@leemorrison You’re being polite. Yes I got my bomber and some air shot down during the first two turns but I overextended very badly with Japan, mostly because I underestimated the value the tanks would give you in terms of exploiting openings in my positions.
BotA - r3 - 270BC - SantaClaus vs. kabloom
-
OK. Now we have to decide on LL or dice. The default is dice and that is what I would prefer.
-
i would rather dice. im not to familure with the other option. im not sure do i go first or do you? oh yeah santa all i want for christmas is a win.
-
Carthage goes first and I’m playing Carthage, right?
@kabloom:oh yeah santa all i want for christmas is a win.
As far as your Christmas present goes, you might not necessarily get that… :wink:
I think I’ll need your e-mail to start.
-
email is wagggster1@yahoo.com
-
If you need mine, its santaclaus413@yahoo.com
-
Test summary from TripleA, engine version: 1.6.1.2, time: 12:40:44
-
Test summary from TripleA, engine version: 1.6.1.2, time: 12:41:50
-
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Carthage
Carthage buy 1 city, 2 spearmen, 2 swordmen and 2 triremes; Remaining resources: 0 PUs;Combat Move - Carthage
2 cavalrys moved from Corduba to Valentia
3 spearmen and 2 swordmen moved from Carthago Nova to Valentia
4 spearmen and 3 swordmen moved from Corduba to Castulo
1 spearman and 1 swordman moved from Gades to SZ 14
2 biremes, 1 spearman and 1 swordman moved from SZ 14 to SZ 15
1 spearman and 1 swordman moved from SZ 15 to Carthago Nova
3 cavalrys moved from Carthago to SZ 36
8 spearmen and 1 warelephant moved from Lilybaeum to Syracuse
1 bireme, 3 cavalrys and 1 trireme moved from SZ 36 to SZ 38
3 cavalrys moved from SZ 38 to Syracuse
3 spearmen moved from Caralis to SZ 32
1 hoplite and 1 spearman moved from Carthago to SZ 32
1 hoplite, 2 spearmen and 1 trireme moved from SZ 32 to SZ 36
2 biremes and 2 spearmen moved from SZ 32 to SZ 36
1 hoplite and 4 spearmen moved from SZ 36 to LilybaeumCombat - Carthage
Battle in Syracuse
Carthage attack with 3 cavalrys, 8 spearmen and 1 warelephant
GreekCityStates defend with 2 cavalrys, 5 hoplites and 4 slingerss
Carthage roll dice for 3 cavalrys, 8 spearmen and 1 warelephant in Syracuse, round 1 : 3/12 hits
GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 4 slingerss in Syracuse, round 1 : 2/11 hits
Units damaged: 1 warelephant owned by the Carthage
3 slingerss owned by the GreekCityStates and 1 spearman owned by the Carthage lost in Syracuse
Carthage roll dice for 3 cavalrys, 7 spearmen and 1 warelephant in Syracuse, round 2 : 3/11 hits
GreekCityStates roll dice for 2 cavalrys, 5 hoplites and 1 slingers in Syracuse, round 2 : 3/8 hits
1 slingers owned by the GreekCityStates , 2 cavalrys owned by the GreekCityStates and 3 spearmen owned by the Carthage lost in Syracuse
Carthage roll dice for 3 cavalrys, 4 spearmen and 1 warelephant in Syracuse, round 3 : 2/8 hits
GreekCityStates roll dice for 5 hoplites in Syracuse, round 3 : 0/5 hits
2 hoplites owned by the GreekCityStates lost in Syracuse
Carthage roll dice for 3 cavalrys, 4 spearmen and 1 warelephant in Syracuse, round 4 : 2/8 hits
GreekCityStates roll dice for 3 hoplites in Syracuse, round 4 : 1/3 hits
2 hoplites owned by the GreekCityStates and 1 spearman owned by the Carthage lost in Syracuse
Carthage roll dice for 3 cavalrys, 3 spearmen and 1 warelephant in Syracuse, round 5 : 2/7 hits
GreekCityStates roll dice for 1 hoplite in Syracuse, round 5 : 1/1 hits
1 hoplite owned by the GreekCityStates and 1 spearman owned by the Carthage lost in Syracuse
Carthage win, taking Syracuse from GreekCityStates with 3 cavalrys, 2 spearmen and 1 warelephant remaining. Battle score for attacker is 23
Casualties for GreekCityStates: 2 cavalrys, 5 hoplites and 4 slingerss
Casualties for Carthage: 6 spearmen
Battle in Valentia
Carthage attack with 2 cavalrys, 3 spearmen and 2 swordmen
Neutral defend with 2 archers, 3 axemen and 1 swordman
Carthage roll dice for 2 cavalrys, 3 spearmen and 2 swordmen in Valentia, round 1 : 2/7 hits
Neutral roll dice for 2 archers, 3 axemen and 1 swordman in Valentia, round 1 : 2/6 hits
2 axemen owned by the Neutral and 2 spearmen owned by the Carthage lost in Valentia
Carthage roll dice for 2 cavalrys, 1 spearman and 2 swordmen in Valentia, round 2 : 3/5 hits
Neutral roll dice for 2 archers, 1 axeman and 1 swordman in Valentia, round 2 : 1/4 hits
1 axeman owned by the Neutral , 1 archer owned by the Neutral , 1 swordman owned by the Neutral and 1 spearman owned by the Carthage lost in Valentia
Carthage roll dice for 2 cavalrys and 2 swordmen in Valentia, round 3 : 1/4 hits
Neutral roll dice for 1 archer in Valentia, round 3 : 1/1 hits
1 archer owned by the Neutral and 1 cavalry owned by the Carthage lost in Valentia
Carthage win, taking Valentia from Neutral with 1 cavalry and 2 swordmen remaining. Battle score for attacker is 8
Casualties for Neutral: 2 archers, 3 axemen and 1 swordman
Casualties for Carthage: 1 cavalry and 3 spearmen
Battle in Castulo
Carthage attack with 4 spearmen and 3 swordmen
Neutral defend with 2 cavalrys and 3 swordmen
Carthage roll dice for 4 spearmen and 3 swordmen in Castulo, round 1 : 4/7 hits
Neutral roll dice for 2 cavalrys and 3 swordmen in Castulo, round 1 : 0/5 hits
2 swordmen owned by the Neutral and 2 cavalrys owned by the Neutral lost in Castulo
Carthage roll dice for 4 spearmen and 3 swordmen in Castulo, round 2 : 2/7 hits
Neutral roll dice for 1 swordman in Castulo, round 2 : 0/1 hits
1 swordman owned by the Neutral lost in Castulo
Carthage win, taking Castulo from Neutral with 4 spearmen and 3 swordmen remaining. Battle score for attacker is 20
Casualties for Neutral: 2 cavalrys and 3 swordmenNon Combat Move - Carthage
1 swordman moved from Acci to Carthago Nova
1 spearman moved from Gades to Acci
2 spearmen and 1 swordman moved from Hispatis to Corduba
3 spearmen moved from Thapsus to CarthagoPlace Units - Carthage
1 city placed in Corduba
2 triremes placed in SZ 36
2 spearmen and 2 swordmen placed in CarthagoTurn Complete - Carthage
Carthage collect 64 PUs; end with 64 PUs total
1 unit repaired.Territory Summary for Carthage :
Aleria : 1 flag, 2 spearmen
Castulo : 1 flag, 4 spearmen and 3 swordmen
Carthago Nova : 1 flag, 1 spearman and 2 swordmen
Carthago : 1 flag, 1 city, 8 spearmen, 2 swordmen and 1 warelephant
Syracuse : 1 flag, 3 cavalrys, 2 spearmen and 1 warelephant
SZ 36 : 1 flag, 2 biremes and 3 triremes
SZ 38 : 1 flag, 1 bireme and 1 trireme
Acci : 1 flag, 1 spearman
Palma : 1 flag, 1 spearman
Lilybaeum : 1 flag, 1 hoplite and 4 spearmen
Valentia : 1 flag, 1 cavalry and 2 swordmen
Melita : 1 flag, 1 spearman
SZ 15 : 1 flag, 2 biremes
Corduba : 1 flag, 1 city, 2 spearmen and 1 swordmanProduction/PUs Summary :
Carthage : 64 / 64
RomanRepublic : 43 / 43
GreekCityStates : 28 / 34
Macedonia : 29 / 29
Egypt : 47 / 47
Seleucid : 55 / 55
Parthia : 30 / 30
Numidia : 17 / 17Dice Statistics:
Total
1 was rolled 20 times
2 was rolled 15 times
3 was rolled 18 times
4 was rolled 20 times
5 was rolled 20 times
6 was rolled 28 times
Average roll : 3.736
Median : 4.000
Variance : 0.775
Standard Deviation : 0.880
Total rolls : 121GreekCityStates Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 5 times
Average roll : 3.786
Median : 4.000
Variance : 0.741
Standard Deviation : 0.861
Total rolls : 28Neutral Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 4 times
Average roll : 3.824
Median : 4.000
Variance : 0.938
Standard Deviation : 0.968
Total rolls : 17Carthage Combat
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 8 times
4 was rolled 9 times
5 was rolled 14 times
6 was rolled 19 times
Average roll : 3.697
Median : 4.000
Variance : 1.173
Standard Deviation : 1.083
Total rolls : 76 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - RomanRepublic
RomanRepublic buy 2 citys, 1 fort and 1 onager; Remaining resources: 0 PUs;Combat Move - RomanRepublic
1 legionaire moved from Tarentum to SZ 44
1 bireme and 1 legionaire moved from SZ 44 to SZ 35
1 legionaire moved from SZ 35 to Messana
2 cavalrys and 2 velitess moved from Roma to SZ 28
1 velites moved from Roma to SZ 28
1 legionaire moved from Roma to SZ 28
1 legionaire moved from Roma to SZ 28
1 velites moved from Roma to SZ 28
2 biremes, 2 cavalrys, 2 legionaires, 2 triremes and 4 velitess moved from SZ 28 to SZ 34
2 cavalrys, 2 legionaires and 4 velitess moved from SZ 34 to Lilybaeum
2 legionaires and 2 velitess moved from Messana to Lilybaeum
2 legionaires and 3 velitess moved from Salapia to Ariminum
3 legionaires and 4 velitess moved from Arretium to Ariminum
1 cavalry moved from Capua to Ariminum
1 ballista, 2 legionaires and 1 velites moved from Roma to Arretium
2 legionaires and 3 velitess moved from Croton to CapuaCombat - RomanRepublic
Battle in Lilybaeum
RomanRepublic attack with 2 cavalrys, 4 legionaires and 6 velitess
Carthage defend with 1 hoplite and 4 spearmen
RomanRepublic win, taking Lilybaeum from Carthage with 2 cavalrys, 4 legionaires and 2 velitess remaining. Battle score for attacker is 5
Casualties for RomanRepublic: 4 velitess
Casualties for Carthage: 1 hoplite and 4 spearmenNon Combat Move - RomanRepublic
Place Units - RomanRepublic
1 city placed in Messana
1 city placed in Ariminum
1 fort and 1 onager placed in RomaTurn Complete - RomanRepublic
RomanRepublic collect 48 PUs; end with 48 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - GreekCityStates
GreekCityStates buy 4 archers and 2 cavalrys; Remaining resources: 10 PUs;Combat Move - GreekCityStates
1 slingers moved from Rhodos to SZ 67
1 hoplite moved from Rhodos to SZ 67
1 hoplite moved from SZ 67 to Corinth
1 slingers moved from SZ 67 to Corinth
6 hoplites and 3 slingerss moved from Sparta to Corinth
4 hoplites moved from Athens to Corinth
1 hoplite and 1 slingers moved from Athens to Corinth
1 archer, 2 hoplites and 3 slingerss moved from Delphi to Athens
1 cavalry moved from Athens to Corinth
1 bireme and 1 trireme moved from SZ 67 to SZ 68
1 trireme moved from SZ 67 to SZ 68
1 archer and 1 slingers moved from Athens to SZ 68
1 archer and 1 slingers moved from SZ 68 to Sardis
2 archers, 3 hoplites and 4 slingerss moved from Pergamum to SardisCombat - GreekCityStates
Battle in Corinth
GreekCityStates attack with 1 cavalry, 12 hoplites and 5 slingerss
Macedonia defend with 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
GreekCityStates win, taking Corinth from Macedonia with 5 hoplites remaining. Battle score for attacker is 0
Casualties for Macedonia: 2 cavalrys, 5 hoplites, 4 peltastss and 2 swordmen
Casualties for GreekCityStates: 1 cavalry, 7 hoplites and 5 slingerss
Battle in Sardis
GreekCityStates attack with 3 archers, 3 hoplites and 5 slingerss
Seleucid defend with 4 hoplites and 3 peltastss
Seleucid win with 2 hoplites remaining. Battle score for attacker is -21
Casualties for GreekCityStates: 3 archers, 3 hoplites and 5 slingerss
Casualties for Seleucid: 2 hoplites and 3 peltastssNon Combat Move - GreekCityStates
Place Units - GreekCityStates
4 archers and 2 cavalrys placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 35 PUs; end with 45 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Macedonia
Macedonia buy 6 cavalrys and 1 hoplite; Remaining resources: 0 PUs;Combat Move - Macedonia
2 hoplites and 4 peltastss moved from Dodona to Delphi
Macedonia take Delphi from GreekCityStates
1 cavalry, 2 hoplites, 5 peltastss and 1 swordman moved from Larissa to Athens
2 cavalrys moved from Thessalonica to Athens
1 hoplite, 2 peltastss and 2 swordmen moved from Thessalonica to SZ 70
2 biremes, 1 hoplite, 2 peltastss, 2 swordmen and 1 trireme moved from SZ 70 to SZ 69
1 hoplite, 2 peltastss and 2 swordmen moved from SZ 69 to Athens
2 hoplites and 2 peltastss moved from Thessalonica to Odessus
1 hoplite and 2 peltastss moved from Philippopolis to Odessus
1 cavalry, 1 hoplite and 3 peltastss moved from Pella to NicopolisCombat - Macedonia
Battle in Nicopolis
Macedonia attack with 1 cavalry, 1 hoplite and 3 peltastss
Neutral defend with 1 archer and 2 swordmen
Macedonia roll dice for 1 cavalry, 1 hoplite and 3 peltastss in Nicopolis, round 1 : 0/5 hits
Neutral roll dice for 1 archer and 2 swordmen in Nicopolis, round 1 : 1/3 hits
1 peltasts owned by the Macedonia lost in Nicopolis
Macedonia roll dice for 1 cavalry, 1 hoplite and 2 peltastss in Nicopolis, round 2 : 1/4 hits
Neutral roll dice for 1 archer and 2 swordmen in Nicopolis, round 2 : 1/3 hits
1 swordman owned by the Neutral and 1 peltasts owned by the Macedonia lost in Nicopolis
Macedonia roll dice for 1 cavalry, 1 hoplite and 1 peltasts in Nicopolis, round 3 : 0/3 hits
Neutral roll dice for 1 archer and 1 swordman in Nicopolis, round 3 : 1/2 hits
1 peltasts owned by the Macedonia lost in Nicopolis
1 hoplite owned by the Macedonia and 1 cavalry owned by the Macedonia retreated to Pella
Neutral win with 1 archer and 1 swordman remaining. Battle score for attacker is -2
Casualties for Macedonia: 3 peltastss
Casualties for Neutral: 1 swordman
Battle in Odessus
Macedonia attack with 3 hoplites and 4 peltastss
Neutral defend with 1 axeman and 3 swordmen
Macedonia roll dice for 3 hoplites and 4 peltastss in Odessus, round 1 : 1/7 hits
Neutral roll dice for 1 axeman and 3 swordmen in Odessus, round 1 : 0/4 hits
1 axeman owned by the Neutral lost in Odessus
Macedonia roll dice for 3 hoplites and 4 peltastss in Odessus, round 2 : 3/7 hits
Neutral roll dice for 3 swordmen in Odessus, round 2 : 2/3 hits
3 swordmen owned by the Neutral and 2 peltastss owned by the Macedonia lost in Odessus
Macedonia win, taking Odessus from Neutral with 3 hoplites and 2 peltastss remaining. Battle score for attacker is 11
Casualties for Macedonia: 2 peltastss
Casualties for Neutral: 1 axeman and 3 swordmen
Battle in Athens
Macedonia attack with 3 cavalrys, 3 hoplites, 7 peltastss and 3 swordmen
GreekCityStates defend with 2 archers, 2 hoplites and 4 slingerss
Macedonia roll dice for 3 cavalrys, 3 hoplites, 7 peltastss and 3 swordmen in Athens, round 1 : 2/16 hits
GreekCityStates roll dice for 2 archers, 2 hoplites and 4 slingerss in Athens, round 1 : 3/8 hits
2 slingerss owned by the GreekCityStates and 3 peltastss owned by the Macedonia lost in Athens
Macedonia roll dice for 3 cavalrys, 3 hoplites, 4 peltastss and 3 swordmen in Athens, round 2 : 6/13 hits
GreekCityStates roll dice for 2 archers, 2 hoplites and 2 slingerss in Athens, round 2 : 1/6 hits
2 slingerss owned by the GreekCityStates , 2 archers owned by the GreekCityStates , 2 hoplites owned by the GreekCityStates and 1 peltasts owned by the Macedonia lost in Athens
Macedonia win, taking Athens from GreekCityStates with 3 cavalrys, 3 hoplites, 3 peltastss and 3 swordmen remaining. Battle score for attacker is 18
Casualties for GreekCityStates: 2 archers, 2 hoplites and 4 slingerss
Casualties for Macedonia: 4 peltastssNon Combat Move - Macedonia
1 cavalry moved from Philippopolis to Larissa
1 hoplite and 2 peltastss moved from Philippopolis to ThessalonicaPlace Units - Macedonia
6 cavalrys placed in Thessalonica
1 hoplite were produced but were not placedTurn Complete - Macedonia
Macedonia collect 37 PUs; end with 37 PUs totalTerritory Summary for Macedonia :
Pella : 1 flag, 1 cavalry and 1 hoplite
Thessalonica : 1 flag, 6 cavalrys, 1 city, 1 hoplite and 2 peltastss
Larissa : 1 flag, 1 cavalry
Athens : 1 flag, 3 cavalrys, 3 hoplites, 3 peltastss and 3 swordmen
Delphi : 1 flag, 2 hoplites and 4 peltastss
SZ 69 : 1 flag, 2 biremes and 1 trireme
Odessus : 1 flag, 3 hoplites and 2 peltastssProduction/PUs Summary :
Carthage : 59 / 64
RomanRepublic : 48 / 48
GreekCityStates : 24 / 45
Macedonia : 37 / 37
Egypt : 47 / 47
Seleucid : 55 / 55
Parthia : 30 / 30
Numidia : 17 / 17Dice Statistics:
Total
1 was rolled 14 times
2 was rolled 12 times
3 was rolled 21 times
4 was rolled 8 times
5 was rolled 13 times
6 was rolled 16 times
Average roll : 3.500
Median : 3.000
Variance : 1.133
Standard Deviation : 1.064
Total rolls : 84GreekCityStates Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 4 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.857
Median : 3.500
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Macedonia Combat
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 11 times
4 was rolled 6 times
5 was rolled 8 times
6 was rolled 11 times
Average roll : 3.491
Median : 3.000
Variance : 0.352
Standard Deviation : 0.593
Total rolls : 55Neutral Combat
1 was rolled 4 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.200
Median : 3.000
Variance : 1.786
Standard Deviation : 1.336
Total rolls : 15 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Egypt
Egypt buy 2 archers, 3 axemen, 1 chariot, 1 city and 3 spearmen; Remaining resources: 0 PUs;Combat Move - Egypt
3 axemen, 2 chariots and 6 spearmen moved from Sidon to Jerusalem
1 archer, 2 axemen, 1 chariot and 5 spearmen moved from Memphis to Pharan
1 chariot moved from Pharan to Jerusalem
3 archers, 4 axemen and 2 spearmen moved from Hermopolis to Memphis
1 axeman moved from Alexandria to Hermopolis
1 axeman moved from Alexandria to Memphis
1 spearman moved from Alexandria to Hermopolis
2 spearmen moved from Alexandria to Memphis
1 chariot moved from Alexandria to Hermopolis
1 archer moved from Alexandria to Hermopolis
1 trireme moved from SZ 58 to SZ 57Non Combat Move - Egypt
Place Units - Egypt
1 city placed in Memphis
2 archers, 3 axemen, 1 chariot and 3 spearmen placed in AlexandriaTurn Complete - Egypt
Egypt collect 47 PUs; end with 47 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Seleucid
Seleucid buy 11 hoplites; Remaining resources: 0 PUs;Combat Move - Seleucid
1 hoplite moved from Sardis to Pergamum
Seleucid take Pergamum from GreekCityStates
2 hoplites and 1 peltasts moved from Attalia to Tavium
2 hoplites and 2 peltastss moved from Tarsus to Tavium
1 cataphract and 2 cavalrys moved from Antioch to SZ 61
1 cataphract and 2 cavalrys moved from SZ 61 to Salamis
4 hoplites, 2 legionaires and 6 peltastss moved from Antioch to Sidon
Seleucid take Sidon from EgyptCombat - Seleucid
Battle in Tavium
Seleucid attack with 4 hoplites and 3 peltastss
Neutral defend with 1 cavalry and 3 spearmen
Seleucid roll dice for 4 hoplites and 3 peltastss in Tavium, round 1 : 2/7 hits
Neutral roll dice for 1 cavalry and 3 spearmen in Tavium, round 1 : 0/4 hits
1 spearman owned by the Neutral and 1 cavalry owned by the Neutral lost in Tavium
Seleucid roll dice for 4 hoplites and 3 peltastss in Tavium, round 2 : 0/7 hits
Neutral roll dice for 2 spearmen in Tavium, round 2 : 0/2 hits
Seleucid roll dice for 4 hoplites and 3 peltastss in Tavium, round 3 : 3/7 hits
Neutral roll dice for 2 spearmen in Tavium, round 3 : 1/2 hits
2 spearmen owned by the Neutral and 1 peltasts owned by the Seleucid lost in Tavium
Seleucid win, taking Tavium from Neutral with 4 hoplites and 2 peltastss remaining. Battle score for attacker is 11
Casualties for Seleucid: 1 peltasts
Casualties for Neutral: 1 cavalry and 3 spearmen
Battle in Salamis
Seleucid attack with 1 cataphract and 2 cavalrys
Egypt defend with 2 spearmen
Seleucid roll dice for 1 cataphract and 2 cavalrys in Salamis, round 1 : 0/3 hits
Egypt roll dice for 2 spearmen in Salamis, round 1 : 1/2 hits
1 cavalry owned by the Seleucid lost in Salamis
Seleucid roll dice for 1 cataphract and 1 cavalry in Salamis, round 2 : 1/2 hits
Egypt roll dice for 2 spearmen in Salamis, round 2 : 1/2 hits
1 spearman owned by the Egypt and 1 cavalry owned by the Seleucid lost in Salamis
Seleucid roll dice for 1 cataphract in Salamis, round 3 : 0/1 hits
Egypt roll dice for 1 spearman in Salamis, round 3 : 0/1 hits
Seleucid roll dice for 1 cataphract in Salamis, round 4 : 1/1 hits
Egypt roll dice for 1 spearman in Salamis, round 4 : 0/1 hits
1 spearman owned by the Egypt lost in Salamis
Seleucid win, taking Salamis from Egypt with 1 cataphract remaining. Battle score for attacker is -2
Casualties for Egypt: 2 spearmen
Casualties for Seleucid: 2 cavalrysNon Combat Move - Seleucid
1 hoplite, 1 legionaire and 2 peltastss moved from Emesa to Hatra
1 cavalry, 3 hoplites, 2 legionaires and 3 peltastss moved from Edessa to Hatra
2 cataphracts, 2 cavalrys, 5 hoplites, 2 legionaires and 5 peltastss moved from Seleucia to HatraPlace Units - Seleucid
11 hoplites placed in AntiochTurn Complete - Seleucid
Seleucid collect 80 PUs; end with 80 PUs totalTerritory Summary for Seleucid :
Pergamum : 1 flag, 1 hoplite
Damascus : 1 flag, 2 cavalrys, 2 hoplites, 1 legionaire and 3 peltastss
Tavium : 1 flag, 4 hoplites and 2 peltastss
Salamis : 1 flag, 1 cataphract
Antioch : 1 flag, 1 city and 11 hoplites
SZ 61 : 1 flag, 1 bireme and 1 trireme
Sardis : 1 flag, 1 hoplite
Hatra : 1 flag, 3 cataphracts, 4 cavalrys, 9 hoplites, 5 legionaires and 12 peltastss
Sidon : 1 flag, 4 hoplites, 2 legionaires and 6 peltastssProduction/PUs Summary :
Carthage : 59 / 64
RomanRepublic : 48 / 48
GreekCityStates : 18 / 45
Macedonia : 37 / 37
Egypt : 32 / 47
Seleucid : 80 / 80
Parthia : 30 / 30
Numidia : 17 / 17Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 9 times
4 was rolled 6 times
5 was rolled 12 times
6 was rolled 5 times
Average roll : 3.667
Median : 4.000
Variance : 1.220
Standard Deviation : 1.104
Total rolls : 42Egypt Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Seleucid Combat
1 was rolled 6 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 2 times
5 was rolled 10 times
6 was rolled 3 times
Average roll : 3.643
Median : 4.000
Variance : 2.148
Standard Deviation : 1.466
Total rolls : 28Neutral Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.125
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Parthia
Parthia buy 1 archer, 2 cataphracts, 1 horsearcher and 2 spearmen; Remaining resources: 0 PUs;Combat Move - Parthia
2 archers, 1 cataphract, 1 cavalry and 4 spearmen moved from Persepolis to Babylon
3 archers, 1 cataphract, 1 cavalry, 1 horsearcher and 7 spearmen moved from Susa to Babylon
1 archer, 2 horsearchers and 3 spearmen moved from Cyropolis to Sanina
1 archer moved from Ecbatana to Ctesiphon
4 spearmen moved from Ecbatana to Ctesiphon
1 horsearcher moved from Ecbatana to Sanina
1 horsearcher moved from Ctesiphon to Sanina
1 cataphract moved from Ctesiphon to Sanina
1 cavalry moved from Ctesiphon to Sanina
1 spearman moved from Ctesiphon to Seleucia
Parthia take Seleucia from SeleucidCombat - Parthia
Battle in Babylon
Parthia attack with 5 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 11 spearmen
Neutral defend with 3 archers and 7 spearmen
Parthia win, taking Babylon from Neutral with 5 archers, 2 cataphracts, 2 cavalrys, 1 horsearcher and 5 spearmen remaining. Battle score for attacker is 15
Casualties for Neutral: 3 archers and 7 spearmen
Casualties for Parthia: 6 spearmen
Battle in Sanina
Parthia attack with 1 archer, 1 cataphract, 1 cavalry, 4 horsearchers and 3 spearmen
Neutral defend with 2 archers and 4 cavalrys
Parthia win, taking Sanina from Neutral with 1 cataphract and 1 horsearcher remaining. Battle score for attacker is -11
Casualties for Neutral: 2 archers and 4 cavalrys
Casualties for Parthia: 1 archer, 1 cavalry, 3 horsearchers and 3 spearmenNon Combat Move - Parthia
Place Units - Parthia
1 archer, 2 cataphracts, 1 horsearcher and 2 spearmen placed in PersepolisTurn Complete - Parthia
Parthia collect 51 PUs; end with 51 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :1
Purchase Units - Numidia
Numidia buy 4 swordmen; Remaining resources: 1 PUs;Combat Move - Numidia
1 cavalry and 1 spearman moved from Berenice to Cyrene
2 cavalrys moved from Leptis Magna to Cyrene
1 cavalry and 2 spearmen moved from Paliurus to Cyrene
2 cavalrys and 1 spearman moved from Igilgili to Cartenna
2 cavalrys moved from Hippo Regius to Cartenna
2 cavalrys moved from Zama to Cartenna
2 cavalrys moved from Cirta to Cartenna
1 archer, 5 spearmen and 3 swordmen moved from Cirta to Auzia
3 spearmen moved from Capsa to Thenae
1 cavalry moved from Theveste to ThenaeCombat - Numidia
Battle in Auzia
Numidia attack with 1 archer, 5 spearmen and 3 swordmen
Neutral defend with 1 spearman
Numidia roll dice for 1 archer, 5 spearmen and 3 swordmen in Auzia, round 1 : 1/9 hits
Neutral roll dice for 1 spearman in Auzia, round 1 : 0/1 hits
1 spearman owned by the Neutral lost in Auzia
Numidia win, taking Auzia from Neutral with 1 archer, 5 spearmen and 3 swordmen remaining. Battle score for attacker is 3
Casualties for Neutral: 1 spearman
Battle in Cartenna
Numidia attack with 8 cavalrys and 1 spearman
Neutral defend with 1 archer, 2 cavalrys and 1 spearman
Numidia roll dice for 8 cavalrys and 1 spearman in Cartenna, round 1 : 2/9 hits
Neutral roll dice for 1 archer, 2 cavalrys and 1 spearman in Cartenna, round 1 : 1/4 hits
1 spearman owned by the Numidia and 2 cavalrys owned by the Neutral lost in Cartenna
Numidia roll dice for 8 cavalrys in Cartenna, round 2 : 1/8 hits
Neutral roll dice for 1 archer and 1 spearman in Cartenna, round 2 : 0/2 hits
1 spearman owned by the Neutral lost in Cartenna
Numidia roll dice for 8 cavalrys in Cartenna, round 3 : 2/8 hits
Neutral roll dice for 1 archer in Cartenna, round 3 : 1/1 hits
1 archer owned by the Neutral and 1 cavalry owned by the Numidia lost in Cartenna
Numidia win, taking Cartenna from Neutral with 7 cavalrys remaining. Battle score for attacker is 8
Casualties for Neutral: 1 archer, 2 cavalrys and 1 spearman
Casualties for Numidia: 1 cavalry and 1 spearman
Battle in Thenae
Numidia attack with 1 cavalry and 3 spearmen
Neutral defend with 1 archer and 2 spearmen
Numidia roll dice for 1 cavalry and 3 spearmen in Thenae, round 1 : 0/4 hits
Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 1 : 1/3 hits
1 spearman owned by the Numidia lost in Thenae
Numidia roll dice for 1 cavalry and 2 spearmen in Thenae, round 2 : 0/3 hits
Neutral roll dice for 1 archer and 2 spearmen in Thenae, round 2 : 1/3 hits
1 spearman owned by the Numidia lost in Thenae
1 spearman owned by the Numidia and 1 cavalry owned by the Numidia retreated to Capsa
Neutral win with 1 archer and 2 spearmen remaining. Battle score for attacker is -6
Casualties for Numidia: 2 spearmen
Battle in Cyrene
Numidia attack with 4 cavalrys and 3 spearmen
Neutral defend with 1 archer and 3 spearmen
Numidia roll dice for 4 cavalrys and 3 spearmen in Cyrene, round 1 : 0/7 hits
Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 1 : 1/4 hits
1 spearman owned by the Numidia lost in Cyrene
Numidia roll dice for 4 cavalrys and 2 spearmen in Cyrene, round 2 : 1/6 hits
Neutral roll dice for 1 archer and 3 spearmen in Cyrene, round 2 : 3/4 hits
1 spearman owned by the Neutral , 2 spearmen owned by the Numidia and 1 cavalry owned by the Numidia lost in Cyrene
Numidia roll dice for 3 cavalrys in Cyrene, round 3 : 0/3 hits
Neutral roll dice for 1 archer and 2 spearmen in Cyrene, round 3 : 1/3 hits
1 cavalry owned by the Numidia lost in Cyrene
2 cavalrys owned by the Numidia retreated to Paliurus
Neutral win with 1 archer and 2 spearmen remaining. Battle score for attacker is -14
Casualties for Neutral: 1 spearman
Casualties for Numidia: 2 cavalrys and 3 spearmenNon Combat Move - Numidia
1 archer and 2 spearmen moved from Siwa to Paliurus
3 spearmen moved from Leptis Magna to Berenice
1 spearman moved from Theveste to Capsa
1 archer and 1 spearman moved from Zama to Capsa
1 archer and 3 spearmen moved from Hippo Regius to ZamaPlace Units - Numidia
4 swordmen placed in Leptis MagnaTurn Complete - Numidia
Numidia collect 19 PUs; end with 20 PUs totalTerritory Summary for Numidia :
Siwa : 1 flag, 1 archer and 2 spearmen
Berenice : 1 flag, 3 spearmen
Cartenna : 1 flag, 7 cavalrys
Auzia : 1 flag, 1 archer, 5 spearmen and 3 swordmen
SZ 29 : 1 flag, 2 biremes
Capsa : 1 flag, 1 archer, 1 cavalry and 3 spearmen
Zama : 1 flag, 1 archer and 3 spearmen
Leptis Magna : 1 flag, 1 city and 4 swordmen
Paliurus : 1 flag, 1 archer, 2 cavalrys and 2 spearmenProduction/PUs Summary :
Carthage : 59 / 64
RomanRepublic : 48 / 48
GreekCityStates : 18 / 45
Macedonia : 37 / 37
Egypt : 32 / 47
Seleucid : 70 / 80
Parthia : 51 / 51
Numidia : 19 / 20Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 10 times
3 was rolled 18 times
4 was rolled 13 times
5 was rolled 15 times
6 was rolled 17 times
Average roll : 3.805
Median : 4.000
Variance : 0.864
Standard Deviation : 0.930
Total rolls : 82Neutral Combat
1 was rolled 3 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.560
Median : 4.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 25Numidia Combat
1 was rolled 6 times
2 was rolled 4 times
3 was rolled 15 times
4 was rolled 8 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.912
Median : 4.000
Variance : 1.589
Standard Deviation : 1.261
Total rolls : 57 -
its your turn again right?
-
oops
-
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - Carthage
Carthage buy 5 cavalrys, 2 citys, 2 spearmen and 2 swordmen; Remaining resources: 0 PUs;Combat Move - Carthage
4 spearmen and 3 swordmen moved from Castulo to Toletum
1 cavalry and 2 swordmen moved from Valentia to ToletumCombat - Carthage
Battle in Toletum
Carthage attack with 1 cavalry, 4 spearmen and 5 swordmen
Neutral defend with 4 cavalrys
Carthage roll dice for 1 cavalry, 4 spearmen and 5 swordmen in Toletum, round 1 : 2/10 hits
Neutral roll dice for 4 cavalrys in Toletum, round 1 : 3/4 hits
2 cavalrys owned by the Neutral and 3 spearmen owned by the Carthage lost in Toletum
Carthage roll dice for 1 cavalry, 1 spearman and 5 swordmen in Toletum, round 2 : 1/7 hits
Neutral roll dice for 2 cavalrys in Toletum, round 2 : 1/2 hits
1 cavalry owned by the Neutral and 1 spearman owned by the Carthage lost in Toletum
Carthage roll dice for 1 cavalry and 5 swordmen in Toletum, round 3 : 2/6 hits
Neutral roll dice for 1 cavalry in Toletum, round 3 : 1/1 hits
1 cavalry owned by the Carthage and 1 cavalry owned by the Neutral lost in Toletum
Carthage win, taking Toletum from Neutral with 5 swordmen remaining. Battle score for attacker is 0
Casualties for Neutral: 4 cavalrys
Casualties for Carthage: 1 cavalry and 4 spearmenNon Combat Move - Carthage
1 spearman and 2 swordmen moved from Carthago Nova to Valentia
2 spearmen and 1 swordman moved from Corduba to Carthago Nova
1 spearman moved from Acci to Carthago Nova
2 biremes moved from SZ 15 to SZ 16
7 spearmen, 2 swordmen and 1 warelephant moved from Carthago to SZ 36
1 bireme and 1 trireme moved from SZ 38 to SZ 36
2 biremes, 7 spearmen, 2 swordmen, 3 triremes and 1 warelephant moved from SZ 36 to SZ 38
7 spearmen, 2 swordmen and 1 warelephant moved from SZ 38 to SyracusePlace Units - Carthage
1 city placed in Syracuse
5 cavalrys placed in Corduba
1 city placed in Carthago Nova
2 spearmen and 2 swordmen placed in CarthagoTurn Complete - Carthage
Carthage collect 61 PUs; end with 61 PUs totalTerritory Summary for Carthage :
Aleria : 1 flag, 2 spearmen
Castulo : 1 flag
Carthago Nova : 1 flag, 1 city, 3 spearmen and 1 swordman
Toletum : 1 flag, 5 swordmen
Carthago : 1 flag, 1 city, 3 spearmen and 2 swordmen
Syracuse : 1 flag, 3 cavalrys, 1 city, 9 spearmen, 2 swordmen and 2 warelephants
SZ 36 : 1 flag, 1 bireme and 1 trireme
SZ 38 : 1 flag, 2 biremes and 3 triremes
Palma : 1 flag, 1 spearman
Valentia : 1 flag, 1 spearman and 2 swordmen
Melita : 1 flag, 1 spearman
SZ 16 : 1 flag, 2 biremes
Corduba : 1 flag, 5 cavalrys and 1 cityProduction/PUs Summary :
Carthage : 61 / 61
RomanRepublic : 48 / 48
GreekCityStates : 18 / 45
Macedonia : 37 / 37
Egypt : 32 / 47
Seleucid : 70 / 80
Parthia : 51 / 51
Numidia : 19 / 20Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 4 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 3.467
Median : 3.000
Variance : 0.828
Standard Deviation : 0.910
Total rolls : 30Neutral Combat
1 was rolled 5 times
2 was rolled 1 times
4 was rolled 1 times
Average roll : 1.571
Median : 1.000
Variance : 3.167
Standard Deviation : 1.780
Total rolls : 7Carthage Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 4.043
Median : 4.000
Variance : 1.409
Standard Deviation : 1.187
Total rolls : 23 -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - RomanRepublic
RomanRepublic buy 5 cavalrys and 4 onagers; Remaining resources: 0 PUs;Combat Move - RomanRepublic
1 ballista moved from Ariminum to Patavium
7 legionaires moved from Ariminum to Patavium
10 velitess moved from Ariminum to Patavium
1 cavalry moved from Ariminum to Patavium
3 legionaires moved from Capua to SZ 34
3 velitess moved from Capua to SZ 34
2 legionaires moved from Capua to SZ 34
1 velites moved from Capua to SZ 35
1 velites moved from SZ 35 to Messana
5 legionaires and 3 velitess moved from SZ 34 to Lilybaeum
1 ballista, 2 legionaires and 1 velites moved from Arretium to Ariminum
1 onager moved from Roma to Arretium
2 velitess moved from Capua to Croton
1 legionaire and 1 velites moved from Tarentum to SalapiaCombat - RomanRepublic
Battle in Patavium
RomanRepublic attack with 1 ballista, 1 cavalry, 7 legionaires and 10 velitess
Neutral defend with 3 archers, 5 axemen and 4 swordmen
RomanRepublic win, taking Patavium from Neutral with 1 ballista, 1 cavalry, 7 legionaires and 2 velitess remaining. Battle score for attacker is 19
Casualties for Neutral: 3 archers, 5 axemen and 4 swordmen
Casualties for RomanRepublic: 8 velitessNon Combat Move - RomanRepublic
Place Units - RomanRepublic
2 cavalrys and 2 onagers placed in Ariminum
2 cavalrys placed in Roma
1 cavalry and 2 onagers placed in MessanaTurn Complete - RomanRepublic
RomanRepublic collect 56 PUs; end with 56 PUs total -
TripleA Turn Summary for game: 270BC, version: 1.1.2
Game History
Round :2
Purchase Units - GreekCityStates
GreekCityStates buy 1 city and 6 hoplites; Remaining resources: 0 PUs;Combat Move - GreekCityStates
4 archers and 2 cavalrys moved from Sparta to Corinth
2 biremes moved from SZ 67 to SZ 68Non Combat Move - GreekCityStates
Place Units - GreekCityStates
1 city placed in Corinth
6 hoplites placed in SpartaTurn Complete - GreekCityStates
GreekCityStates collect 18 PUs; end with 18 PUs total