@Young-Grasshopper
cool stuff but half hour is a bit much for me. Be nice if you could summarize in a paragraph or two :)
Pacific:Doolittles Raiders
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I use this for my Pacific version, If the Japanese attack pearl Harbour(sea zone 9) Then On the American Turn they get two carriers in Sea Zone 23 and 4 bombers that HAVE to go on a Strategic Bombing run to Japan…whether there are Japanese ships in sea Zone 23 or not. After the Bombing Run, if the BOmbers survive…than the American rolls a dice…if its a one and a two…the bombers die before making it to China…if its a three or a four…then half of your bombers die(If 3 Bombers than take off one, if one bomber left than no losses)Then in Anwhe(Or hopei if Japanese took it) Place two American Infantry for each Bomber survived. If Rolled a 5 or a 6 than all bombers survive to play 2 infantry each on Anwhe(or Hopei) to Join the Chinese Crusade against Japan…do you like…does it need to be tweaked around abit?
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This is a one time exception for Bombers allowed to be on Carriers…
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…Do you guys just not care…? goes into a corner to cry
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:evil: :D :) :( :o :-? 8) :lol: :x :P :oops: :cry: :roll: :wink: I care. I’t an very good idea. Test it around a bit……
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stop being dramatic-
My group has played that the Bomber in the WUS can be on the Carrier in
SZ 5 and bomb Japan BUT the bomber needs to land in Mainland China.