So if, as germany,after I capture Moscow which had 2 damaged ICs and 2 good ICs.Is the 1 IC that remains after capture a good 1 or a damaged one?
I can imagine Russia leaving a "scorched earth"or Germany being able to find enough infastructure for an operational minor IC remaining.
Oztea's global41 setup pictures
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Retooled setup, only a few units have moved or changed.
[Germany] - 48 IPCs
Germany - 6 Infantry, 1 Mech Infantry, 1 Artillery, 1 Tank, 2 Fighters, 2 Tactical Bombers, 1 Bomber, Major IC, 4 AA guns
West Germany - 6 Infantry, 1 Mech Infantry, 1 Artillery, 1 Tank, 1 Fighter, 1 Tactical Bomber, 1 Bomber, Major IC, 4 AA guns, Port, Airbase
Greater Southern Germany - 6 Infantry, 1 Mech Infantry
Holland Belgium - 2 Infantry, AA Gun
Normandy/Bordeux - 2 Infantry, AA Gun, Minor IC, Port, Control Marker
France - 2 Infantry, 1 Tank, 1 Fighter, 1 Tactical Bomber, Minor IC, Airbase, Control Marker
Southern France - 1 Infantry, 1 Tank, Minor IC, Port, Control Marker
Morocco - 1 Infantry, Control Marker
Algeria - 1 Infantry, Control Marker
French West Africa - Control Marker
French Central Africa - Control Marker
French Madagascar - Control Marker
Tunisia - 1 Infantry
Libya - 2 Infantry, 2 Mech Infantry, 1 Tank
Syria - Control Marker
Southern Italy - 1 Infantry, 1 Fighter
Greece - 1 Infantry, 2 Mech Infantry, 1 Tank
Bulgaria - 4 Infantry, Control Marker
Yugoslavia - 2 Infantry, 2 Artillery
Romania - 6 Infantry, 1 Mech Infantry, 2 Artillery, 2 Tanks
Slovakia Hungary - 8 Infantry, 3 Mech Infantry, 2 Artillery, 3 Tanks
Poland - 8 Infantry, 3 Mech Infantry, 2 Artillery, 3 Tanks
Finland - 6 Infantry, 1 Artillery, 1 Tank
Norway - 2 Infantry, 1 Mech Infantry, 1 Fighter, AA Gun
Denmark - 2 Infantry
SZ 113 - 2 Subs, 1 Destroyer, 1 Cruiser, 1 Transport
SZ 114 - 1 Sub, ,1 Cruiser, 1 Transport
SZ 118 - 1 Battleship (Damaged)
SZ 106 - 1 Sub
SZ 103 - 1 Sub
SZ 93 - 1 Sub, 1 Transport
SZ 96 - 1 Destroyer[Soviet Union] - 37 IPCs
Russia - 6 Infantry, 1 Mech Infantry, 2 Artillery, 2 Tanks, 1 Fighter, 1 Tactical Bomber, 1 Bomber, Major IC, 3 AA guns, Airbase
Vologda - 1 Infantry
Archangel - 1 Infantry
Novgorod - 11 Infantry, 2 Mech Infantry, 1 Fighter, Minor IC, 4 AA guns, Port, Airbase
Karelia - 2 Infantry, 1 Mech Infantry
Vyborg - 2 Infantry, 1 Artillery
Baltic States - 2 Infantry, 1 Mech Infantry, 1 Artillery, 1 Tactical Bomber
Belarus - 1 Infantry
Eastern Poland - 2 Infantry, 1 Artillery, 1 Tank, 1 Fighter
Western Ukraine - 1 Infantry
Bessarabia - 3 Infantry, 1 Mech Infantry
Ukraine - 3 Infantry, 1 Artillery, 1 Tank, Minor IC, AA gun
Rostov - 2 Infantry
Caucasus - 1 Infantry, 1 Mech Infantry
Volgograd - 2 Infantry, 1 Mech Infantry, 2 Artillery, 1 Tank, 1 Fighter, Minor IC, AA gun
Tambov - 1 Infantry
Bryansk - 2 Infantry
Smolensk - 2 Infantry
Turkmenistan- 1 Infantry
Kazakhstan - 1 Infantry
Samara - 1 Infantry
Novosibirsk - 1 Infantry
Timguska - 4 Infantry
Nenetsia - 1 Infantry
Urals - 1 Infantry
Evenkiyskiy - 1 Infantry
Yenisey - 4 Infantry, 2 Mech Infantry, 1 Tank
Yakut SSR - 4 Infantry
Buryatia - 4 Infantry, 2 Mech Infantry, 1 Artillery
Sakha - 1 Infantry
Amur - 4 Infantry, 1 Fighter, 2 AA guns
Siberia - 2 Infantry
Soviet Far East - 2 Infantry
SZ 100 - 1 Sub, 1 Destroyer
SZ 127 - 1 Sub
SZ 115 - 1 Sub, 1 Cruiser, 1 Transport
SZ 5 - 1 Destroyer[Japan] - 31 IPCs
Japan - 6 Infantry, 1 Artillery, 1 Tank, 2 Fighters, 2 Tactical Bombers, 1 Bomber, Major IC, 2 AA guns, Port, Airbase
Korea - 4 Infantry, 1 Mech Infantry, 1 Fighter, 2 AA guns
Manchuria - 6 Infantry, 1 Mech Infantry, 1 Artillery, 2 Fighters, 2 Tactical Bombers, 2 AA guns
Jehol - 2 Infantry
Chahar - 2 Infantry, Control Marker
Shantung - 2 Infantry
Anhwe - 4 Infantry, 1 Artillery, Control Marker
Kiangsu - 3 Infantry, 1 Mech Infantry, 1 Artillery, 1 Tank, 1 Fighter, Port
Kiangsi - 1 Infantry
Kwangsi - 1 Infantry
Yunnan - 1 Infantry, Control Marker
French Indochina - 1 Infantry, 1 Fighter, Control Marker
Siam - 2 Infantry, 1 Artillery
Formosa - 1 Infantry, 1 Fighter
Okinawa - 1 Infantry, 1 Fighter, 1 Bomber, 1 Airbase
Iwo Jima - 1 Infantry
Marianas - 1 Infantry
Caroline Islands - 3 Infantry, 1 Artillery, 1 Fighter, AA gun, Port, Airbase
Paulau Island - 1 Infantry
SZ 6 - 1 Sub, 2 Destroyers, 1 Cruiser, 1 Battleship, 1 Carrier w/ 1 Fighter & 1 Tactical Bomber, 3 Transports
SZ 19 - 1 Destroyer, 1 Cruiser, 1 Transport
SZ 36 - 1 Sub, 2 Destroyers, 1 Cruiser, 1 Battleship, 1 Carrier w/ 1 Fighter & 1 Tactical Bomber, 1 Transport, 2 Infantry.
SZ 25 - 1 Sub, 1 Destroyer, 2 Carriers w/ 2 Fighters & 2 Tactical Bombers
SZ 33 - 1 Sub, 1 Destroyer, 2 Transports
SZ 37 - 1 Destroyer, 1 Transport, 2 Infantry[United States] - 52 IPCs
Eastern United States - 6 Infantry, 1 Artillery, 1 Fighter, 1 Bomber, Minor IC, 2 AA guns, Port, Airbase
Central United States - 4 Infantry, 4 Mech Infantry, 2 Tanks, 1 Fighter, Minor IC
Western United States - 4 Infantry, 1 Artillery, 1 Fighter, 1 Tactical Bomber, 1 Bomber, Minor IC, 2 AA guns, Port, Airbase
Alaska - 1 Infantry
Hawaiian Islands - 2 Infantry, 1 Mech Infantry, 1 Artillery, 1 Fighter, 1 Bomber, AA gun, Port, Airbase
Midway - 1 Infantry, 1 Fighter, 1 Airbase
Wake Island - 1 Infantry, Airbase
Guam - Airbase
Philippines - 2 Infantry, 1 Artillery, 1 Fighter
Central America - 1 Infantry, AA gun
SZ 101 - 1 Destroyer, 1 Cruiser, 1 Sub, 1 Transport
SZ 102 - 1 Destroyer
SZ 64 - 1 Destroyer, 1 Battleship
SZ 10 - 1 Sub, 2 Destroyers, 2 Cruisers, 2 Transports
SZ 26 - 2 Battleships, 1 Cruiser, 1 Transport
SZ 28 - 1 Destroyer, 1 Sub, 2 Carriers w/ 2 Fighters & 2 Tactical Bombers
SZ 35 - 1 Destroyer, 1 Transport[China] - 9 IPCs
Szechwan - 6 Infantry, 1 Artillery, 1 Fighter, AA gun
Hunan - 1 Infantry
Kweichow - 1 Infantry
Hopei - 1 Infantry
Shensi - 2 Infantry
Suiyuyan - 2 Infantry
Kansu - 1 Infantry
Sikang - 1 Infantry
Tsinghai - 1 Infantry[United Kingdom Europe] - 29 IPCs
United Kingdom - 4 Infantry, 1 Artillery, 1 Tank, 1 Fighter, Major IC (With 10 Points of Damage), 4 AA Guns, Port (With 3 Points of Damage), Airbase (With 3 Points of Damage)
Scotland - 1 Infantry, 1 Mech Infantry, 2 Fighters, 1 Bomber, Airbase
Iceland - 1 Infantry, Airbase
Gibraltar - 1 Infantry, 1 Fighter, 1 AA gun, Port
Malta - 1 Infantry, 1 Fighter, AA gun, Airbase (With 5 Points of Damage)
Crete - 1 Infantry, Control Marker
Tobruk - 1 Tank, Control Marker
Alexandria - 1 Infantry
Egypt - 1 Infantry, 1 Mech Infantry, 1 Tank, AA gun, Port
Trans-Jordan - 1 Infantry, 1 Artillery
Anglo Egyptian Sudan - 1 Infantry
Kenya - 1 Infantry
Ethiopia - 1 Infantry, 1 Artillery, 1 Tank, Control Marker
French Equatorial Africa - Control Marker
Union of South Africa - 1 Infantry, 1 Mech Infantry, 1 Artillery, AA gun, Minor IC, Port
Southwest Africa - 1 Infantry
New Brunswick/Nova Scotia - Port
Quebec - 1 Infantry, 1 Tank, 1 Fighter, Minor IC
Ontario - 1 Infantry, 1 Artillery
Alberta, Saskatchewan, Manitoba - 1 Infantry
British Colombia [Western Canada] - 1 Infantry, 1 Mech Infantry
SZ 106 - 1 Destroyer, 1 Transport
SZ 117 - 1 Cruiser
SZ 109 - 1 Transport
SZ 119 - 1 Sub, 2 Cruisers, 1 Battleship
SZ 111 - 1 Destroyer
SZ 92 - 1 Carrier, 1 Tactical Bomber
SZ 99 - 1 Destroyer, 1 Transport
SZ 98 - 1 Destroyer, 1 Cruiser, 1 Sub
SZ 82 - 1 Sub
SZ 71 - 1 Destroyer, 1 Transport[United Kingdom Pacific] - 24 IPCs
India - 6 Infantry, 1 Artillery, 1 Fighter, 1 Tactical Bomber, Major IC, 3 AA guns, Port, Airbase
West India - 1 Infantry, 1 Mech Infantry, AA gun
Burma - 2 Infantry
Malaya - 3 Infantry
Kwangtung - 2 Infantry
Sumatra - Control Marker
Celebes - Control Marker
SZ 39 - 1 Sub, 1 Destroyer, 1 Carrier w/ 1 Fighter, 1 Transport
SZ 37 - 1 Cruiser, 1 Battleship[Italy] - 14 IPCs
Southern Italy - 2 Infantry, 1 Artillery, 1 Fighter, Minor IC, 2 AA guns, Port (5 Points of Damage), Airbase
Northern Italy - 2 Infantry, 1 Mech Infantry, 1 Tank, 1 Fighter, 1 Bomber, Major IC, 2 AA guns
Sicily - 1 Infantry, 1 Tactical Bomber, Airbase
Southern France - 1 Infantry
Yugoslavia - 2 Infantry, Control Marker
Albania - 1 Infantry
Greece - 1 Infantry, 1 Tank, Control Marker
Romania - 1 Infantry, 1 Artillery
Tunisia - 1 Infantry, 1 Mech Infantry, 1 Tank, Control Marker
Libya - 2 Infantry, 1 Artillery, AA Gun
Italian Somaliland - 1 Infantry
British Somaliland - 1 Infantry, 1 Mech Infantry, Control Marker
SZ 95 - 1 Sub, 1 Destroyer, 1 Cruiser, 1 Transport
SZ 97 - 1 Battleship (Damaged)
SZ 93 - 1 Cruiser, 1 Transport
SZ 96 - 1 Cruiser, 1 Transport[ANZAC] - 14 IPCs
New South Wales - 1 Infantry, 1 Mech Infantry, 1 Tank, 1 Fighter, 1 Tactical Bomber, AA Gun, Minor IC, Port
Queensland - 2 Infantry, 1 Artillery, 1 Fighter, Port, AA Gun, Airbase
Western Australia - 1 Infantry
New Zealand - 1 Infantry, 1 Mech Infantry, 1 Artillery, 1 Fighter, Minor IC, AA Gun, Port, Airbase
New Hebrides - Control Marker
New Guinea - 1 Infantry
Dutch New Guinea - Control Marker
Java - Control Marker
Malaya - 1 Infantry
Shan State - 1 Infantry
India - 1 Infantry
Egypt - 1 Infantry
Alexandria - 1 Mech Infantry
Tobruk - 1 Infantry
SZ 54 - 1 Destroyer, 1 Sub
SZ 62 - 1 Transport
SZ 63 - 1 Cruiser
SZ 39 - 1 Cruiser
SZ 98 - 1 Destroyer[France] - 0 IPCs
United Kingdom - 2 Infantry, 1 Fighter
Egypt - 1 Infantry
French Equatorial Africa - 1 Mech Infantry -
pics 1
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Pics 2
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Pics 3
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Pics 4
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Pics 5
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North Atlantic
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Mediterranean Theater
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Eastern Front (Romania missing 1 INF, 1 ART for Italy) whoops…. :-o
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Southeast Asia
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Sea of Japan (Korea is missing a fighter)
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Pearl Harbor
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Australia / New Zealand
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Hi all,
played this setup two times. One win Axis / one win Allies. We will test it out more with the newest setup updated 27. November.
In the attachment for you myself edit Triple A Version for Ozteas 1941 Setup. I take the Second Edition Map (latest Version 3.5) and edit all pieces and income. Start of the game was the third turn, like Oztea say. So the political situation is correct. I took the Setup update from 27. November.
Best greetings!
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The last two weekends were the 41 set up and I think there a good break from the routine. Thats going to be the set up this weekend also.
Try it you’ll like it -
Played 2 games against myself recently for playtesting purposes.
Game 1 was an allied win. Russia backpedaled to moscow and created a superstack, but inched it forward into Bryansk which almost forced germany to attack it, but that whittled down the german offensive and they had to backpedal.
The Western allies played a bitter alliance game and weren’t very cooperative. The UK built an IC in egypt and went into europe via greece, while the americans had a huge transport fleet that shuttled units to southern france. Early in the game the UK factory had 20 damage on it, so this route came about as an alternative.
Also 5 US subs in the italian home waters reduced them to 0 ipcs regularly.The pacific was a tug of war with Japan constantly being driven backwards, but eventually Soviet and British forces linked up in the balkans, and the US force in france liberated paris. Germany was forced to capitulate. And japan was faced with a US fleet poised to clear SZ 6
Game 2 was an axis win. The japanese opted to take Hawaii on their first turn, and the US retaliated by clearing the pacific.
Instead of the huge fleets of the previous game, small fleets bounced all around the pacific, eventually the US and ANZAC took too many of the DEI for Japan to hold the bonus so Japan retaliated by attacking Russia. This tied up the train of units destined for moscow, and hence germany took it on the 8th turn and dropped 20 infantry in Germany and West germany.
Though the US holds Southern France, Normandy, and Holland/Belgium, with the USSR out of the way, there is no hope in liberating paris and holding it (as the US loses control of production centers there)Though japan was beginning to be eroded away at, they held their own long enough, and stabbed the USSR in the back at just the right time.
In both of these games, Rome never fell. Each time the allies get into position to take it, the axis has just enough to make the attack infeasible.
In the first game this didn’t matter, because Italy was collecting 0, but in the 2nd game they were still getting positive numbers. -
Does your latest 1941 setup work for standalone games of Europe and Pacific?
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I have never tried it and wouldn’t reccomend it.
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Any plans to make your 41 work for stand alone games?
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Since Europe came out I have tottaly forgot there even was a standalone game.
I have no plans to modify it to work.
Theoretically, it would work.