypt Combat
                2 was rolled 2 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Seleucid Combat
                1 was rolled 6 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 2 times
                5 was rolled 10 times
                6 was rolled 3 times
            Average roll : 3.643
            Median : 4.000
            Variance : 2.148
            Standard Deviation : 1.466
            Total rolls : 28

    Neutral Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.125
            Median : 4.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Parthia
                Parthia buy 1 archer, 2 cataphracts, 1 horsearcher and 2 spearmen; Remaining resources: 0 PUs;

    Combat Move - Parthia
                2 archers, 1 cataphract, 1 cavalry and 4 spearmen moved from Persepolis to Babylon
                3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Babylon
                1 archer, 2 horsearchers and 3 spearmen moved from Cyropolis to Sanina
                1 archer moved from Ecbatana to Ctesiphon
                4 spearmen moved from Ecbatana to Ctesiphon
                1 horsearcher moved from Ecbatana to Sanina
                1 horsearcher moved from Ctesiphon to Sanina
                1 cataphract moved from Ctesiphon to Sanina
                1 cavalry moved from Ctesiphon to Sanina
                1 spearman moved from Ctesiphon to Seleucia
                      Parthia take Seleucia from Seleucid

    Combat - Parthia
                Battle in Babylon
                    Parthia attack with 5 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 11 spearmen
                    Neutral defend with 3 archers and 7 spearmen
                    Parthia win, taking Babylon from Neutral with 5 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 5 spearmen remaining. Battle score for attacker is 15
                    Casualties for Neutral: 3 archers and 7 spearmen
                    Casualties for Parthia: 6 spearmen
                Battle in Sanina
                    Parthia attack with 1 archer, 1 cataphract, 1 cavalry, 4 horsearchers and 3 spearmen
                    Neutral defend with 2 archers and 4 cavalrys
                    Parthia win, taking Sanina from Neutral with 1 cataphract and 1 horsearcher remaining. Battle score for attacker is -11
                    Casualties for Neutral: 2 archers and 4 cavalrys
                    Casualties for Parthia: 1 archer, 1 cavalry, 3 horsearchers and 3 spearmen

    Non Combat Move - Parthia

    Place Units - Parthia
                1 archer, 2 cataphracts, 1 horsearcher and 2 spearmen placed in Persepolis

    Turn Complete - Parthia
                Parthia collect 51 PUs; end with 51 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :1

    Purchase Units - Numidia
                Numidia buy 4 swordmen; Remaining resources: 1 PUs;

    Combat Move - Numidia
                1 cavalry and 1 spearman moved from Berenice to Cyrene
                2 cavalrys moved from Leptis Magna to Cyrene
                1 cavalry and 2 spearmen moved from Paliurus to Cyrene
                2 cavalrys and 1 spearman moved from Igilgili to Cartenna
                2 cavalrys moved from Hippo Regius to Cartenna
                2 cavalrys moved from Zama to Cartenna
                2 cavalrys moved from Cirta to Cartenna
                1 archer, 5 spearmen and 3 swordmen moved from Cirta to Auzia
                3 spearmen moved from Capsa to Thenae
                1 cavalry moved from Theveste to Thenae

    Combat - Numidia
                Battle in Auzia
                    Numidia attack with 1 archer, 5 spearmen and 3 swordmen
                    Neutral defend with 1 spearman
                        Numidia roll dice for 1 archer, 5 spearmen and 3 swordmen in Auzia, round 1 :  1/9 hits
                        Neutral roll dice for 1 spearman in Auzia, round 1 :  0/1 hits
                        1 spearman owned by the Neutral lost in Auzia
                    Numidia win, taking Auzia from Neutral with 1 archer, 5 spearmen and 3 swordmen remaining. Battle score for attacker is 3
                    Casualties for Neutral: 1 spearman
                Battle in Cartenna
                    Numidia attack with 8 cavalrys and 1 spearman
                    Neutral defend with 1 archer, 2 cavalrys and 1 spearman
                        Numidia roll dice for 8 cavalrys and 1 spearman in Cartenna, round 1 :  2/9 hits
                        Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 1 :  1/4 hits
                        1 spearman owned by the Numidia and 2 cavalrys owned by the Neutral lost in Cartenna
                        Numidia roll dice for 8 cavalrys in Cartenna, round 2 :  1/8 hits
                        Neutral roll dice for 1 archer and 1 spearman in Cartenna, round 2 :  0/2 hits
                        1 spearman owned by the Neutral lost in Cartenna
                        Numidia roll dice for 8 cavalrys in Cartenna, round 3 :  2/8 hits
                        Neutral roll dice for 1 archer in Cartenna, round 3 :  1/1 hits
                        1 archer owned by the Neutral and 1 cavalry owned by the Numidia lost in Cartenna
                    Numidia win, taking Cartenna from Neutral with 7 cavalrys remaining. Battle score for attacker is 8
                    Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
                    Casualties for Numidia: 1 cavalry and 1 spearman
                Battle in Thenae
                    Numidia attack with 1 cavalry and 3 spearmen
                    Neutral defend with 1 archer and 2 spearmen
                        Numidia roll dice for 1 cavalry and 3 spearmen in Thenae, round 1 :  0/4 hits
                        Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 1 :  1/3 hits
                        1 spearman owned by the Numidia lost in Thenae
                        Numidia roll dice for 1 cavalry and 2 spearmen in Thenae, round 2 :  0/3 hits
                        Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 :  1/3 hits
                        1 spearman owned by the Numidia lost in Thenae
                    1 spearman owned by the Numidia and 1 cavalry owned by the Numidia retreated to Capsa
                    Neutral win with 1 archer and 2 spearmen remaining. Battle score for attacker is -6
                    Casualties for Numidia: 2 spearmen
                Battle in Cyrene
                    Numidia attack with 4 cavalrys and 3 spearmen
                    Neutral defend with 1 archer and 3 spearmen
                        Numidia roll dice for 4 cavalrys and 3 spearmen in Cyrene, round 1 :  0/7 hits
                        Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 1 :  1/4 hits
                        1 spearman owned by the Numidia lost in Cyrene
                        Numidia roll dice for 4 cavalrys and 2 spearmen in Cyrene, round 2 :  1/6 hits
                        Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 :  3/4 hits
                        1 spearman owned by the Neutral , 2 spearmen owned by the Numidia and 1 cavalry owned by the Numidia lost in Cyrene
                        Numidia roll dice for 3 cavalrys in Cyrene, round 3 :  0/3 hits
                        Neutral roll dice for 1 archer and 2 spearmen in Cyrene, round 3 :  1/3 hits
                        1 cavalry owned by the Numidia lost in Cyrene
                    2 cavalrys owned by the Numidia retreated to Paliurus
                    Neutral win with 1 archer and 2 spearmen remaining. Battle score for attacker is -14
                    Casualties for Neutral: 1 spearman
                    Casualties for Numidia: 2 cavalrys and 3 spearmen

    Non Combat Move - Numidia
                1 archer and 2 spearmen moved from Siwa to Paliurus
                3 spearmen moved from Leptis Magna to Berenice
                1 spearman moved from Theveste to Capsa
                1 archer and 1 spearman moved from Zama to Capsa
                1 archer and 3 spearmen moved from Hippo Regius to Zama

    Place Units - Numidia
                4 swordmen placed in Leptis Magna

    Turn Complete - Numidia
                Numidia collect 19 PUs; end with 20 PUs total

    Territory Summary for Numidia :

    Siwa : 1 flag, 1 archer and 2 spearmen
        Berenice : 1 flag, 3 spearmen
        Cartenna : 1 flag, 7 cavalrys
        Auzia : 1 flag, 1 archer, 5 spearmen and 3 swordmen
        SZ 29 : 1 flag, 2 biremes
        Capsa : 1 flag, 1 archer, 1 cavalry and 3 spearmen
        Zama : 1 flag, 1 archer and 3 spearmen
        Leptis Magna : 1 flag, 1 city and 4 swordmen
        Paliurus : 1 flag, 1 archer, 2 cavalrys and 2 spearmen

    Production/PUs Summary :

    Carthage : 59 / 64
        RomanRepublic : 48 / 48
        GreekCityStates : 18 / 45
        Macedonia : 37 / 37
        Egypt : 32 / 47
        Seleucid : 70 / 80
        Parthia : 51 / 51
        Numidia : 19 / 20

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 10 times
                3 was rolled 18 times
                4 was rolled 13 times
                5 was rolled 15 times
                6 was rolled 17 times
            Average roll : 3.805
            Median : 4.000
            Variance : 0.864
            Standard Deviation : 0.930
            Total rolls : 82

    Neutral Combat
                1 was rolled 3 times
                2 was rolled 6 times
                3 was rolled 3 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.560
            Median : 4.000
            Variance : 0.375
            Standard Deviation : 0.612
            Total rolls : 25

    Numidia Combat
                1 was rolled 6 times
                2 was rolled 4 times
                3 was rolled 15 times
                4 was rolled 8 times
                5 was rolled 12 times
                6 was rolled 12 times
            Average roll : 3.912
            Median : 4.000
            Variance : 1.589
            Standard Deviation : 1.261
            Total rolls : 57


  • its your turn again right?


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  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - Carthage
                Carthage buy 5 cavalrys, 2 citys, 2 spearmen and 2 swordmen; Remaining resources: 0 PUs;

    Combat Move - Carthage
                4 spearmen and 3 swordmen moved from Castulo to Toletum
                1 cavalry and 2 swordmen moved from Valentia to Toletum

    Combat - Carthage
                Battle in Toletum
                    Carthage attack with 1 cavalry, 4 spearmen and 5 swordmen
                    Neutral defend with 4 cavalrys
                        Carthage roll dice for 1 cavalry, 4 spearmen and 5 swordmen in Toletum, round 1 :  2/10 hits
                        Neutral roll dice for 4 cavalrys in Toletum, round 1 :  3/4 hits
                        2 cavalrys owned by the Neutral and 3 spearmen owned by the Carthage lost in Toletum
                        Carthage roll dice for 1 cavalry, 1 spearman and 5 swordmen in Toletum, round 2 :  1/7 hits
                        Neutral roll dice for 2 cavalrys in Toletum, round 2 :  1/2 hits
                        1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Toletum
                        Carthage roll dice for 1 cavalry and 5 swordmen in Toletum, round 3 :  2/6 hits
                        Neutral roll dice for 1 cavalry in Toletum, round 3 :  1/1 hits
                        1 cavalry owned by the Carthage and 1 cavalry owned by the Neutral lost in Toletum
                    Carthage win, taking Toletum from Neutral with 5 swordmen remaining. Battle score for attacker is 0
                    Casualties for Neutral: 4 cavalrys
                    Casualties for Carthage: 1 cavalry and 4 spearmen

    Non Combat Move - Carthage
                1 spearman and 2 swordmen moved from Carthago Nova to Valentia
                2 spearmen and 1 swordman moved from Corduba to Carthago Nova
                1 spearman moved from Acci to Carthago Nova
                2 biremes moved from SZ 15 to SZ 16
                7 spearmen, 2 swordmen and 1 warelephant moved from Carthago to SZ 36
                1 bireme and 1 trireme moved from SZ 38 to SZ 36
                2 biremes, 7 spearmen, 2 swordmen, 3 triremes and 1 warelephant moved from SZ 36 to SZ 38
                7 spearmen, 2 swordmen and 1 warelephant moved from SZ 38 to Syracuse

    Place Units - Carthage
                1 city placed in Syracuse
                5 cavalrys placed in Corduba
                1 city placed in Carthago Nova
                2 spearmen and 2 swordmen placed in Carthago

    Turn Complete - Carthage
                Carthage collect 61 PUs; end with 61 PUs total

    Territory Summary for Carthage :

    Aleria : 1 flag, 2 spearmen
        Castulo : 1 flag
        Carthago Nova : 1 flag, 1 city, 3 spearmen and 1 swordman
        Toletum : 1 flag, 5 swordmen
        Carthago : 1 flag, 1 city, 3 spearmen and 2 swordmen
        Syracuse : 1 flag, 3 cavalrys, 1 city, 9 spearmen, 2 swordmen and 2 warelephants
        SZ 36 : 1 flag, 1 bireme and 1 trireme
        SZ 38 : 1 flag, 2 biremes and 3 triremes
        Palma : 1 flag, 1 spearman
        Valentia : 1 flag, 1 spearman and 2 swordmen
        Melita : 1 flag, 1 spearman
        SZ 16 : 1 flag, 2 biremes
        Corduba : 1 flag, 5 cavalrys and 1 city

    Production/PUs Summary :

    Carthage : 61 / 61
        RomanRepublic : 48 / 48
        GreekCityStates : 18 / 45
        Macedonia : 37 / 37
        Egypt : 32 / 47
        Seleucid : 70 / 80
        Parthia : 51 / 51
        Numidia : 19 / 20

    Dice Statistics:

    Total
                1 was rolled 7 times
                2 was rolled 4 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 2 times
                6 was rolled 8 times
            Average roll : 3.467
            Median : 3.000
            Variance : 0.828
            Standard Deviation : 0.910
            Total rolls : 30

    Neutral Combat
                1 was rolled 5 times
                2 was rolled 1 times
                4 was rolled 1 times
            Average roll : 1.571
            Median : 1.000
            Variance : 3.167
            Standard Deviation : 1.780
            Total rolls : 7

    Carthage Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 2 times
                6 was rolled 8 times
            Average roll : 4.043
            Median : 4.000
            Variance : 1.409
            Standard Deviation : 1.187
            Total rolls : 23


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - RomanRepublic
                RomanRepublic buy 5 cavalrys and 4 onagers; Remaining resources: 0 PUs;

    Combat Move - RomanRepublic
                1 ballista moved from Ariminum to Patavium
                7 legionaires moved from Ariminum to Patavium
                10 velitess moved from Ariminum to Patavium
                1 cavalry moved from Ariminum to Patavium
                3 legionaires moved from Capua to SZ 34
                3 velitess moved from Capua to SZ 34
                2 legionaires moved from Capua to SZ 34
                1 velites moved from Capua to SZ 35
                1 velites moved from SZ 35 to Messana
                5 legionaires and 3 velitess moved from SZ 34 to Lilybaeum
                1 ballista, 2 legionaires and 1 velites moved from Arretium to Ariminum
                1 onager moved from Roma to Arretium
                2 velitess moved from Capua to Croton
                1 legionaire and 1 velites moved from Tarentum to Salapia

    Combat - RomanRepublic
                Battle in Patavium
                    RomanRepublic attack with 1 ballista, 1 cavalry, 7 legionaires and 10 velitess
                    Neutral defend with 3 archers, 5 axemen and 4 swordmen
                    RomanRepublic win, taking Patavium from Neutral with 1 ballista, 1 cavalry, 7 legionaires and 2 velitess remaining. Battle score for attacker is 19
                    Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
                    Casualties for RomanRepublic: 8 velitess

    Non Combat Move - RomanRepublic

    Place Units - RomanRepublic
                2 cavalrys and 2 onagers placed in Ariminum
                2 cavalrys placed in Roma
                1 cavalry and 2 onagers placed in Messana

    Turn Complete - RomanRepublic
                RomanRepublic collect 56 PUs; end with 56 PUs total


  • TripleA Turn Summary for game: 270BC, version: 1.1.2

    Game History

    Round :2

    Purchase Units - GreekCityStates
                GreekCityStates buy 1 city and 6 hoplites; Remaining resources: 0 PUs;

    Combat Move - GreekCityStates
                4 archers and 2 cavalrys moved from Sparta to Corinth
                2 biremes moved from SZ 67 to SZ 68

    Non Combat Move - GreekCityStates

    Place Units - GreekCityStates
                1 city placed in Corinth
                6 hoplites placed in Sparta

    Turn Complete - GreekCityStates
                GreekCityStates collect 18 PUs; end with 18 PUs total

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