setting up
Anchovy vs Uberlager G40 3.9 TripleA
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Russians
Russians buy 1 armour, 3 artilleries, 1 fighter and 3 infantry; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to unitsNon Combat Move - Russians
2 infantry moved from Novgorod to Baltic States
2 artilleries moved from Novgorod to Baltic States
1 infantry moved from Ukraine to Bessarabia
2 artilleries moved from Ukraine to Bessarabia
1 mech_infantry moved from Ukraine to Bessarabia
1 armour moved from Ukraine to Eastern Poland
1 mech_infantry moved from Western Ukraine to Eastern Poland
1 armour moved from Western Ukraine to Eastern Poland
1 artillery moved from Bryansk to Western Ukraine
1 infantry moved from Bryansk to Western Ukraine
2 aaGuns moved from Bryansk to Western Ukraine
2 infantry moved from Rostov to Ukraine
1 infantry moved from Russia to Bryansk
2 armour moved from Russia to Western UkrainePlace Units - Russians
2 artilleries and 1 infantry placed in Novgorod
1 artillery and 2 infantry placed in Ukraine
1 armour and 1 fighter placed in RussiaTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Politics - Japanese
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Japanese and Russians from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Chinese from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and Dutch from Neutrality to Friendly
Japanese succeeds on action: Political Action Japanese To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 1 artillery, 1 destroyer, 1 fighter, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry moved from 37 Sea Zone to Malaya
Japanese take Malaya from UK_Pacific
1 transport moved from 36 Sea Zone to 37 Sea Zone
1 infantry moved from Siam to 37 Sea Zone
1 infantry and 1 transport moved from 37 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
Japanese take Borneo from UK_Pacific
1 artillery, 2 bombers, 5 fighters, 3 infantry and 3 tactical_bombers moved from Kwangsi to Yunnan
3 infantry moved from Hunan to Yunnan
1 fighter moved from 36 Sea Zone to Yunnan
1 tactical_bomber moved from 36 Sea Zone to Yunnan
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
Japanese take Hopei from Chinese
1 infantry moved from Chahar to Suiyuyan
Japanese take Suiyuyan from Chinese
1 armour moved from Japan to 6 Sea Zone
1 armour and 1 transport moved from 6 Sea Zone to 17 Sea Zone
1 infantry moved from Iwo Jima to 17 Sea Zone
1 armour, 1 infantry and 1 transport moved from 17 Sea Zone to 5 Sea Zone
1 infantry moved from 5 Sea Zone to Soviet Far East
Japanese take Soviet Far East from Russians
1 armour moved from 5 Sea Zone to Soviet Far East
1 infantry moved from Kiangsi to Kwangtung
3 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 6 Sea Zone to 20 Sea Zone
3 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 destroyer moved from 33 Sea Zone to 62 Sea Zone
1 battleship moved from 33 Sea Zone to 62 Sea Zone
1 tactical_bomber moved from 33 Sea Zone to 62 Sea Zone
1 fighter moved from 33 Sea Zone to 62 Sea ZoneCombat - Japanese
Battle in Kwangtung
Japanese attack with 1 artillery and 4 infantry
British defend with 1 harbour and 2 infantry
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Japanese win with 1 artillery and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in 62 Sea Zone
Japanese attack with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber
ANZAC defend with 1 cruiser, 1 destroyer and 2 transports
Units damaged: 1 battleship owned by the Japanese
Japanese win, taking 62 Sea Zone from Neutral with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 transports
Japanese win with 1 battleship, 1 destroyer, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 34
Casualties for ANZAC: 1 cruiser, 1 destroyer and 2 transports
Battle in Yunnan
Japanese attack with 1 artillery, 2 bombers, 6 fighters, 6 infantry and 4 tactical_bombers
British defend with 2 fighters, 2 infantry and 1 tactical_bomber; Chinese defend with 12 infantry
Japanese win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery, 5 fighters, 6 infantry and 1 tactical_bomber
Casualties for British: 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for Chinese: 12 infantry
Japanese win with 2 bombers, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is -10
Casualties for Japanese: 1 artillery, 5 fighters, 6 infantry and 1 tactical_bomber
Casualties for British: 2 fighters, 2 infantry and 1 tactical_bomber
Casualties for Chinese: 12 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 artilleries and 3 infantry moved from Anhwe to Kweichow
1 carrier moved from 33 Sea Zone to 62 Sea Zone
1 destroyer moved from 36 Sea Zone to 41 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 1 destroyer and 1 submarine moved from 36 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Yunnan to 37 Sea Zone
1 fighter moved from Yunnan to 37 Sea Zone
2 bombers and 2 tactical_bombers moved from Yunnan to Kwangsi
1 mech_infantry moved from Jehol to Anhwe
1 infantry moved from Chahar to Hopei
1 artillery moved from Chahar to Hopei
1 transport moved from 6 Sea Zone to 33 Sea ZonePlace Units - Japanese
1 artillery, 1 fighter and 2 infantry placed in Japan
1 destroyer and 2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 43 PUs; end with 43 PUs total
Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 53 PUsProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 37
Japanese : 43 / 53
Americans : 52 / 53
Chinese : 6 / 15
British : 25 / 36
UK_Pacific : 7 / 22
Italians : 16 / 21
ANZAC : 10 / 15
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
I’m not sure if TripleA version 3.3 does the rolling for convoy disruption, but 2.6 definitely doesn’t. So, I guess we’ll need to roll on the forum here to determine convoy losses (I forgot about it in turn1).
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Americans
Americans buy 1 armour, 1 artillery, 1 bomber, 1 carrier, 1 destroyer and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to unitsNon Combat Move - Americans
1 destroyer and 1 submarine moved from 54 Sea Zone to 30 Sea Zone
1 infantry moved from Central United States to Eastern United States
1 fighter moved from Guam to Wake IslandPlace Units - Americans
1 carrier placed in 10 Sea Zone
1 bomber placed in Western United States
1 armour placed in Western United States
1 artillery placed in Eastern United States
1 destroyer and 1 submarine placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 52 PUs; end with 53 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
2 infantry moved from Shensi to SzechwanPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Combat Move - British
Giving bonus movement to units
3 infantry moved from Shan State to Malaya
1 fighter moved from India to Malaya
1 infantry moved from India to 39 Sea Zone
1 artillery moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from 72 Sea Zone to Kenya
1 artillery moved from 72 Sea Zone to Kenya
1 cruiser moved from 39 Sea Zone to 72 Sea Zone
1 battleship moved from 39 Sea Zone to 72 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 infantry moved from 81 Sea Zone to Trans-Jordan
1 artillery moved from 81 Sea Zone to Trans-Jordan
1 fighter moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-JordanCombat - British
Battle in Kenya
British attack with 1 artillery and 1 infantry
Italians defend with 1 artillery and 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is -7
Casualties for British: 1 artillery and 1 infantry
Battle in Malaya
British attack with 1 fighter and 3 infantry
Japanese defend with 1 harbour and 1 infantry
British win, taking Malaya from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
British win with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Italians defend with 2 infantry
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
British win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Italians: 2 infantry
Recording Battle StatisticsNon Combat Move - British
1 fighter moved from Trans-Jordan to Egypt
1 tactical_bomber moved from Trans-Jordan to Egypt
1 destroyer moved from 39 Sea Zone to 72 Sea Zone
1 fighter moved from Malaya to Burma
1 artillery moved from Burma to India
3 aaGuns moved from Burma to India
5 infantry moved from Burma to India
2 infantry moved from Rhodesia to Tanganyika TerritoryPlace Units - British
1 armour, 1 fighter, 3 infantry and 1 tactical_bomber placed in United KingdomTurn Complete - British
British collect 23 PUs (3 lost to blockades); end with 23 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Place Units - UK_Pacific
7 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs (4 lost to blockades); end with 7 PUs total
Some units change owners in territory India
Some units change owners in territory Malaya -
I’m not sure if TripleA version 3.3 does the rolling for convoy disruption, but 2.6 definitely doesn’t. So, I guess we’ll need to roll on the forum here to determine convoy losses (I forgot about it in turn1).
It does. Not sure how we’ll do that, but I’ll leave the details to you - being you’re the one disrupting convoys right now… :wink:
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OK. I’ll roll the convoy stuff.
z98
2 ca, 1 bb
Rolling 3d6:
(1, 1, 2)z37
1 ss (2 dice), 1 dd, 1 ca, 1 bb, 1 ftr (2 dice), 1 tac (2 dice)
Rolling 9d6:
(1, 1, 1, 1, 5, 5, 6, 6, 6) -
3 disrupted from z98, 4 disrupted from z37. As you wrote already.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - Italians
Italians buy 4 infantry and 1 transport; Remaining resources: 2 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Syria to Trans-Jordan
1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Tobruk to 96 Sea Zone
1 artillery moved from Tobruk to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 artillery moved from 98 Sea Zone to Trans-Jordan
1 bomber moved from Southern Italy to Trans-Jordan
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Tobruk to Alexandria
1 infantry moved from Kenya to Belgian Congo
Italians take Belgian Congo from BritishCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber and 2 infantry
British defend with 1 artillery and 1 infantry
Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Italians win with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 7
Casualties for British: 1 artillery and 1 infantry
Battle in Alexandria
Italians attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
British defend with 1 infantry
Italians win, taking Alexandria from British with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Italians win with 1 armour, 1 artillery, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 armour moved from Syria to Iraq
Italians take Iraq from Neutral_Axis
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery moved from Northern Italy to 97 Sea Zone
1 infantry moved from 97 Sea Zone to Greece
1 artillery moved from 97 Sea Zone to Greece
1 bomber moved from Trans-Jordan to Greece
1 infantry moved from Yugoslavia to Romania
1 aaGun moved from Yugoslavia to Slovakia Hungary
1 infantry moved from Yugoslavia to Slovakia Hungary
1 aaGun and 4 infantry moved from Northern Italy to Yugoslavia
1 aaGun moved from Southern Italy to Northern Italy
1 armour moved from Southern France to Yugoslavia
1 aaGun moved from France to Normandy Bordeaux
2 artilleries moved from Southern France to Northern Italy
1 destroyer moved from 93 Sea Zone to 98 Sea Zone
1 cruiser moved from 98 Sea Zone to 97 Sea Zone
1 infantry moved from British Somaliland to Ethiopia
1 artillery moved from Kenya to Belgian CongoPlace Units - Italians
4 infantry placed in Northern Italy
1 transport placed in 97 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs (1 lost to blockades); end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 22 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 43 / 53
Russians : 36 / 37
Japanese : 40 / 53
Americans : 52 / 53
Chinese : 6 / 12
British : 24 / 23
UK_Pacific : 10 / 7
Italians : 19 / 27
ANZAC : 10 / 15
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
z72 convoy
1 dd, 1 ca, 1 bb
Rolling 3d6:
(5, 6, 6) -
Hmm, that’s a miss on the convoy disruption, but I’m not sure how to edit the PUs. How about we just go with the old Alpha+2 convoy rules that are built into version 2.6? That way we don’t have to worry about rolling. And next game I’ll make sure to start with the updated 3.3 version. :-P
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Purchase Units - ANZAC
ANZAC buy 1 bomber; Remaining resources: 3 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 infantry moved from Shan State to Siam
ANZAC take Siam from JapaneseCombat - ANZAC
Recording Battle StatisticsNon Combat Move - ANZAC
2 infantry moved from Queensland to New South Wales
3 fighters moved from Queensland to New South WalesPlace Units - ANZAC
1 bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 7 PUs (4 lost to blockades); end with 10 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
Hmm, that’s a miss on the convoy disruption, but I’m not sure how to edit the PUs. How about we just go with the old Alpha+2 convoy rules that are built into version 2.6? That way we don’t have to worry about rolling. And next game I’ll make sure to start with the updated 3.3 version. :-P
Sounds good.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :2
Politics - French
Turning on Edit Mode
EDIT: Turning off Edit ModeCombat Move - French
Giving bonus movement to unitsNon Combat Move - French
1 infantry moved from Tunisia to Libya
1 infantry moved from Algeria to Tunisia
1 infantry moved from French Central Africa to French Equatorial AfricaTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.6
Game History
Round :3
Politics - Germans
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Italians and Russians from Neutrality to War
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_NeutralPurchase Units - Germans
Germans buy 2 armour, 2 artilleries, 1 destroyer, 1 fighter and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 units repaired.
Giving bonus movement to units
1 infantry moved from Finland to Vyborg
Germans take Vyborg from Russians
6 infantry moved from Poland to Eastern Poland
2 artilleries moved from Poland to Eastern Poland
1 bomber moved from Western Germany to Eastern Poland
3 tactical_bombers moved from Western Germany to Eastern Poland
3 fighters moved from Western Germany to Eastern Poland
1 bomber moved from Southern Italy to Eastern PolandCombat - Germans
Battle in Eastern Poland
Germans attack with 2 artilleries, 2 bombers, 3 fighters, 6 infantry and 3 tactical_bombers
Russians defend with 2 armour, 1 artillery, 6 infantry and 1 mech_infantry
retreated to Eastern Poland
Russians win with 2 armour and 1 artillery remaining. Battle score for attacker is -14
Casualties for Germans: 2 artilleries, 1 fighter and 6 infantry
Casualties for Russians: 6 infantry and 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Germans
1 transport moved from 112 Sea Zone to 110 Sea Zone
1 artillery moved from Holland Belgium to 110 Sea Zone
1 infantry moved from Holland Belgium to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 artillery moved from 112 Sea Zone to Norway
1 submarine moved from 110 Sea Zone to 125 Sea Zone
1 battleship, 1 carrier and 1 cruiser moved from 110 Sea Zone to 112 Sea Zone
1 submarine moved from 108 Sea Zone to 109 Sea Zone
1 tactical_bomber moved from Eastern Poland to Poland
1 fighter moved from Eastern Poland to Poland
2 bombers moved from Eastern Poland to Western Germany
2 artilleries and 6 infantry moved from Slovakia Hungary to Romania
3 armour moved from Greece to Romania
1 fighter moved from Eastern Poland to Romania
2 tactical_bombers moved from Eastern Poland to Romania
2 mech_infantrys moved from Germany to Romania
2 armour moved from Germany to Romania
1 armour moved from Germany to Romania
2 armour, 5 artilleries, 7 infantry and 1 mech_infantry moved from Germany to Poland
1 infantry moved from Greece to Bulgaria
1 infantry moved from Northern Italy to Yugoslavia
1 infantry moved from Greece to 97 Sea Zone
2 artilleries moved from Western Germany to Germany
3 infantry moved from Western Germany to Germany
1 aaGun moved from Western Germany to Germany
1 infantry moved from Holland Belgium to Western Germany
1 armour moved from Holland Belgium to Germany
2 tactical_bombers moved from Normandy Bordeaux to Western Germany
2 infantry moved from Normandy Bordeaux to Holland Belgium
1 aaGun moved from Western Germany to Holland BelgiumPlace Units - Germans
1 destroyer placed in 112 Sea Zone
1 fighter placed in Western Germany
2 armour, 2 artilleries and 5 infantry placed in GermanyTurn Complete - Germans
Germans collect 43 PUs; end with 43 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUsProduction/PUs Summary :
Germans : 43 / 48
Russians : 36 / 37
Japanese : 39 / 53
Americans : 52 / 53
Chinese : 6 / 12
British : 24 / 23
UK_Pacific : 10 / 7
Italians : 19 / 27
ANZAC : 11 / 15
French : 10 / 0
Dutch : 11 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
Wow, what a mess in East Poland. I can’t believe that I lost an aircraft there on round 1!! :roll: :?
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Russian ss attacking your ss in sz125. Action?
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Dive.